Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
Variel reaches up and grabs one of Dresden's pointy ears to pull him away. "Come on, Romeo, you can hit on the statue on the way back. It would be best if we stuck together."
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
Variel mutters curses in Elven under his breath. "Who shall assist me in helping our friend to the ship also."
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
Yes, you can usually take 10 and add your bonuses to succeed. Though sometimes under stress, like during a battle you would not be allowed.
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
Variel smiles slightly at Garidan. "A good night's rest is a good night's rest, no matter how it is done."
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
The other thing I have to confess... I only had 137 gold, and we were all supposed to chip in 150 gold for the Wand of CLW. So I will take 13 less to whoever wanted help me out out last time.
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
Variel rolls his eyes at the sorry example of an elf. "Apparently we need good night's rest."
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
Variel doesn't really find interest in any of these items. Hoping the next excursion pays more. On a side note...Are we waiting for a level of the dungeon before a level up, or can we level up during if we take a full night's sleep?
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
Variel boils with anger also. Turning to his new friends, "And return the body of the fallen agent. Tella, that place may be what we need to cheer us up." know: Local: 1d20 + 5 ⇒ (2) + 5 = 7 Talking to people/waitperson to hear about the far off superdungeon
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
Variel looks at the others. "Well, Company of the Shocking Lizard, shall we be Pathfinders or do our own thing?"
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
That's fine for me. I got over 50 characters for PFS play. Sad part, I use hero lab and the computer I had them on died. So some on this site might have had a name and stats...don't remember what race/class they were *LOL*
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
I'd also be more comfortable if we were to start doing scenarios to actually get the player credit for them.
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
GM June wrote:
I can't think of to much off the top of my head. Probably one of my favorites we can't to at least L3. For doing something I haven't done, that would be spoilers. Maybe Glass River Rescue (5:1) and The Stolen Heir (5:4) are good for low level characters. Unless someone in our party hasn't done them. I'm okay to wait until they've played 'em.
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
Variel pulls out his mirror from a belt pouch to keep an eye behind them. Figuring if they come to a door or something he'd be called to assist.
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
Trying not to break into tears, Variel appreciates what Tella and Garidan did. "Thank you." "So that's your secret, Garidan. Not a paladin because of the dance?" he playfully smirks with wet eyes.
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
"Tella, maybe you have some sort of Last Rites to pray over his soul?" Variel, torn between honoring the mission and putting their fellow pathfinder to rest. He turns way from the body and tries to find some tracks. Past where they got trampled from the recent fight. Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
"I think I found something." Variel climbs into the pipe and pulls out the body. "We should take care of the body and then resume mission."
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
"Aye, We should find the body," says Variel solemnly as he cleans his weapons off on the dead chief. Since Tella's taking the time, Take 20 on perception is 26 for me.
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
Round 2
Acrobatics: 1d20 + 8 ⇒ (1) + 8 = 9 But the floor being littered with bodies and blood made it a little slippery as he falls prone. With a loud Elven curse he stands up. Variel tries to shove the rapier into the chief. Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
GM June wrote:
I'm just glad I didn't do least damage.
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
Variel steps up and attempts to stab the brown one, figuring they've killed these before and can again. Surprising speed catches the creature off-guard and plunges the knife deep. Attack vs FF: 1d20 + 5 ⇒ (18) + 5 = 23 damage: 1d4 + 2 ⇒ (3) + 2 = 5
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
@GM JUNE I'd also ask that I have active perception up. So even if you don't want us to know what's coming you can still roll. To let us know if we heard, saw, smelled something. Feeling bad I didn't see the trap that Dresden and Tella fell into.
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
"Thank you for the healing Tella." Kinda curious to the magic Tella was using on her hammer, but figures she knows what she's doing. "Aye I'll take up following the footprints again." Variel moves in that direction.
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
@GM June Some jokes are harder in PbP. Probably would have been better if we were around the same table with a marathon session :)
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
Variel just starts to move to the right when he hears the arrow pass on his right and land in the chest of the kolbold. He looks over his shoulder at Dresden with the worst scowl anyone has received. He starts looking over the bodies at his feet. "Perhaps searching the bodies will be useful." Perception: 1d20 + 6 ⇒ (4) + 6 = 10 Can I take ten? *lol*
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
Round 3 Variel tries to move so that he doesn't block any attacks his friends might have. Then uses his rapier for a quick stab. Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Norm Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
Pleased with the damage he caused, Varial goes after green again. attack: 1d20 + 5 ⇒ (15) + 5 = 20
Yah for min damage.
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
Round 1, first init
Being first to act catches the kobold off guard. Variel is able to use his prowess as a knife master to get extra damage on the creature. "We are killing, correct?" Attack with sneak: 1d20 + 5 ⇒ (10) + 5 = 15
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
Variel tries to melt into the shadowy darkness of the sewers. Trying to get out of this things line of sight. Even if it means to explore the sewers a little more. Stealth: 1d20 + 8 ⇒ (13) + 8 = 21
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
"Nay Tella, I'm good for now." Addressing the party, "I see some footprints that go left. Probably the better way to go. Variel starts following the tracks with his masterwork dagger out. Moving as quietly as possible. Stealthy: 1d20 + 8 ⇒ (20) + 8 = 28
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
"Here," as he offers Dresden the mirror from his belt pouch. "I can take the lead." As he steps in front to better keep an eye out for traps. At least first Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
I'm not so good at names either... I'll steal someone else's name... Vox Machina, Gryffindors, Acquisition Inc. The Good Guys? Good Company?
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
"I already have my soap." Feeling like they just got in and already leaving again. Even before he can go out and spend some downtime outside of the city at the center of the world. "I even have chalk so we can mark which way we came from."
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
Dresden Tindermane wrote:
Cure Light Wounds is on my spell list, so I believe I can use it without UMD. (Forget this line...forgot I'm a rogue in this game, was playing another game at the same time being a ranger, confused the two) Only makes sense that someone other than the cleric carries it. I remember reading a tip like that... that you don't want one person in the party to have all the healing. In case something happens, like falling off a cliff or something. And looking at my stats, looks like I took UMD
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
Kiradia wrote: Hello friends, I'm deeply sorry I haven't gotten back to this. I'm going to go ahead and confirm that I'll be dropping from the campaign as I am sure you all have already assumed. I'm too far behind and out of the action to rejoin I feel. I hope you all enjoy the rest of the campaign. :) Well we just finished up. So you could jump in again.
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
Nay, I prefer my rapier. Though I can sell my current one and get a masterwork one. I have 409.5 gp left to get better rapier, probably cold-iron. So questions... How much XP did we get? and did the "Kita" collar come from the baby electric monster? That's the one we left alive to die of starvation.
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
Sooo sorry, was checking the boards and saw no one posted in the play tab (missed reading that it was over and on our way back to town). But yes, I'm up to keep going. Sure, hate L1, but also makes us appreciate working to get to higher levels. Especially when the character may have a near death experience.
Male Elf Rogue 1; HP:10/10 AC:14 T:14 FF:10 F:2 R:6 W:0 Init:10 CMD:16 Perception:+6 Acrobatics: +8, Disable Device:+9, Escape Artist+8, Know: Dungeon.+5, Know: Local:+5, Sleight of hand+8, Stealth+8, UMD+6
I do have UMD. I'd be interested in the potion of Cat's Grace and maybe the MW silver dagger. I would also say that Potion of Lesser Restoration might be useful in the future. Unless Tella plans on asking her god to give her access in the future.
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