Man in the Mwangi Expanse

Vandre Quickstep's page

29 posts. Alias of Slaughtersea.


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Male Human Wizard (Conjurer) 7

Vandre is content to sit in silence and watch the others.


Male Human Wizard (Conjurer) 7

"Fire and Ice it shall be then!"


Male Human Wizard (Conjurer) 7

Vandre stays near Okrin.

"Vandre wishes to know which spells you believe would best be prepared for the coming day... Vandre feels he has not been as helpful as could have been..."

All my spells are available on my character sheet.


Male Human Wizard (Conjurer) 7

Vandre, seeing that stuff is still going badly, will use one more of Vandre's scorching ray spells.

"Burn Cat, Burn!"

SR #1: 1d20 + 6 ⇒ (16) + 6 = 22
SR #2: 1d20 + 6 ⇒ (1) + 6 = 7

SR Damage #1: 4d6 ⇒ (3, 2, 1, 5) = 11
SR Damage #2: 4d6 ⇒ (3, 1, 5, 5) = 14

"Vandre is running out of pyrotechnics friends!"


Male Human Wizard (Conjurer) 7

@SubGM: Thanks!


Male Human Wizard (Conjurer) 7

Vandre would like to know if any of his attacks worked.


Male Human Wizard (Conjurer) 7

Vandre unleashes two scorching rays at the tiger part, hoping to take out the "mount".

ranged touch attack 1: 1d20 + 6 ⇒ (13) + 6 = 19
ranged touch attack 2: 1d20 + 6 ⇒ (4) + 6 = 10

scorching ray damage 1: 4d6 ⇒ (4, 4, 5, 2) = 15
scorching ray damage 2: 4d6 ⇒ (6, 4, 6, 4) = 20

He then takes a 5 ft step away from the creature.


Male Human Wizard (Conjurer) 7

Initiative: 1d20 + 3 ⇒ (5) + 3 = 8


Male Human Wizard (Conjurer) 7

Vandre seriously begins to question Vandre's usefulness as a gas cloud and ceases concentration, materializing in front of Krystali.

"A man you say? That's obviously the short of it, but Vandre imagines you had a good reason... no?"


Male Human Wizard (Conjurer) 7

Vandre, feeling left out, decides instead to waft over to Krystali and form Vandre into a hoop around her waist.


Male Human Wizard (Conjurer) 7

Vandre drifts into their midst and patiently waits in gaseous form over Rudolph's head, doing Vandre's best to form a pointy wizard hat.


Male Human Wizard (Conjurer) 7

Everyone seems to be making a full retreat... It'd be a sham not to succumb to peer pressure.

Vandre, with 83 rounds of gaseous form left, moves as much Vandre can (20 ft.) away from the colossi. Though slow, Vandre will be able to reach a good distance yet before Vandre plops back into sold form. Vandre will follow Rudolph.


Male Human Wizard (Conjurer) 7

Perception: 1d20 + 1 ⇒ (3) + 1 = 4

=_= ewww


Male Human Wizard (Conjurer) 7

Yes, as a blinded wizard Vandre is only cannon fodder on the ground, and Vandre can't aim any spells. Vandre is going on "invulnerable" mode until Vandre can get myself to the colossi or dimension door someone there, or etc.


Male Human Wizard (Conjurer) 7

I believe it is Vandre's turn

"Vandre hates this sand! And Vandre can't bloody see anything like this!

I checked through the blinded condition and I should still be able to do this

Vandre will and cast gaseous form. That gives Vandre enough time to wait out the blinded effect without the chance of being pummeled to a pulp. Using the ground as Vandre's position, Vandre will then move as straight up as Vandre can, ending his movement 30 ft. above the ground. Once Vandre is no longer blind, Vandre will fly my way towards the Colossus himself.

Also, Vandre believe Krystali was casting acid splash judging by the damage roll


Male Human Wizard (Conjurer) 7

Vandre believes it is the female's turn.


Male Human Wizard (Conjurer) 7

Why wouldn't Vandre?


Male Human Wizard (Conjurer) 7

Marty McFly from Back to the Future. But Vandre only speaks in third person.


Male Human Wizard (Conjurer) 7

No problem, as a GM I know the feeling xD


Male Human Wizard (Conjurer) 7

Vandre, though blind, decides the best course of action is to remain alert, taking only a five foot step back away from the sea.


Male Human Wizard (Conjurer) 7

reflex: 1d20 + 5 ⇒ (5) + 5 = 10


Male Human Wizard (Conjurer) 7

"It's much too far... going back into the water will leave us easy targets. I can always magic us there... but unless we have a plan or someone has an idea, we're stuck here... I'd also stay away from the coral parts..."


Male Human Wizard (Conjurer) 7

Vandre will keep the one he already rolled earlier. Init is 12


Male Human Wizard (Conjurer) 7

"Vandre does not like getting wet..."

Swim: 1d20 + 11 ⇒ (2) + 11 = 13
Init: 1d20 + 3 ⇒ (9) + 3 = 12

Vandre then proceeds to cast air bubble on himself and prepare for battle.


Male Human Wizard (Conjurer) 7

"Vandre agrees. Together we are strong, alone we are but twigs to be snapped against the boot of death. Vandre would rather make it out of here with his body and mind intact." He drops to a whisper. [/b]"Yes... out of here. Vandre has no intention of staying eternally on this rock."[/b]

He glances at the changeling.

Still whispering but more to himself this time, "Though that changeling may make me change my mind yet."

I'll add the equipment right away. Was still hesitating between a few items. Glad to be on this adventure with you all!


Male Human Wizard (Conjurer) 7

Vandre doesn't know what you mean...

In any case, stats sent, just missing equipment.


Male Human Wizard (Conjurer) 7

As you closed the recruitment I'll ask here... Is Vandre in?

If yes, i'll email you his character sheet.


I am perfectly fine with fighting through a slug of bosses. Vandre is more than ready and prepared to climb and teleport his way around.


Vandre Quickstep would like to apply. Currently playing the game on PS3 so it'll be nice to see it come to life in Pathfinder form.

Vandre is only missing equipment.