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Wayne Jericho's page
440 posts. Organized Play character for Daxter.
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Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Boon?: 1d20 ⇒ 5
1d6 ⇒ 6
Thanks!
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Profession(Gambler: 1d20 + 8 ⇒ (11) + 8 = 19
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Yea I don't think we'd let him take every single thing anyhow. :)
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
"Let him stay. Poor guy's suffered enough."
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
"Well ma'am, this is a place of history right? A whole lotta people can learn from this place. I mean you don't throw out the baby with the bathwater right? There's still a use fer this place." Wayne says wondering why he's doing the talking.
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Sense Motive: 1d20 + 10 ⇒ (1) + 10 = 11
Wayne is about to open his big mouth until Reavis whispers to him. He just nods silently.
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Wayne nods his thanks to Pierre for his blessing. "Society might want them things fer study."
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Wayne opens his eyes just barely. He strained to move so he just handed his wand to someone. I'll roll the charges myself.
8d8 + 8 ⇒ (6, 5, 4, 8, 5, 4, 2, 5) + 8 = 47
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Stabilization: 1d20 + 2 ⇒ (12) + 2 = 14 Wayne bleeds a little more.
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Wayne, not having any time to fix his gun will pull a knife and slash at the snake.
1d20 + 7 ⇒ (9) + 7 = 16
1d4 + 2 ⇒ (3) + 2 = 5
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Wayne grits his teeth from the singe as he rapidly reloads and fires again.
PBS, Rapid, Deadly: 1d20 + 7 ⇒ (1) + 7 = 8
Unfortunately his gun jams. :(
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Sorry guys. :(
Wayne moves forward towards whitescale and fires off a shot.
Point Blank, Deadly vs Touch: 1d20 + 9 ⇒ (13) + 9 = 22
1d8 + 10 ⇒ (8) + 10 = 18
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Wayne lets out a grunt as the arrow hits him. He returns fire on the closest enemy. "Take this ya varmint!"
Rapid, Deadly, Melee, Point Blank vs Touch: 1d20 + 9 - 8 ⇒ (18) + 9 - 8 = 19
Up Close And Deadly: 1d8 + 10 + 2d6 ⇒ (6) + 10 + (4, 3) = 23
Rapid, Deadly, Melee, Point Blank vs Touch: 1d20 + 9 - 8 ⇒ (8) + 9 - 8 = 9
Up Close And Deadly: 1d8 + 10 + 2d6 ⇒ (6) + 10 + (5, 1) = 22
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Perception: 1d20 + 10 ⇒ (13) + 10 = 23
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
"Yea, y'all can have it. It don't help me none."
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Wayne will sign his name as well.
Perception: 1d20 + 10 ⇒ (13) + 10 = 23
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Perception: 1d20 + 10 ⇒ (7) + 10 = 17
Wayne reloads his pistol before holstering it. "I got a bad feelin' bout this partners. Arrow marks and no arrows anywhere."
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Wayne will shoot twice at the snake threatening Gandhi and Gimli.
Rapid, Deadly, PBS, Melee vs Touch: 1d20 + 3 ⇒ (10) + 3 = 13
1d8 + 10 ⇒ (3) + 10 = 13
Rapid, Deadly, PBS, Melee vs Touch: 1d20 + 3 ⇒ (16) + 3 = 19
1d8 + 10 ⇒ (5) + 10 = 15
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
"Snakes. I don't like snakes." Wayne draws his gun and fires off a shot at the closest snake. Spending 1 grit for Up Close and Deadly.
Point Blank, Deadly vs Touch: 1d20 + 10 + 1 - 2 ⇒ (6) + 10 + 1 - 2 = 15
1d8 + 2d6 + 5 + 1 + 4 ⇒ (7) + (5, 6) + 5 + 1 + 4 = 28
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
"Heh. Showoff." Wayne responds to Pierre's magic.
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Unless there is a reason not to, he'll just leap across every round.
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Wayne will take 10 to jump across for a total of 20 Acrobatics for each jump. That should be enough to clear each one.
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Cooking is hard! :)
Wayne will try to help Henrick cook. "I've never cooked rice before partner."
Survival Aid: 1d20 + 6 ⇒ (9) + 6 = 15
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Wayne will put some dried rations in the bowl.
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Perception: 1d20 + 10 ⇒ (19) + 10 = 29
Survival: 1d20 + 6 ⇒ (2) + 6 = 8
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Survival: 1d20 + 6 ⇒ (17) + 6 = 23
Wayne looks around for a way that everyone else can pass.
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Wayne will acrobatics across the rocks.
Acrobatics: 1d20 + 10 ⇒ (19) + 10 = 29
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
"I got no beef with some birds so let's get a move on and follow those rules.."
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Yea, I'm just getting a climber's kit and I'm good.
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
"Thanks partner for the advice." Wayne will pick up another climber's kit while in town.
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
"What in tarnation?" Wayne lets out as the mask just animates itself. It was hard for the slinger to get used to supernatural creatures.
Sense Motive: 1d20 + 10 ⇒ (12) + 10 = 22
Wayne raises an eyebrow as he suspects something from the evil spirit mask.
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
"Sure, I'll try to non-violently shoot them varmints."
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Player Name: Peter
Character Name: Wayne Jericho
PFS Number: 20056-11
Faction: Grand Lodge
Chronicle Number: This would be 15
Starting Fame: 25
Starting Prestige: 13
Starting XP: 14
Starting Gold: 4227
6-09(By way of Bloodcove), 6-12,14,16(Scions of the Sky Key Parts 1,2, and 3 respectively) 6-10(Wounded Wisp)
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
"Howdy folks. Name's Wayne. Wayne Jericho."Wayne himself stands at about 6 feet tall, wearing a fairly dirty leather duster along with a wide brimmed hat which he tips at introduction. He also has a pistol holstered at his hip, engraved with an 'S'. He has a permanent 5 o-clock shadow on his face along with dark brown eyes.
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Player Name: Amazing Red
Character Name: Wayne Jericho
Race/Class/Level: Human Gunslinger(Pistolero) 5
PFS: 20056-11
Faction: Grand Lodge
Special Tricks: I'm a gunslinger!
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Well healing is sometimes inefficient, but when you're super low like that, fighting is the last thing you should do. Next time just retreat, drink a potion(like a big emergency CMW or CSW) and then start fighting.
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Vanya Kaleth wrote: Are we really going to hand over the documents and fail the mission? And can we trust him? Vanya has 10 hps left not enough to take on a wizard some sort of construct and 2 goons alone but we have wounded them pretty badly (taking down no one yet) we can surrender but we all need to agree imo
@ Klesier: Don't worry, that fireball at the beginning gutted us (maybe next time don't charge that far away so you can't be healed though)
I don't like it either, but it's either that or we all die. We're all in 1 shot range.
"You won't see the last of us partner, but you win this time."
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
"Let us get our friend first and back away. I'll throw it to ya." Wayne reluctantly agrees.
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Seeing his impending death as well as everyone else's Wayne grits his teeth and surrenders. "Alright you dirty varmint! You win. You can have it. Call off your dang terminator and let us have our friend there."
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
"That ain't right."
Wayne says quickly loading and firing a single shot at the wizard.
Versus Normal AC, Melee: 1d20 + 4 ⇒ (18) + 4 = 22
Up Close and Deadly: 1d8 + 1 + 1d6 ⇒ (3) + 1 + (4) = 8
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Wayne attempts to tumble away.
1d20 + 8 ⇒ (14) + 8 = 22
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Will: 1d20 + 4 ⇒ (3) + 4 = 7
Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)
Fort: 1d20 + 9 ⇒ (13) + 9 = 22
Wayne moves out of the fog and clears his gun.
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