Natural weapons and high level attacks


Advice


Something similar has probably been covered before, but I couldn't see it, so I am hoping someone can help, as I haven't played many games at high level (or with natural weapons).
I am considering playing a Ragebred (were boar skinwalker) warpriest. The game starts at level 15 so as a warpriest I would get attacks at +11/+6/+1. As a Ragebred (with a feat to get an extra feature) I can have a gore attack (primary) and 2 hoof attacks (secondary). I am rather confused as how many attacks I then get.

Also as a warpriest, if I make these natural weapons into sacred weapons (by taking weapon focus) do I get the higher damage dice on all? Do I need to activate the higher dice damage or just the enhancement bonus.

Thanks in advance.


1) You do not get extra natural attacks for having a high BAB. So you will have 1 gore and 2 hooves regardless of your level. Also, if you use natural attacks in addition to attacks with manufactured weapons, all your natural attacks become secondary (-5 to hit and you add only 1/2 your STR bonus to damage), regardless of their original designation.
2) I think you'd get the damage dice for each attack. Other than that, I don't know.


Ah, cos I thought that because the gore attack is a primary attack, that would gain the extra level attacks, so I would get the three gore attacks (11/6/1) and then my hoof attacks would be secondary, but not multiplied.

In that case it seems I might be better having a manufactured weapon to get the 3 attacks and still have a natural secondary attack and save myself a feat.


In a full attack, you get all 3 manufactured weapon attacks (+11/+6/+1), the gore (+6 and damage is downgraded) and both hooves (+6).


Cool thanks


You're welcome.

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