Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
A pretty good example of what other GM's I've been in games with have done is here (about halfway down) The rolls are made under a spoiler, so people can look if they feel like it.
Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
The sound was unmistakable, the meaty thud of what could only be an arrow hitting flesh and muscle making Val wince at what must lie inside. Without hesitation, the young blacksmith dashes into the shrine, rushing past Morgul and running in as her eyes adjust to the gloom, her sword held in a low guard as she cuts wide, hoping to draw the fire of the bow-wielding hobgoblin, and give her companions time to engage. Double move
Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
Valtyra listens, unable to hear anything over the din and background chaos. Perception: 1d20 + 1 ⇒ (1) + 1 = 2
Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
"The fact that this one was just standing around outside means they might have been a guard. There could be others inside." Valtyra points out, looking towards the shrine doors.
Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
Valtyra quickly fires off a hasty shot, already in motion before the arrow thinks itself into the side of the building, the bow effortlessly slung over her shoulder as she moves toward the wounded hobgoblin, drawing her sword as she does, hoping that Tern's spell keeps the wolf's attention. Longbow/Inspired: 1d20 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Standard action: Shoot. Swift action: Sling bow over her shoulder. Move action: Advance while drawing sword.
Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
So is the plan we fire first and you try to calm the wolf (will probably rachet up his hostility level) or you try the spell and we fire as the Hob notices?
Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
Trading Post to Shrine: With a nod, Valtyra takes one of the longbows, testing the draw on it, before buckling a quiver of arrows on the hip opposite her sword. Taking a deep breath, the blacksmith rolls her powerful shoulders, readying herself. It had been a few years since she used a bow, but she was by no means new to it.
Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
Trading Post to Shrine: Alert through the trek through town, focusing on avoiding the patrols, Valtyra's breath catches when she notices the body ahead, her eyes reflecting deep sorrow as she sees the pain in Craig's as he recognizes his mentor.
For a moment, her mind flashes back to herself standing over her parents' bodies as their home burned...the momentary overwhelming sense of helplessness swiftly replaced by rage and focus. She nods in response to Craig's suggestion, knowing that this was not the time for words of condolence. "Any of you good with a bow? If not I can use it, to try and take her out before we get close. We'll have a single shot before there's enough noise to bring any of the others nearby running."
Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
Trading Post: Having been occupied packing up everything for the easiest handling and travel, Val strides out to see the interaction with the brother and sister, wincing internally at the state of Thess' eye. "I've got everything ready to go!" she says, walking over to Rauland and helping him adjust the fit of the armor with nary a work and just a hint of a smile at this flustered expression. Stepping back to look him over she nods. "There you go, that should do the job." she says with a grin. Turning to respond to Reknar's suggestion, she nods in agreement. "Good call. There's a good chance it's one of the spots people would head to for safety so it increases our chances of getting a few more people out."
Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
Trading Post: Quote:
Valtyra catches the keys with a solemn nod, turning to collect the vital weapons, and equipment. A small smile crosses her lips as she overhears Kining’s concern for her safety. Grouchy as she was most of the time, there was still a little gold at the core of the dwarven blacksmith’s heart. Gathering everything they would need for the exodus form the town, she passes the masterwork backpack to Reknar, figuring he’d likely handle the burden of carrying extra equipment best.
Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
Craig Lawrence wrote: Reknar getting the magic buckler is fine by me! At the rate we're picking up gear, I think Craig is wanting one of those masterwork backpacks so he can carry more without slowing folks down but obviously anyone can use those. The +1 to effective strength will only really benefit someone with an odd Str. Right now Reknar carrying it gives him the carrying capacity of an 18 Str which'll probably give us the best bang for our buck.
Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
Trading Post (Craig, Mac, Rek, Val): "He's right, Kining." Valtyra says, giving the dwarf a resigned look. "It's bad out there...really bad. There's no way this town makes it through the night. Anything we don't take with us belongs to them before the sun comes up tomorrow."
Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
Trading Post (Craig, Mac, Rek, Val): "Thanks!" Valtyra responds, going out to retrieve her axes from the fallen bodies, stripping them of anything of use.
"There was a...rock creature inside, acted a bit scared, definitely not on the same side as the hobgoblins. It sort of...melded through the wall just before you called for me." she tells the others, warning them of wheat they might find.
Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
LMAO!!! Now he'll be olay, just feeling like suffering the worst case of overeating ever! "Each transmuted berry provides nourishment as if it were a normal meal for a Medium creature. The berry also cures 1 point of damage when eaten, subject to a maximum of 8 points of such curing in any 24-hour period." Imagine eating multiple full meals after almost getting killed. Rough day. lol
Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
Trading Post group (Craig, Mac, Rek, Val): Valtyra strides forward, her hand automatically drawing another axe on her belt, an intense look of focus coming across her face as she runs through every detail of throwing an axe, over and over in her mind. Flashing back to the hours spent training with her father. Move, Throw, Release... just like you practiced a thousand times...all weapons work essentially the same Throwing axe/2 range increments/Inspire courage/Combat stamina: 1d20 + 2 - 4 + 1 ⇒ (18) + 2 - 4 + 1 = 17
Spend 1 Combat stamina point to boost attack roll. Move forward 10 ft, weapon range 10ft, opponent is 2 range increments outside range.
Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
Trading Post group (Craig, Mac, Rek, Val): Hearing Craig's urgent call, Valtyra spins on her heel, thoughts of the earth creature abandoned for now as she races back to the others. As she bursts through the door, the sight of the strange battle happening through the gaps in the wooden fence makes the threat clear, her hand going to her hip, drawing a throwing axe as she comes to a stop, directing that momentum into her throw. Throwing axe/Inspire Courage : 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16
Move, quickdraw/throw. Targeting the hob standing separate from the other two
Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
Trading Post group (Craig, Mac, Rek, Val): Not knowing what to think of the creature crouching in the storefront, but taking the dead, pummeled hobgoblin as a positive sign, Valtyra slowly steps into the shop, her shield still strapped to her arm but leaving her sword sheathed as she approaches with her hand out in a non-thretening gesture.
"I'm not an enemy. Are you here to protect the forge?" She'd heard stories of dwarves having strong ties to earth-type magic. Maybe Kenning had some sort of hidden defenses in the forge.
Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
Trading Post group (Craig, Mac, Rek, Val):: Securing her weapons, Valtyra tries to blot out the smells of blood, smoke and fire as they work their way toward the smithy, internally dreading what they would find there. Now that they were out in the open, it was all so much worse than any of them could have imagined. When they arrive her eyes widen at the sight of the dead animals. ”We need to get the iron off the roof before all the thatching goes up!” she says, quickly moving forward. ” Kining, are you here??”
Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
So.... split up and hit two locations at once to save time, or travel in force for better odds of survival?
Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
"When we get to the point where we're crossing the bridge, I might know how to bring it down. There's a weak point, a wooden frame at the keystone, that would be easy to bring down with an explosion big enough." Vibenia says, after a few moments of thought.
Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
"Anyone we see that needs help, we save them if we can, bring them back here with us before we leave." Valtyra says, looking over the collected weapons and gear with a nod. Quote: "Ain't sure I like leaving any of you behind, Jet, still worried about fire but , if we move quick we might hustle back afore that's a worry. And this is the spot closer to the bridge." a beat "Anyone know HOW to take out a bridge?" Craig asks. Knowledge Engineering: 1d20 + 5 ⇒ (11) + 5 = 16 She looks out at the bridge, contemplating what it would take to bring it down.
Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
"He's right! Once they realize they can't get in they'll burn this place to the ground." Valtyra says, cleaning the blood off of her blade. "We need to get everyone out of here, and save whoever else we can. Is Aubrin at least well enough to be carried out of here?"
Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
As another hobgoblin falls to a well-aimed spear thrust, Valtyra twists, lashing out with a deft strike at the hobgoblin facing Macharius, feeling her weapon bite in as she draws blood. "Hold the line! Keep them form getting in!" Longsword/Power attack: 1d20 + 5 - 1 ⇒ (18) + 5 - 1 = 22
Sense Motive: 1d20 + 1 ⇒ (4) + 1 = 5 "Go ahead, keep laughing." She sneers angrily as she locks eyes with the enemy before her.
Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
Reknar wrote:
Okay.
Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
Reknar wrote:
From an in game perspective a bunch of hobgoblins (who aren't in any way common in Phaendar from what I can tell) burst in the door attacking. The first thoughts anyone would have would be trying to figure out what the hell is going on. I figure we all know enough to know a hobgoblin when we see one, but what else do I know? Do I know theyu're inherently militaristic? Do I know the way the fight? Are they structured and organized or like goblins all random chaos? I didn't take the Ironfang Survivor trail so do I even know that the Ironfang Legion exists? All of these things impact character reaction and some of the conversation that would unfold afterward, assuming we survive the fight. At the beginning, more information helps to flesh out a character's actions and RP. Hope that satisfies your curiousity.
Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
Chuckling as Aubrin settles in for another one of her stories, Valtyra actually catches sight of the crossbow bolt streaking through the air, as she turns her head toward the sound of the splintering door. Hobgoblins??? She thinks in shock, as surprised as anyone else as she tries to process what is happening, the screaming and fire outside, Aubrin bleeding on the ground, heavily armed enemies walking into the inn....everything was under attack. Knowledge Local (Hobgoblins): 1d20 + 2 ⇒ (5) + 2 = 7 'Not again!' A deep primal terror borne of memory so sharp, she could taste the blood in her mouth, wells up threatening to overwhelm her, but with it comes the almost inhuman determination that had kept her alive that night. Whatever was going on, this wasn't that night. The little girl the bandits had left for dead that night, was not the same woman in this tavern tonight. These bastards wouldn't take her, or anyone else without a fight if she could help it. And oh could she help it. 'Never Again!!!' Greatful that she'd taken Kining's advice and worn her armor and weapons as part of the image of the stalwart weapons smith for the booth at the fair, Valtyra springs into action, her hand grabbing up her shield as she dashes across the room, sword clearing its scabbard in a flash of motion one wouldn't expect from her muscular frame. Clearing the distance between them, the blacksmith brings her blade up in a sweeping cut across the first enemy through the door, following through with all the force she can muster. Longsword/Power attack: 1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 23
Confirm
Quickdaw sword, advance across the room while readying her shield, Power attack lead hobgoblin. ( If you have a base attack bonus of +1 or higher, you can ready or drop a shield as a free action combined with a regular move.)
Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
Awakening just after dawn as was her habit, Valtyra was at the forge at the Phaendar Trading Company before the majority of the activity of the day began. As an apprentice to Kining, she helped to keep the forge going at all hours of the day, keeping up with the town’s needs, and the increased demand for tools and even weapons, with the annual fair. Getting an early start on outstanding orders for the first half of the day, she bids the grumpy dwarf farewell at noon, heading to the booth set up at the fair displaying an array of newly forged axes, hunting knives, and even a few swords and spears, that might appeal to the hunters and woodcutters flooding the area over the next few days. The day’s progress goes well, bringing with it a few familiar faces, both local and from out of town. Overall, it was a good day, both for business and the sense of community she enjoyed so much about Phaendar. Wrapping up a successful day, she’d even managed to sell the new sickle she’d finished earlier in the week, she makes her way to the Taproot Inn, the smells of hearty food and the promise of good ale guiding her steps as she enters the bustling inn, looking for her preferred table off to the side, though with a good view of where Aubrin usually held court, regaling any listeners with her wild stories of Fangwood adventures.
Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
Valtyra is. She wasn't born there but moved there about 4 or 5 years ago, and works as an apprentice blacksmith in town.
Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
Hey everybody! Thanks for having me GM Two Hands! 1) Google maps or Roll20 is fine for me as well.
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