I see Planar Hunter is marked as red, but in a campaign where the majority of the enemies are Outsiders (and have at-will access to G. Teleport) coupled with a DM who is fond of keeping his baddies alive by fleeing at the last moment; does the Arcana gain in value simply due to the Phase Locking ability? Dimensional Anchor isn't on the Magus list, and while you can slap lingering pain on someone (for the same 2 points as phase locking) that only lasts a single round compared to the 10 rnds you can anchor them for. Granted Pain will affect them trying to cast any spell, but the fire and forget nature of just adding Phase Locking to your weapon buff (which you are going to do anyways) seems pretty appealing. I always like to refer to this most awesome of guides when selecting feats or spells just to make sure I'm not overlooking something glaring and the Red status for this arcana has me concerned.
I can't remember if it was an official rule in 2nd Ed or if I housed ruled it this way but we always treated pages in a spellbook as a scroll. If you were in a bind and wanted to cast a spell directly from your book you were free to do so, but that page is now blank. Hopefully you had another copy somewhere.
Your player is correct. If he uses Spell Combat to deliver a touch spell, he can use his weapon as a free attack to deliver it. Mechanically it's similar to Flurry of Blows. So at first level, if he casts something like Shocking Grasp he'd get two melee attacks (His regular one, and the free touch/melee attack) both at a -2 penalty. *edit* Grick wrote up a very well laid out guide to touch attacks, spell combat, etc here: https://paizo.com/threads/rzs2nler?A-Guide-to-Touch-Spells-Spellstrike-and- Spell#1
My understanding was the same as Meirril's. Headbands are not retroactive aside from the skills granted by the band. From the FAQ: Headband of Vast Intelligence: If I wear this item, do I get retroactive skill ranks for my Int increase in addition to the skill ranks associated with the item?
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