Yes. I recommend buying a new computer late 2015.
I have played rogue and fighter(Akak). The fighter hits way harder than my rogue and is much more survivable. I have been playing Akak naked and i do notice i get hurt much more. But I can run really fast naked and fighters get charge and bullrush, which really close the distance.
Speed is the one of the powerful things to have. Thats why 7-league-boots tend to be the most prized items in most games. If no one can catch you, its really hard to die.
I think it seems pretty balanced to me and true to the table top, except I think backpack encumberance should dictate movement speed instead of just running naked faster with 100lbs of armor in my backpack.
I found a nice hiding spot and kept Xaer hidden for days on end and he is still shunned by civilization. The problem is that the current client eats up much more memory than it should and makes it hard to multitask while I have a character idling in game. ( i can multitask with ESO in the background on my computer for comparison.)
That raw non-standard mmorpg is what i felt the alpha-build had the most going for it when i played it.
Maybe these staples are crutches that are crippling the genre of mmorpg?
Player built databases of all monster stats? Maybe there should be random weak/strong/brute/tough monsters (just like in table top)?
Player made maps? Make the landscape dynamic and cartography skill produce maps that are sell-able and more useful than external maps.
Third party chat tools? Make spells or items like Message/Whisper/Telepathy more useful than any third party chat tool.
I understand and agree with the protections to keep things fair against the hackers. ( i have been reading what Ryan Dancey has been preaching for over a year ) But there are client/server tricks that can be done, similar to the GM doing secret rolls behind a screen, instead of exactly how much damage is done to the monster.
Keeping these boiler plate features is removing features of the Intellectual Property of Pathfinder.
Brilliant game so far, feels very raw and magical and adventurous to me right now. (I love it)
Some features need to be removed to improve the Alpha build. ( Which I think says a good thing about your progress so far)
In a hypothetical situation, an item duplication bug is found, what will Goblin Works official response be? (ElderScrolls Online just experienced a massive item dupe bug/exploit)
<<Has spent $thousands on Steam.
I highly encourage Steam Early Access as a way to get into Late Early Enrollmet before Open Enrollment, then followed by a Steam Demo that lets people create characters that play for free for less than 1 month. Then create Steam bundle packages that link to items in the Goblin Store for PFO.
Bauble of the Weeping Fey
i have suggested something like this beforeBots
translating this into the game(this assumes that players wont have floating names and guild tags above their head, and takes place in a neutral territory):
This mechanic is absolutely necessary. I remember learning the "HALT! Who goes there?" protocols when I was in the Army. Its a good idea.
In games where you can not physically stop players, the only way to stop them becomes killing them. And when you cant physically stop people without killing them, then you don't get conversations, dialog or any kind of verbal interaction (just running/striking/chasing). The verbal interaction occurs later after the action is over via private messages or forum bashing.
I am already am an Alpha backer, but I want something more than a novelty.
Can I make a gunslinger octopus wielding 8 pistols?
But seriously I think its a great idea (i love goblinscomic.com too), and Ryan Dancey has expressed his concern for abuse.
Here is my proposal:
The hardcore perma-death original Pen and Paper RPG that is free for anyone? Could be considered a demo or free-to-play version that gives paying players content? Hell i would pay to play a monster. It would be fun. I really like this idea.
How to solve initiative in this system and synchronization of interaction between players?
Here is one proposal, but I already see flaws in it.
Initiatives are ranked from second 0 to second 6. Every second refreshes to show the new moves by players who acted in the previous second. (conflicts/ties where both players act to move to the same hex or interact with the same object at the same time are solved by rolls? the losing player then results to a player pre-set behavior his character would take, like aggressive, defensive, passive?)
Will Actions of Opportunities have to be like reflex time events (press X now to trip!) or Could players possibly pre-script behavior for their character?
6 seconds is a long time, but its also not long enough to resolve all the conflicts or scenarios that arise.
There should be racial traits, feats, abilities and unique bonuses. Take it straight from the current PnP Pathfinder rule set, its pretty balanced except there are some races which would need more love to make them equally attractive to play(like goblins). PnP Pathfinder's racial system has already proven to support many creative and balanced options, why try to fix it?
I see the huge appeal of this and at the same time the huge technical problems it introduces. I understand what Ryan Dancey just said above.
I understand the business plan and think its brilliant. But I will iterate what I was trying to say in other threads. Sometimes its more cost/time effective to properly implement something early the first time, because sometimes it becomes unfeasible to add later.
I still think it will be worth the effort to build a rotating neck structure into the default template model you are using, or even copy and paste the neck structure into all future models. So future VR tech will be much easier to implement.
Unity Free works with Oculus if you download the Unity Integration ovr_unity_0.2.1_lib.zip
When i moved objects around, I didnt call it a feature.
And to this lighting thing again, i remember Ryan Dancey saying there will not be true night. So will we have ambient lighting instead of a light source? Or the sun will always be on and static?
I used to do programming at the NSA, this is not a feature creep. Its trying to implement a fundamental build concept to the early design so everything will work better.
I got basically the same response when I argued for the 3D vision offered from the Oculus rift in this thread
If we were to combine the requirements for 3dvision and oculus, which is easily accomplished in Unity (and does not hurt people who dont want 3d vision):
Long one! But some really insightful comments.
i am still hoping goblin works will attach cameras in the eyes of their player models, and have a rotating neck.
Would be cool to see special requests be cash shopped to add content to the game, while funding the game.
Like a skilled blacksmith who has an idea for a unique sword design that he wants to be his signature style. He could cash-shop pay to have a developer model and render his idea and put it in game for him to make.
Then hitting this concept of 'achievers enabling the cash shoppers', the cash shoppers can then buy a cash-shop special crafting consumable. That can be placed in their backpack, for them to then locate a specialized achiever crafter of their choice, who can transform it into one of their unique signature styled weapons?
The signature style wouldnt have a mechanical effect that makes this a pay to win.