
Venti5 |
ParaheliZ wrote:unless you have the UPB already at hand.Or mouth...
this may already be a dead subject, but I read the manufacturing fusion as it magically adds the UPB. That's how it would recharge a battery through magic. So it's much quicker to reload with a swift action unless you need to use a swift action for something else in the combat. I could be wrong but I also read it as a total of 400. So say you had a grenade launcher you could only reload one tier 2 frag grenade. Now I do have a question if this is still a live subject. I made a mechanic back in the days before we had biohackers later I took one level of biohacker. I have my character level of 5 in mysticism, life science, physical science, engineering and computers. I wanted to be able to build anything. So I put a manufacturing fusion on a level 6 dart gun, and I was able to use it to manufacture: explosive adamantium darts. Usually just one at a time or possibly two. I know what the cost is. However when I wanted to load it with a drug using the same manufacturing fusion at same time I created the dart I was unfortunately stopped. What I want to know is to drugs count as ammunition. This is specifically important because I've decided to take the accessory for a bayonet and I have put a hand weapon which is a type of operative needler on the bottom of it.