Nagaji

Valasca Fairscales's page

215 posts. Alias of GM_Solspiral (RPG Superstar Season 9 Top 32).


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Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

Lt Valasca Callahan:

"Very well Roedar, you question Elbion, bring in Milo for an outside perspective. Amelia and She question Spindleshank. Sven why don't you, Murtaugh and Hightower see if those former guards know anything, Alan you should observe one of the interrogations, maybe wait in reserve as an alternate approach option."


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

Lt Valasca Callahan to assembled watch

"Okay so as I see it we have two cases, the gang violence and the murders. We got witnesses of the gang violence issues to question but just a fairly sketchy lead that might be a trap for the murders.

In my opinion we have a few approaches we can take. we can go on good faith and try the tea shop, or since we know Fagen has been involved in crimes we bring him in and force out more details.

Recommendations?"


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

Thank you for running his for us for as long as you did. Sorry the game didn't work out to be as fun as you expected or hoped.


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

Arzool: 1d20 + 11 ⇒ (6) + 11 = 17
bite: 2d6 + 9 ⇒ (3, 4) + 9 = 16

Valscala charge: 1d20 + 13 ⇒ (7) + 13 = 20 drawing earthbreaker as part of the charge
bite: 2d6 + 6 ⇒ (1, 6) + 6 = 13


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

spot casting Cure serious wounds loosing ward shield
attack: 1d20 + 11 ⇒ (18) + 11 = 29 vs touch AC
damage: 3d8 + 8 ⇒ (2, 7, 5) + 8 = 22

"Arzool attack"

Bite: 1d20 + 11 ⇒ (8) + 11 = 19
Damage+trip if applicable: 2d6 + 9 ⇒ (3, 2) + 9 = 14
Arzool haste
Bite: 1d20 + 11 ⇒ (12) + 11 = 23
Damage+trip if applicable: 2d6 + 9 ⇒ (2, 3) + 9 = 14


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

I point out the trap


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

Going to cast Barkskin on myself Plan is to airwalk ferry people across on Arzool starting with Korvac not taking bridge. Hoping Lillie has a climb speed she can use to cross and provide ranged cover.


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

Liardfolk:

This is why you take a effing rest when the healer tells you to take an effing rest.

Casting Airwalk on Arzool, pulling out cure light wounds wand and spamming him awaken then spamming myself some health back.

CLW charge: 1d8 + 1 ⇒ (1) + 1 = 2
CLW charge: 1d8 + 1 ⇒ (8) + 1 = 9
CLW charge: 1d8 + 1 ⇒ (7) + 1 = 8
CLW charge: 1d8 + 1 ⇒ (2) + 1 = 3
CLW charge: 1d8 + 1 ⇒ (4) + 1 = 5
CLW charge: 1d8 + 1 ⇒ (2) + 1 = 3
CLW charge: 1d8 + 1 ⇒ (1) + 1 = 2
CLW charge: 1d8 + 1 ⇒ (2) + 1 = 3

11-19 for miner
15-23 back to valasca

the 8 goes to miner if he isn't up after 11 to Valasca if he is.

21-8 13 charges left


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

I'm gonna spot cast cure moderate wounds (dropping magical vestment)

touch attack: 1d20 + 9 ⇒ (13) + 9 = 22

damage: 2d8 + 7 ⇒ (2, 1) + 7 = 10

does that seem to hurt it more?


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

Depending on how high up it is dictates my weapon choices as I enlarge.

I'm enlarging for the round, stepping forward if needed to avoid having to resave on the pit. Depending on if the flying creature's and I need to I'll use the +1 lance (enlarged that's 15ft reach) If it's a little close but still elevated enough I use MW cold Iron Earthbreaker (10ft)

If its within 5ft range I use claw claw bite.

Attack roll for +1 lance or MW earthbreaker: 1d20 + 10 ⇒ (1) + 10 = 11
damage if lance: 2d6 + 8 ⇒ (2, 1) + 8 = 11
damage if earthbreaker: 3d6 + 8 ⇒ (6, 5, 4) + 8 = 23

Claw: 1d20 + 9 ⇒ (4) + 9 = 13
Claw buckler hand: 1d20 + 8 ⇒ (17) + 8 = 25
Bite: 1d20 + 9 ⇒ (19) + 9 = 28
claw: 1d8 + 4 ⇒ (4) + 4 = 8
claw: 1d8 + 4 ⇒ (6) + 4 = 10
bite: 1d8 + 4 ⇒ (6) + 4 = 10

I'm providing options because map doesn't show elevation. I think it's right next to us meaning I have to go with the natural routine since I can't take a 5ft step back to get into reach range, but GM discretion.

Edit wow looking at those rolls now I'm really hoping it's right on top of us.

RPG Superstar Season 9 Top 32

"I'll cast it on Arzool, he has a riding saddle."


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

"Let's get these gents out and we can discuss our options once they are clear."


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

I'll heal the cart guy then I'll drop "plant Growth" from 2nd level list for cure moderate for the worst injured.

CMW: 2d8 + 8 ⇒ (4, 8) + 8 = 20


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald
GM Redelia wrote:
Valasca, I thought you used up all your channels, and then moved on without resting...

You are right I lost that arguement, that was also like a month or two ago IRL, my bad I'll replace for a light heal I'll just take the 4 (first d6 roll) and add +5 for my level


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

Using her healing kit Valasca starts by stopping any bleeding and stabilizing the miner's injuries.

Heal Skill: 1d20 + 7 ⇒ (17) + 7 = 24

Then

Channel

Pos Energy Burst: 3d6 ⇒ (4, 6, 2) = 12


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

"Fear not, I can heal you if you allow it."

Diplomacy: 1d20 + 6 ⇒ (16) + 6 = 22


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

"I'll help.

Goin' large
Strength: 1d20 + 5 ⇒ (13) + 5 = 18

RPG Superstar Season 9 Top 32

edit nevermind do not want to change what arcavac is doing. I'll simply add that I ride Arzool down and up as he is more than large enough and has a saddle.


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

I agree with Arcavic on this.


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

I can cast Bulls strength and airwalk and ferry the party across if need be.


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

Valasca has Arzool continue to track readying her spear behind.

As its a bit of a longer buff I'll cast Bull's strength.


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

This was made to look like a tunnel collapse, perhaps these "morlocks" have our villagers.


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

Perception + Kn Engineering*: 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24

*Bardic Kn so I can make it untrained with a +1 bonus


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

"He's got low light and scent but it couldn't hurt.


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

"I can summon an earth elemental to help. But I think we should look for a hidden entrance."

Perception Check for secret doors: 1d20 + 14 ⇒ (11) + 14 = 25


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

We've all been there, feel better we will be here when you're ready


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

"Arzool has better hearing and smell then I"

Scratching Arzool behind the ears,

[b]I need something from one of the missing folk, an item like a shirt or pillow something my wolf can use to scent track."[b]

Arzool has the track trick, taking a 10 on the handle animal for 20 (+6 for skill +4 for companion bond)


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

(Just using this for a Lizardwoman portrait Callahan is not 8th level!)

"Well done cadet Alan, Tackleberry does some part time security work see if he knows anything. Our first priority is the safety of all party attendees, then preventing theft of private property, then capturing members of the gang. In that order!"

RPG Superstar Season 9 Top 32

I don't, I can spot traps just fine, disabling them is not my jam.


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

yep we are leaving


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

"Guess we'll be down to what I can spontaneously call, I think it's a bad idea but if as a group you want to move forward while my ability to heal is greatly reduced then that's what we will do."


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

That drained me of a few key spells and all my channel healing, I strongly recommend we search the town thoroughly and camp here for the evening approaching the Iron legion's encampment tomorrow fresh.

If the group agree I'll take a 20 (total of 34) on searching the town using detect magic and Arzool's scent and tracking trick to be even more through (Arzool has a 25 when taking 20 and can locate things by scent.)

To sleep, I'd grab a building and set bear traps just inside the entrance.


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

50HP is right for some reason I misread it as 56 hp last night. enlarge doesn't give a +2 to Con I think I may have been mistaken based on size change rules from another edition or something else so I was at 1 HP for that and stand at 17/50HP DANG!

"That really hurt! We should probably search the town but first who needs healing?

last channel: 3d6 ⇒ (6, 1, 6) = 13 everyone who gathers
cure light: 1d8 + 5 ⇒ (6) + 5 = 11 for Korvac
cure serious: 3d8 + 7 ⇒ (5, 6, 2) + 7 = 20 for me

back to 50/50

Is Arzool hurt? I was unclear if he made his reflex if he took half or all.


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

Enlarged gives +2 to con so +8 HP total of 64 so -49 I'm at 15 HP actions down post make that 31/64

AOO vs Reflex Save

Valasca knows Reflex saves are not her jam when enlarged so she'll take the AOO using her +1 lance she will also position herself as a free action using her 1/day stagger proof boots ability to get up to 30ft of move

+10 normal enlarged -2 Power attack, +2 BS, +1 raging song, +1 hasted
Valasca Power Attack: 1d20 + 12 ⇒ (11) + 12 = 23
damage: 2d6 + 16 ⇒ (4, 2) + 16 = 22

Arzool Reflex
Save: 1d20 + 7 ⇒ (15) + 7 = 22

On my turn Arzool backs away from the mist.

I have reach he does not he also lacks magic so his damage will be reduced by DR unless something changes

Free action maintain Raging Song
Valasca's Standard attack
Valasca Power Attack: 1d20 + 14 ⇒ (7) + 14 = 21
damage: 2d6 + 16 ⇒ (1, 6) + 16 = 23
Move Action Channel Positive Energy to heal everyone within 30ft radius using swift channel pos energy: 3d6 ⇒ (2, 2, 4) = 8
Swif Action use Quick Runners shirt for another Move Action burn 2 more for another Qucik Channel pos energy: 3d6 ⇒ (5, 1, 2) = 8

Arzool
Power Attack: 1d20 + 13 ⇒ (16) + 13 = 29
damage: 2d6 + 10 ⇒ (2, 4) + 10 = 16 - DR
Valasca hasted Power Attack: 1d20 + 13 ⇒ (4) + 13 = 17
damage: 2d6 + 10 ⇒ (4, 4) + 10 = 18 - DR


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald
Arcavic Vytharia wrote:
Valasca, you only get the extra attack when you full attack - not on a charge (unless you have pounce) or if you don't attack at all.

Ah, shame. Valasca's 2nd attack is negated, Arzool would not need to charge to reach his target though his first attack then only hits on an AC 23 not 24 (+1-2)


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald
Arcavic Vytharia wrote:
Don't forget I cast haste. +1 to hit, AC, Reflex, 30 ft. move, and an extra attack in a full attack.

Good point!

Arzool's hasted bite attack: 1d20 + 14 ⇒ (14) + 14 = 28
damage if hit: 2d6 + 14 ⇒ (4, 6) + 14 = 24

Valasca's hasted attack with lance: 1d20 + 11 ⇒ (19) + 11 = 30
damage if hit: 2d6 + 8 ⇒ (2, 6) + 8 = 16


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

Forgot Arzool's actions

bite power attack charge: 1d20 + 13 ⇒ (11) + 13 = 24
damage and trip: 2d6 + 14 ⇒ (2, 6) + 14 = 22

RPG Superstar Season 9 Top 32

swift go large
move action, take position
standard action start raging song

inspired rage if you choose to have it affect you:

If a raging song affects allies, when the skald begins a raging song and at the start of each ally’s turn in which they can hear the raging song, the skald’s allies must decide whether to accept or refuse its effects. This is not an action. Unconscious allies automatically accept the song. If accepted, the raging song’s effects last for that ally’s turn or until the song ends, whichever comes first.

Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

free action knowledge whichever is appropriate to id the cloud: 1d20 + 5 ⇒ (12) + 5 = 17

RPG Superstar Season 9 Top 32

I'm now picturing the Giant spider playing tag with the wolf pack and it amuses me. The goblin had like 2 wolves and acts like one, this adds a third


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

Wow I managed to typo you two a cute couples name maybe Valasca ships ARcavic and korVAK lol.

"Okay everyone be on the lookout for foes and traps. We don't know if there's survivors either just be on your toes.


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald
GM Redelia wrote:
That's fine. I was just trying to get the right flavor of would he almost panic or just complain gently.

Totally fair


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

The joys of the message cantrip, Arvac hears a whisper like it's next to his ear (assuming within 30ft)

"Something bad, maybe undead?"

Valasca seems more guarded, casts a bulls strength on herself and handles Arzool with a "Defend."


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

So yes attack si in there twice but right now track would sort of be the active trick

RPG Superstar Season 9 Top 32

Sorry I was going to discuss the animal training stuff with you as I needed to know downtime. I believe you said a couple months so I'm going to assume 8 weeks.

It takes 6 weeks to combat train an animal so I do that and modified by using both aspect of nightinggale and Eagle's Spendor I cheat my bonus to a +10 and take 10's on the training which has a DC of 20. Even without the spell boosts it's 20 because of the +4 to training your own AC

attack, come, defend, down, guard, and heel

as an AC I get 3 "bonus tricks" which I'm using for a 2nd attack, track, and rescue


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

Using speak with animals granted power and keeping in mind wolf has 3 int meaning he understands a language without the help.

"Arzool, do you smell anyone aside form us?"


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

Valasca walks in trusting her team to intervene if need be.

"Hello? Anyone here still?"

Perception: 1d20 + 14 ⇒ (10) + 14 = 24

RPG Superstar Season 9 Top 32

Using her Hat of disguise (taking 10 that's a 22 to look human) Valasca strolls in with her spear and her wolf looking every inch a human ranger.

"Should I walk in and look?


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

"I'm not opposed to a stop, hopefully at this point our reputations will stop them from assuming we are a threat to them."


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

"Thank you Garvex, Arzool will love them. I'll return to you and the back when I am able."

kn nat: 1d20 + 5 ⇒ (1) + 5 = 6
kn geo: 1d20 + 5 ⇒ (13) + 5 = 18
kn local: 1d20 + 5 ⇒ (5) + 5 = 10
survival: 1d20 + 8 ⇒ (12) + 8 = 20


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

Valscala's Wolf Arzool rises from his warm spot and pads over to just behind her left shoulder. She absently puts a hand out over his muzzle in a gesture of affection.

"Agreed, we are ready."

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