Darius Finch

Velinov's page

529 posts. Organized Play character for djpika.


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Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

djpika's option 1, an illusionist.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Gen Con is a good time, although I won't be attending this year. Having a 15 month old daughter means I get fewer opportunities for mini-vacations. Although it has grown too large over the years, making the planning portion rather annoying. It'd be nice to secure a hotel that's attached to the convention center so I could have the option of taking the train in and having everything within walking distance, but the lottery system makes that a crap shoot.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

That was a fun scenario, despite the 5 rounds of being incapacitated. Thanks for running it.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Ready a move action to move away if the a threat moves within 15'. How deep does the river look?

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

perception: 1d20 + 3 ⇒ (20) + 3 = 23
spellcraft: 1d20 + 11 ⇒ (3) + 11 = 14

No additional move.

That earth elemental needs to hold the bridge...

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Velinov flees the rancid cloud, gasping and coughing as he does.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Note that the elemental probably gets an attack of opportunity when the robot stands up.

fort: 1d20 + 3 ⇒ (1) + 3 = 4

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Velinov moves onto the bridge, grabbing one of Kahwen's oily feathers as he passes. Pointing it outward like a wand and chanting, "Perungo!" the feather dissipates into a smear of oily globules as a black explosion of viscous liquid erupts from the ground beneath the construct.

Grease DC 17

This article might be useful to check to see if you rule that constructs still visually react to illusions. Just curious for future turn options.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

knowledge arcana: 1d20 + 11 ⇒ (16) + 11 = 27

I'm assuming this is the same day we went with the "plan", which consumes all of Velinov's level 2 spell slots.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

"Perhaps it's best that I use the wayfinder."

Velinov can memorize invisibility x3 and use his lesser metamgic rod of extend to make the checks hidden. Or keep it with his art supplies - I doubt anyone would really question an artist setting up his easel and art supplies periodically.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Velinov inspects the lamp, dubious at the man's claim.

spellcraft: 1d20 + 11 ⇒ (14) + 11 = 25

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

"By chance do you also deal in amulets? We're looking for one with a general idea in mind. We heard that me might have some luck here."

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Awareness
Appraise: 1d20 + 5 ⇒ (6) + 5 = 11

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

I don't suppose there's an option to negotiate a treaty with both? A proposal would be to arrange a meeting between Cartahegn and Ungala to let them negotiate a mutually beneficial arrangement - perhaps one that respects Ungala's native rights while giving exclusivity to Cartahegn for procurement? I'd go down the path of role playing this, but if it's futile due to how the objectives are set, then I'd rather save everyone's time due to the nature of pbp. If that's the case, Velinov would side with Ungala as a Liberty's Edge member long term, although I believe be "stopping the attack on the cart" while letting Ungala go would still fulfill the obligations to Cartahegn.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Velinov will keep the spell up until after the negotiations have ended. He also chooses to remain hidden as an extra wild card in case of any chicanery. RE: That's part of the fun of playing an illusionist :) Just to expand, using illusions tends to bring back a sense of whimsy and wonder to magic in the game that long time players have lost. Or at least it forces a good description rather than sounding like an artillery unit firing off fireball after fireball.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Velinov focuses on his artistry, weaving the characters menacingly across the stage wall.

Velinov continues to remain invisible and concentrates on minor image.

GM Pendrak wrote:
By the way, Velinov, the bee thing was much more entertaining, awesome, and useful than what I expected. And well-written.

Thanks for the compliment. That's part of the fun of playing an illusionist :)

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Velinov casts minor image, creating a wall of dense bees with accompanying buzzing per the line on the map. I went for a "soft" wall to reduce the chances of disbelieving if they decide to try to shoot through it.

Barely noticeable at first, one of the boxes on the cart appears to slowly open on its own. Slowly crawling out along the now exposed edge is the easily recognizable pattern of yellow and black. The bee moves erratically along the vertical plane, it's wings vibrating occasionally and sending out a low hum a few times, as if signaling the all clear, before taking off. Within seconds, more of its kin start to crawl out and take off. The lone speck on the battlefield quickly transforms to flakes of fallen ash, continuing to darken as the box unleashes the horde, culminating in a dense wall of angry buzzing between the cart and the southern buildings.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Just for spell calculation purposes, how high are the archers on the roof? 10' high? More than that? I've got 7 10' cubes to play with; I wanted to make sure that if I spent that along the proposed line that it could block visibility between the south side and the cart.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

perception: 1d20 + 3 ⇒ (2) + 3 = 5

This is quite uncomfortable here amongst the crates...

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

”Is there room on the caravan? I will make myself invisible and keep an eye on things from the higher vantage point.”

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

What's our strategy then? Do we want to camp out at different spots on the street or are we all going with the caravan itself?

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

"We met with Nevaria and agreed to a favor for a favor."

Velinov proceeds to summarize the discussion with the rest of the team.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Honestly, it sounded more like Eugene.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Diplomacy Aid: 1d20 ⇒ 5

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

"I believe what Woodthorne is suggesting is that we would appreciate logistical support moving our supplies and personnel throughout the city discreetly so that we can grow our operations here."

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6
GM Pendrak wrote:


In answer to Velinov's question about #2-01, I would say it was pretty fun to GM, though I haven't played it. The second part, #2-02, is the most memorable PFS scenario I've run probably.

I'll have to keep my eye out for a game then. I never had any luck actually trying to play a series... since getting into a pbp game seems to be all about timing. I'm guessing old scenarios may be even harder to find with the push for 2.0 testing.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6
Novaria wrote:
"The way things have been going, I didn’t think I’d ever see Pathfinders in Bloodcove again.”

"Oh? Why would you say that?" asks Velinov, feigning ignorance to probe further about Novaria's perspective.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Velinov remains stoic, coolly listening to the conversation unfold.

2-01 worth playing?

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Velinov observes the conversation and the surroundings while maintaining his spell, content to see where Thaia's attempt goes.

perception: 1d20 + 3 ⇒ (19) + 3 = 22

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Velinov will go ahead and use silent image then when the trio starts moving. He'll elect to maintain it with concentration.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Would it be prudent to use things like ghost sound to distract attention from us while we're conversing or moving along? I could use silent or minor image as well. @GM Pendrak - would you allow Velinov to use these spells to mask or increase our ability to blend in? For example, if Velinov were to maintain an illusionary cloud of dust, perhaps kicked up from the roads, that happened to be heavier around our group? Would that provide a bonus from people picking out key features about our physical descriptions per se?

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

"I'll head along with Woodthorne and Thaia. I'm afraid no one would believe an artist-merchant as a day laborer."

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

appraise: 1d20 + 5 ⇒ (6) + 5 = 11

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6
Haska O'Wydroe wrote:

In a low voice, Haska answers, "You really want to split up then? My intent was that we follow after separated by a time gap but close enough to see what is going on."

Haska turns to Woodthorne continuing, "Noveria? I am afraid you lost me there." "I don't recall a 'Noveria'."

"Perhaps your thinking is sound. But, I will go with the dock workers."

Haska gets up and makes his way to the botwani man, "Do you still have positions available?" "I am a willing worker."

I'm afraid I didn't see a reference to Noveria either? Doing a quick search for the name on page 1 and 2 didn't produce anything?

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6
GM Pendrak wrote:


Please don't do things like that again. I know we are playing online and its really easy to cheat, but come on.

Cheat? How is that cheating? Why, because rather than come up with every relevant permutation for an anagram, I referenced a tool that exists as opposed to writing my own script? This isn't a Gygaxian era module where the challenges are DM vs. the players as opposed to the characters. That and the key is identifying or suggesting that the solution may be an anagram, not the actual excercise of going through the permutations.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Int: 1d20 + 5 ⇒ (19) + 5 = 24

Requested afar? Fated Square?... https://www.thewordfinder.com/multiple-word-anagram-solver/

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Velinov ponders the posting to see if he's come across the amulet before.
knowledge history: 1d20 + 11 ⇒ (18) + 11 = 29
knowledge arcana: 1d20 + 11 ⇒ (6) + 11 = 17

Terra Fas DeQuere...

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

perception: 1d20 + 3 ⇒ (17) + 3 = 20
Profession-Merchant: 1d20 + 4 ⇒ (5) + 4 = 9

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

I think we're good to move on...

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

What's the benefit of an additional role that isn't listed?

Either way, Velinov will vote for merchant... I guess serving as the commodity?

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Note that I could always purchase a scroll of disguise self to learn it and use that to fill a role... with a rod of lesser extend, it should provide enough time per day.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Velinov doesn't have any skills to support one or the other, but I believe his craft-painting/drawing skill would make more sense for merchant merchandise. I guess GM Pendrek will have to decide if that can be used.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Be wary of banjo music...

Oh, and the locals insist it's Mizzouri. :P

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Knowledge History is the closest Velinov possesses.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6
Kahwen wrote:


"But she is not wrong, Companion. You should introduce yourself. How are we to warn you of danger if we don't know your name?"

"One second Kahwen. Let me just finish capturing that perturbed expression really quick..."

craft painting: 1d20 + 11 ⇒ (12) + 11 = 23

"There, tell me what you think. I'm Velinov, the assigned illustrator for the excursion."

Velinov turns his sketchbook at an angle that only Kahwen can see it.

Velinov will use a simple prestidigitation to weave a glamer to mask the art with a more respectable sketch for the others.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6
Quote:
Thaia stares intently back waiting for the stranger in their top-secret safe house to say something. The book and the hands say spellcaster so without glancing away her hand slowly moves to her musket....

Velinov seems unpurturbed by the insecurity of the gunslinger. Still focusing on his drawing, he raises an eyebrow, "Easy there. Those things are known to be volatile. We wouldn't want that nervous energy to set something off prematurely."

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

A tall but thin man with golden blond hair pulled back in a ponytail finds a spot on the crates, hopping up to sit with a good vantage point of the room while resting his back against one of the stacked wooden boxes. He takes a few moments, scanning the area back and forth and squinting his eye as he holds out his arm, thumb extended.

Pulling out a leather bound book and some charcoal, Velinov starts to flip through pages before starting to move his hand in a back and forth motion. silently observing the conversation.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

What an eclectic crowd. The Pathfinder Captains definitely assemble their teams from a diverse crowd... or is it trying to work with the tools they've provided?

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Velinov will make a purchase as well:

Metamagic, Extend, lesser 3,000 gp

http://paizo.com/pathfinderRPG/prd/coreRulebook/magicItems/rods.html#metama gic-extend

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Thanks for having me!

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