Jack-O'-Lantern

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Yeah, the price is pretty steep (although I have a solid amount of Pool points, you can never have too many). I don't have Step Up (although I do sub it in via Tactical Adaptation pretty often) so a quick move and they get away scot-free.

I appreciate the feedback, I might have to rethink my plan..


I see Planar Hunter is marked as red, but in a campaign where the majority of the enemies are Outsiders (and have at-will access to G. Teleport) coupled with a DM who is fond of keeping his baddies alive by fleeing at the last moment; does the Arcana gain in value simply due to the Phase Locking ability?

Dimensional Anchor isn't on the Magus list, and while you can slap lingering pain on someone (for the same 2 points as phase locking) that only lasts a single round compared to the 10 rnds you can anchor them for. Granted Pain will affect them trying to cast any spell, but the fire and forget nature of just adding Phase Locking to your weapon buff (which you are going to do anyways) seems pretty appealing.

I always like to refer to this most awesome of guides when selecting feats or spells just to make sure I'm not overlooking something glaring and the Red status for this arcana has me concerned.


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Add in expeditious retreat and Aldori Alacrity for some nice low level movement spells.

edit* At 8th level with a 16 int you could cast 5 1st level spells, 5 2nd level spells and 3 3rd level spells.

As a prepared caster you don't have a limit to the amount of spells you know.


I'm a big Magus fan.. they are just so flexible.


It's doable, a little tricky but doable. The biggest concern as others have said is condition removal. Disease, poison, ability damage; they all are brutal if you don't have a way to remove them.


I wasn't suggesting it be kept exactly the same, it would definitely have to be adjusted to fit Pathfinder spell transcription rules (as this was left over from 1st edition). But it's an option. Things have changed quite a bit in the last 30 years :)


I can't remember if it was an official rule in 2nd Ed or if I housed ruled it this way but we always treated pages in a spellbook as a scroll. If you were in a bind and wanted to cast a spell directly from your book you were free to do so, but that page is now blank. Hopefully you had another copy somewhere.


Eh, I should have been more clear. I meant cast's the first level spell Shocking Grasp as an example. The player definitely needs to be at least level two since it requires both Magus abilities but since the op specifically mentioned "these two magus class features" I assumed it was understood.


Your player is correct. If he uses Spell Combat to deliver a touch spell, he can use his weapon as a free attack to deliver it. Mechanically it's similar to Flurry of Blows.

So at first level, if he casts something like Shocking Grasp he'd get two melee attacks (His regular one, and the free touch/melee attack) both at a -2 penalty.

*edit* Grick wrote up a very well laid out guide to touch attacks, spell combat, etc here:

https://paizo.com/threads/rzs2nler?A-Guide-to-Touch-Spells-Spellstrike-and- Spell#1


Ahhh, I remember it well :)


I can't speak to the most OP class, but there is a Elf only archetype for the Magus called Spell Dancer. Thematically it's very close to the old Bladesinger.


As AVR says, against a typical Ioun Torch will lose out to a deeper darkness (2nd vs 3rd level spell). Which is why you probably want to pay the extra GP when it's crafted (assuming you bought it and didn't find it) and have it Heightened.


Charisma, do you know where that rule is referenced? I always thought you could take 10 on any skill check (except UMD) if you weren't in a stressful condition. I've never seen the rule disallowing taking 10 on knowledge.


There are a few of the classless new capstones that could benefit a Magus as well. Is there any sort of ToS against posting the specific abilities?


I want mine, waaaaaaaaaah!


Are you primarily looking for weapons, because if not I'm a huge fan of Snapleaf. They aren't particularly expensive either.


Well, it's not totally pointless. It's +2 to max Dex bonus, with a -1 penalty to the AC rating for an overall +1 (dex based). At least that's how I interpreted it.

I think it was the old 3.5 version that was a flat +1 without any penalty.


Nimble Armor from the Adventurer's Armory 2? +2 Max Dex with a penalty of -1 to the AC rating.

https://www.d20pfsrd.com/equipment/armor/armor-modifications/nimble/


Grick laid out an excellent post a while back that covers Spell Combat and Spell Strike.

https://paizo.com/threads/rzs2nler?A-Guide-to-Touch-Spells-Spellstrike-and- Spell


Also the Elven Thornblades (and smaller Leafblades). You'll get the exotic proficiency for free if you're an elf as a bonus.


My understanding was the same as Meirril's. Headbands are not retroactive aside from the skills granted by the band.

From the FAQ:

Headband of Vast Intelligence: If I wear this item, do I get retroactive skill ranks for my Int increase in addition to the skill ranks associated with the item?
No. The skill associated with the magic item represents the "retroactive" skill ranks you'd get from the item increasing your Intelligence. You don't get the item's built-in skill ranks and another set to assign however you want.