M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
Vogue warily eyes the tall northerner closing in on Shiela Hardmarch when a young looking scholar in what might be thought of as pirate attire and a parrot perched on his shoulder quietly slips into the room. The man looks about the room until his eyes settle upon Vogue. He approaches Vogue and leans in to whisper in his ear.
"Huh? What was that? Wait, I'm not? Well where was I supposed to go then?" Vogue exclaims angrily in response to the whispered information. "Oh bloody hells, my agent is gong to hear about this!" he grumbles as he storms out of the room.

M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
The meeting room door opens and a flamboyant and stylishly dressed half-elf steps in. "Sheila, my dear! Absolutely smashing to see you again! How is the new lodge doing? Busy as always, I imagine. I know this must be very trying on you and your husband and as a trained devotee of Shelyn, I am always available to provide counseling. And of course, should things be unable to reconcile between you two, I am also available for consoling. This shoulder right here? Yours anytime," says the well-groomed and egotistical acolyte Shelynite. He then turns to the rest of the assembled Pathfinders. "As yes, greetings one and all. Vogue is the name and I am the vanguard of Shelyn," he says while running his fingers through his hair. "So, I've heard we need to do a little housekeeping around here with some golems. Normally I wouldn't be bothered with such a trivial task but when my favorite Venture Captain ask, well, no need to twist my arm!"
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
A question, there's 2 xp listed on my chronicle, was Race for the Runecarved Key a different result for xp?
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
I had fun with all of you, and I'm glad for the opportunity to have played this classic.
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
"More of these devilish discharges? Lissala must buy in bulk," says Vogue as he advances to skewer the remaining lemure.
Move 20ft and attack
melee attack, reach: 1d20 + 7 ⇒ (5) + 7 = 12
damage, piercing, magical, non good or silver: 1d8 + 2 ⇒ (7) + 2 = 9
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
So there is no way to shut this portal down before it opens? At least not with our level appropriate resources? It's just a matter of how quickly we mop up the cultists so we A) have fewer bad guys on the battlefield in the upcoming fight and B) have a few precious rounds with which to prep? Sorry to dive into the metagame realm and I totally understand if this is beyond what our GM wishes to elaborate on.
I really only am curious that there's no affect we can make upon the portal over the next 36 seconds. The rest is just my own rampant speculation.
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
"I don't know what devil ass shat you onto the material plane but it's time you returned to the fecal devil bowels you originated from!" cries out Vogue as he stabs at the extraplanar horror before him.
Attack, spear, reach: 1d20 + 7 ⇒ (19) + 7 = 26
damage, magic weapon, not good or silver: 1d8 + 2 ⇒ (8) + 2 = 10
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
Noting that our attacks aren't doing full damage, I would like to ask if lemures have any special defenses. Vogue will share all known info with the crew.

M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
"What? Was that the last of these cultists?" angrily remarks Vogue upon hearing the thump of the dropped body from Fingalad's fierce arrow shot into the darkness. "But I didn't get to use my 'Piss-ala' comment on them, damnation!" sighs the disappointed half-elf.
Vogue shakes his head and heads towards the greased boxes to access the building's roof.
First move action, move 20 ft to first difficult terrain/boxes square
Reflex save: 1d20 + 4 ⇒ (20) + 4 = 24
After keeping a steady footing in the first area of the magical lubrication, Vogue attempts advancing onto the roof.
Reflex save: 1d20 + 4 ⇒ (18) + 4 = 22
With nimble moves, he clambers onto the roof!
Second move action, move onto the roof (and not go prone!)
First round of actions done, commence second round of actions
Upon seeing the extraplanar lump of vile flesh before him, Vogue grimaces. "Oh my, THAT is foul, that's what one of the cultists summoned back at the auction? I could not see it through the magic ice storm," growls Vogue in disgust.
Knowledge planes+monster lore[/dice: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16
While attempting to recognize the creature before him and recall information regarding it, Vogue jabs forward at it with his spear.
Attack, melee reach: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d8 + 2 ⇒ (8) + 2 = 10
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
GM Ewok wrote:
Well, that's awkward. Better luck next time everybody! (There will be boons for outpost as well!)
No biggie, random is random and fair is fair. I've ran plenty enough game store game days where the RSP dice rolled that way sometimes.
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
Just to clarify, we can access the roof via the boxes but treat the movement as difficult terrain while counting the number of squares moved? In addition, the grease effect will need to be overcome when accessing those particular squares?
Vogue takes note of the cultist's death admission and it leaves him wanting more.
"Lissala? Lissala? Who is that? Is she one of the agriculture gods? Or is she the one known as 'The Harlot Queen? Oh, is Lissala a 'he'? Just what does 'he' want with the key?" Vogue shouts loudly enough for the remaining cultists on the roof to hear.
Actually, I would like to know if Vogue knows who Lissala is, not that he plans to let on that he knows to the enemies.
Knowledge religion: 1d20 + 8 ⇒ (11) + 8 = 19
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
"The silent type, eh? Fine, take your secrets to the grave, I've more of your playmates to question!"
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
Vogue advances upon the blue clad cultist and jabs foward with his spear.
"So, I am curious about your motives; are you the villainous type that likes to gloat about your plans to the protagonists or are you silent type that prefers to go to the grave with your secret, nefarious plans intact?"
Attack, melee on blue: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
Fingalad Eldahir wrote: Vogue, your last post seriously cracked me up. Thanks, I enjoy playing up the buffoon angle in roleplaying this guy and get a kick out of people laughing AT him, not with him.
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
"My dear lady, no means 'no'! And occasionally 'perhaps later'. But for now I must have this mercantile craft moved, the art find of the decade is getting away!"
Vogue resumes his efforts to shift the fruit cart enough to give chase again.
Strength check: 1d20 + 1 ⇒ (7) + 1 = 8
Panting hard, Vogue slumps against the fruit cart and wipes his brow. "Ripe, juicy casabas... my weakness."
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
"What melons!"
Vogue attempts moving the fruit cart.
1d20 + 1 ⇒ (6) + 1 = 7
"No madam, I do not have a banana in my pocket, I would just truly be happy to see this cart moved out of my way!"
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
Vogue rushes forth, encountering the cluttered alley before him. Attempting to keep his momentum going, the half-elven divine servant tries to pole vault over the obstacles using his spear.
Acrobatics: 1d20 + 7 ⇒ (4) + 7 = 11
His launch doesn't propel him as he intended. The judges give him a collective score of .07
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
Vogue gauges the crowds between him and their quarry.
Sense Motive: 1d20 + 10 ⇒ (13) + 10 = 23
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
"Pharasma's farts! That stench is demonically foul!"
Vogue spots the retreating cultist across the room. "Oh no you don't," he says as he advances across the room.
First action round, double move
Just a little closer!
Second action round, double move again
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
Slipped in with a near simultaneous post again! And I was going to have Vogue comment on the smell and how it would surely stick to his clothes and hair and go around it.
GM Ewok, it's like you read my mind perfectly.
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
Vogue, drenched in ice and sweat, attempts to stumble through the driving magical sleet towards the sounds of his embattled allies. He calls upon Shelyn to grant him guidance in his movement.
Acrobatics+Guidance: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10

M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
I've got two actions to take to catch up, right?
Vogue, feeling whole again now that he is gripping his spear with both hands once more, plans his advancement towards the source of the sound of the enemy. Before attempting his footing on the slick floor, he casts divine magic upon himself to improve his balance.
Cast Guidance on himself and use the bonus for the acrobatics check to move ten squares.
Acrobatics check: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Shelyn hears his prayer and the half-elf with the sharp fashion sense is able to advance across the ice by the slimmest chance. He blinks his eyes against the driving snow and ice while gauging his unseen target and jabs ahead.
Attacking the smiley face square, 50/50 miss chance if there is still anything there to even attack.
Attack, melee: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d8 + 2 ⇒ (1) + 2 = 3
miss chance on 1-50, hit on 51-100: 1d100 ⇒ 93
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
Spellcraft: 1d20 + 8 ⇒ (3) + 8 = 11
But a big splash of ice slips down his collar, sliding down his back, distracting him from properly noting the incantations nearby.
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
Vogue holds his arm up to shield his eyes and face from the driving force of the magical ice effect and stumbles forward to retrieve his spear, storing his bow on his back.
Acrobatics: 1d20 + 7 ⇒ (18) + 7 = 25
He successfully keeps his footing on the slick floor and finds where he dropped his weapon, picking it up.
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
Bennybeck Wabbittracks-01 wrote: Did anyone else have problems with the site yesterday? I tried getting on after a class I taught and was unable to do so until now. Not just you.

M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
"These maniacs are destructively suicidal! This one practically threw himself on my weapon rather than answer my questions! You saw it! And you saw it!" shouts an exasperated Vogue.
Upon taking note of Reaper's assessment of the enemies' spellcasting and knowing full well the results if allowed to complete their ritual, the sharply-dressed Pathfinder quickly weighs his options. He glances down at his spear, knowing it won't aid him in any way regarding the distance between him and his adversaries as well as the longbow on his back will, he tries to drop the instrument of melee mastery yet finds difficulty in doing so. Solemn practicality finally takes hold and he drops the masterwork weapon that has been very much an extension of his self to the ground and brings forth his longbow and advances to a better location for his shot.
Stiff upper lip, man, stiff upper lip; Shelyn comforts you in her ample bosom.
Longbow attack on Orange with cover: 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4
Damage: 1d8 ⇒ 2
Damn, shouldn't have been thinking so much about bosoms...
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
Vogue carefully avoids the rush of screaming auction attendees as he steps alongside Pazacku and whips his spear from his back in one stylish flourish as he attempts to subdue the blue attacker.
"You! Who are you and what do you hope to gain here by interfering with the Pathfinders?"
Spear reach attack on blue: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d8 + 2 ⇒ (7) + 2 = 9
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
Reflex vs church glass: 1d20 + 4 ⇒ (10) + 4 = 14
Ok, made it for half damage
"By Shelyn's undulating swagger! What manner of foul play is this? The key may be gone but these civilians are in danger here and now! I say we clear this present threat first!" to which he adds just a tad bit more softly, "And I need to see to it that Zamandi Kaddren is alright, she seemed so upset and is surely in need of my personal attention..."

M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
Shifty wrote: As the numbers rise, Maiveer Sloan calls out, he pleads with the auctioneer, “I don’t have the funds on hand, but let my organization put down credit on the key. I can have the extra funds in a few months and you know we’re good for it.” The Auctioneer purses his heavy lips in sympathetic understanding. The Proctor interjects ”The rules state this auction would be a fast sell only with coin in hand” Maiveer pleads further ”Sir! I protest! I have been victimised and robbed - and though I make no issue of it now I protest that I would have had the coin had it not been so! The rogues, robbers, and conspirators sit right under this very roof and gain from this injustice!” The proctor, having none of it, simply turns to Sloan ”Contain yourself or the church will have you removed.”
Vogue possesses no self-control to be able to contain a quite audible snickering.
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
When away from the public eye, Vogue taps himself with his healing wand and applies a few castings of prestidigitation on his clothes to freshen and brighten them up after the battle.
CLW wand: 1d8 + 1 ⇒ (6) + 1 = 7
CLW wand: 1d8 + 1 ⇒ (8) + 1 = 9
CLW wand: 1d8 + 1 ⇒ (7) + 1 = 8
He then turns to Bennybeck and scrutinizes the halfling's wounds.
"I say, quite a savage scrape you took there. May I examine that wound?"
With Bennybeck's permission, Vogue checks his injuries and applies healing magic from his wand.
CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW wand: 1d8 + 1 ⇒ (1) + 1 = 2
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
Vogue eyes the injury sustained by Bennybeck and the halfling's closeness to peril. He begins calculating ways to close the distance between them to dispense the healing graces of Shelyn should the hydra further endanger his ally.
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
Vogue maintains his defensive stance, hoping to make the fight last without ending up in the hydra's bowels.
Full round action for total defense again.
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
Vogue steps away from the stirring beast and enacts a defensive stance.
Five foot step and full round action for total defense. If the hydra attempts to stand up, Vogue will not take an AoO.
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
Vogue, too, feels torn about his responsibilities, especially after the mauling he received. Ultimately, he realizes the dire need the Society has for the money required from lasting in the arena.
"Be brave.my friends! We need to cover the spread on this one, the Society is counting on us," he calls out as the holy warrior steps forward and draws upon the divine powers within him to heal the savage beast.
Five foot step and cast CLW on the hydra.
CLW: 1d8 + 3 ⇒ (5) + 3 = 8
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
Vogue notes his other holy warrior ally slip into an advantageous spot on the other side of the hydra and takes advantage of the moment by taking a few steps back and then jabbing forward.
Attack, melee + flank: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
Reaper of Earth wrote: Next you need to run them. :) I am finding it a good way to get some extra tables every month since I can only get maybe two in person tables a month. (mostly due to my own schedule)
I agree. I started jumping in PBP as a player for some more PFS as an outlet to play some more to augment what I am not getting often enough at the game store events due to schedule and/or GMing at said game days. And I'm loving it; players and GMs are typically so much more expressive in prose than what can sometimes happen at a face to face table during a typical 4-5 hour scenario slot. And I wholeheartedly agree that if you can GM, you should GM. And I am tinkering with a private PBP game right now with some local friends ( including one who moved 2 hours away and we don't see as much anymore) to be my guinea pigs for a run through Master of the Fallen Fortress. And I can make mistakes and practice in private before jumping in to post to run a public game on the message boards.
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
Yeah, I'm not new to RPG's or PFS (almost have my 4th GM star) but the PBP format is still sort of new to me. I'm concurrently on my fifth and sixth PBP games now and still learn a thing or two. Which I'm cool with, I enjoy learning new bits and improving.
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
Vogue grimaces at the hydra attack as he swings his spear ahead and steps into a more defensive stance.
Damnation! Caught between needing to slay this beast yet let let the clock run long enough to give this crowd the thrill needed to win the money the Society desperately must have!
Full round action- total defense
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
AoO: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
My apologies, that is updated now.
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
Action #2
Vogue advanced towards the multiheaded horror as fast as his bulky armor allows and hefts his spear in place to attack should the creature advance within his range.
Move ahead 20 ft and ready an action to attack if the hydra comes within reach of his elven branched spear.
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
Action 1
Vogue casts Shield of Faith upon himself while noting the crowd's rabid, bloodthirsty devotion to the hydra.
"Hail hydra, indeed," he notes dryly.
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
"A hydra with fangs will make for quite an incident. I daresay we shouldn't let the crowd down. Too bad about that basilisk, though. Some people just don't know the meaning of professionalism anymore."
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
I've got seven daily uses of Bit of Luck, if we need more than one diplomacy or bluff check on Sneve, I'll expend a use for your roll.
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
Vogue will solemnly and sagely stand beside Bennybeck while nodding at his every word while whispering prayers against the curse of the Key. And give him Bit of Luck with the occasional touch on the shoulder.
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
"Isn't Thassilonian the ancient language associated with these Runelords and such?"
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
"We never did manage to home in on Sneve before the ceremony was over, did we? Curses, we may have been able to garner a clue as to what makes him tick. Very well, we are Pathfinders, we will find a way to preservere," sighs Vogue as he rubs his chin.
"Our tastefully lovely and gracious venture captain mentioned he was a merchant, he's out to reign in overspending, and he accepted her offer to stay in a guest cottage here on her estate. From that last bit, I'd wager Sneve has a comfort level he is accustomed to. What else can we conjecture and extrapolate?"
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
"Who spoke with Sneeve at the party?
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
"She was dead of old age, Venture Captain, and her spirit remained as a ghost,"explains Vogue. He then lets loose a great sigh of relief, "And thank the gods she was just a ghost! Oh, I was so worried but it all turned out alright. I so feared we would find a decrepit old crone and you all would make me 'take one for the team' to get the money. But it was just a simple ghost and I could not be more relieved!"
The vainglorious servant of Shelyn exhaustedly flops down in a chair. "It is such a burden being this attractive," he whispers hoarsely.
M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
After a few more seconds, Vogue's eye focus and he surveys the room. "An apparition! I was entranced by it, wasn't I? It's gone now, defeated? Has anyone suffered any malign effects from contact with it?
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