Xaer

Xaer's page

Goblin Squad Member. RPG Superstar 7 Season Dedicated Voter. Organized Play Member. 106 posts (108 including aliases). No reviews. 2 lists. 1 wishlist. 1 Organized Play character. 1 alias.


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Goblin Squad Member

They did indeed provided the Hellknights Most Wanted backers with their own unique avatars on paizo.com

Goblin Squad Member

okay, since my appeal to authority didnt work.
I will try posting proof.
https://www.youtube.com/watch?v=5vs3QhEx_3w

Goblin Squad Member

(<- is currently a cyber security engineer at the FCC) The best method to test if something is being throttled is to add a vpn tunnel to the mix. Its an extra hop, but will make your ISP blind to the traffic. If they have a throttling rule, it wont activate, and you will notice better performance.

Goblin Squad Member

Nerf? From the Pathfinder TT Rules:
Because Full-Round Actions are a combination of Move and Standard, you cannot use this in the same round you Full-Attack (usually; some classes, feats, and powers do offer exceptions). Thus you are limited to just a regular, singular Attack as a Standard action.

Goblin Squad Member

Yes. I recommend buying a new computer late 2015.
Windows 9 becomes avaliable, USB 3.0 Type C connector used, 10 nanometer chips enter mass production, DDR4 memory, Holographic Versatile Disc (HVD) Readers/Writers become avaliable, Adaptive Sync port on video cards, SATA Express for better SSD Hard Drives

Goblin Squad Member

It feels like competition over the same IP, duplication of efforts and folly. Can Goblinworks and Obsidian work together?

Goblin Squad Member

2 people marked this as a favorite.

I have played rogue and fighter(Akak). The fighter hits way harder than my rogue and is much more survivable. I have been playing Akak naked and i do notice i get hurt much more. But I can run really fast naked and fighters get charge and bullrush, which really close the distance.
Which is more like a Barbarian than a fighter.

Speed is the one of the powerful things to have. Thats why 7-league-boots tend to be the most prized items in most games. If no one can catch you, its really hard to die.

I think it seems pretty balanced to me and true to the table top, except I think backpack encumberance should dictate movement speed instead of just running naked faster with 100lbs of armor in my backpack.

Goblin Squad Member

I found a nice hiding spot and kept Xaer hidden for days on end and he is still shunned by civilization. The problem is that the current client eats up much more memory than it should and makes it hard to multitask while I have a character idling in game. ( i can multitask with ESO in the background on my computer for comparison.)

Goblin Squad Member

Is there anyway to restore my reputation? I can sneak around the guards, but none of the NPCs will talk to me. :(

Goblin Squad Member

That raw non-standard mmorpg is what i felt the alpha-build had the most going for it when i played it.
It will feel less raw/magical/adventurous as more "mmo staples" are added.


  • Big Navigation Arrows telling when and where to level.
  • Newbie Tutorial Island.
  • Progress bars to the next achievement
  • Story line NPCs which repeat their story to anyone who will click next next next
  • Auto group/partying finder tool
  • Shared banking between alts
  • Auto travel pathing to points on a map
One of the more popular real sandbox multiplayer games is Dayz right now. It is missing many of these staples and people flock to it.
Maybe these staples are crutches that are crippling the genre of mmorpg?

Player built databases of all monster stats? Maybe there should be random weak/strong/brute/tough monsters (just like in table top)?

Player made maps? Make the landscape dynamic and cartography skill produce maps that are sell-able and more useful than external maps.

Third party chat tools? Make spells or items like Message/Whisper/Telepathy more useful than any third party chat tool.

I understand and agree with the protections to keep things fair against the hackers. ( i have been reading what Ryan Dancey has been preaching for over a year ) But there are client/server tricks that can be done, similar to the GM doing secret rolls behind a screen, instead of exactly how much damage is done to the monster.

Keeping these boiler plate features is removing features of the Intellectual Property of Pathfinder.

Goblin Squad Member

Brilliant game so far, feels very raw and magical and adventurous to me right now. (I love it)

Some features need to be removed to improve the Alpha build. ( Which I think says a good thing about your progress so far)


  • Remove monster hit-point/stamina bar [unless I have anatomy skill or a wondrous item of see hitpoint bar]
  • Remove Global Chat [unless everyone has a linked crystal ball or telepathic bonds]
  • Remove the World Map [let me buy a map or learn cartography skill]
  • Remove the Nav Map [Unless I have tracking skill engaged, let me physically spot enemies/players or learn what different resource nodes look like. Could take advantage of perception/awareness skills]
  • Remove the Numbers from the Damage [ Hit/Miss/Critical or maybe the dice roll I got ]
  • Remove some of the Character Sheet [ unless I have good appraisal skill, I don’t need this cheap way out to semi-identify items for me by figuring out which armor gives more resistance or protection while quickly changing between armors and looking for the differences]

Goblin Squad Member

Thank you Ryan, that solution is cool with me. I wish Zenimax Studio did that solution in elder-scrolls online.

Goblin Squad Member

1 person marked this as a favorite.

In a hypothetical situation, an item duplication bug is found, what will Goblin Works official response be? (ElderScrolls Online just experienced a massive item dupe bug/exploit)
I know most of it will depend on what technology or how far back the logs go to index items and actions.
But I am curious because some exploit will eventually be found, and there never seems to be a contingency plan, and its always knee-jerk reactions at the time.
Can we crowdforge it out before it eventually happens?

Goblin Squad Member

Will you expand the starting races to ones that will use the same model/base race?
Like:
Aquatic Half-Elf
Half-Drow
Ekujae Half-Elf
Mordant Spire Half-Elf
SnowCaster Half-Elf
Darklands Half-Orcs
Desert Half-Orcs
Jungle Half-Orcs
Mountain Half-Orcs
Winter Half-Orcs

Goblin Squad Member

<<Has spent $thousands on Steam.

I highly encourage Steam Early Access as a way to get into Late Early Enrollmet before Open Enrollment, then followed by a Steam Demo that lets people create characters that play for free for less than 1 month. Then create Steam bundle packages that link to items in the Goblin Store for PFO.

Dedicated Voter Season 7

Bauble of the Weeping Fey
Aura moderate divination and evocation; CL 6th
Slot none; Price 14,000 gp; Weight 1 lb.
Description
This golden bauble contains the eye of a Leprechaun floating in its own tears which replenish daily. Once per day the liquid contents may be dropped into a user’s single eye, causing their iris to visibly glow a bright green as if affected by faerie fire and immediately obtaining the condition dazzled. The drops last for 6 minutes and leave the user dazzled for its duration. Only one functioning eye is required to apply the contents of the Bauble.
Any conscious creature within 40 feet, whose presence and location is known to the user, has eyes and an intelligence score of 1 or higher will appear to have glowing eyes that are visualized only to the user. This glow is visible through non-iron obstacles and requires a successful DC 19 Will to negate. Creature’s eyes will glow violet if they are aware of the user’s presence, blue if they are unaware and green if they are also currently under the effects of a bauble of the weeping fey.
Construction
Requirements Craft Wondrous Item, detect thoughts, faerie fire; Cost 7,000 gp

Goblin Squad Member

1 person marked this as a favorite.

*slaps Bluddwolf across the face with a gauntlet*
Consider yourself marked a dead fool. May your mouth ever continue to bring you hate and death.

Goblin Squad Member

Nihimon wrote:


Personally, I would prefer to see Goblinworks officially sanction automated behavior and expose a library for us to use directly. I don't expect that's a popular opinion though, and I expect the resistance against it by other players is probably one of the main reasons they won't even consider it.

i have suggested something like this before

Bots

Goblin Squad Member

translating this into the game(this assumes that players wont have floating names and guild tags above their head, and takes place in a neutral territory):
1. player Z sees player/party X and targets them.
2. Z issues the HALT mechanic to X.(this breaks Z's stealth/invisibility if active). DOES NOT BREAK X's fast travel.
3. X can do anything they want, but there is an explicit comply option (identify or bluff/disguise if applicable) which states X's name and allegiance + halts movement.
4. IF X does not comply AND enters a hex Z threatens, THEN Z can attack X without rep loss and it breaks X's fast travel.
5. IF X does not comply and does not enter a hex Z threatens, then Z cannot attack X without rep loss.
6. IF X uses the comply action. Then X can not be attacked by Z or Z's party without rep loss until a command AND OR sense check is resolved ( here is the chance for X to gain the upper hand if wanted)
7. Z may then do a perception/sense motive check. IF Z discovers X to lie or be disguised, they can attack X freely.
8. ELSE Z must immediately issue an explicit command like SAD or automatically releases X from HALT.
9. GOTO SAD FUNCTION, ELSE RELEASE

Goblin Squad Member

2 people marked this as a favorite.

This mechanic is absolutely necessary. I remember learning the "HALT! Who goes there?" protocols when I was in the Army. Its a good idea.

In games where you can not physically stop players, the only way to stop them becomes killing them. And when you cant physically stop people without killing them, then you don't get conversations, dialog or any kind of verbal interaction (just running/striking/chasing). The verbal interaction occurs later after the action is over via private messages or forum bashing.

Goblin Squad Member

I am impressed by Nihimon's dedication. I get bored waiting around for the game and reading the same ideas being debated. Don't know how he does it.

Goblin Squad Member

Alexei Nilych Kirillov

Goblin Squad Member

Some pretty insightful good stuff there.

Goblin Squad Member

example of triangle grid

Goblin Squad Member

triangle grid inside the hex

Goblin Squad Member

I am already am an Alpha backer, but I want something more than a novelty.
Yeah it would need reworking.
@Lisa Stevens i remember someone saying she supported the idea of playing monsters?
I just remember being 12 when Ultima Online came out, and from the box art I thought I could play anything i wanted. You can imagine my disappointment when I found out i couldn't be a daemon that lived in a cave.

Goblin Squad Member

Can I make a gunslinger octopus wielding 8 pistols?

But seriously I think its a great idea (i love goblinscomic.com too), and Ryan Dancey has expressed his concern for abuse.

Here is my proposal:
Max 1 Monster character per account
Perma-death on monster character
24 hour wait on recreation time
Monster stays logged in when you log out
Can set logged out behavior like guard treasure, or hide, or sleep, or aggressive defense of monster settlement
No map data, cant read players names or settlements
Randomly born into a monster escalation hex
Does get the chance to level up
Collects monster points for doing monster stuff, the more successful the more points
These points can be used to make unique or upgrade to special monster

The hardcore perma-death original Pen and Paper RPG that is free for anyone? Could be considered a demo or free-to-play version that gives paying players content? Hell i would pay to play a monster. It would be fun. I really like this idea.

Goblin Squad Member

I tend to browse kickstarters by the "ending soon" category. I saw PFO and it seemed awesome, so I backed it.

Goblin Squad Member

Skulls for the Skull Throne.

Goblin Squad Member

@Lifedragn

You should subscribe to Pathfinder tales. The most recent one "King of Chaos" features an Elf from the forest of Kyonin.
Catching up on a decade of a story setting and history in the pathfinder universe is challenging. The tales help, and are great reads too.

Goblin Squad Member

@Nihimon
I have a feeling that max level in PFO will be analogous to lvl 12 in PF

Goblin Squad Member

How to solve initiative in this system and synchronization of interaction between players?

Here is one proposal, but I already see flaws in it.

Initiatives are ranked from second 0 to second 6. Every second refreshes to show the new moves by players who acted in the previous second. (conflicts/ties where both players act to move to the same hex or interact with the same object at the same time are solved by rolls? the losing player then results to a player pre-set behavior his character would take, like aggressive, defensive, passive?)
Players have the option to delay their action by not choosing an action immediately?

Will Actions of Opportunities have to be like reflex time events (press X now to trip!) or Could players possibly pre-script behavior for their character?

6 seconds is a long time, but its also not long enough to resolve all the conflicts or scenarios that arise.
I am advocating a well developed pre-scripted behavior system for Players that will act as defaults in time of lag or conflict resolution.
The Original Baldurs Gate in 1998 had this system for multiplayer play. I think with lego-style programming framework for the player, or pre-set behaviors will accomplish lots to make this feasible.

Goblin Squad Member

Blaeringr wrote:
Bloody Hand Super Propaganda Poster

Haha! Very nice!

Goblin Squad Member

Havoq wrote:
If someone can come up with a racial that breaks the game, stand up. Let's hear it.

Hear, hear Havoq!

Goblin Squad Member

Star Citizen?

Goblin Squad Member

Bluddwolf, just compile your list of exploits and tricks for when you can play the game. If they work in game, then they merit discussion, and I am sure people would be happy to hear solutions from the person who discovered the problem.

Goblin Squad Member

If it will be anything live Eve's player council, they fly those people out to Iceland, all expenses paid for their opinions. Requires proven gravitas in the game to merit that. Too early.

Goblin Squad Member

There should be racial traits, feats, abilities and unique bonuses. Take it straight from the current PnP Pathfinder rule set, its pretty balanced except there are some races which would need more love to make them equally attractive to play(like goblins). PnP Pathfinder's racial system has already proven to support many creative and balanced options, why try to fix it?

Goblin Squad Member

2 people marked this as a favorite.

It would be fun to see people gored by unicorns.

Goblin Squad Member

I am a terrorist. I read these forums multiple times a day and do pathfinder research daily.

Goblin Squad Member

1 person marked this as a favorite.

I see the huge appeal of this and at the same time the huge technical problems it introduces. I understand what Ryan Dancey just said above.
But I see three clear parts of the game, where restraints can be done and still get the full appeal without using a voxel engine.
A Castle building tool.
A Farming tool.
A Crafting tool that's similar to the spore creature creator engine.

Goblin Squad Member

I think the graphics requirements for the game will be so low that multi-boxing will become extremely prevalent.

Goblin Squad Member

1 person marked this as a favorite.

How about Kudos, instead of merit badges?

Goblin Squad Member

I understand the business plan and think its brilliant. But I will iterate what I was trying to say in other threads. Sometimes its more cost/time effective to properly implement something early the first time, because sometimes it becomes unfeasible to add later.

I still think it will be worth the effort to build a rotating neck structure into the default template model you are using, or even copy and paste the neck structure into all future models. So future VR tech will be much easier to implement.

Goblin Squad Member

Unity Free works with Oculus if you download the Unity Integration ovr_unity_0.2.1_lib.zip

When i moved objects around, I didnt call it a feature.

And to this lighting thing again, i remember Ryan Dancey saying there will not be true night. So will we have ambient lighting instead of a light source? Or the sun will always be on and static?

Goblin Squad Member

1 person marked this as a favorite.

I used to do programming at the NSA, this is not a feature creep. Its trying to implement a fundamental build concept to the early design so everything will work better.

I got basically the same response when I argued for the 3D vision offered from the Oculus rift in this thread

If we were to combine the requirements for 3dvision and oculus, which is easily accomplished in Unity (and does not hurt people who dont want 3d vision):
Light source that is very far away with consistent shadow rendering
Minimal central GUI Option
Rotating Neck Structure with Option for Camera in eyes for player models

Goblin Squad Member

i assume the marks of pharasma will be on our eyelids?

Goblin Squad Member

Long one! But some really insightful comments.
What I took away from the podcast:
I should try to make every post contribute as much as it can, while keeping it easy to digest.
Start thinking about a serious character concept I can role play well and have fun with for years in PFO.
Start making some personal notes on pragmatic ideas for the combat system with the upcoming pit fighter demo, for later crowd forging.

Goblin Squad Member

i am still hoping goblin works will attach cameras in the eyes of their player models, and have a rotating neck.
all the gadgets aside, it will allow the characters to look with their head when doing a mouse look, instead of pivoting around on their feet like a robot.
And this kickstarter just came out
Omni
I plan to use it for PFO.

Goblin Squad Member

Would be cool to see special requests be cash shopped to add content to the game, while funding the game.

Like a skilled blacksmith who has an idea for a unique sword design that he wants to be his signature style. He could cash-shop pay to have a developer model and render his idea and put it in game for him to make.

Then hitting this concept of 'achievers enabling the cash shoppers', the cash shoppers can then buy a cash-shop special crafting consumable. That can be placed in their backpack, for them to then locate a specialized achiever crafter of their choice, who can transform it into one of their unique signature styled weapons?

The signature style wouldnt have a mechanical effect that makes this a pay to win.

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