If you are using a weapon in One hand, then you only apply your str, but if you are using a weapon with two hands then you apply 1 1/2 str to damage. and power attack is the same way.
Quote: This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. since the commas seperate the weapons, the bolded part applies to all 3 weapons. so if you are weilding your two-handed weapon One handed, then you do not get the bonus.
I do need a question answered pertaining the this Subject. I know by the Guide it says for a free reroll you have to have a shirt or a folio. But I recently came from a PFS game that allowed a reroll for a store purchase. As long as the receipt was bought the same day as the game, you will get a reroll. The GM came from out of state and said the Venture-Captain allowed it. I have heard stories about groups of people not supporting their local gaming store. Be it TCG groups, RPG groups, or Board game groups. By buying something to get a reroll, doesn't really hurt the game at all. It does help the store stay open. I was wondering if any other gaming groups have done this, or is this ok to do?
Ciaran I stopped at the same point. At that time I could only play 4 to 6 hours each Saturday. I usually stop durring the Parts sepperation in the adventure paths. And if a single Part is too short then I just include the next Part. And it was fun to see the first group coming to the game store and say stuff like "your not gunna like this part" or other phrases.
@robert-I know those to quotes, You were just confusing me because that rule says you have to get the fame to purchase the gun but there is no rules that says anything about upgrading the gun. But I did find something on PG26 of the Guide to Pathfinder Society Organized Play that you have to have the Fame for the Total Gold Value of that item. Read my previious post.
Guide To Pathfinder Society Organized Play wrote: A character's Fame score determines the maximum gp value of any items she can purchas from her faction, as detailed in Table 5-3 below. I am wrong about this whole problem. This sentince from the guide says that you have to have the fame for the +1 pepperbox in order to buy it or upgrade it. So in order to get any item that is Not always availble you will have to caculate the total cost so see if you can upgrade it or buy it. Is this correct? @Robert-I was not under the impression that the total gold value of the item has to be under the fame limit.
I'm sorry but I dont see it that way. Because that will make the guns way under the enchantment curve. Why would anyone want to make a gunslinger and wait a couple levels to up grade it, wile anyother weapon is so much easier to upgrade? But does that mean that affects all weapons? Example: a +1 long sword is 2315gp. In order to get a +2 you will need a Fame of at least 10315 in order to get it and not 8000 fame?
I guess it's just me but I reading the Not Always Available rule only means that you have to have fame to get that certain item. Not just the item being "not always available." Since I'm a person that goes by RAW, can someone point me to the exact rule for not always available. Because the way i'm seeing it. You need the fame to buy the gun or a MW version of it. You dont need the fame to upgrade it to a +1, but you still need the fame to upgrade it to a +2. That is what I'm reading from the PFS Guide.
So your saying that if you cant buy the +1 item, then you cant upgrade the item? What if you cant buy a +1 Greatsword, then can you upgrade it? You say no to that. The Not Always Availble rule only means that you have to have the Fame to buy it. So a brand new lvl 2 gunslinger can not buy a pepper box.
You can always upgrade any MW item to a +1, becauce that is always availble. If you cant upgrade a MW item to a +1, Please show me the rule for that.
Pathfinder Society Additional Resources wrote: No character may purchase a firearm unless she possesses the Gunsmithing feat and firearms are never considered Always Available; a character must possess enough Fame to purchase any firearm not found on a Chronicle sheet or granted by a class feature. This says nothing about enchanting the weapon, just purchasing the weapon. So if he has enough fame to get the MW weapon, and +1 weapons are always available. Then he can get it. Because you can buy a MW weapon and then go to the magic user to get it enchanted.
Lets go back to the fundamentals. TWF feat gives you less penalties, and since Unarmed Strike is considered a light weapon, then the total penalties is -2,-2. At that point if you are just doing Unarmed Strike you will need to roll the dice sepparate for your main hand and off hand. So for Two weapon Rend will work, you will just have to see if your main hand and off hand wounds to get that bonus. The more limbs you have does not give you more attacks. It just depends on your BAB and some feats. If a guy has 9 limbs at lvl 6, then he can only make 2 Unarmed Strikes. Natural attacks are different. As for bonuses for Unarmed Strike, I consider it being 1 weapon. If you have a AoMF that gives you flaming, it should effect all your unarmed strikes. Making Unarmed Strikes a Double weapon does not make since to me. They don't need it. Since their off hand attack is still considered a light weapon. And for the purpus of enchanting, you can't just enchant Unarmed Strikes. The only what to enchant Unarmed Strikes is by a AoMF and put the enchantments on that.
Just letting you know, since I dont know if you do know,Enlarge Person does not effect the Eidolon unless GM approved. I have found that out the hard way, Because the Eidolon is not a humanoid, it is an outsider. Even tho it can walk on 2 feet and look humanoid still does not make it one. Quadruped are really nice. I tend to make a biped with tons of arms and deadly claws that rend.
Buri I dont see how it would automatically gain you proficiency. Because "Half-orcs with this racial trait are proficient with flails and heavy flails, and treat dire flails and spiked chains as martial weapons." They say that you get proficient with flails and heavy flails but it doesn't say that your proficient with dire flails or spiked chains.
BigNorseWolf wrote: Both charge, unless the combo is ridiculously powerful. This isn't. they're both charging. Have fun storming the castle. The Pathfinder Rules says "Your mount acts on your initiative count as you direct it. You move at its speed, but the mount uses its action to move." It's just like an animal companion. You and you animal have your 2 seperate actions.
If the Caviler is riding a horse, then it can not get the Minotaur's Charge unless the GM allows it. The reason why is because of the Prerequisites. Yes the mount will have to have an Int. of 3 in order to get a feat outside of the basic feats it can have. But here is the big part. The horse does not have Powerful Charge (Ex) ability witch is one of the prerequisites for Minotaur's Charge.
i heard this from one of my friends at a comic shop. a cursed magical gold coin one day a party of adventures were walking down a gravil road, and the greedy one saw something shiny on the road. he found 1 gold coin. he then put it in his coin purse. moments go by and the same guy heard a munching sound. he stopped and didn't hear it again. this happened 2 or more times before he realized it was coming from his coin purse. he then opened it up and saw just 1 gold coin left.
Ok as i see in other threads and the FAQ, we can use one weapon as long as it is a Monk ability on it. So i now can use my sansetsukon on all my FOB. Now is this correct.
And what about PA? Will it still count as a one handed weapon or a 2 handed weapon? Or is it a little early to figure that out since there is more rule changes coming? I would like to have the 1.5x str. and the better PA damage, But ether way is fine with me. i'm just bringing this back up just in case if any one just searches and sees this old post they dont get confused on this matter.
About Verus.Crunch:
Verus Peri-blooded aasimar (emberkin) arcanist 1 (Pathfinder Player Companion: Blood of Angels 23, Pathfinder RPG Advanced Class Guide 8, Pathfinder RPG Bestiary 7) CG Medium outsider (native) Init +2; Senses darkvision 60 ft.; Perception +1 -------------------- Defense -------------------- AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex) hp 8 (1d6+2) Fort +1, Ref +2, Will +4 Resist acid 5, cold 5, electricity 5 -------------------- Offense -------------------- Speed 30 ft. Melee dagger -2 (1d4-2/19-20) Ranged light crossbow +2 (1d8/19-20) Special Attacks arcane reservoir (1/4), arcanist exploit (quick study[ACG]), consume spells Spell-Like Abilities (CL 1st; concentration +4) . . 1/day—pyrotechnics (DC 15) Arcanist Spells Prepared (CL 1st; concentration +5) . . 1st (3/day)—color spray (DC 15), magic missile . . 0 (at will)—acid splash, dancing lights, detect magic, prestidigitation -------------------- Statistics -------------------- Str 7, Dex 14, Con 12, Int 18, Wis 12, Cha 16 Base Atk +0; CMB -2; CMD 10 Feats Spell Focus (evocation) Traits bastard, magical lineage Skills Bluff +4, Craft (alchemy) +8, Diplomacy +4, Knowledge (arcana) +8, Knowledge (nobility) +8, Knowledge (planes) +10, Spellcraft +10, Use Magic Device +7; Racial Modifiers +2 Knowledge (planes), +2 Spellcraft, bastard Languages Common, Draconic, Dwarven, Elven, Sylvan SQ scion of humanity[ARG] Other Gear haramaki[UC], crossbow bolts (20), dagger, light crossbow, arcanist starting spellbook, bedroll, ink, inkpen, journal[UE], masterwork backpack[APG], spell component pouch, waterskin, 3 gp, 8 sp -------------------- Special Abilities -------------------- Arcane Reservoir +1 DC or CL (4/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell. Consume Spells (3/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir. Darkvision (60 feet) You can see in the dark (black and white only). Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks. Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks. Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks. Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO). Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise. Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Background and Personality:
Verus was born of abnormal circumstances. His mother, Seia, was a maiden of the House Surtova (well off the line of succession but a Surtova none the less) while his father is unknown. His mother claims that he has no father and that one day she just found herself pregnant with him. The rest of house Surtova believes this to be absurd. The scandal it would cause the house if Seia's pregnancy was discovered would be too great and Seia was sent off to the Surtova country estate where should could be hidden during her pregnancy. Seia gave birth to a boy shortly after which she named Verus. Knowing she would not be able to raise him as her own, Seia wrote him a note declaring how much she loved him, the details of his coming to be, and that he was Surtova. Just as Seia expected, when Verus was weaned from her, Seia was separated from her child and returned to the city. Seia would never know anything about her child again. After they were separated, Verus was given to a Surovan vassal family to raise. In this way, House Surtova could keep an eye on the child while still denying his existence. He was raised simply and didn't question anything in his life. His adopted parents loved him and doted on him for all intents, he was living a good life. That is until adolescence hit him. In his early teenage years, Verus began to feel a fire burning within him. He didn't understand it and tried to push it down. This worked for awhile until one day he couldn't push it down and flames flew from his fingertips. Word that he possessed magic was heard by those with influence within House Surtova. Feeling they could use him if he were properly trained, Verus was pulled from his simple life and placed in the academy to be instructed in the ways of magic. Verus felt excited and excelled for awhile in the instruction. His parents, seeing his magical aptitude grow, felt they needed to tell him the truth. His parents wrote Verus a letter, informing him that even though he wasn't of their blood, that they still cared deeply for them. With their letter, there was a second piece of worn, wrinkled, tear-stained paper, the letter his mother wrote him all those years ago. Verus was enraged. How could everyone lie to him all these years? How could they hide his mother from him? Keep his birthright from him? Looking around his room at the academy, he decided he no longer cared for it and packed the few things he cared about road off for the city in an attempt to find his mother. However, upon reaching the gates of the city, Verus was immediately picked up. Verus was brought into a beautiful parlor room. Within the room was man named Lydus who claimed to be of great import to House Surtova. Verus started to speak and was immediately silenced as Lydus began to speak. "Listen boy, I don't care who you are or who you claim to be. There is only one reason I can imagine you to be in this city and that is Seia." Lydus pauses and smirks as he sees the acknowledgement in Verus's eyes. Lydus then continues, "That will never be allowed to happen ... and since I can't trust you to go back and live your simple life like you had ... I'm afraid I must imprison you." At that Verus rose quickly from his chair, anger clearly visible across his face. The guards at the door all take a step forward to restrain him before being stopped by a wave Lydus's hand. "You can't do that. I am of House Surtova. You will let me see my mother." Verus snarled. Lydus simply smiled. "As I already stated, that is not possible. Unless... There is expedition leaving soon for the Stolen Lands in order to explore and settle the lands. Join the expedition and prove yourself and perhaps you may truly become of House Surtova. Think careful of your next words boy." Anger was still visible across Verus's face as he thought quietly for a moment. "I truly have no choice. There is nothing I can do right now that won't end with me imprisoned or dead. The Stolen Lands it is." Masking as much of his emotion as he can, "I will join this expedition of yours and show you what I am capable of." "Splendid, Splendid ... Now go make sure you are ready to leave at a moments notice. I will make sure you are protected by the guard at all times while you are within the city. It can be a very dangerous place. Now if you'll excuse me I have some items that need my attention" Lydus says while thinking, "Excellent, the boy will be off to the Stolen Lands far away from here with any luck he will die out there." As Verus left the parlor he glanced up over the door and saw the Surtova coat of arms with the motto "Ours is the Right" scribed beneath. "Ours is the right indeed. One day you will see what is right." Verus stands at 6 feet tall. He has thick black hair and wears his beard in a clean cut goatee. While he has angelic blood, he does not know this fact. To his knowledge, he is completely human. He has friendly personality and will do anything for those he calls his friends. Verus has a moral compass and will work to right wrongs he has seen. |