Harighal

Valdis Pechman's page

204 posts. Alias of Foxy Quickpaw.


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Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

Not sure about that. The idea was to try out a necromancer. In hindsight to introduce Valdis in a way that he is not only dead weight for the party, the first book would have had to be done, so that there are actually some undead.

I could roll up a character for the encounters at hand, but the two options that come to mind are not really good options. For one, the trusted concept of Smash, a barbarian, brother of Hack and Slash from the tribe of those who don't argue with words. Who is very effective, but not very interesting to play more than once.

The other one would step on some toes, as there is already a pally in the group.

And both would only be to solve the problem at hand, without an idea where to go from there RP wise. And another character coming in late with a piece of that artifact in the heart, getting waved through by all the former people the group encountered? Lame.

But like Tally, I also would be interested in how being killed in the afterlife plays out. You lose the artifact in the heart and become a regular dead, lining up to meet Pharasma?

An - at least for me - interesting option would be to haunt the place as the ghost of Valdis. Like a big FU to Mictena and her entourage for trying to kill a chosen hero. ;) If you spend an incorporeal template, Valdis could continue with the party, in an unexpected turn of events.

Spoiler:
Which would make for an intersting end after the whole AP, as I read, that the party is dead anyway. Valdis could undo himself after the task at hand is done to no longer be a walking offense to his goddess.


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

Valdis' corpse lies on the ground giving witness of Mictana's offered favor. An eye is missing that the raven has in his beak as a snack.


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

Thanks for the flowers. But I disagree about the part of being more of a GM than a player. It is just much easier to start a game as a GM than getting a place in a game. And it seems that my tendency to try ways around lengthy dungeon crawls which are typically at the end of every AP book annoys GMs. So far one gave up on his game when a character of mine did so together with another player, and one murdered me. ;)


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

Well then. Have fun with the game y'all. Bye.


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

I didn't miss it, but the board ate my post.


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

Spoiler:
Con: 1d20 + 2 ⇒ (16) + 2 = 18
Con: 1d20 + 2 ⇒ (9) + 2 = 11
Con: 1d20 + 2 ⇒ (3) + 2 = 5


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

Spoiler:
Valdis takes a step away and goes to full defense.

AC21


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4
Tally PBP wrote:
Just being logical, I know that actually throwing a normal card is not likely to produce more than 5' of distance so that is the way I figure we should play it.

Reality likes to disagree with you.


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

Spoiler:
Valdis shrugs and holds his hand to his ear to signal that he has no idea what she wants.


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

Spoiler:
"Who are you." Valdis asks though the sound is missing. Maybe she can read lips?


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

The time between rounds is so long I forget what was last time. So instead of casting mage armor a second time:

Valdis runs away from the fight.


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

Valdis casts mage armor.


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

Valdis stands around useles swith hands in pockets.


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

Valdis casts grease on the black crow.

Let's see what effect that has on the flying of this feathered bird.


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

Cast Defensively DC17: 1d20 + 8 ⇒ (11) + 8 = 19
Valdis casts mage armor on himself and moves with Tally.


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

"I'll grease our escape. Move away from it."

Valdis retreats from the statue and readies to cast grease on the area where his companions stand now.


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

Well, the real question is, why would a wizard have a holy symbol? As I go as that guy of Pharasma for RP I spent the 25 gp for a shiny silver holy symbol. And the wooden one comes with the cleric kit, that I also took for RP reasons. That's why I got two of them. In the long run, I will probably get even a golden one. For the false focus feat. I'd even get a platinum one, if I manage to get Destruction on my spell list somehow.


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

Nah, I'm good.


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

Know(Arcana): 1d20 + 10 ⇒ (2) + 10 = 12
"That is not going well." Valdis concludes, but has no clue what the cause of the issue is.


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

Igar's decision, but you can post a roll already with that assumption to keep the game going. I suggest you roll at least a 15 before anything gets added, then it probably doesn't matter. ;)


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

Looks like Don got cursed in some way that makes him resist healing. And you need to make a caster level check to overcome that resistance.

Interesting part would be your caster level for that. As it is a SUpernatural ability and no spell.


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

"Don't ask me. Ask the construct. I'd laugh at you if I were in the construct's shoes. But I wouldn't step down if you put a real one on either, so..." Valdis shrugs.


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

"This is a Holy symbol of Pharasma. Not a 'thing'. I'm talking about the construct as a thing serving Pharasma."

He is a bit piqued. Either about Tally referring to the holy symbol as thing, or about himself being imprecise in his wording that lead to that. Him proudly wearing his silver holy symbol of Pharasma on a long silver chain around his neck should be hint enough that it is important to him.


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

At which point we are back to the question about religion. Of the construct.
Knowledge(Religion): 1d20 + 11 ⇒ (14) + 11 = 25

"Assuming that thing serves Pharasma, I have a spare." Valdis tells and holds out a wooden holy symbol of the Lady of the Graves to Tally.


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

"It's a construct. If you didn't bring some adamantine tools, you'd have a hard time hurting it."

Valdis moves away from the thing to Tally.

Weaknesses?


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

What knowledge to identify? As religion doesn't seem to work.

Valdis facepalms himself. "Great. Now you have to persuade that thing, that you don't want to be helped over to the other side."


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

"What here hasn't turned to bite us in the arse here? Wouldn't be surprised if the statue was next."


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

Knowledge(Religion): 1d20 + 11 ⇒ (12) + 11 = 23
"Can we not trigger some more of those traps?"

If he recognizes it, Valdis tells Walhart what the statue depicts.


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

"How about we move on?"


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

With all but one down, Valdis gets bold. He steps up to the last monk and whacks him with his staff.

Whack: 1d20 + 3 ⇒ (9) + 3 = 121d6 ⇒ 4


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

Valdis casts grease under the monks in front of Walhart blue and red.

Grease -> Reflex DC15


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

That's the violent evil twin. Much like Bad Good Girl


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

I get a feeling like Groundhog Day. :D


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

The DC from last time was 13. So Walhart wouldn't be affected anyway.


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

Valdis casts a glitterdust into the midst of the shoalin monks.

Will DC16


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4
Igar The Terrible wrote:
You know they are lawful neutral.

Will: 1d20 + 6 ⇒ (19) + 6 = 25


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

I think so too. (facepalm)


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

"Donovan, are you ok with going in and smashing in the head of everyone who wouldn't let us pass? I'm aware that you are bound by a code, but anyone here is either dead already, or if they are denying us our leave, they should be, as they are opposing fate."

"If you're not ok with this, we need a new plan. Because I'm not walking into the same s$$* as with Pedipalp, who talked all nice, but did evil magic on us at the same time."


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

"Donovan, are you ok with going in and smashing in the head of everyone who wouldn't let us pass? I'm aware that you are bound by a code, but anyone here is either dead already, or if they are denying us our leave, they should be, as they are opposing fate."

"If you're not ok with this, we need a new plan. Because I'm not walking into the same shit as with Pedipalp, who talked all nice, but did evil magic on us at the same time."


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

I suggest running in naked and jumping into their faces like the Asian guy from the car trunk in Hangover. This way they can't suggest us to put anything away.

But jokes aside - this fight is worse than the one against Pedipalp, because now we have four of those meddlers in the mind. And the way Igar plays suggestion, half of the party will pluck daisies, while the others have an interview for pushing daisies. Igar told, that they are not evil, so there is no protection against it.

Maybe with a different spell selection we might be able to sneak through without having that encounter? Or the rather limited dimensions of that skull shaped garden allow for going around?

Otherwise there might be ways to prevent suggestions. If I prepare blindness/deafness I could cast deafness on all of us, and we'd be immune. The spell is permanent(dismissible) so that would work in our favor. Downside is, that I don't have that much 2nd level spells for a day.


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

That is the thing where we disagree. I interpret that as a situation like making wishes from evil genies. If you don't word your wish very careful, you might end up with horrible things.

wait
VERB
stay where one is OR delay action until a particular time or event.

It is OR, not AND. The niceties of language dependent spells.

As Valdis is able to do multi tasking, and 'waiting' in the sense of not going away is a free action, and 'making sure no one approaches' also is a free action as long as no one comes, there is room for Valdis favorite pastime - casting spells. ;) And the suggestion didn't tell, that he shouldn't do anything else.

At least from my point of view.


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

Just cut the book short. No one likes this shit.


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4
Igar The Terrible wrote:

...

Need a will save DC 13 or carry out his suggestion.
...
Valdis Pechman wrote:

Will Save: 1d20 + 6 ⇒ (7) + 6 = 13

"That's plain stupid. I need my pouch during fights and it never got damaged."

I misread the list and assumed it was my turn, and not only for the will save. But I made the save. I get to be sassy and not follow the suggestion all I like.


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

Will Save: 1d20 + 6 ⇒ (7) + 6 = 13

"That's plain stupid. I need my pouch during fights and it never got damaged."

As there seem to be still guys who can see him, he throws another glitterdust at the same position.


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

I drew a line from a corner of my square to the point I placed the center of the glitterdust.

The command was: Valdis that he wait outside the arch and make sure no one approaches from that front.

Spell description: You influence the actions of the target creature by suggesting a course of activity (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable. Asking the creature to do some obviously harmful act automatically negates the effect of the spell.

The suggested course of activity can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can instead specify conditions that will trigger a special activity during the duration. If the condition is not met before the spell duration expires, the activity is not performed.

The spell is making a suggestion. My action was perfectly following the wording of the suggestion. It is not relevant what the intention of the caster was. It is a language dependent spell, only thing important is how I understand it (within reasonable limits). If I had thought of it, I would have covered my ears and shouted "LALALA" to negate the effect.

But one could argue, that you are pushing it. "We are going to kill you on behalf of our mistress. Now lay down your weapons." The result of that action is obviously harmful and in no way reasonable and could as well make that spell fail immediately.

As a player you outright ignored a suggestion for a whole day and had it removed with a dispel magic.

I'm not sure how a suggestion is supposed to work. But so far I didn't use the spell as a player, because I assumed, that it auto fails in any combat situation. It definitely is no command person.


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

'pesky shabti' as in all of them. The circle is painted on the map.


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

Will Save: 1d20 + 6 ⇒ (6) + 6 = 12

"Ok." Valdis replies. he steps out of the garden and in front of the gate to make sure no one else comes to attack them from that flank. As there is currently no one, he uses the rest of his time to throw a glitterdust at the pesky shabti.

DC16 Will or blinded


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

"They have innate magic abilities. Protection against compulsions would be nice, but I don't know if they are evil."


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

Magic abilities of those shabti? Also, what weapons are they carriying - not for knowledge, but just looking at them? Also Delay.


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

"Convenient is the part where she doesn't have to do it herself. The question is why does she care?"

"Look, we played the shitty game of this place's bureaucracy and got the stamps needed to leave this place. Which is ridiculous enough, as we seem to be chosen to right a wrong in the world of the living. We all differ in some way from the average dead here."

"But if this organization is a sham, and in the end power falls to those who can kill their enemies, even here where the dead should rest in peace, then please state that. Then we can skip the talking - for it would be meaningless."

2nd-command undead(DC 17), glitterdust(2)(DC 16), summon monster II
1st-grease(DC 15), mage armor(DC 15), ray of enfeeblement(DC 16), silent image(DC 15)
0th-acid splash, mage hand, detect magic, *disrupt undead


Grand Archive *

Pathfinder Maps Subscriber

I asked this over under the product page, but I realized it should probably be here so:

Does anybody know the significance of the H1, H2, H3, H4, H5, CA markings? I am assuming that baddies start there but what is with H/C and the numbers and not just putting a box like normal?

Grand Archive

Pathfinder Maps Subscriber

I am looking for some more opinions on a rather interested rules conversation I am following on Discord. It involves investing of magic items.

The conversation started by asking What does remove mean when the rules state "If you remove an invested item, it loses its investiture." Take a hat. Does tipping your hat, which removes it from your head, mean it loses investiture? What if you put your great axe down to open your backpack -- with the intent of picking it back up again once you get the oil out to refill your lantern?

The follow up question is, if you have to reinvest your axe, does it count as another investiture towards the limit of 10/day?

Grand Archive

Pathfinder Maps Subscriber

So I have the Core Rulebook on my digital downloads. Later, I purchased the Core Rulebook from Roll20 that included the Remastered Core Rulebook when it came out a month or so later.

Am I supposed to get the remastered PDF or was that product excluded from the account product sync'ing?