Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
Ustemir listens to the sounds coming from south. "That can't be good. I got a few scratches as well." He starts bandaging up. At this point, Ustemir is starting to look like a mummy. 2d8 ⇒ (7, 5) = 12
That's 40 minutes to full. If Stepnik gives Waedin and Seb some elixirs, I think we should be good to go.
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
Assuming it's not dead yet, Ustemir and Kolek start shredding the kobold apart. Welll, Kolek is. Ustemir is trying to turn the creature into a pulp. Ustemir
To Hit, MAP1: 1d20 + 10 + 1 - 2 ⇒ (15) + 10 + 1 - 2 = 24
Kolek
Claw To Hit MAP1: 1d20 + 6 - 2 + 1 ⇒ (2) + 6 - 2 + 1 = 7
Ustemir - Strike, Strike, Command Animal
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
Ustemir seems to be losing his cool. He stands up and looks at the kobold with fury in his eyes. "Okay. Kolek, be a dear and help our new friend down..." Kolek snaps at the kobold's leg and pulls, dragging the scaly down between himself and Ustemir, then bites down. ◆ Stand up, ◆ Command Animal, ◆ Hunt Prey
Athletics, Reposition: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
Oh, okay. I would like to reposition dark talon 1 to be between Ustemir and Kolek.
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
Ustemir seems satisfied with Kolek's performance. He focuses on the slurk now. "Good job, bud! Now this frog. Let's go!" The dromaar slams his stone fist into the creature, indicating Kolek should do the same. And the cub does. Ustemir: ◆ Hunt Prey (Slurk), ◆ Command Animal, ◆ Strike
Gauntlet: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
Ustemir stands up and smiles at the kobold. "Nice moves. Kolek... Your turn. Sic!" Kolek growls at the kobold and RAKES with his claws. ◆ Stand up, ◆ Hunt Prey Leader, ◆ Command Animal
Kolek claws: 1d20 + 8 + 1 + 1 ⇒ (18) + 8 + 1 + 1 = 28
Kolek claws: 1d20 + 8 + 1 + 1 - 2 ⇒ (16) + 8 + 1 + 1 - 2 = 24
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
"All right. I'm done being nice. Kolek, come on. Let's show these scalies how it's done." Ustemir movs into the room, opting to take care of the kobold standing on the actual floor. Kolek follows after to flank with the dromaar. 2x Stride and command animal, Kolek 2x Stride
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
"Um, yeah... 10 minutes. Sure." Ustemir slowly starts removing the thing, making sure to not cause any further damage. Treat Wounds 10 min: 2d8 ⇒ (3, 1) = 4
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
"Holy..." Ustemir pulls Sebastien back immediately, looking over the wound. "You good, bud? I mean... all things considered." The arrow poking out of the halfling's lung seems concerning.
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
"We should lick our wounds. I don't know about you, but I'm a bit bruised. Well... A bit. I am bruised." Ustemir rubs his aching wounds. If everyone agrees, he pulls out his medical tools and starts rubbing ointments on Stepnik and himself. 2d8 ⇒ (8, 8) = 16
50 minutes "That's about as good as it gets.", he adds when done. "So what now?" Remind me, did we hear about the whereabouts of this butcher we're looking for?
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
"All right, pal. Stay calm. Can I let you go? Will you fight?" Ustemir keeps his hold, but waits for confirmation. He also asks to give others some time to consider the situation.
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
Ustemir looks at the kobold with some mercy. "I feel your pain, little one. If I lost my buddy, I would be mad as well. Yield, and you will find another to cherish." Athletics, Grab: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
Ustemir starts slamming into the slurk with his half-orcish fury. Kolek assists with his claws. Gauntlet: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
Gauntlet: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Ustemir: Command animal, Strike, Strike
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
Grunting in pain, Ustemir attempts to keep the creature locked down, and calls over Kolek for assistance. Athletics: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24 Fingers crossed. Ustemir - Hunt Prey, Maintain Grapple, Command Animal
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
All right, everyone. You know what's coming. Ustemir wades through the water, half-shouting something over his shoulder. "Yep. Monsters everywhere. It is an interesting ecosystem these kobolds run here." Athletics, Grab: 1d20 + 11 ⇒ (15) + 11 = 26 ◆ Stride, ◆ Stride, ◆ Grab
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
Ustemir was initially interested in the pile, but after Waedin reveals the value of the thing, he seems very blasé. "Um, sure. Maybe we can convince someone it's of a higher value." He shrugs, and start filling his packs with some rocks.
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
"I'll cover it. It will take a while, though. I don't do fancy magics like you lot. Just some good old elbow grease." He looks at Sebastien and Stepnik. "Can you take shifts guarding the entrance?" He starts pulling out the bandages, beckoning Waedin to approach. Waedin, Treat Wounds, Continual Recovery, Assurance: 2d8 ⇒ (2, 1) = 3
It takes 1 hr overall. Level up when? ^_^
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
Ustemir grimaces when struck. Bent on following the creature, he charges after it with the bear and while Kolek is clawing at its back, Ustemir smashes the stone gauntlet into it. Ustemir: ◆ Command Animal, ◆ Stride, ◆ Strike
Fist: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
Claws: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Big numbers
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
Ustemir watches the pile of rocks moving, and rushes forward to stop the gargoyle from doing any serious harm. He whistles at Kolek and charges the gargoyle to subdue it. Athletics, Grapple: 1d20 + 11 ⇒ (9) + 11 = 20 Kolek, Claws: 1d20 + 8 ⇒ (3) + 8 = 11 Ustemir: ◆ Hunt Prey, ◆ Command Animal, ◆ Grapple
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
"Oh, that guy. Reckon we're right underneath?", he tries to recalculate the steps that led us here from the forge. He walks over to the bone pile, taking one, and offering it to Kolek. "Want some marrow, bud?"
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
"There's room to improve, but it's something. Thanks for the words of encouragement, though." Don't have ward medic just yet. I have continual recovery that allows zero downtime (10 min immunity vs 1 hr immunity). We'll get there at level 4, though.
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
Ustemir considers chasing the kobolds down, but his gaze falls on Waedin, bloodied and spent. He stops. "Good job, guys. We could patch up a bit and carry on. How's everyone feeling? They got a few licks in on me, but you..." he points to Waedin, "You look like you could use a spa day or something." He pulls out his medical tools... Treat Wounds, DC 15, Waedin: 2d8 ⇒ (4, 7) = 11 10 min
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
In tandem with Kolek, Ustemir jumps over the limp body of the leader and smacks yet another dragon wannabe in the face. Or attempts to. Fist: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Ustemir: ◆ Command animal, ◆ Stride, ◆ Strike
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
With Waedin's healing magics and Kolek at his side, Ustemir is filled with renewed vigour. "Where do you think you're going?" He chuckles, and attempts to smash the kobold's face in. Strike: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
Strike, MAP-2: 1d20 + 10 + 1 - 2 ⇒ (15) + 10 + 1 - 2 = 24
Ustemir: ◆ Command Animal, ◆ Strike, ◆ Strike
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
Ustemir winces, seeing Waedin take another nasty hit. He runs towards the supposed leader, and attempts to grab a hold of him. This just won't do, buddy. Someone having a heart of gold does not mean it's literal." The dromaar grunts as he puts the kobold in a chokehold. Grapple: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30 ◆ Hunt Prey, ◆ Stride, ◆ Grab
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
Ustemir makes a grimace when Waedon is struck. "That looked like it hurt. Okay. Be right with you." He attempts to strike the grabbed kobold. Twice. "In a moment." Fist: 1d20 + 10 ⇒ (1) + 10 = 11
◆ Hunt Prey on held miner, ◆ Strike, ◆ Strike
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
"Hm. If anyone can speak their language, tell them to be quiet and nothing will happen to them." Leaving Kolek behind, Ustemir rushes into the mine to stop the kobold from running away and alerting whoever else might be present. ◆ Stride, ◆ Stride, ◆ Grapple vs Fort DC Grapple, Athletics: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
Meanwhile, Ustemir pats Kolek for a while and feeds him some of his rations to calm the bear down. He walks up to Waedin and addresses her in a hushed tone. "See anything interesting?"
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
Ustemir chuckles at Stepnik's comment. "I'm sure we'll figure it out. Thanks for the help. How are you holding up? We had a few close calls, so I thought I'd ask."
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
Finally, Ustemir stores away his medicine kit, and looks at the hole in the ceiling. "Coming, boy. Wait there." He attempts to climb up to help Kolek reach the lower level. Once up, he scritches the bear, apologising for taking so long. "All right, let's get you down. Stay still." Ustemir ties a rope around Kolek to form a harness before lowering him down gently, then climbs back down. I don't know how many rolls you want here, so I will just toss a few in. Let me know if you need more. Climb up, Athletics: 1d20 + 11 ⇒ (11) + 11 = 22
Hope those work. And I assume that's my last hero point for now.
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
Ustemir will continue nursing people back to health while not hearing any noises from the entrances. Waedin
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
Realising someone ran off into the darkness, Ustemir sighs, and shouts into the ceiling opening. "A moment longer, Kolek. Wait where you are." He quickly pulls out his first aid kit and starts working on Waedin's wounds. "Stepnik, you have any of your elixirs on hand to speed this up?" 10 minutes, Treat Wounds on Waedin with Assurance
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
When Ustemir arrives to help Waedin with the frog-creature, she simply smashes the creature's skull. he barely keeps balance when walking across the pool of... well, whatever that is, and stops himself when he sees the frog slump to the floor. "Well, you got this. What now?", he looks around, and back up into the opening in the ceiling. Kolek watches patiently, but intently. "Good boy. Wait there. We'll think of something.", Ustemir gestures to the bear cub to stay. He looks around, thinking. "Um, guys, I hate to do this, but I might need help getting Kolek down. Any takers?"
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
Ustemir fumbles around with his bow for a moment, his gauntlet not allowing him to hold the thing properly. He curses quietly under his breath, and jumps out of the cauldron to close distance with the slurk. "Coming, Waedin!" Balance: 1d20 ⇒ 15
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
Ustemir has had enough of these mudaflippin' slurks in this mudaflippin' cave. He fires three arrows at the slurk. Composite Shortbow: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Composite Shortbow: 1d20 + 8 - 3 + 1 ⇒ (17) + 8 - 3 + 1 = 23
Composite Shortbow: 1d20 + 8 - 6 + 1 ⇒ (17) + 8 - 6 + 1 = 20
Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺
Ustemir watches Waedin jump out and chase after the Kobold. "All right. I guess we're going." He pokes his head out, clocks in the nearest scaly and hope over the cauldron to chase it down. He slams his stone fist into the kobold's face twice. Or attempts to, rather. Gauntlet: 1d20 + 10 ⇒ (11) + 10 = 21
Gauntlet: 1d20 + 10 - 4 ⇒ (16) + 10 - 4 = 22
"Stay where you are, Kolek!" Ustemir shouts into the hole above the cauldron. "I'll come get you in a moment."
About Issil Tanessen| HP 73/73 | AC 22 T 14 FF 20 | Saves: 5/4/5 | CMD 19 | Perception +0 | Init +4 | aka The Carnelian Signet Wand of Cure Light Wounds, 46 charges
Wearing the Headband of Charisma +2 from Some dead Ogres. Suck it, Thrune! Ring of Swimming offered by Athannah and Aava Touch of the Sea
7 pp
Story:
"Never enthused. Greedy! Short-sighted! You'll never change! Leave this House now, and NEVER return!" That's the last thing dad said before I grabbed my stuff. Rules are so boring. I stole his ring on the way out, I'm sure he doesn't mind. Kintargo is my new home, and it's lots of fun. I'm a good dancer, managed to incorporate my pendant into it. Grandma gave it to me as a kid, and I've never lost it. I wonder if she worries about her granddaughter from up above- who am I kidding, she's down below, probably tortured non stop for whatever stupid pact the family made. Doesn't matter to me now. Find someone with enough money, give them a private performance, and tell them the pendant stays on... that's my life. I heard there's a rally going on soon, or something like that? I should take a look...
Bot Me!:
Issil's superior movement means she'll try to get in the frontline to harass casters and set up flanking opportunities. She will fade back if healing is necessary. Saving Throws:
Fort 2 Orc + 3 Con + 2 Fort = 7 Reflex 2 Orc + 2 Dex = 4 Will 6 Orc + 0 Wis = 6 Rebellion Rank 9: Great Fortitude
Defenses and Movement:
HP 1d8 Oracle (8) + (6 * 6) Oracle + (8 * 3) Con + 5 Favored Class = 73 AC 10 + 6 armor + 2 Dex + 2 shield + 2 Deflection = 22 T 2 Dex + 2 Deflection = 14 FF 6 Armor + 2 Shield + 2 Deflection = 20 Init 4 Cha CMD 10 + 1 Str + 2 Dex + 6 BAB = 19 Includes +2 Deflection from the Ring of Protection +2 Speed 40 ft (Cinder Dance) Nimble Moves (Oracle Mystery, level 5)
Human: Noble Scion of Tanessen[ISWG] - Use your Charisma instead of your Dexterity for Initiative checks. Combat Expertise -1/+2 Bonus to AC in exchange for an equal penalty to attack.
Offense:
BAB 6 CMB 6 BAB + 1 Str = 7 Combat Expertise -1/+2 Bonus to AC in exchange for an equal penalty to attack. Melee
Mwrk Silver dagger
[dice=Dagger]1d20+8[/dice]
whip +1
[dice=Whip]1d20+4[/dice]
club
[dice=Club]1d20+7[/dice]
dagger
[dice=Dagger]1d20+7[/dice]
Merciful Dagger +1
[dice=Merciful Dagger +1]1d20+8[/dice]
Ranged
[dice=Light Crossbow]1d20+8[/dice]
dagger
[dice=Dagger]1d20+8[/dice]
Admonishing Ray
Skills:
ACP: -1 Armor Acrobatics 2 Dex + 3 Class + 6 Rank - 1 ACP = 10 (+ 5 with Boots vs AoO)
Knowledge (nobility) 3 Class + 1 Trait + 2 Noble Scion + 2 Int + 6 Ranks = 14
Swim +1 Str - 1 ACP + 5 Ring of Swimming = 5
Oracle Curse - Covetous
Boots of the Daredevil: +5 to Acrobatics checks when moving through enemy spaces. Cloak of Elvenkind +5 Stealth Deceitful Feat +2 to Bluff and Disguise. Stealth Synergy: While you can see one or more allies who also have this feat, whenever you and your allies make a Stealth check, you all take the highest roll and add all your modifiers to Stealth.
Class Abilities:
Oracle's Curse: Covetous (650 gold/ 175 gold) You must wear fine non-magical clothing and jewelry worth at least 50 gp + 100 gp per character level you have beyond 1st. If you do not have sufficient wealth to purchase this additional equipment, you feel a strong desire (but are not compelled) to sell existing items or steal from others to obtain it. You are sickened whenever you do not meet this requirement; you are also sickened for 24 hours after anything worth 25 gp times your character level or more is taken from you against your will. Use Magic Device becomes a class skill for you. Oracle Mystery: Flame
Mystery Revelations
Nimble Moves
Gaze of Flames
At 7th level, you can gaze through any source of flame within 10 feet per oracle level, as if using clairvoyance.
Form of Flame
Feats:
Human: Noble Scion of Tanessen[ISWG] - +2 to Knowledge(Nobility) checks. Scion of War: You use your Charisma modifier to adjust Initiative checks instead of your Dexterity modifier. 1: Combat Expertise Rebellion Rank 4: Deceitful 3: Stealth Synergy 5: Craft Magic Arms and Armor 7: Merciful Spell Rebellion Rank 9: Great Fortitude Traits:
child of kintargo threatening defender - Attack penalty on Combat Expertise is reduced by 1. Magic Consumables:
Potion of Disguise Other Wand of Cure Serious Wounds (25 charges) Wand of Hold Person (8 charges) Air Crystal Scrolls
Oil of Bless Weapon
Oracle:
Concentration: 8 Oracle + 4 Cha = 11 Spell Resistance: 8 Oracle Metamagic:
Oracle Spells:
Level 0, DC 14, 6 known, at will Create Water detect magic Detect Poison Guidance Light Mending Spark Stabilize Level 1, DC 15, 3 known + Mystery + Cure, 7/day
Level 2 DC 16, Mystery + Cure + 1 known, 7/day
Level 3 DC 17, Mystery + Cure + 1 known, 5/day
Level 4 DC 18, Mystery + Cure + 1 known, 4/day
Spell Reference:
Level 0 Create Water - [/url=http://www.d20pfsrd.com/magic/all-spells/c/create-water]Create Water[/url] Detect Magic Guidance - [/url=http://www.d20pfsrd.com/magic/all-spells/g/guidance]Guidance[/url] Light - [/url=http://www.d20pfsrd.com/magic/all-spells/l/light]Light[/url] Mending - [/url=http://www.d20pfsrd.com/magic/all-spells/m/mending]Mending[/url] Spark [/url=https://www.d20pfsrd.com/magic/all-spells/s/spark]Spark[/url] Stabilize [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Stabilize]Stabilize[/url] Level 1
Level 2
Level 3
Gear:
Combat Gear acid holy water x3 Other Gear
Mwrk Silver dagger
Jewelry
Disguise Kit (10)
I'm Level 2!:
HP: 5 + 1 Con + 1 FCB = 17 HP BAB +1 (Implies CMB +1, CMD +1) = 1 BAB, 14 CMD, 2 CMB Will Save +1 = +3 Skills: 4 Oracle + 2 Int + 1 Human Acrobatics (now +5) Appraise (now +3) Bluff (now +5) Climb (now +4) Spellcraft (now +6) Stealth (now +3) Use Magic Device (now +8) Mystery Spell:
1 more known level 0 spell:
Cast 1 more level 1 spell per day Covetous Curse means Issil must wear 150 gold pieces of non magical jewelry.
Rebellion Rank 2:
+1 Rank to Diplomacy. (now +8) Rebellion Rank 3:
Free potion, up to 300 (Disguise Other) Rebellion Rank 4:
Free feat (Deceitful) I'm Level 3!:
Level 3 Oracle HP: 5 Oracle + 1 Con + 1 FCB = 24
Skill Points 4 Oracle + 2 Int + 1 Human = 7
Perform (Dance) (now +8)
New Feat New Spells Known: 1 level 1 spell
New Spell slots:
New Revelation:
I'm Level 4:
Stat Bonus: +1 Con (now 14) - Fort Save +1 (now +3) - HP +3 (now 27) Class: Oracle 4
Covetous Curse: Needs 350 of non-magical clothing and jewelry Spells per Day: +1 level 1, +4 level 2
Level 0 DC 13, 6 known, at will
HP: 5 d8 + 2 Con + 1 FCB = +8 (now 35)
Skills: 4 + 2 Int + 1 Human = 7
I'm level 5!:
Another level of Oracle (now 5 Oracle) Feat: Craft Magic Arms and Armor
Favored Class Bonus: 1 HP HP: d8 (5) + 2 Con + 1 FCB = 43 (noted)
Oracle Spellcasting
Can cast 1 more level 2 spell today (now 5 per day)
Level 1
Level 2
Oracle Curse
Appraise (now 8)
Oracle Mystery
Nimble Moves (Oracle Mystery, level 5)
Rebellion Rank 6:
750 gold pieces Rebellion Rank 7:
+2 free ranks to a single skill. I choose Appraise, so it's at 4 ranks now. Total skill bonus +10 Level 6:
Oracle 6
HP d8 + 2 Con = 7 more (now 50 HP total) BAB +1 to 4
Skills:
Perform (Dance) (now +10)
Stealth (now +11) Spells Known.
Favored Class Bonus - New spell known
Flame Mystery
Spells Per Day.
Covetous Curse requires 50 gp more Level 7:
Level 7 Oracle HP: 5 + 2 Con (now 57)
Covetous Curse
Flame Mystery
New Revelation: Form of Flame
More Spells per day: 0/1/1/1 (now 7/7/5)
Level 2
Level 3
New Feat:
Favored Class Bonus: +1 Skill Point
Perform(Dance) (now +11)
Rebellion Rank 8:
Magic Item up to 1200: Wand of Cure Light Wounds Rebellion Rank 9:
New Feat: Great Fortitude Level 8:
Issil level 8 Flame Oracle HP d8 + 2 Con BAB +1 (+6/1)
Spells per day -/-/-/4
New spell?
Mystery Spell
Curses
Spell Swap? Skills: 4 + 2 Int + 1 Human Acrobatics (now +10)
FCB
+1 Cha (now 19)
|