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67 posts. Alias of LastNameOnEarth.


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Nightflier, how does the Berserker Fighter work now? In the document it appears that it is a warriors path available at 4th level, but there is no specifics as to what abilities are granted at what level.

Also, there appears to be what I assume is a typo in the Fighter's BAB; at least I hope it's a typo, if not, everyone play fighters! Iterative attacks are listed at the same BAB as the first attack.


Yes, I think I am swaying towards that, but it is not written in stone.


I understand you wanting to have the Morgral character, and wanting the Beloved of Death, but I must tell you I have a strong inherent dislike of most things Vampire; it is a personal bias.

I had the same problem a few years back when my group wanted to play Vampire: The Masquerade. Even then I felt it was a tired cliché, and that was even before the whole recent Vampire explosion (True Blood/Twighlight/etc.) I went along, but didn't enjoy it much, and my dragging my feet with the whole thing ended up causing some within-group trouble. So for the sake of full disclosure, I don't know if I'm the best choice to play such a character.

I have played vampiresque things on occasion, but as a rule, I tend to avoid it.


nightflyer, are Noble variants a possibility for other races, as they were in your military campaign?

Party 1:

I'm Still not sure exactly what I want to play, but I can certainly be a bit flexible if it helps out our team. So, looks like our team will be:

Party 1: wrote:

High Duke - Erenlander Fighter
Eric - Elorg (Shadar) Rogue/Channeler
Scranford - Erenlander Defender
Vikturiun - magus-like character/dwarf defender/Erenlander fighter?
Grand Moff Vixen - tiefling, kobold or lycanthrope
michaelane

So, we have expressions of interest in a Fighter, a rogue/caster, and Defender, with two Erenlanders and a mixed Elf being the races settled upon. We have our melee fighters it seems, but could still use a healer for our team, and potentially a range fighter.

I had initially though of a Defender or fighter, but as those roles are taken, I don't think I'd want to double up on those classes. Defenders are a very cool class. Our group is no longer necessarily overly elven, so I could change stride and look at a Erunsil Wildlander, arguable one of the coolest elven ranger types from any setting. Icewood bows are incredible, though I suppose finding one could be an issue since we don't start with gear. This would also help to cover some of the skill monkey role, as the rogue will rapidly be transitioning to channeler.

Noble?: 1d20 ⇒ 1 Great, hope that now he doesn't just say no...


DarkOne the Drow wrote:
Remember we can't start with any possessions or animal companions or familiars.

Right. Darn. Well, you could always make the character with the intention of picking up a companion at the first available opportunity.


DarkOne the Drow wrote:

Definitely seeing the party build already, there seems to be no healer type in, and there seems to be a magus and hermetic already, so I be going with my 2nd choice channeler, the naturalist. I sure can work on a good support role character.

I never liked dwarves or halflings, and generally find humans rather boring ( maybe too close to reality ). So ending up with elves to choose from, unless you have something else that would go with a naturalist.

Not to worry about the background I sure will do my best to make it interesting.

If you are going Naturalist, I might suggest you consider a Halfling or Elfling (Half Elf/Half Halfling). With the option to take a Wogren as a animal companion, they have a big advantage. Wogren are essentially wolves, but have an Int 6 instead of 2, and a natural ability to sense invisible spirits, which is very handy in this setting. Having an animal companion that is intelligent, and able to both understand and follow complex instructions as well as think independently is pretty much as good as having a cohort for free.


I suppose given the presence of the veil that trapped all the outsiders within Erethor you would end up with Aasimar and Tieflings as a result; maybe even more than there would be in a typical setting as you now have outsiders being forced to associate with mortals.


Hey nightflier, good to hear from you again! I am definitely up for another Midnight game. I hope your internet access issues have resolved themselves, as that was an unfortunate impediment to maintaining the flow of the game last time I was with you.

I can't access your new house rule document from work, so I will have to wait a few hours until I get home and have a chance to look it over.

As for character ideas, two spring to mind. One would be a dwarven defender (since midnight Dwarves are seriously badass, though dwarg would be another possibility). The other idea would be to retrograde Vikturian back to level 1, as I never really got to play him and loved the concept. For those who weren't there, he was a Elorg channeler/fighter, very much like a PF Magus. As he was never seen in action, it would be easy to say he was level 1 at the time and is the same man that was seen briefly back then. Let me know if you think that it might work, or if you'd rather I do something else in order to avoid either a glut of channelers or of Elorg.

I had another midnight character in another game that might be fun to recreate as well; he was an Erenlander Fighter with the Giantblooded heroic path. He ended up using a pair of Large bastard swords in combat, one in each hand. He was a fun, mostly mechanical concept, but I didn't get to play him for long before that particular game died out.


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I play Midnight in my home campaign, so in theory, I would love to help. I am concerned about the scope of the project, and how much time I will have to offer however. All in all, I think I would like to offer what I can.


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I'll finish off my gear and see what I can spare, but I agree, it doesn't look good. A wand in a level 1 group might be too much to wish for anyway.

I noticed I forgot to roll for the alternate features available to Teiflings:

Variant Tiefling Ability: 1d100 ⇒ 46
Alternative Physical Feature: 1d100 ⇒ 92


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Anything else that needs to be finalized before we start play tomorrow?

My character has a few finishing touches to do, and perhaps a bit more polishing here and there with his numbers, but otherwise should be ready. I'll do a bit of reviewing on him and see what is still left to do.


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My character is not the leader type, so I have no claim to the title. I will go with the majority's wishes in regards to the rank.


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One thing I'm kind of not clear on for this setting. What is the moral orientation/alignment of the government and the branches of the military in this setting? Should we be leaning good, evil, mercenary, etc?


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Not replacing, just providing another option. You can choose the one that you think best suits the party's needs.

It is possible of course that I can tool the Magus into my Sihedron submission.


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Ah, didn't know about the Lawful requirement. Guess that will mean I'll need to make Froth my Black company submission.

The concept was interesting to me, and I had fun trying to tie in as many tentacle and spider features as possible to stick with the whole Lovecraftian mystique.

If you don't have any problem with the Jotunkin archetype, Froth will make an unparalleled damage dealer for the party.


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Here's a character I am playing a version of in another campaign. He's a barbarian using the Jotunkin archetype (3PP). It can be found here.

This character has been a lot of fun to play in the other campaign, mostly because the personality that seemed to develop for him was a bit of a light-hearted smart ass.

Anyway, I've modified him for this campaign and presented him here: Froth. He would likely be my Sihedron submission, but would work fine in Black company as well.


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I tried messing about with a few custom race ideas, but no matter what I do, it always feels cheesy, as it is too custom built to reflect what I need for a build, as opposed to a general race.

My idea had been to have a character that was the product of a marriage between a Teifling and an Aasimar. He'd have some celestial traits, and generally reflect interesting aspects of each.

So, on another note, I'm looking at making Teifling or Aasimar work, just on their own. Would you allow to substitute a +2 Str/Cha for a +2 Str/Int? Did you ever notice that there is not a single Str/Int race in the game?


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He's the rough version of my Tiefling Magus. There is more work to do on him, clearly, but I haven't the time at right this moment.

Yæmon


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nightflier, would you consider a custom race from ARG? Of a build point total equal to other playable races and subject to your approval, of course. Let me know.


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I am still working on mine; just haven't has a lot of time due to spending time with my kids. I plan to have it done tonight


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1d20 - 15 ⇒ (16) - 15 = 1

Hey, look at that.


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Level 1?

Are we supposed to be members of one of the military orders, or just random adventurers?

My first thought is something similar to Vikturiun since I never got to play him; a Teifling Magus perhaps.

Edit: Question on #5: Are you basically saying that when you select an Archetype, you get the benefits of each, so when an archetype says 'replace x with y' you get x and y instead?


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I'd vote Golarion. I'm unfamiliar with the other settings mentioned (I've heard of Midgard, that's about it). I find with Golarion that it is a diverse enough setting that you can find a place to set any particular type of game. It is very well supported, and that seems like a big advantage.


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Sounds like things might tip towards cancelling this game, if that happens here's my thoughts.

nightflier wrote:

1) Would you consider playing with me once again?

2) If so, what kind of a game you would like to play?
3) In what setting - existing one or homebrew?
4) What starting level and point buy would you prefer?

1. Yes; I only got a glimpse of your gaming style, but what I saw looked good.

2. Pathfinder is tops, but there are a few others I'm always open to; I'd love to try Dresden, can always play d6 Starwars, and L5R is a great game. I've played just about everything and can even learn new systems quickly, so I'm pretty open minded on that front.
3. Any. I like established settings, but new homebrew is fine too. The only thing I dislike is stepping into a long running homebrew world where there are a lot of things that go unsaid that new players have no way of knowing. All things considered, an established setting is probably better, and if we play Pathfinder, Golarion makes the most sense. I also like that playing in Golarion allows us to actually take advantage of all the features of the game, including regional flavour.
4. 1 or 5. As crunk said above, these are good levels to start at as they are not too far in and allow you to still feel a few things out with a new character.


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It is funny, but I have had this exact conversation with my Midnight group. To a degree, I felt that they weren't getting the setting entirely, and as cool as the setting is, it feels as though it misses out on a lot that Pathfinder has to offer... the other classes, interesting creatures, setting, and even the simplicity of being able to conduct transactions in gold. As GM, I wanted to shift them out into another setting that I thought might suit them better. They all voted to keep the setting and press on. I had even given them the same option of transporting their characters over to another setting (came up with a way to do it, in-game as well). They persisted. This created some headaches for me in trying to figure out how to make the setting work for them, but they were too attached to their characters and the story to move on.

As a result, we've kept on playing it another year, and they still seem to be having fun. In a way, it was a vote of confidence in my game, that even though I wasn't sure how well it was working out, they wanted to continue it.

Don't know if your thought process is at all the same, but thought the parallel might help you when making your decision.


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Midnight is what attracted me to this group, since I was already a Midnight player. It felt like a great stroke of luck to come upon a group that also plays my "home" setting.

That being said, if you were to abandon it, I would have to consider whether or not I wanted to continue, as I have plenty of games on the go, and continuity is more important than the straight appeal of a given game. My favorite games are the longest running ones. Seems like it would be a shame to end this one.


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I barely started playing with you before all this unfortunate business occurred, but what I read and looked into while preparing my character got me very excited, particularly as I was already a Midnight setting fan. I hope you are coping well and we'll see you if and when you are ready.


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I realized afterwards that my post could have sounded insensitive; I don't know how close the family member was that you lost. I meant only that I hope you are healing and that you are able to resume your/ life relatively well.


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How are you holding up, nightflier? Are things starting to return to normal for you?


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My condolences. Take care of your family, fun and games can wait.


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Perception: 1d20 + 10 ⇒ (16) + 10 = 26


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A basin of blood left lying about in case of trouble? Convenient. And if it does not satisfy, there is always the legate. The girl was quick enough to offer the truce, but it need not bind the rest of us...

And this well? An ancient well filled with the blood of sacrifices? Sounds curiously similar to the Black Mirrors. Who was this ancient god, I wonder?

Vikturian enters the second door, signaling his new allies to do the same.


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61/61 - I just got here.


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"Sounds... troubling. Well family? Seems like the others are taking that door; if both doors need manning to see who gets there first, I suppose we should take the second one."

Vikturian starts walking, still supporting his charges, over to the door indicated.


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In Elven: "Who's the straggler you've picked up? Looks like a local."

In Shadar: "Are you together with this group? You look like Shadar militia."


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A flash of irritation flickers over Vikturiun's face until he catches the look in his sister's eyes. All to familiar with that look, he swallows his scowl, shieths his sword, and then takes Solvi's hand to guide her.


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Vikturian supports his brother with a shoulder under his arm and then takes him through the portal.


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Vikturian moves to Erunthalion's side in order to help the elder brother to his feet.

"Well, looks like we're taking the back route out. You going to up to this, brother?"


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Vikturian moves a step closer to where the innkeeper is working. He keeps his sword casually ready in his hand, with his eyes on the legate.
Sense Motive: 1d20 ⇒ 9

He risks a glance down at the 'keeper to see what kind of progress he is making. [b]"'Keep? Don't want to disturb you, but can we help?"

Vikturian probes his mind for anything he might know about this creature; what it is, what might have set it off, and how to appease or banish it.
Kn Arcana: 1d20 + 16 ⇒ (14) + 16 = 30


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What is the status/progress of the innkeeper? Do I know his name?


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"Awww, the lickspittle can't find his sword. It's so sad..."

Vikturian adjusts his grip on his own.

"I don't think anyone said anything about arming you; the only agreement thus far has been not to kill you."


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On board.


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I keeping an eye on this thread too; looking forward to getting in some participation. Ready whenever it kicks back in.


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Merry Christmas!


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I'll be travelling tomorrow and Sunday, and I'm away with my wife for a few days from Dec 28-31 (Kids with the grandparents, yay). Those days I'll be spotty or absent, but I should be able to check in through the holidays otherwise.


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GM, you said the Innkeep stated that this was the second time Erunthalion had caused trouble. Have I seen this creature before, or am I aware of what the curse on this place is reputed to involve?

"We have, have we?" Vikturiun looks the legate up and down, giving him a slightly menacing look, while idling hefting his slim sword.


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Vikturian looks over at Solvistania, surprise flickering across his otherwise stern features.

"Well, this is a surprise... which one are you? One of the younger one's I'd think; Elestria, or maybe Karinianna or Solvistania. Could you tell me exactly what is going on down here? And where is Erunthalion?

I'm presuming he is not easy to spot lying prone with all the chaos in the room.


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A tallish elf appears at the top of the stairs, skin white like snow and eyes solid blood red, seeming to look no where and everywhere all at once. He takes the stairs at a leap, landing lightly at the bottom. In one hand he carries a long, slim blade of obvious fine elven workmanship while in the other he carries a leather pack, presumably fetched from upstairs.

"Move your a$$, Erunthalion, I've got what we came for!"

His eyes move across the floor, taking in exactly what has been going on down here. Perception: 1d20 + 10 ⇒ (2) + 10 = 12.

"Damn. This is a total cluster%*&$. Brother, where are you!"

GM:
I'd like to have a few of his self-buffs going, seeing as they were aware there were orcs following, and he is likely to have heard the conflict from upstairs. He'll have cast Sheild and Fox's Cunning.


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nightflier wrote:

Round 4 - Legate: Free Action

Solvistania cast her spell on Chops, seeking to break the enchantment cast by the legate, but in vain. Seeing her attempt, the man in black shouts: "You will not wake your mutt so easily, abomination. But, I may wake him for you, if you stand down and help me get out of here!"

Waiting to see if the combat resolves diplomatically before introducing me?


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Alright. Ready and waiting.

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