VinGoodman's page

Organized Play Member. 122 posts (2,066 including aliases). No reviews. 1 list. No wishlists. 12 Organized Play characters. 13 aliases.


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I suspect we'll be playing 1-2. There is a RL game in 2 weeks I may need my level 3 for, so I'll be bringing a level 1 or level 2 to this game.


Someone posted you get the "best line" here for Silverhex Chronicles.

I would go with this interpretation, since it looks most reasonable relative to length in comparison to scenarios. For 4 of them, you would get 1 xp 2 fame 2 pp, which is what you'd typically get for a 4 hour scenario.


Dot


Hi everyone. VinGoodman/Gary Wang here. Thanks for inviting me to the table.

I have played Rise of the Goblin Guild. As for the other two, I would be happy to play either one. Do you want fresh characters if we play The God Market Gamble?


Gnome ranger. Hmm...


I'm interested. Played before. GM'd once. Would like to bring a ranger or a druid to the Pathfinder CORE.

Leaning druid because I don't have such a character yet.


And you still get factions (and their traits) from the organized play booklet, as well as the web enhancement trait list (a limited list compared to pfsrd and so forth).


A bard! A bard! You clearly need a bard. I'm a gonna go human support bard, taking Weapon Focus(Whip) and Dazzling Display at level 1. Hehehe...

Oh, wait, I can't do that. Grr...

Hold on...more brainstorming coming...

Ok, Mirima's big brother Elf Conjurer Wizard it is. Bet Mirima (an alter ego) didn't know she had an older brother.

Style...hmm...I'll call him versatile and not totally useless (but, he is level 1, so it'll be close to that).


Raises hand!

Pick me! Pick me!

Oh, yeah, you wanted a class...er...hmm...ARGH, too many choices.

Will be back with a class choice for you.


Survival: 1d20 + 1 ⇒ (4) + 1 = 5

It appears our dice are infected, and contageous.

Mirima trudges through the mud, finally giving up keeping her outfit clean after the umpteenth splatter. "What are we looking for, exactly?


Lastoth wrote:
pickin_grinnin wrote:
Will an adventuring party even pair up with someone with a -2 charisma?
Would an adventuring party be too afraid to approach someone with a +2 charisma modifier because they're too beautiful? Stop trying to shoe horn stat rules to fit your feelings.

I think the poster is (jokingly, I assume) questioning the literal -2 CHA, which a character can't legally have. I'm guessing OP copied the modifier instead of the CHA itself, or deleted the number and left the racial modifier. Typo, either way.


Ooh, me too! I better go add my name to the list.


Still here, still interested. Let me know if I am in, and I'll put a character into the discussion thread :).


No rudeness taken. Appreciate you running a table. Merry Christmas.


Hmm, sounds like there's something Zimti forgot to learn. There is a way for me to act like a level 5 wizard you say? I will have Jenevre the cleric ready for you just in case.

Not far from completing but level one combat with lots of people can take a while, as we learned the hard way a couple of combats ago, if the dice decides not to cooperate.


I guess what I am asking is, if Mirima doesn't make it on the 26th, do you want me to:

1) bring Zimti the alchemist
2) bring someone else core (for example, I have a cleric in mind for Jenevre, my second character that I never quite crunched)
3) drop out of the game

By the way. Merry Christmas everyone!


What Nohwear said - My alchemist Zimti the Uncoordinated freed up as well, but not Mirima (just got into the first round of the last battle). Let me know if you want us to join with the Witch/Alchemist combo to be safe, or if you still want us to assume it's the Barbarian/Wizard?

Once we have your decision on the character, I'll hop in. Looking forward to gaming with you!


If zimti makes it, he can use the wand of CLW as an alchemist. He also has CLW on his formulae list giving us a couple of elixirs he can administer. If it's mirima, though, then no.


Nope. Both running their first scenario. Zimti is even more fun to hang with than Mirima. You'll like him Gashy.


I am a prolific poster and should be able to keep up (ask Gashgamer, he knows). I've got Mirima the evoker in the same last encounter as Gashgamer, and Zimti the alchemist in his last encounter in The Confirmation. I would like to bring one of them, if either ends on time.


Interested. I have an idea for a far strike monk / empyreal sorcerer with the Stolen Fury trait going down the Champion path, with a strong dislike for demons.


ElterAgo wrote:
Secane wrote:
I need advice in making a switch fighter for a PFS character.

Switch fighters are incredibly difficult since the switch is such an ineffective weapon. I mean good gods man it only does non lethal damage. Though I will admit a good hickory switch will sting like the dickens.

THAT...IS...AWESOME! Improvised weapon? Warpriest? There's got to be a way to make a switch fighter! You may have just inspired me to my next PFS character.


Signboy77 wrote:
Wouldn't the armor and shield give that wizard an 80% spell failure rate? Am I missing something?

Those would be stilled magic missiles, without a somatic component (still level 1 because of magic lineage).


You have a weird wizard there. I'd be curious how the wizard would do in practice. A few quick hits:

1) He is pretty much guaranteed to go second, if the non-proficient ACP penalty applies to initiative.
2) That same ACP penalty would mean AOO from you is not very scary. So a lot of manuevers come into play even without a feat supporting it.
3) Bull rush is the one I would be most scared of, because it's against my STR check. If there are environmental hazards I can get pushed into, I can't expect to succeed climb, swim and acrobatics checks.
4) Not sure how bad trip would be. With a 15 CMD I have some chance not to fall. If I fall, I'd be prone, and trying to stand up means I take a hit with a -4 to the AC. But, I can just cast defensively while prone, and I think that's without penalty since I would have Still Spell.

It's worth noting the barbarian at level 1 with 24 str probably doesn't have to rely on power attack, with +10 to damage from str alone on a two handed weapon.

Still, your wizard is very interesting to me. At level 1, getting AC up is a big bonus, and your build shows that it's possible, if one's willing to accept some situational problems (and going second).

Edited to add: LOL, your worst enemy would be a normal wizard with shield and grease spells. That would lock you in place pretty much. He would just need a way to finish you after the setup.


i will actually start at level 1 as a wizard/crafter (i.e. wizard with craft(mechanical), disable device and knowledge(engineering) skills). cleric at level 2, and then bounce between the two depending on the pull...

Do the modrons follow the classic hierarchy, whereby communications of i (as a quadrone, I presume) would only be with tridrones and pentadrones, and awareness of i is only with pentadrones and below? (I have some thoughts about i and awareness - I'll send those separately when I have it more fleshed out).

I still see i as an "exiled" drone for being "flawed", as analyzed and decided by above. But, now I have some more motivations in mind from three directions: global, factional, and person. They are semi-independent, but I suspect will have both parallel elements and conflicting elements.

For ease, feel free to call him Ai (just about how his name would be pronounced), in case i is too difficult a name to use for your compositions.


Lol. I am still interested. I can do once a day and do my best to keep the action rolling.

Like I said, I've got 4 hybrid concepts rolling. I'll get one put together and be ready to report in by the time you have it set up tomorrow.

Hey DoubleGold, I'm still bummed my ratfolk wizard didn't make your Skulls and Shackles :(. Hope it's going smoothly. Keep me in mind if you ever decide to run another PFS AP (assuming you like my style here :P)


How about 5-21, The Merchant's Wake then?
Or Crypt of the Everflame if you're in the mood for a module?


Me Reta! Me chop! And bite!

And how does this work as a PFS exactly?


Character concept: i (mordon)

A construct who wrestles with the truth beyond facts. Collector of folk lore, parables, analogies and metaphors of various nations. Wizard turned cleric dual class (mythic theurge?)

Sadly, while I love this concept, I also know such a person is better served as an NPC or cohort, as he will lag behind in his ability to excel in his "assigned" tasks in a party despite his versatility. I'll be glad to talk to you about who i is. But, as a player, I will be bowing out.

Good luck everyone. And, if you run into i someday, say hi to him for me. And don't forget to share a story with him.


The genetic angle is interesting. Let's try the 24d6 pool, to see if something comes of it:

STR 3d6 ⇒ (1, 1, 4) = 6
DEX 5d6 ⇒ (6, 6, 3, 2, 2) = 19 = 15
CON 4d6 ⇒ (6, 6, 4, 4) = 20 = 16
INT 6d6 ⇒ (3, 2, 3, 2, 3, 3) = 16 = 9
WIS 3d6 ⇒ (5, 1, 3) = 9
CHA 3d6 ⇒ (3, 4, 1) = 8

Nice. 7pb. Perhaps try again?

STR 3d6 ⇒ (6, 2, 1) = 9
DEX 5d6 ⇒ (3, 5, 1, 3, 1) = 13 = 11
CON 4d6 ⇒ (6, 1, 3, 5) = 15 = 14
INT 6d6 ⇒ (6, 2, 3, 6, 1, 2) = 20 = 15
WIS 3d6 ⇒ (4, 6, 2) = 12
CHA 3d6 ⇒ (1, 6, 2) = 9

13pb. I'd be glad to play this if there's a group willing to run 20-. Otherwise, I'll try one more (last time, dice)

STR 3d6 ⇒ (5, 5, 6) = 16
DEX 5d6 ⇒ (4, 4, 3, 4, 1) = 16
CON 4d6 ⇒ (3, 2, 6, 2) = 13
INT 6d6 ⇒ (6, 2, 1, 3, 3, 5) = 20
WIS 3d6 ⇒ (6, 5, 5) = 16
CHA 3d6 ⇒ (3, 1, 6) = 10

I can go with either 2 or 3: 9/11/14/15/12/9 or 16/12/11/14/16/10. For now, I'll run with set 3 and go with a melee cleric / warpriest type. If there's a low powered group that wants to run, I can go set 2 and run a wizard concept as well.


Master of the Fallen Fortress
Crypt of the Everflame
The Godsmouth Heresy
Murder's Mark

I would like to try any of the above 4 (all for level 1, which is all I have). I don't want to commit to a longer term one, so I want to avoid the super dungeons. I think, with the above 4, there is a real chance the party will take it from beginning to end.

I didn't include We Be Goblins because I think that requires we be goblins, and I don't want to be a goblin (yet).


For disclosure, here are the ones I have played or am or will be playing:

sessions:
The Confirmation (second time in progress)
Rise of the Goblin Guild
The Infernal Vault
The Citadel of Flame
Murder on the Silken Caravan (in progress)
Before the Dawn-Part I: The Bloodcove Disguise (RL Dec 13, 2014)


I've got level one's (have four hybrids I want to try, will be glad to pick one and join the party). I'm pretty open, especially the modules. I have not played any of the modules, so they're all good for me. I've only played (or in the process of playing) 5 distinct scenarios so far, so I am pretty flexible, other than I only have level 1 characters.


*Sigh* Such a beautiful group. Mizzek would've been happy on board this ship...*sniff,sniff*


Wayang mind chemist


A little late, but posting interest. Played this once in RL. Would like to run another new character through this.


Thanks for the heads up. I think I'll hold off and let others hop in for now. Like I said, I'm just about to start a game with rorek here. No need to drive him nuts at twice the speed of posts :)


Is one new campaign with me enough for now? If you're glutton for punishment, I'd like to try for the wanderer spot.


Here's the crunch on the my dumb as a rock, with the personality to match, Oread Far Strike Monk, in somewhat organized form. Now on to the real question. Why is this lump of rock rolling around in your world?

crunch:

STR 18 (16, +2 racial)
DEX 18 (17, +1 L4)
CON 15
INT 6
WIS 18 (16, +2 racial)
CHA 6 ( 8, -2 racial)

HP 4d8
AC 19 (+4 dex, +4 wis, +1 monk), FF 15, T 19
Fort 6 Ref 8 Will 8
BAB +3 | Flurry +2/+2
CMB +8 (monk level, str)
CMD 26 (10, bab, str, dex, wis, +1 monk)

Oread traits:
Outsider (Native)
Medium Sized, Speed 30' (20', +10' monk movement)
Darkvision 60'
Treacherous Earth (replaces the SLA)
Acid Resistance 5
Stone in the Blood (replaces the Earth Affinity)
Languages: Common, Terran

Skills
Acrobatics +11 (rank 4, CS, dex)
Perception +11 (rank 4, CS, wis)
Stealth +11 (rank 4, CS, dex)

Feats
Distance Thrower (1L)
Improved Unarmed Strike (1M)
Quick Draw (1M)
Precise Shot (1MB)
Far Shot (2MB)
Deadly Aim (3L)
Shot on the Run (4M)

Monk Abilities:
Weapon Proficiencies: monk weapon proficiencies, plus all throwing weapons
Flurry of Blows: Thrown weapons only
Fast Thrower: Quick Draw, Shot on the Run
Evasion
Maneuver Training
Invisible Blade(Ex): L3 stealth snipe at -10 penalty
Slow Fall 20'
Monk AC/CMD bonus +1
Ki Pool(Su): 6 ki points
(with at least 1 pt in pool): unarmed strike magic for purposes of overcoming DR
1 pt - Make one additional attack at his highest attack bonus when making a flurry of blows attack
1 pt - Increase his speed by 20 feet for 1 round
1 pt - Give himself a +4 dodge bonus to AC for 1 round.
1 pt - Increase thrown weapon range increment 20'
Swift Action to activate above items.


Or, I declare the gnome to be my intelligent weapon, and enchant him with a +1 and the return ability?

Hmm, and he would be dumb as a rock, with charisma to match. This is almost worth trying.

Ok, going to table the wizard thing for a moment, and chew on this rock idea for now. Go ahead and put me down for an oread monk.

Can I throw rocks or sling bullets as blunt shurikens?

Far Strike Monk!!! Oh, Mr. DM! Will you allow it?


GM Calvus wrote:

I believe it was 10 feet.... Wait a second....

why the gnome?

Because a foaming gnome with an oversized mauler flying at an enemy should end in an auto surrender ;P. Now, I just need to figure out how to make multiple copies of him and flurry him.


I suddenly have this urge to run a hulking oread who throws shurikens at things...

How far can I throw a gnome?


You shorted yourself one set , Azuran ;) I can't count, apparently.


Mizzek the Small is a ratfolk wizard. Funny thing is, you just gave me an idea about a half-orc being stuck with "the Small" nickname.


How about...someone obsessed with collecting the fabled gear, believing such gear will give him power, and recognition that goes with this power, that will give him proper standing to ask for the princess's hand in marriage. Oh, and if there's a war, he'll fight this war for her sake, too. But the gear. That's what will put him in a position to win her over.

Was thinking a variant of Raistlin.
Just brainstorming.


stats: 4d6 ⇒ (1, 1, 2, 3) = 7
stats: 4d6 ⇒ (3, 2, 6, 6) = 17
stats: 4d6 ⇒ (1, 2, 3, 1) = 7
stats: 4d6 ⇒ (6, 4, 6, 3) = 19
stats: 4d6 ⇒ (6, 4, 6, 4) = 20
stats: 4d6 ⇒ (1, 4, 2, 2) = 9
stats: 4d6 ⇒ (6, 5, 3, 6) = 20

17 / 16 / 16 / 15 / 8 / 6

Such dichotomous stats. Will sleep on this and see what concepts come to the fore.


So when it's 1,1,2,5, do you reroll one or two of them? In case you mean ALL ones:

roll: 4d6 ⇒ (5, 5, 6, 5) = 21 (16)
roll: 4d6 ⇒ (1, 5, 5, 3) = 14 (13) reroll no change
roll: 4d6 ⇒ (2, 2, 2, 6) = 12 (10)
roll: 4d6 ⇒ (5, 1, 2, 3) = 11 (12) reroll 1 -> 4
roll: 4d6 ⇒ (4, 1, 6, 4) = 15 (14) reroll no change
roll: 4d6 ⇒ (6, 6, 2, 3) = 17 (15)
roll: 4d6 ⇒ (5, 5, 6, 3) = 19 (16)

So:
Roll2: 1d6 ⇒ 2
Roll4: 1d6 ⇒ 4
Roll5: 1d6 ⇒ 3


That's a good point about the BBEG.

By the way, it's Maeron Thurngood. Arandur was the original minor hero from the Great War. Maeron is the descendant and future hero (hopefully).


Rough form of Paladin's Code of Conduct for Maeron Thurngood:

Code of Conduct, Cliff Notes:

For my peers and allies:
I shall endeavor to teach and guide when their motivations and resulting actions are not in alignment with Sarenrae and her tenets.

I shall respect their motivations and resulting actions, except where doing so causes me to enter conflict with Sarenrae and her tenets.

I shall not coerce or otherwise force them to change, in motivations or in actions, so that they may come to enlightenment of their own choice through understanding.

For my enemies:
A person brings darkness into the world, when their deeds (not merely words) threaten the physical and decisional wellbeing of others. The degree of darkness is measured by spread and severity of this detriment.

The instigators of darkness has revoked, through their deeds, the protective light of Sarenrae, and are to be purged from this world.

Those that follow the instigators of darkness has similarly revoked said sanctuary. However, leniency may be granted, when such offenders may be given over to authorities for supervision for possible rehabilitation, and when such leniency would not reasonably result in detriment to the down-trodden and to the allies.

For the down-trodden:
I shall assist the elders wanting for food, water and clothing, for they have contributed a lifetime of efforts to the world.

I shall assist the children wanting for food, water and clothing, for they have a lifetime of efforts yet to contribute to the world.

I shall assist the down-trodden, who lacks for ownership and capacity to gain ownership of food, water and clothing.

For the ruling classes:
I shall work within the ruling system, where such ruling systems allow for reasonable access to food, water and clothing for the general population.

No system overly constraining such access shall hold sway over me as I perform my duties to the down-trodden in the name of Sarenrae.

NOTES
It is worth noting this set of code of conduct did not say what happens when the ruling controls the expression and resulting actions of the people when their convictions come in conflict with those of the ruling class. Under Sarenrae, I assume the expectation is small amount of censorship of words, and more latitude of censorship of deeds, typically for purpose of safe environment for the populace and some level of respect and protection for those that take on the burden of governance.

Generally, slay the big baddies, slay or capture or redeem the small baddies, guide the allies to light but let them make that choice, help those who can't help themselves to food/water/clothing, and respect the ruling class so long as they behave.

Also, please note there are no explicit constraints in manner of warfare. General guidance is to minimize collateral damage to civilians, and avoid causing purposeless pain and suffering to the enemies. Beyond that, war is war, even for Sarenrae.

Is this close to what you're envisioning for a paladin? Or am I barking up the wrong tree.


I am fine to start anytime as well. I have some holiday travels but will have access where I am going.

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