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William the Destroyer's page
117 posts. Alias of EltonJ.
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1 person marked this as a favorite.
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Male Human Evoker 3
Hello, everyone!
The funeral for my cousin Soulcleave was great. There weren't any flowers, but my mom had a tree planted. Also, a lot of people got up to speak about their memories of my cousin. I did too. There was a lunch, plus I got to take home a miniature -- and of course I got his big, red, fire breathing dragon.
Male Human Evoker 3
DunwichStoryteller wrote: OCC:Sorry William but I just realized that the Magic Missile cannot, under any circumstance, be targeted at a specific part of a creature, as the wording in Magic Missile says "specific parts of a creature cannot be singled out" which is there specifically to prevent applying things like Sneak Attack damage to a Magic Missile attack, amongst other things. So the Magic Missile can only strike a creatures center mass.
Next William had already used his Action this round to do a Magic Missile so I am using those numbers over the latter set.
Oh, okay. I was sure magic missile could be used to strike a part of the body.
Male Human Evoker 3
DeJoker wrote: OCC: William it seems that you can. I can sort it out if necessary. William casts another magic missile at the closest tentacle.
Magic Missile damage: 1d4 + 1 ⇒ (4) + 1 = 51d4 + 1 ⇒ (4) + 1 = 5
Male Human Evoker 3
William's Will Save: 1d20 + 4 ⇒ (8) + 4 = 12
Male Human Evoker 3
William casts Magic Missile at the nearest tentacled maw!
Missile 1: 1d4 + 1 ⇒ (1) + 1 = 2
Missile 2: 1d4 + 1 ⇒ (2) + 1 = 3
Male Human Evoker 3
Knowledge (Arcana):: 1d20 + 10 ⇒ (9) + 10 = 19
This is to check to see if he knows about the mushrooms used for arcane purposes.
Male Human Evoker 3
Okay, I'd also wanted to check to see if we've leveled.
Male Human Evoker 3
William wraps himself in his robes. He was certainly prepared to go deeper into the swamp, or wetlands. He was no healer, that was for sure. Salaha was a druid, maybe she could heal others of their diseases. william was sure of one thing, he needed to defeat evil.
Male Human Evoker 3
Salaha Driftmare wrote: "So we have underdark goblins trying to corrupt a poor little dragon, drugging and killing people... You land walkers surely need help with many things. We shall cure the illness, then perhaps look into these goblins. How did they get an egg is a great question, and you shall have to inform us more of this underdark. Does it have waters?"
"I don't know truly if it has water," said William. "But to venture there will be a hazard for us."
To Jazlyn, he turns to her and says, "Call me William, scourge of evil."
Male Human Evoker 3
Salaha Driftmare wrote:
After a moment she looks further at the signs and everything, trying to puzzle out what everything meant, retracing the symbols as she holds the eggs. After a moment she ask William " What do you make of these banners and symbols? Have you seen them previous?"
K. Nature: 1d20 + 10 ⇒ (6) + 10 = 16
Knowledge Arcana: 1d20 + 10 ⇒ (18) + 10 = 28
Male Human Evoker 3
Time skip is okay with me.
Male Human Evoker 3
Salaha Driftmare wrote: " We shall bring it with us, and I'll carry it in my pack. That should help keep it warm, and we can check on whoever this is Stone found. If nothing of value was found on the goblins, I'll have Snapper get him some lunch, and I will heal those I can. Then afterwards we can go on a hunt for a mother dragon perhaps."
With that Salaha will remove the egg carefully from the fire, taking her time to do so, before placing it among her other carried items, for if nothing else she will at least be the one most likely able to care for it.
"It needs fire to be kept warm," says William. He also adds, "Plus, it's a green dragon egg, so it's family would be found in the swamps. Unless you want to take care of a dragon hatchling."
Male Human Evoker 3
Salaha Driftmare wrote:
" Here, let us care for the egg, and perhaps a reward will be ours. Do not think that someone able to pay the price of a dragon will be a good person, that is how folly leads to evil. I shall help it. I can hear it's call. It is in pain, and able to speak."
"Perhaps we can find it's family," said William. "As long as the dragon doesn't shout us apart."
Male Human Evoker 3
"Salaha, it's a dragon's egg," William says to Salaha. "Everyone, the dragon's egg could potentially fetch a good price. If any of you can get it out."
Male Human Evoker 3
William moves out the cloud. He coughs a little, but tries to identify the object.
Knowledge Arcana check: 1d20 + 10 ⇒ (16) + 10 = 26
Male Human Evoker 3
DunwichStoryteller wrote: OCC: The Spell Craft check is a free action, is that all William wants to do this round? Oh and William is pretty sure it is a Shield spell or least something very similar based on what happened. Okay, since it's a free action, he'll cast Force Missile on Goblin-1.
Force Missile: 1d4 + 1 ⇒ (4) + 1 = 5
Male Human Evoker 3
Quote: William shoots a Force Missile at Goblin-6 but it stops prematurely from hitting its target {Spell Craft check DC 10}. "Maybe he has a shield spell up," William says.
William tries a spellcraft check:
spellcraft check: 1d20 + 8 ⇒ (3) + 8 = 11
Male Human Evoker 3
William casts force missile at goblin 6.
Force Missile damage: 1d4 + 1 ⇒ (2) + 1 = 3
Force Missile 2 damage: 1d4 + 1 ⇒ (2) + 1 = 3
Male Human Evoker 3
William coughs, and casts monster summon I behind goblin 6.
He prepares force missile for the next round.
fortitude save: 1d20 + 2 ⇒ (8) + 2 = 10
Male Human Evoker 3
William the Destroyer wrote: William will cast Force Missile at goblin 3.
William does a spellcraft check to find out what spell has been cast.
spellcraft: 1d20 + 3 - 2 ⇒ (9) + 3 - 2 = 10
Male Human Evoker 3
William will cast Force Missile at goblin 3.
Force Missile damage: 1d4 + 2 ⇒ (3) + 2 = 5
Force Missile 2: 1d4 + 2 ⇒ (3) + 2 = 5
Other magic missile attacks:
1d4 + 2 ⇒ (4) + 2 = 6
1d4 + 2 ⇒ (4) + 2 = 6
Fortitude save:
1d20 + 2 ⇒ (2) + 2 = 4
Male Human Evoker 3
William the Destroyer wrote: William shall cast web at the goblins. I think.
William is going to cast Summon Monster II behind the goblins.
Monsters summoned: 1d4 + 1 ⇒ (2) + 1 = 3 monsters, compsagnathus.
Fortitude Save: 1d20 + 2 ⇒ (12) + 2 = 14
Male Human Evoker 3
William shall cast web at the goblins. I think.
Male Human Evoker 3
William casts a magic missile at goblin 4. He also doesn't hold his breath.
Fortitude save: 1d20 + 2 ⇒ (8) + 2 = 10
Magic Missile, target Goblin 4: 1d4 + 1 ⇒ (3) + 1 = 4
Male Human Evoker 3
DunwichStoryteller wrote: Great Dain did you see I need your saves ??
Further Salaha has already gone so I need the following folks to respond
Snapper -- Fortitude Save
Dain -- Save(s)
Grun -- Attack + Save(s)
William -- Attack + Save(s)
Still here. Remind me, which save do you need? Fortitude? Reflex? or Will?
Male Human Evoker 3
Male Human Evoker 3
William tries to cast magic missile at one of the goblins.
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2
Male Human Evoker 3
DunwichStoryteller wrote: OCC: William is not only not out of commission but he is fully healed.
However, the only folks that get to roll initiative is the front row, as the Goblins went first and I am graciously assuming the front row was prepared to defend themselves even though it was not stated.
However I am not extending that to the back row, since the backrow is not in immediate danger and they did not state they were readying an action.
Oh and I am waiting on Grün and Salaha to weigh in on whether Grun and Snapper are in the front row or not.
Should I roll initiative?
Male Human Evoker 3
Is William still out of commission?
Male Human Evoker 3
Male Human Evoker 3
"I think Grün should scout," says William, trying to keep a clear head.
Male Human Evoker 3
"I don't think I can make it through this," says William. "I have to sit down."[/b]
William finds a place to sit down.
Male Human Evoker 3
William's Fortitude Save 1: 1d20 + 2 ⇒ (15) + 2 = 17
William's Fortitude Save 2: 1d20 + 2 ⇒ (12) + 2 = 14
William's Fortitude Save 3: 1d20 + 2 ⇒ (14) + 2 = 16
William's Fortitude Save 4: 1d20 + 2 ⇒ (10) + 2 = 12
Male Human Evoker 3
William stands against the wall of the cave. He tries to get a clear head.
(is William at a penalty because of the poison? -2 to all actions, right?)
William tries to shrug off the poison: 1d20 + 2 ⇒ (10) + 2 = 12
Male Human Evoker 3
DunwichStoryteller wrote: OCC: Okay so William failed his save. So what is he going to do this round? Note currently his befuddlement does not affect the usage of his wand and his wand is not affected by the -2 penalty. William will use his wand one last time, and blast Goblin 1 with it.
Magic Missile attack: 1d4 + 1 ⇒ (2) + 1 = 3
Male Human Evoker 3
Okay, making my save.
Fortitude Save: 1d20 + 2 ⇒ (10) + 2 = 12
Male Human Evoker 3
I'll fire on archer 2, on the left.
Male Human Evoker 3
William pulls out his trusty wand of magic missiles and fires it at who he thinks is the lead goblin.
Magic Missile attack: 1d4 + 1 ⇒ (4) + 1 = 5
Male Human Evoker 3
William unsheathes his dagger. "Pests," he says.
Male Human Evoker 3
"Good strategy, but I don't like the odds," said William. "Maybe we should just sneak out of here and get the body to the top of the peak. The goblins won't bother us."
William felt like the invader here. "Look, I know goblins are pests, but I feel we are in the wrong here," he finally explained.
Male Human Evoker 3
William takes a middle spot in the party. He's nice and squishy, being a mage. He keeps his cloak wrapped around him.
Male Human Evoker 3
"That sounds like a good idea, Dain," William said excitedly.
Male Human Evoker 3
"I'm coming," William says. "Maybe I can help."
Male Human Evoker 3
"Not our fault for that!" William calls.
Male Human Evoker 3
Sun-Dapple Grün wrote: William the Destroyer wrote: So I don't have a lot of tactical options. Theoretically, I can fire off one more magic missile. Can you climb down like Dain? That would be viable, I can certainly climb down.
William the Destroyer will climb down into the pit.
Male Human Evoker 3
DunwichStoryteller wrote: OCC: Magic Weapon is a Touch spell if it helps here is a link to the PF1e Wizard Spells
As for Alchemist Fire (aka thrown object) it has a 10 foot range increment meaning William would have a -10 to hit at the current range and it is an indiscriminant splash weapon as well which means if you hit you would most likely also affect Grippli.
So I don't have a lot of tactical options. Theoretically, I can fire off one more magic missile.
Male Human Evoker 3
Sun-Dapple Grün wrote: @William
Magic Weapon is range "touch" and he's down in the pit climbing up the other side.
Let me check if I have a crossbow.
Male Human Evoker 3
DunwichStoryteller wrote: OCC: Okay William you must not have read my lost clarification which is that the other two Goblins still standing are about 60 feet from where William is standing. That being said you have no standing Goblin that is within range of Ray of Frost Nope, I had forgotten. Can I cast Magic Weapon on Dain's weapon instead?
Male Human Evoker 3
William shoots another ray of frost into the goblins. "Hurry, we could need you," he says.
Ray of Frost touch attack: 1d20 + 2 ⇒ (18) + 2 = 20
Ray of Frost damage: 1d3 ⇒ 2
Male Human Evoker 3
William is out of magic, and he doesn't want to get into the Goblin fray. He's not sure if they are evil, or just crazy.
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