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Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() swim: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
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Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() swim: 1d20 + 7 ⇒ (8) + 7 = 15 Voldarus continues to tread water and shoots twice at the creature Attack: 1d20 + 10 - 2 - 2 - 2 ⇒ (9) + 10 - 2 - 2 - 2 = 13
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
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Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() swim: 1d20 + 7 ⇒ (8) + 7 = 15 Voldarus treads water and tries to swim to the other side of Lucifer. He then lines up a shot knowing that the water is going to make it tough he searches for some dry land to gain footing. Attack: 1d20 + 10 - 2 - 2 ⇒ (1) + 10 - 2 - 2 = 7
Perception: 1d20 + 12 ⇒ (5) + 12 = 17 to find a place to stand. New location diagnol South East of Lucifer ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() Voldarus reluctantly follows the others into the water. He does what he can to keeps his bow above water as to not dampen the bow string. swim: 1d20 + 7 ⇒ (20) + 7 = 27 ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() Attack: 1d20 + 8 ⇒ (17) + 8 = 25
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Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() Not seeing his cold iron do any more damage than a normal shot Voldarus reverts back to normal arrows and fires off 2 more. Attack: 1d20 + 8 ⇒ (18) + 8 = 26
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Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() Thanks for the bot, sorry for dropping of the face of the earth for a bit Even though his attacks aren't as effective as he would like Voldarus continues to fire, this time trying his cold iron arrows. Attack 1: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Crit Confirm: 1d20 + 8 ⇒ (2) + 8 = 10
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Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() Voldarus double moves up behind Jafit drawing an arrow as he slogs through the water. ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() Knowledge Planes: 1d20 + 1 ⇒ (4) + 1 = 5 Now with a good vantage he fires away at what he can now see is no normal crab, but in fact an elemental. Attack 1: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Attack 2: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
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Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() Oh, good call. Then Voldarus would only get 1 shot off, unless the hallway is not difficult terrain. ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() Voldarus takes a step forward and fires 2 quick shots at the emerged creature. Rapid Shot 1: 1d20 + 8 ⇒ (8) + 8 = 16
Knowledge Dungeneering?: 1d20 + 10 ⇒ (2) + 10 = 12
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Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() Voldarus takes a deep breath and exhales. He's waded through, and thus stomps over to join the others. ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() Seeing Orovan prepare Voldarus takes out his vermin repellent and applies it. "Thank you for the recommendation Orovan, this could come in handy." Upon hearing of the scroll and discovering the snorkels he remarks. "Don't tell me we have to go a swimming through this muck." He examines the room and checks for any obvious hazards.
"Any of you magical folk know if there is anything worthwhile in this here room, if not I'm with Hovok, we should double back." ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() I've been drowning with work and the holiday season, but I think I'm back. Sorry about that hiatus. Voldarus snaps out of his daze and pulls out an arrow. If they might be around here I need to be ready ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() Local: 1d20 + 1 ⇒ (6) + 1 = 7
Voldarus takes up a defensive posture, ready to draw on the strange creature if this interaction should come to blows. It's been too long since I've fired at anything more than a target, he thinks to himself as his fingers twitch hovering above the arrows in his quiver. ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() I'd love to hear it. I feel like we've been so diplomatic lately. ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() Voldarus finally gets his wits about him and nods to Lucifer. "I agree, letsa keepa goin for we loose anymore time. Sorry I've been out of sorts lately, but it seems I'm back." I am updated... Finally... These past couple of weeks have been nothing but work. ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() Would this work, would this be enough? he asked pulling out his grappling hook. Fort: 1d20 + 6 ⇒ (5) + 6 = 11 ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() Likewise, I'm just going to get a +1 to bow, and +1 cloak of resistance. No re up on arrows this level, I don't believe I fired a shot. I'll have stats updated as soon as I get my charger from work. ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() WHAT! You mean 4x3 is 12 not 6?.. I'm an idiot. Thanks. OK getting +1 to my bow. Can I get a cloak of resistance +1 or an Ioun stone that I can afford? ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() I'm sorry I am so far behind, this week is insane. but I am making some time today. Am I correct that we only have 8 Fame because we have been getting 4 PP each level? At least those of us who have started on this adventure. Or rather, 6 Fame and 6 PP. ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() Same with me, hopefully getting something done on it today if not then definitely by tomorrow. I always mess up the available funds for purchasing. Does anyone know off hand what we can spend on things not on character sheet? ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() Boon: 1d20 ⇒ 3 Looks like I have a character to level, and an animal companion to choose. I am cool with slow advancing, whatever is best. ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() Sense Motive: 1d20 + 1 ⇒ (5) + 1 = 6
Perception: 1d20 + 11 ⇒ (3) + 11 = 14 ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() Voldarus grunts in approval. "Can't disagree with ye there. Alright you take us to yer leader and you'll be announcing us as friends." Voldarus stows his falchion and drops to the back of the party drawing out his bow as he goes. ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() "A man doesn't hide away in a place like this because he is a good and riotous man." Voldarus speaks from the shadows. As he slowly walks forward, bow in hand he continues. "You live down here do you? Why? Not by choice, it's never by choice. You can say it is, but it isn't. Your hiding from something, and you maybe all nice now, but had you seen us before we saw you you'd of stuck us without a thought." he stows his bow and retrieves his falchion and a length of rope from his pack. "You've both been such a great help but I suspect that's because you know that may have been what kept you alive. I don't see your friends being quite as helpful so tell us exactly what to expect, this one must have slipped your minds" He says gesturing to the pressure plate. "But think hard, where are the others?" Intimidate: 1d20 ⇒ 17 I don't know where the pressure plate is, but I want to move close to them without stepping on it, I moved my pawn some ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() Voldars stays within earshot of the conversation, but stays hidden and watches the parties back for any un invited guests. Perception: 1d20 + 11 ⇒ (16) + 11 = 27 ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() Hey, sorry crazyness with work and school, no excuse... Voldarus listens in on the conversation from behind the arrow slits. He creeps back around to where the group is but try to stay hidden from the captives. Sense Motive: 1d20 + 1 ⇒ (4) + 1 = 5
I can move when I am back at computer ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() Can I move Voldarus back to the arrow slit that he was at earlier, I had said that if he didn't see any threat he would have moved to there. I know it was confusing when I was figuring out where I was going ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() OK Voldarus tells the others he is going to move to get a view from the arrow slits and leaves out the secrete door. He stops at the corner, Where I put my pawn and looks straight and then down to where the arrow slits are. Perception: 1d20 + 11 ⇒ (1) + 11 = 12 with 60ft Darkvision, +2 for Monsterous Humanoids If he sees no threat he will move quietly into the room. I guess the horrible stealth roll should roll over since that is what I am doing. ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() If that is the way that we descended into the 3rd level/ we have been into that room, then yes I want to do that, sorry with the outage and everything else going on I got a little behind with what was going on ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() So wait does it stand to reason if I went back up the stairs I could see into the room. Like where I just moved my pawn to? ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() Stealth: 1d20 + 11 ⇒ (5) + 11 = 16 Voldarus attempts to move quietly into the room, but his arrow bag hits the corner of the door and he grabs at the clattering arrows and freezes. So we just came from the higher level correct, do we know where these arrow slits are coming from? I guess I am confused, but dont want to walk into an ambush with arrows raining down from above? it that what it looks like? ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() I am here, and Voldarus is fully up to date, sorry it took so long. I had some family stuff then when that got resolved Grad School started up, then the outage. But I should be solid now. Purchases at 3rd level – 1 Wand CLW 20 Charges off chronical sheet (300gp), 40 arrows (2gp) 20 Blunt (2gp), 1 potion of grease (50 gp) Vermin Repellent (5gp) Soothe Syrup (25gp) Antiplague (50gp) Antitoxin (50gp) +1 to armor (1000gp), alchemist fire x2 (40gp) Money left over = 429gp Also now that we are underground I will be getting bonuses to a bunch of stuff and I just put those in my stat bar, but if for any reason we go above ground let me know and I will adjust. ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() HAHA, I have a thing for work that only works in IE. It's the only thing I use it for so I just set it as my homepage for IE. ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() Voldarus grabs one of the bows and slings it over his shoulder. "here's hoping I don't need to use this, but just to be safe" he says remembering the poison that sapped his his strength. ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() Hey, sorry I haven't updated and all that. Family has been going through some stuff but I'll finish updating soon. What I do know is that I want to spend 300 on the 20 charge wand from our first chronical sheet and some alchemical stuff, re-up on arrows. Also is it safe to say that we are now underground? ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() "I haven't yet bought one, not to good with the whole magic yet,but seeing as you know yer way round a healing wand I'll be picking one up next we stop into town." Voldarus responds to Orovan. "Jafit, I've never dealt with yer kind before, but ye saved me life back there. I'll ferever be in yer debt" the half orc weakly bows to the ifirit. He turns to the fellow half orc once back in town. "So's now a better time? What brought ye to the Pathfinder society?" And to the dwarf he says clapping him on the back "look at you my friend! How'd it feel being bigger then the rest of us?" a big smile crosses his face and in a softer voice so the rest can't here he adds "ya did good back there I'm happy to be traveling with ya" To Orovan - sorry I didn't pick up a wand of CLW but knowing that we were all traveling together for the dungeon I figured it'd be more beneficial for me to spend my PP on the bow. To lucifer and Nielman sorry for not including you in my dialog. I don't feel like Voldarus has connected as much with y'all, but I want to and I plan to if you both continue on this adventure. To GM thanks for running this is super fun and I'm glad to get a chance to play. Also what are these hexes? Did I miss something? This month has been crazy for me. ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() We made it we lived...? I'll be buying an antiposion lol. I always forget that and get in these situations. Wow I really thought we were dying. ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() As the spider slumps over so too does Voldarus. [b]"I swear these blasted spiders took it out of me. Is everyone alive
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Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() A wave of life rushes over him, and while it doesn't seem to have fixed him all the way up it does wonders for his moral. He takes another shot at the spider. With a clearer path he hope that this one can find its mark. Attack: 1d20 + 7 - 4 - 1 ⇒ (13) + 7 - 4 - 1 = 15
"Thank you Jafit I feel much batter" ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() If he has a shot he will take it. it looks like I can fire and they get some partial cover, not sure. Attack: 1d20 + 7 - 4 - 1 ⇒ (9) + 7 - 4 - 1 = 11
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Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() He stands and grabs his bow taking up a totally defensive stance. AC 21 Voldarus thinks what Hovok is saying would be funny under different circumstances, but given their current predicament jokes are not really warrented. ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() reflex: 1d20 + 6 ⇒ (9) + 6 = 15 Voldarus leaps back, but in his weakens state he still takes enough damage to drop him. The channel helps to stabilize him, but he remains unconscious. -1/20 I didn't realize I had moved up to the door. He lies on a smoking heap on the ground ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() Voldarus stays out of the room and switches to his bow. "There are a couple of spiders hiding in the back there. But I'm not going in first. Not this time I'm not," Voldarus says wearily. Blood is pouring out of several cuts and he's sure that a rib or two broke on the fall. His face looks sickly but he hold himself up as straight as he can and readies an arrow. ![]()
Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20 ![]() Voldarus pushes himself off the wall and readies to attack with his falchion if he sees the spider come back. Readied attack: 1d20 + 5 ⇒ (2) + 5 = 7
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