Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
Chronicle looks good. Thanks, Badblood! And it was great playing with all of my fellow players as well! Looking forward to doing it again soon.
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
"Yes, it'd be good to meet the being who has guided us across the Pact Worlds! I hope his dreams do tell us more of the Scoured Stars. It was such a tragic loss for the Society, and I for one would be glad to know whether those who are lost there still remain among the living, or if they have gone to Pharasma's eternal rest."
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
With a somewhat disappointed look, Vindler looks around at the various bottles of reagents and concoctions. "Well well well, looks like our Dreamer friend will be quite pleased with this find. Let's hope they're willing to share their prophecies with us again after we went to all this trouble for them."
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
After spending a moment panting in exhaustion, Vindler slowly replies to Pangea's question, "That. Was. Incredible! What a fight! And what a finishing blow! I'm impressed, Professor. Well done! Now, what to do with this tablet? Do you suppose we should put it on the altar now that Kavanu's gone?"
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
Nice one, Istorvir!!! Jolting surge from inside a dragon's mouth? Pretty rad way to finish a fight!
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
AoO vs EAC: 1d20 + 7 ⇒ (13) + 7 = 20 Damage (B): 1d4 + 4 ⇒ (3) + 4 = 7 As the dragon lifts off, Vindler finally aligns his strike correctly and slashes across its belly. "You won't get away that easily," he shouts as he moves to continue the assault once the dragon lands. Charging up behind the magical beast, he strikes once again with his hook sword through which he channels his entropic force. Hook Sword (Entropic Strike): 1d20 + 7 ⇒ (19) + 7 = 26 Damage (B): 1d4 + 4 ⇒ (4) + 4 = 8
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
Reflex save: 1d20 + 7 ⇒ (3) + 7 = 10 With his shield raised to defend against the dragon's fangs, Vindler is unprepared for the blast of its corrosive breath. He takes the full brunt of the blast. Where others would be filled with dread by the harm suffered, however, Vindler seems delighted. "Ah ha! Finally a worthy foe! Pharasma will take one of us, dragon! Let us see who it shall be." Gain 1 Entropy point from taking damage equal to at least twice my level. Am I immune to the fear aura or not? Your post at 6:12pm yesterday seems to say if I've saved against the aura once, I don't have to roll again. I'll roll again just in case, though. Will save: 1d20 + 2 ⇒ (1) + 2 = 3 Vindler struggles against the ferocious roaring of the dragon, but presses on with his attack, now overflowing with entropic energy as he slashes with his blade. Once again, however, the dwarf recognizes the might of his foe and raises his shield to guard against its reprisals. Standard to attack, move to raise shield.
Hook Sword (Entropic Strike) vs EAC: 1d20 + 7 ⇒ (7) + 7 = 14 Damage (B): 1d4 + 4 ⇒ (2) + 4 = 6
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
Yup, no problem, and you definitely got Vindler where he would want to be. Sorry I didn't get my botting instructions filled in before I was out for the weekend. Thanks for the bot!
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
Will Save: 1d20 + 2 ⇒ (17) + 2 = 19 "You're not scaring us off that easily, dragon," Vindler shouts back at the roaring beast. Calling the powers of entropy into himself, Vindler swings twice more at the nightmare dragon, forcing the corrosive energy into it with every strike. Standard to attack, move action to raise shield (+1 shield bonus to AC)
Hook Sword (entropic strike) vs EAC: 1d20 + 7 ⇒ (4) + 7 = 11 Damage (A): 1d4 + 4 ⇒ (4) + 4 = 8 On a hit, block special property gives me an additional +1 enhancement bonus to AC.
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
Hey there, folks! Just a quick heads up that I'll be out of town this weekend, through Sunday evening. If I'm holding things up by my absence, please feel free to bot me.
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
"Please, Great One, first would you enlighten us about what the prophecy foretold, and what shall occur when the tablet is returned to its home?" Trying to pull more information out so I can justify aiding on a Sense Motive check. My max sense motive is only a 21, so I'm going for an aid check instead. Aid Sense Motive: 1d20 + 1 ⇒ (18) + 1 = 19 Success! That's a +2 for whoever leads the Sense Motive.
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
Vindler quietly confers with Istorvir about the dragon, trying to fully understand its nature. Aid Mysticism: 1d20 + 6 ⇒ (16) + 6 = 22
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
"That oughta do it," Vindler says, rubbing his hands together. He draws his sword in case any threats present themselves, then ascends the stairs and looks out for any further traps or other dangers. Perception: 1d20 + 9 ⇒ (4) + 9 = 13 +11 Stonecunning
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
Fixed my stamina. Thanks for the reminder, GM!
"So you need someone with an understanding of the mysteries of universe, do you?" Vindler says as he moves out of the liquid methane to join the android near the stairs. "Well, I may be just the dwarf you were looking for, then. Now let's see..." Vindler carefully studies the brighter runes pointed out to him by Alpha, and tries his hand at manipulating the runes--pressing on this one, rubbing out another--to deactivate the trap. Mysticism: 1d20 + 6 ⇒ (17) + 6 = 23
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
Culture: 1d20 + 5 ⇒ (2) + 5 = 7
Vindler continues to be too tired to comprehend what he is seeing in the miraculous chamber.
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
Athletics: 1d20 + 9 + 4 ⇒ (6) + 9 + 4 = 19 Despite his impressive display earlier, Vindler struggles to keep himself afloat in the methane sea this time.
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
Perception: 1d20 + 9 ⇒ (4) + 9 = 13 +11 if Stonecunning applies "Gah! This place is almost as bad as Eox! Can't keep one ridge straight from the other. Keep us on course, if you can, Professor!" Strength: 1d20 ⇒ 5 *Pointlessly grunting with effort*
Mysticism: 1d20 + 6 ⇒ (9) + 6 = 15 "Hmmm...haven't seen this language before. Istorvir? You're the academic. Any ideas?" Acrobatics: 1d20 + 10 ⇒ (15) + 10 = 25 "Hep! Hah! Hi-ya! Now this is more my speed! Come on, everyone, you've got to kick with your feet like a morlamaw!"
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
Vindler auto-succeeds at the Physical Science check before the ooc text, so everyone go ahead and read that. I’ll post my subsequent checks a bit later tonight.
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
"Ach! That is a stiff wind," Vindler calls out over the comms to his team as he trudges along with the others through the driving winds. Acrobatics: 1d20 + 10 ⇒ (9) + 10 = 19
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
Vindler nods to the vesk, ”Good decision. Now get out.” The dwarf then moves to Karelite’s body to search if for anything worth taking before the Starfinder make their exit with the tablet. Perception search the body: 1d20 + 9 ⇒ (11) + 9 = 20
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
"Ah! That was a powerful shot, Karelite! Too bad you didn't account for my dwarven stature. Harharhar!" With absolute confidence, Vindler runs across the empty dancefloor and moves past the vesk standing on the ramp up to the platform on which Karelite stands. "Maybe if I get a bit closer you'll have better luck actually hitting me!" Double move. Movement past the red vesk provokes an attack of opportunity.
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
Vindler continues his assault on the green vesk standing in front of him. "You can drop your weapons and get out of here anytime, you know," he says as he continues his attack. "We're just on our way out as well." Entropic strike - Hook sword vs EAC, full attack: 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19 Damage (A): 1d4 + 4 ⇒ (4) + 4 = 8
Uh...maybe he can't leave now. Woops!
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
Vindler shoves his way past a the few clubgoers still foolish enough to be between himself and the green vesk. As he does so, the entropic energies that had begun to build within him make him appear as if he is fragmenting and multiple alternate versions of himself. He raises his blade and the disruptive energies flow into the weapon, until he brings it down and they explode out toward the vesk. Entropic Strike - Hook Sword vs EAC: 1d20 + 7 ⇒ (8) + 7 = 15 Damage (A): 1d4 + 4 ⇒ (2) + 4 = 6 Move 5ft forward and standard to attack with entropic strike. On a hit, I gain a +1 enhancement bonus to AC against melee attacks from my target for 1 round (block weapon special property from entropic strike). I also have a +1 enhancement bonus to AC because I have 1 Entropy point, though I don't think these stack.
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
Sorry for the delay. Busy weekend and just hadn't had a chance to post this morning! Thanks for botting! I think the move to get the enemies on him is perfect for Vindler. Let's put this Con-based class to the test. :D "Come on," Vindler shouts as Bogdin's shot pings against his armor and gives his a tiny tiny boo-boo. "If you're gonna shoot someone, at least you could make them feel it!" The dwarf rushes northward, then lunges to his left to slam his shield into the vesk bodyguard attacking from that direction. Entropic Strike, Improved Bull Rush: 1d20 + 7 + 4 ⇒ (11) + 7 + 4 = 22 If successful, Vindler gains 1 Entropy Point
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
Mysticism: 1d20 + 6 ⇒ (17) + 6 = 23 "Great. Now we've done it. I think we need to move quick here, lads. That seems like it could be some sort of magic alarm on there." Vindler rushes forward and seizes the sandstone tablet and shoves it in his pack, then turns back to the door, drawing his sword and readying his shield as he does so. "Let's move."
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
"Any of you any good with computers?" Vindler asks the group. "Tell ya what, I'll keep a watch while you lot work in here." He moves to one of the doors leading to the hallway behind the club and peers up and down the corridor sporadically to watch for any guards or for the club owner himself. Perception: 1d20 + 9 ⇒ (18) + 9 = 27
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
"Yes yes, that's all very good, Professor. Now if you don't mind..." Vindler steps up beside the door, lines up his shield, and gives the door a hard push. Fortitude: 1d20 + 8 ⇒ (20) + 8 = 28
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
@GM: No problem, just trying to think outside the box a bit and use a skill that I actually have some kind of bonus in. Haha! Thanks for allowing the aid. Glad I was able to contribute something! Vindler grumbles audibly and steps away from the bar. "Wouldn't know a decent draft if they were drowning in it..." As he walks away from the bar, he looks down at his comm unit and notices the ping that Istorvir sent out. "Aha! The Professor has come through again," he comments to himself before going to grab Saryn. "Look," he says to the lashunta, showing him the map on his comm unit, "There's another way in. Let's head out back with Istorvir and we'll get in that way." Not wanting to waste any more time, the dwarf makes for the door and finds his way to the back entrance marked by his elven comrade.
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
Could I use Life Science (based on the craft food and drink task) to sound more like I know what I'm talking about with the percentage of alcohol and to know they're "ripping me off"? If not, I'll also give an Intimidate check. Life Science: 1d20 + 4 ⇒ (19) + 4 = 23
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
Was hoping to draw some attention to maybe lure one of the Vesk away from the northern doors. Hopefully give someone else an opening to get in there.
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
Vindler wanders off and finds his way to one of the bars on the raised platforms. As he comes up alongside the bar, he begins shouting "drunkenly". "What're you talkin' about? There's no way this Necrolager isn't watered down. This stuff's s'posed to be 12.4 percent alcohol by volume and there's no way this is more that 11.3! Nooooo way! Noway!"
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
Vindler turns to the business-minded android, "Well if we're dead set on getting right to work, I think we'll have to figure out where the office is first. We know it's not out the western door since we just came from there, and I take it you figured out the fire exit is just that. So it's probably either back behind the stage somewhere, maybe past the dressing room, or it's through those double doors with the welcoming committee. Personally, my money's on the northern doors. Excuse me." The dwarf turns from Alpha for a moment to get the attention of one of the android barkeeps and orders an Eoxian Necrolager. With his drink in hand, Vindler turns back to his team once again. "So the question is, how do we get past security?"
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
Going to purchase some Party Clothing to gain as much help as I can on this check. Hearing that the group would need to dress for a party, Vindler finds a dwarven retailer on Absalom Station and asks for something he could wear so that he wouldn't seem under-dressed at a nightclub. The clerk looks the heavily armored dwarf up and down, sighs in exasperation, and sets out in cobbling together something to make Vindler look even half-way fashionable. When the crew arrives on Verces and makes their way to Kozmos, Vindler's ceremonial plate armor has been buffed within an inch of its life and painted in glossy black and red varnish. A red half-cape hangs over his left shoulder, and his helmet has been decorated with a ring of lights that pulse and change color to the beat of the music thumping out through the club's entrance. He pushes to the front of the group, ahead of Saryn and Pangea-Alpha, and offers his ticket to the bouncer. "These two are with me, too. Oh, and don't let those outfits throw you, by the way. These two are both wearing outfits from the new Derelicte line that's become so popular on Castrovel. They might look like they're dressed in garbage, but it's the highest fashion." Disguise: 1d20 - 1 ⇒ (12) - 1 = 11 Plus any bonus the GM might award.
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
Bummer we couldn't keep 'em in our forward arc! Oh well, here's the laser net damage from round 10. Damage: 2d6 ⇒ (1, 2) = 3 ROUND 11 "Perfect, JJ! Keep her right there!" Light Particle Beam: 1d20 + 7 ⇒ (9) + 7 = 16 Damage: 3d6 ⇒ (2, 6, 1) = 9
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
"Yes! Alpha, their power core is on the fritz! Now let's take it out entirely!" Light Particle Beam: 1d20 + 7 ⇒ (14) + 7 = 21 Damage: 3d6 ⇒ (5, 6, 5) = 16 Here's hoping we're able to maneuver well enough to get a shot in from the forward arc!
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
"And you as well, Alpha! Now let's keep it up and drown this rat!" Light Particle Beam: 1d20 + 7 ⇒ (16) + 7 = 23 Damage: 3d6 ⇒ (6, 1, 2) = 9
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
Vindler returns Alpha's high five, then turns his attention back to his target and pulls the trigger to fire off another particle beam. Light Particle Beam: 1d20 + 7 ⇒ (10) + 7 = 17 Damage: 3d6 ⇒ (3, 5, 2) = 10
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
I just can't believe we're 8 rounds in and still haven't hit their first crit threshold! Chalk that one up to a poor performance early on courtesy of your dwarven gunner.
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
Vindler lines up another shot and fires with a dwarven growl. Light particle beam: 1d20 + 7 ⇒ (16) + 7 = 23 Damage: 3d6 ⇒ (2, 4, 3) = 9
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
Gunnery Round 7 Vindler bears down on the controls to his guns, willing them to punch through the shields and destroy the River Rat. Light Particle Beam: 1d20 + 7 ⇒ (11) + 7 = 18 Damage: 3d6 ⇒ (6, 3, 3) = 12
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
Vindler cries out in frustration! "Can we bring down those shields or what, Alpha?! Come on! Take them down!" Light Particle Beam: 1d20 + 7 ⇒ (2) + 7 = 9 Damage: 3d6 ⇒ (4, 3, 6) = 13 BOOOOOO!!!
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
Gunnery Round 5 Light Particle Beam: 1d20 + 7 ⇒ (20) + 7 = 27 Damage: 3d6 ⇒ (3, 1, 2) = 6 "Yes," Vindler exclaims as he gets a good lock on the fleeing River Rat and blasts the ship's power core!
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
Hoping we can get the Rat in the forward arc. Vindler fires up the light particle beam, homing in on the target lock set up by Istovir. Light Particle Beam: 1d20 + 7 ⇒ (10) + 7 = 17 Damage: 3d6 ⇒ (5, 2, 1) = 8
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
Gunnery ROUND 2 Vindler let's out a cry of excitement as the River Rat comes into view of the starboard weapons array. "Excellent! Now it's my turn to lay into you vermin! Alpha! Bring around that turret as well!" Light Laser Cannon, computer bonus: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
"Good job, Alpha," Vindler says, cheering on the android. "Keep on that turret, I'll switch between our other weapon arcs." Enemy ship is way outside of short range, so the point weapon cannot be fired. I'll have to wait until we get the River Rat in our front or starboard arc .
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
Vindler's voice comes over the comms as well in response to Mr. Smiles's threatening tone. "I'm afraid you're forgetting one thing, friend. We're not alone with you...you're alone with us."
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
"Sorry, no ysoki on board with us here, but Mr. Saryn here can discuss our new friendship with you." Diplomacy (aid Saryn): 1d20 - 1 ⇒ (11) - 1 = 10 Just made it! That's a +2 to aid Saryn's diplomacy check.
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
Mysticism: 1d20 + 6 ⇒ (18) + 6 = 24 Vindler leans back in his seat at the gunnery station as he casually picks at his fingernails, then flicks his comms over to the ship's internal channels to talk to his companions without Smiles and his crew overhearing. "Careful there, folks. These ones are children of Lao Shu Po. Now, I don't have any problems with the ysoki in general, but old Grandmother Rat has a special love for less savory types--thieves, assassins, that sort of thing. I get a feeling we might have the pleasure of meeting the local bandits."
Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.
"Ah good," Vindler says with a slight smile. "I'm sure my kin in the Diaspora will be more than hospitable. Might actually be able to find a good drink too. That is, after we recover the tablet of course, Venture Captain. Seems like we shouldn't have too much trouble anyway. Who's gonna cause us problems all the way out in the Diaspora?" The dwarf looks over the document Arvin sent over and sighs. "Ah. Right. We get to deal with someone else's problems in exchange for another part of the tablet. Well, we're all going to become less than space-dust someday. No need to delay the decay. It is the Lady's will!" I love the starship stat page you put together on slide 6! I'm definitely going to be stealing some of this for future games, GM. Bravo!
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