Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7
last round of ghost touch weapon attack magic ghost touch weapon: 1d20 + 6 ⇒ (13) + 6 = 19 Have no access to the map at the moment, will try and keep the party casters out of my silence bubble. -Posted with Wayfinder
Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7
concentration : 1d20 ⇒ 8 Yup lost the spell. -Posted with Wayfinder
Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7
Question. If so I want to cast silence down in the hole deep enough that it should not mess with our casting on our level. (No access to book at the moment belive it is a 10 foot radius, so cast it 10 feet in the hole). -Posted with Wayfinder
Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7
Read an action to attack the ghost if it appears. Attack and Damage: Rolling them just in case. Magic Ghost Touch Weapon: 1d20 + 6 ⇒ (12) + 6 = 18 damage: 1d8 + 6 ⇒ (3) + 6 = 9 Extra +2 (Sacred Bonus) from Destruction Judgment
Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7
Standard Action - Touch of the Spirit World Touch of the Spirit World :
Touch the Spirit World (Su): With a touch, you can empower a weapon to affect incorporeal creatures. The weapon touched deals half damage to incorporeal creatures, or full damage if it is a magic weapon. This benefit lasts for a number of rounds equal to your cleric level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Swift Action - Destruction Judgement Destruction Judgment :
Destruction: The inquisitor is filled with divine wrath, gaining a +1 sacred bonus on all weapon damage rolls. This bonus increases by +1 for every three inquisitor levels she possesses. Get Defensive -Posted with Wayfinder
Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7
Good work everyone. I think we have one last hallway to address. Reluctant to meta-game about the secret door, but is there any reason to search the room? If everyone is ready Windom will sneak to the south hallway (U11)
Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7
attack with magic mace: 1d20 + 6 ⇒ (11) + 6 = 17
Move back to draw it out into the room. Windom will move back with the group if they fall back, taking a parting swing on the creature.
Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7
"Cass please allow me to buy you a dinner when we return. You have out done yourself again." Windom will walk over to the rack and reverently remove the items of torture from the corpse while praying. He will arrange the remains in a more proper arrangement. "Friend, warden. You may rest at ease, we have come to vanquish the restless prisoners you have continued to guard in death. Your wife waits for you upstairs. Go to her and blessings to you on your journey." -Posted with Wayfinder
Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7
Is there anyway to attach a chain to the winch and a piece of dungeon dressing (or itself) then lock it with a padlock to keep the portcullis in the up position? Also I have several pitons and a hammer we could use in the track of the portcullis to jam it in the up position. I have all these items in a sack, are either viable options? That may be the body of the warden in there. How do we want to present his wife's wedding band? Does anyone recall their names? I am willing to present the ring to the ghost warden, should no other want. He is long deserved the peace of a quiet rest be it with the burden lifted by showing him the ring, or by force in the name of my goddess. Small smile, with a glint of romantic hope. It would be touching to see the two caretakers of this place reunited after so long a vigil. Let us pray he is not corrupted by the years of undeath. It would be a sad deed to vanquish this spirit when it should be commended for duty far above and beyond his post.
Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7
Wide eyed at the stash of expensive equipment. Speaks as the party changes out armor. After we exalt this foul place let us take the bounty. The town hall that almost burnt down has weighed heavily on me. Besides creating closure for our dear professor in this horrible tomb I feel some good may come from thwarting all this evil. I plan to take a piece of my share to aid with the repairs.
Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7
Attack with the new Magic Mace: 1d20 + 6 ⇒ (8) + 6 = 14
Windom reacts striking the ghostly dwarf holding the hammer with the magic heavy mace. Will Save: 1d20 + 9 ⇒ (4) + 9 = 13 33/37 HP
Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7
alchemy: 1d20 ⇒ 6 Perception: 1d20 + 9 ⇒ (8) + 9 = 17 Windom begins saying a prayer over the undead's remains, sending him on to whatever afterlife his goddess helps him find. -Posted with Wayfinder
Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7
Magic ghost touch Morningstar attack: 1d20 + 6 ⇒ (2) + 6 = 8 Damage: 1d8 + 4 ⇒ (6) + 4 = 10 oil of magic weapon round 2 Got my actions straight now. :-) -Posted with Wayfinder
Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7
Nope just messed up. Thought we had a full round for the surprise round. And since it was not listed as an action thought the spirit world ability was a free action. (Retrieve + apply oil on surprised round. Then free action attack on the second round.) Will attack next round. -Posted with Wayfinder
Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7
Windom will use his Touch the Spirit World ability and attack. Touch of the Spirit World:
Touch the Spirit World (Su): With a touch, you can empower a weapon to affect incorporeal creatures. The weapon touched deals half damage to incorporeal creatures, or full damage if it is a magic weapon. This benefit lasts for a number of rounds equal to your cleric level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Magic morningstar attack: 1d20 + 6 ⇒ (9) + 6 = 15 oil of magic weapon round 1 -Posted with Wayfinder
Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7
Before going down the hall, Windom will place a piton in the wall (tracks) under the portcullis; hopefully this will not allow the portcullis to shut behind them trapping them with a creepy hole. Anyone want to through some sort of light spell into the pit?
Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7
Following Cass's decision Windom will stealth forward looking for traps and enemies. Will proceed when everyone is ready. stealth: 1d20 + 9 ⇒ (11) + 9 = 20
Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7
impatiently used I see your logic please see mine. He is down 14 con. Potion and Scroll combined are doing a max of 8 restoration. Even if he got back all 8 we would still be hitting him with the wand as he is our tank and needs all his HP. Because he was teetering on death, and would be getting the charge off the wand anyway why not use it then? Also I would of kept the potion, does not require a UMD roll or access to a spell list.
Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7
Dammit you stubborn dwarf! I do not mean what I am about to do! In addition to using another CLW charge from the wand he begins to give Drasven "Last Rights." ....and may the Lady comfort you and keep you. Let her guiding hands deliver you to an eternity of peace... CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7
CLW: 1d8 + 1 ⇒ (8) + 1 = 9 Was there any anti poison items in the inventory? Phone will not let me access it. Also who has the wand of restoration? If two or three people can use it while I keep pumping CLW into him we could save him. Use the wand hand to your left create a restoration wand circle around the dwarf! |