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Hi i am trying to make character for an upcoming pbp campaign. I am starting level 3

I have decided upon the above because I really like the idea of a reach cleric but as the game will likely not go into the super high levels I wanted to play that style with an immediate return and play that game out of the gate instead of only at level 7-9

Duergar why: because it allows me to enlarge and recharge innate ability spell allows me to do it more than once per day. reach is good, enlarged reach is better.

point buy 20
STR 16
DEX 16
Con 13 (4th level stat increase will go here)
int 8
Wis 14
Cha 5

Conversion inquisition keys bluff, diplo and intimidate of Wisdom so I can be the more than the silent type

I intended to take FCB on skills as the game allows for max HP

so I have 3 more skills to invest in

So at third level I will have combat reflexes (1), intrepid rescuer (3) and paired opportunists (3 bonus teamwork)

I have decided upon adopted - tusked as a trait so I can threaten and attack whats in front of me as well

I don't know what to take for second trait, Im tempted to go for an heirloom weapon so I can take a bardiche as my weapon instead of longspear but dont know if that is worthwile

The difference with this build is of course that once the monsters I have summoned have attacked, they will drop prone, meaning that if they are attacked outside my turn by an enemy I can reach they also trigger an AOO.

So I want to know if there are in glaring holes in the character concept and how to grow the character after char creation. I think if I have bane I wont really miss power attack, I actually think to go for exotic weapon profiency flying blade for flavor enlarged thats 3D6 gets to +2 on AOOs and together with bane that should be pretty good in to hit and damage

"When you make a ranged attack with an appropriate thrown weapon, the weapon returns to your hand immediately after the attack is resolved. This ability does not allow bullets, thrown ammunition such as darts
or shuriken, or thrown splash weapons to return to you.

Improvised thrown weapons don’t return to you unless you have the Throw Anything feat".

HOW can you get the pre-req Weapon Training class feature on improvised weapons though, or is this "waved for improvised weapons.

Don't know if this advice (if its possible) or rules (as it seems impossible I think there a rules issue here).

Imagine I take a single level in goliath druid (or other) with growth domain ability and I am nabbing shillelagh as first level spell.

I go on and switch to sacred fist or monk.

At 5th level monk my unarmed is 1D8, I enlarge so my bare hands do 2D6, with ascetic form tats now the base damage of my quarterstaff, now I use shillelagh on the quarterstaff tp flurry with it at 4D6, 4D8 if I get monk robes.

Is that correct or it doesn't work that way?

Imagine I'm Samsaran inquisitor with mystic past life that nabs expeditious construction from the druid list (first level spell) and I have cast it.

Can I use that wall as ally for the purpose of solo tactics (ie treat as if it has teamwork feats !! if I have the press against the wall feat (meeting prereqs and feat tax, etc)...?

1)Is this legal ?
Imagine i play a hunter and I have chosen dedicated adversary as one of my feats. Imagine I choose humanoid (human) as the type

As a hunter I gain access to the ranger spell list. As a hunter I don't have any levels that has favored enemy as a class feature.

Can I use instant enemy to treat any enemy as human and let dedicated adversary kick in.

2) Is it a good use of swift action ?

It seems a pretty good feat for a hunter at level 7 (swift, minutes per level, +2 to hit +2 to attacks. Maybe not as good as a animal focus but a more than decent use for a second turn swift action ?

I would like to make a reach cleric.

My idea would be to start as vanilla (ie un-archetyped cleric) for level 1
(get 2 good domain abilities and the medium armour profiency)
for level 2-4 go herald caller to gain the augment summoning and spell focus conjuration and 4 levels with more skill ranks and then go back to the vanilla cleric.

bab, channel, saves spells per day all stay the same, the only important thing that I would loose would be the domain spell on my highest spell known that one would always have to come from the primary domain.

As I read it, it doesn't matter that I only take herald caller for 4 levels; even on higher levels I would be able to continue to swap the spells for summons, continue to be able to talk to them continue to be able to channel them. I am not really that interested in being able get bonuses to cast summons defensively and the superior summoning for having to invest 4 more levels in it seems slim pickings. The goodness seems level front loaded or am I missing something major?

1 person marked this as FAQ candidate.

Ive got a question with regard to the Jotungrup ability under the Titan Mauler archetype.

Im looking at this to make a new character that I think can have an unique battlefield control ability.

My idea would be to get Jotungrip,use a 2handed reach weapon in one hand and a 2 handed non reach weapon in my other hand. For simplicity sake asumme a D12 reach weapon and a 2D6 greatsword. I think this is legal from what I read. Imagine I am dwarf wearing a dwarven boulder helmet. I go for a single dip into cleric with the growth domain.

What happens when I complete the whirlwind attach feat chain after I have used enlarge person the previous turn

What feats could could complement the build.

If it is not evident already, Im quite a noob at pathfinder