Y.T. wrote:
DM XVII here. I think that all sounds really organic, and I love it.This won't have much bearing in-game, but due to the fact that Tibalt's state is the product of maligned magics, I think that Roscoe would have grown into it as well, which could help his rapport with his strict zealot parents. This is your choice. Would you say that the origin of your hexblade stuff is derivative of Avacyn, or perhaps somewhere else? Perhaps even, the same powers which disfigured your true father...? Again, all your choice. Does Roscoe define for himself subjectively what denotes a witch, or does he accept the definition of the greater church (or perhaps his own radical sect)? THIS potentially has a great bearing on the game to come, and your answer will be enjoyable regardless of the decision. Is most of the rest of his personality steeped in stubborn subjectivity? What other flaws do you see Roscoe having? What is he afraid of? If these permeating issues weren't consuming the whole of his life, what would his dreams be? What would he want to accomplish? I look forward to playing with you. Tenchi???! of COURSE you can play in this game! For reference's sake, this saga will take place after our previous adventure inside of the Maze of the Blue Medusa. I don't know if things will overlap, but they may depending on how things play out. Dwarven Stone Sorceror sounds sick, can't wait to see what you're brewing. I await your submission with all... vehemence. Announcements/Catch Up
While you may hail from a Vancian world of magic, this realm does not operate on the same scheme unilaterally. Mechanically, spell slots is still what we're using for the sake of simplicity. But each spell you know is not a formula. It is a part of a bigger piecemeal craft which you have found yourself abiding by. Each of those components interact with different entities and realities in differing capacities, and as such, the yields cannot always be so certain. What does this mean, mechanically? Sometimes, spell effects will have other consequences, however beneficial or woeful. And beneficial isn't just a political word thrown in there for me to try and say that I'm nerfing magic, or anything like that. This underworld is alive, and as you will soon come to learn, it is unlike what you may be accustomed to. Cast your spells and delineate the roll's rewards as usual, but the world may react differently. Natural law has little bearing in this world, and telling you this before you've seen it yourself is already saying too much. You all have my affection and goodwill. I mean to run a raucous game that we will remember for years to come.
What do you say? Also, I intend to implement Inspiration mechanics in this saga in some form, and make it work for the PbP setting. I don't have it solved yet, but will be pretty cool I think. We are on course to start PM intro snap shots soon, and then begin our misadventure. As soon as all our comrades have manifested, we will set sail... Unless of course there's one more passenger left? We have enough room... Post by this Thorsday, the 16th.
"Trusty forgeling, it is encouraging to see you! It has been so long... Yes. Our other accomplices... They are, well, preoccupied. There's another realm 'round this one, floating yonder... It wasn't hellish, but well, I didn't like it. I managed to make the ruler let me leave." Surveying the contents of the oddity before them, Vehemence sighs. "'Twould seem that there's always some witchery about..."
"Ashlyn, I posted in the discussion thread about 10 days ago that I was switching to group initiative to speed things up. I average the rolls and the winning side has initiative. Everyone acts as they can, rather than a specific turn" I really dig that spin on initiative DM. It seems really elegant and convenient. Probbbbably gonna steal that for every game I ever run for the rest of my life.
Awesome! If it's organic then all is as it should be. That's a nifty feature for the Occultist class! I think the tediums of dark crafts and their implications can be a real stage setter for interesting role-play scenarios and I wouldn't want them to be hand-waved needlessly when some cool exchanges could take place. Again that's just me. I plan on doing the same when my involvement with those traditions becomes more overtly manifested. Carry on!
A couple things regarding the casting of shield; Did I see that take place?
I don't think we've reached any precedent on the matter as a party yet. Not that we need to be unified 'as a party' as per any DnD convention. The darkness could mask it, but I would assume that currently just whipping out a spell 'in public' at this juncture could infer some social risk.
Vrog Skyreaver wrote: btw, sorry about attacking you Vehemence. Just trying to stop you from killing Thratch. Bro you are SO fine. Acting in character is always awesome. Never stop! Yeah overall I'm really happy that it turned out to be so epic and not like, toxic. I mean, I'll have to figure out a way to dig myself out of this hole in character though. lulz. I've got a migraine atm but I'll drum up a tempo-post for his reaction to Tenchi's strike and the transition and... stuff. I think i'm also up for the bug combat's initiative... ...I'll get on that asap
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