Corsair

Ustemir's page

321 posts. Alias of NotEspi.


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Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"All right. Right behind you." Ustemir follows with Kolek just behind.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir listens to the sounds coming from south. "That can't be good. I got a few scratches as well." He starts bandaging up. At this point, Ustemir is starting to look like a mummy.

2d8 ⇒ (7, 5) = 12
2d8 ⇒ (2, 3) = 5
2d8 ⇒ (5, 4) = 9
2d8 ⇒ (6, 6) = 12

That's 40 minutes to full. If Stepnik gives Waedin and Seb some elixirs, I think we should be good to go.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Assuming it's not dead yet, Ustemir and Kolek start shredding the kobold apart. Welll, Kolek is. Ustemir is trying to turn the creature into a pulp.

Ustemir
To Hit: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
Damage, Bludgeoning: 2d4 + 4 + 1 ⇒ (2, 4) + 4 + 1 = 11

To Hit, MAP1: 1d20 + 10 + 1 - 2 ⇒ (15) + 10 + 1 - 2 = 24
Damage, Bludgeoning: 2d4 + 4 + 1 ⇒ (3, 3) + 4 + 1 = 11

Kolek
Claw To Hit: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Damage, Slashing: 2d6 + 3 + 1 ⇒ (5, 3) + 3 + 1 = 12

Claw To Hit MAP1: 1d20 + 6 - 2 + 1 ⇒ (2) + 6 - 2 + 1 = 7
Damage, Slashing: 2d6 + 3 + 1 ⇒ (4, 2) + 3 + 1 = 10

Ustemir - Strike, Strike, Command Animal
Kolek - Strike, Strike


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Seconded.


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Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir seems to be losing his cool. He stands up and looks at the kobold with fury in his eyes. "Okay. Kolek, be a dear and help our new friend down..."

Kolek snaps at the kobold's leg and pulls, dragging the scaly down between himself and Ustemir, then bites down.

◆ Stand up, ◆ Command Animal, ◆ Hunt Prey
Kolek ◆ Reposition, ◆ Strike

Athletics, Reposition: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
Strike, Jaws: 1d20 + 8 + 1 + 1 - 3 ⇒ (15) + 8 + 1 + 1 - 3 = 22
Damage: 2d8 + 3 + 1 ⇒ (7, 2) + 3 + 1 = 13

Oh, okay. I would like to reposition dark talon 1 to be between Ustemir and Kolek.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir seems satisfied with Kolek's performance. He focuses on the slurk now. "Good job, bud! Now this frog. Let's go!"

The dromaar slams his stone fist into the creature, indicating Kolek should do the same. And the cub does.

Ustemir: ◆ Hunt Prey (Slurk), ◆ Command Animal, ◆ Strike
Kolek: ◆ Strike, ◆ Strike

Gauntlet: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
Damage, Bludgeoning: 2d4 + 4 + 1 ⇒ (2, 2) + 4 + 1 = 9
Claw: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Damage: 2d6 + 3 + 1 ⇒ (6, 2) + 3 + 1 = 12
Claw MAP: 1d20 + 8 + 1 - 2 ⇒ (20) + 8 + 1 - 2 = 27
Damage: 2d6 + 3 + 1 ⇒ (3, 3) + 3 + 1 = 10


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir stands up and smiles at the kobold. "Nice moves. Kolek... Your turn. Sic!"

Kolek growls at the kobold and RAKES with his claws.

◆ Stand up, ◆ Hunt Prey Leader, ◆ Command Animal
Kolek: ◆ Strike, ◆ Strike

Kolek claws: 1d20 + 8 + 1 + 1 ⇒ (18) + 8 + 1 + 1 = 28
Damage, Piercing: 2d6 + 3 + 1 ⇒ (4, 6) + 3 + 1 = 14

Kolek claws: 1d20 + 8 + 1 + 1 - 2 ⇒ (16) + 8 + 1 + 1 - 2 = 24
Damage, Piercing: 2d6 + 3 + 1 ⇒ (3, 2) + 3 + 1 = 9


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"All right. I'm done being nice. Kolek, come on. Let's show these scalies how it's done."

Ustemir movs into the room, opting to take care of the kobold standing on the actual floor. Kolek follows after to flank with the dromaar.

2x Stride and command animal, Kolek 2x Stride


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"Yeah, I'll take point." Ustemir packs up and walks towards the area from which the kobold attacked Sebastien. Kolek remains by his side.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"Um, yeah... 10 minutes. Sure." Ustemir slowly starts removing the thing, making sure to not cause any further damage.

Treat Wounds 10 min: 2d8 ⇒ (3, 1) = 4
Treat Wounds 20 min: 2d8 ⇒ (5, 2) = 7
Treat Wounds 30 min: 2d8 ⇒ (3, 1) = 4
Treat Wounds 40 min: 2d8 ⇒ (4, 5) = 9


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"Holy..." Ustemir pulls Sebastien back immediately, looking over the wound. "You good, bud? I mean... all things considered."

The arrow poking out of the halfling's lung seems concerning.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"We should lick our wounds. I don't know about you, but I'm a bit bruised. Well... A bit. I am bruised." Ustemir rubs his aching wounds.

If everyone agrees, he pulls out his medical tools and starts rubbing ointments on Stepnik and himself.

2d8 ⇒ (8, 8) = 16
2d8 ⇒ (2, 7) = 9
2d8 ⇒ (1, 5) = 6
2d8 ⇒ (4, 3) = 7
2d8 ⇒ (6, 5) = 11

50 minutes

"That's about as good as it gets.", he adds when done. "So what now?"

Remind me, did we hear about the whereabouts of this butcher we're looking for?


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"Uh... but what did he say, exactly?" Ustemir ponders the interpretive dance that was just presented, not sure what to make of it.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Who's actually talking to the kobold? Do we even know the language?


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"Tell us of this king you mentioned." Ustemir keeps digging. "Not to worry. You can leave afterwards." He looks at the rest. "Right, guys?"


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir slowly releases his grip. "All right. We could talk, hm?"


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

And I'm sitting here, wondering whether I should mercy snap his neck.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"All right, pal. Stay calm. Can I let you go? Will you fight?" Ustemir keeps his hold, but waits for confirmation. He also asks to give others some time to consider the situation.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"Step down, buddy. There's been enough death today." Ustemir attempts to convince the kobold to surrender.

Delay


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Sorry, I mean Hunt Prey. Not study target. Been playing a live game slayer over the weekend and some wires got crossed.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir looks at the kobold with some mercy. "I feel your pain, little one. If I lost my buddy, I would be mad as well. Yield, and you will find another to cherish."

Athletics, Grab: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21
Ustemir: ◆ Study Target, ◆ Grab, ◆ Command animal
Kolek: ◆ Stride, ◆ Stride


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir starts slamming into the slurk with his half-orcish fury. Kolek assists with his claws.

Gauntlet: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
Damage: 1d4 + 4 + 1 + 1d8 ⇒ (4) + 4 + 1 + (7) = 16

Gauntlet: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Damage: 1d4 + 4 + 1 + 1d8 ⇒ (3) + 4 + 1 + (6) = 14

Ustemir: Command animal, Strike, Strike
Kolek: Support


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Grunting in pain, Ustemir attempts to keep the creature locked down, and calls over Kolek for assistance.

Athletics: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24

Fingers crossed.

Ustemir - Hunt Prey, Maintain Grapple, Command Animal
Kolek - 2x Stride


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

All right, everyone. You know what's coming.

Ustemir wades through the water, half-shouting something over his shoulder. "Yep. Monsters everywhere. It is an interesting ecosystem these kobolds run here."

Athletics, Grab: 1d20 + 11 ⇒ (15) + 11 = 26

◆ Stride, ◆ Stride, ◆ Grab


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir was initially interested in the pile, but after Waedin reveals the value of the thing, he seems very blasé. "Um, sure. Maybe we can convince someone it's of a higher value." He shrugs, and start filling his packs with some rocks.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"I'll cover it. It will take a while, though. I don't do fancy magics like you lot. Just some good old elbow grease." He looks at Sebastien and Stepnik. "Can you take shifts guarding the entrance?" He starts pulling out the bandages, beckoning Waedin to approach.

Waedin, Treat Wounds, Continual Recovery, Assurance: 2d8 ⇒ (2, 1) = 3
Waedin, Treat Wounds, Continual Recovery, Assurance: 2d8 ⇒ (3, 3) = 6
Waedin, Treat Wounds, Continual Recovery, Assurance: 2d8 ⇒ (3, 7) = 10
Ustemir, Treat Wounds, Continual Recovery, Assurance: 2d8 ⇒ (2, 2) = 4
Ustemir, Treat Wounds, Continual Recovery, Assurance: 2d8 ⇒ (3, 3) = 6
Ustemir, Treat Wounds, Continual Recovery, Assurance: 2d8 ⇒ (8, 8) = 16

It takes 1 hr overall. Level up when? ^_^


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir grimaces when struck. Bent on following the creature, he charges after it with the bear and while Kolek is clawing at its back, Ustemir smashes the stone gauntlet into it.

Ustemir: ◆ Command Animal, ◆ Stride, ◆ Strike
Kolek: ◆ Stride, ◆ Strike

Fist: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
Damage B: 2d4 + 4 ⇒ (1, 4) + 4 = 9

Claws: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Damage S: 1d6 + 3 ⇒ (1) + 3 = 4

Big numbers


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir watches the pile of rocks moving, and rushes forward to stop the gargoyle from doing any serious harm. He whistles at Kolek and charges the gargoyle to subdue it.

Athletics, Grapple: 1d20 + 11 ⇒ (9) + 11 = 20

Kolek, Claws: 1d20 + 8 ⇒ (3) + 8 = 11

Ustemir: ◆ Hunt Prey, ◆ Command Animal, ◆ Grapple
Kolek: ◆ Stride, ◆ Strike


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"Oh, that guy. Reckon we're right underneath?", he tries to recalculate the steps that led us here from the forge.

He walks over to the bone pile, taking one, and offering it to Kolek. "Want some marrow, bud?"


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"Soul?", Ustemir give the dwarf a curious look.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"Stay behind, but close.", Ustemir whispers, he starts walking toward the southeast tunnel.


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Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir nods. "RIght hand on the wall, and walk?"


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"There's room to improve, but it's something. Thanks for the words of encouragement, though."

Don't have ward medic just yet. I have continual recovery that allows zero downtime (10 min immunity vs 1 hr immunity). We'll get there at level 4, though.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir considers chasing the kobolds down, but his gaze falls on Waedin, bloodied and spent. He stops.

"Good job, guys. We could patch up a bit and carry on. How's everyone feeling? They got a few licks in on me, but you..." he points to Waedin, "You look like you could use a spa day or something."

He pulls out his medical tools...

Treat Wounds, DC 15, Waedin: 2d8 ⇒ (4, 7) = 11 10 min
Treat Wounds, DC 15, Waedin: 2d8 ⇒ (4, 8) = 12 20 min
Treat Wounds, DC 15, Waedin: 2d8 ⇒ (1, 8) = 9 30 min
Treat Wounds, DC 15, Stepnik: 2d8 ⇒ (4, 4) = 8 40 min
Treat Wounds, DC 15, Kolek: 2d8 ⇒ (7, 7) = 14 50 min
Treat Wounds, DC 15, Ustemir: 2d8 ⇒ (8, 4) = 12 60 min


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

I would like to chase, but I'm honestly not sure if we can. We had the same situation already happen on the first floor.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

In tandem with Kolek, Ustemir jumps over the limp body of the leader and smacks yet another dragon wannabe in the face. Or attempts to.

Fist: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Damage, B: 2d4 + 4 + 1 + 1d8 ⇒ (3, 3) + 4 + 1 + (6) = 17

Ustemir: ◆ Command animal, ◆ Stride, ◆ Strike
Kolek: ◆◆ Support


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

With Waedin's healing magics and Kolek at his side, Ustemir is filled with renewed vigour. "Where do you think you're going?" He chuckles, and attempts to smash the kobold's face in.

Strike: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
Damage, Bludgenoning: 2d4 + 4 + 1 + 1d8 ⇒ (2, 4) + 4 + 1 + (4) = 15

Strike, MAP-2: 1d20 + 10 + 1 - 2 ⇒ (15) + 10 + 1 - 2 = 24
Damage, Bludgenoning: 2d4 + 4 + 1 + 1d8 ⇒ (4, 3) + 4 + 1 + (1) = 13

Ustemir: ◆ Command Animal, ◆ Strike, ◆ Strike
Kolek: ◆◆ Support


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir winces, seeing Waedin take another nasty hit. He runs towards the supposed leader, and attempts to grab a hold of him. This just won't do, buddy. Someone having a heart of gold does not mean it's literal." The dromaar grunts as he puts the kobold in a chokehold.

Grapple: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30

◆ Hunt Prey, ◆ Stride, ◆ Grab


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Oops. I forgot CA was up. I don't think it will make a difference, but the second strike would have been 16 vs AC and 10 damage


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir makes a grimace when Waedon is struck. "That looked like it hurt. Okay. Be right with you."

He attempts to strike the grabbed kobold. Twice.

"In a moment."

Fist: 1d20 + 10 ⇒ (1) + 10 = 11
Damage, Bludgeoning: 2d4 + 4 ⇒ (2, 2) + 4 = 8
Fist, MAP: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15
Damage, Bludgeoning: 2d4 + 4 ⇒ (1, 4) + 4 = 9

◆ Hunt Prey on held miner, ◆ Strike, ◆ Strike


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"Hm. If anyone can speak their language, tell them to be quiet and nothing will happen to them." Leaving Kolek behind, Ustemir rushes into the mine to stop the kobold from running away and alerting whoever else might be present.

◆ Stride, ◆ Stride, ◆ Grapple vs Fort DC

Grapple, Athletics: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Meanwhile, Ustemir pats Kolek for a while and feeds him some of his rations to calm the bear down. He walks up to Waedin and addresses her in a hushed tone. "See anything interesting?"


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir chuckles at Stepnik's comment. "I'm sure we'll figure it out. Thanks for the help. How are you holding up? We had a few close calls, so I thought I'd ask."


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Finally, Ustemir stores away his medicine kit, and looks at the hole in the ceiling. "Coming, boy. Wait there." He attempts to climb up to help Kolek reach the lower level. Once up, he scritches the bear, apologising for taking so long. "All right, let's get you down. Stay still." Ustemir ties a rope around Kolek to form a harness before lowering him down gently, then climbs back down.

I don't know how many rolls you want here, so I will just toss a few in. Let me know if you need more.

Climb up, Athletics: 1d20 + 11 ⇒ (11) + 11 = 22
Lower Kolek, Athletics: 1d20 + 11 ⇒ (2) + 11 = 13 Hero point
Lower Kolek, Athletics: 1d20 + 11 ⇒ (20) + 11 = 31
Climb down, Athletics: 1d20 + 11 ⇒ (11) + 11 = 22

Hope those work. And I assume that's my last hero point for now.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir will continue nursing people back to health while not hearing any noises from the entrances.

Waedin
2d8 ⇒ (4, 6) = 10 20 min
2d8 ⇒ (3, 8) = 11 30 min
Stepnik
2d8 ⇒ (1, 5) = 6 40 min
Ustemir
2d8 ⇒ (5, 1) = 6 50 min
2d8 ⇒ (1, 8) = 9 60 min


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Realising someone ran off into the darkness, Ustemir sighs, and shouts into the ceiling opening. "A moment longer, Kolek. Wait where you are."

He quickly pulls out his first aid kit and starts working on Waedin's wounds. "Stepnik, you have any of your elixirs on hand to speed this up?"

10 minutes, Treat Wounds on Waedin with Assurance
Waedin 10 min: 2d8 ⇒ (5, 5) = 10


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

When Ustemir arrives to help Waedin with the frog-creature, she simply smashes the creature's skull. he barely keeps balance when walking across the pool of... well, whatever that is, and stops himself when he sees the frog slump to the floor.

"Well, you got this. What now?", he looks around, and back up into the opening in the ceiling. Kolek watches patiently, but intently.

"Good boy. Wait there. We'll think of something.", Ustemir gestures to the bear cub to stay. He looks around, thinking.

"Um, guys, I hate to do this, but I might need help getting Kolek down. Any takers?"


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir fumbles around with his bow for a moment, his gauntlet not allowing him to hold the thing properly. He curses quietly under his breath, and jumps out of the cauldron to close distance with the slurk. "Coming, Waedin!"

Balance: 1d20 ⇒ 15


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir has had enough of these mudaflippin' slurks in this mudaflippin' cave. He fires three arrows at the slurk.

Composite Shortbow: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Piercing: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Composite Shortbow: 1d20 + 8 - 3 + 1 ⇒ (17) + 8 - 3 + 1 = 23
Piercing: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Composite Shortbow: 1d20 + 8 - 6 + 1 ⇒ (17) + 8 - 6 + 1 = 20
Piercing: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir watches Waedin jump out and chase after the Kobold. "All right. I guess we're going." He pokes his head out, clocks in the nearest scaly and hope over the cauldron to chase it down. He slams his stone fist into the kobold's face twice. Or attempts to, rather.

Gauntlet: 1d20 + 10 ⇒ (11) + 10 = 21
Bludgeoning: 2d4 + 4 ⇒ (3, 2) + 4 = 9

Gauntlet: 1d20 + 10 - 4 ⇒ (16) + 10 - 4 = 22
Bludgeoning: 2d4 + 4 ⇒ (3, 4) + 4 = 11

"Stay where you are, Kolek!" Ustemir shouts into the hole above the cauldron. "I'll come get you in a moment."

Race

| HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 |

Classes/Levels

Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

Gender

Issil Tanessen |

Alignment

CN

Languages

Common, Elven, Infernal

Strength 12
Dexterity 14
Constitution 16
Intelligence 14
Wisdom 10
Charisma 19

About Issil Tanessen

| HP 73/73 | AC 22 T 14 FF 20 | Saves: 5/4/5 | CMD 19 | Perception +0 | Init +4 |

aka The Carnelian Signet

Wand of Cure Light Wounds, 46 charges
scroll of cure moderate wounds
wand of cure light wounds (12 charges)
wand of cure light wounds (45 charges)

Wearing the Headband of Charisma +2 from Some dead Ogres. Suck it, Thrune!

Ring of Swimming offered by Athannah and Aava

Touch of the Sea
Potion of Touch of the Sea
Scroll of Touch of the Sea

7 pp
4963 gp
15 sp
13 cp

Story:

"Never enthused. Greedy! Short-sighted! You'll never change! Leave this House now, and NEVER return!" That's the last thing dad said before I grabbed my stuff. Rules are so boring. I stole his ring on the way out, I'm sure he doesn't mind.

Kintargo is my new home, and it's lots of fun. I'm a good dancer, managed to incorporate my pendant into it. Grandma gave it to me as a kid, and I've never lost it. I wonder if she worries about her granddaughter from up above- who am I kidding, she's down below, probably tortured non stop for whatever stupid pact the family made. Doesn't matter to me now.

Find someone with enough money, give them a private performance, and tell them the pendant stays on... that's my life.

I heard there's a rally going on soon, or something like that? I should take a look...

Bot Me!:

Issil's superior movement means she'll try to get in the frontline to harass casters and set up flanking opportunities. She will fade back if healing is necessary.

Saving Throws:

Fort 2 Orc + 3 Con + 2 Fort = 7
Reflex 2 Orc + 2 Dex = 4
Will 6 Orc + 0 Wis = 6

Rebellion Rank 9: Great Fortitude

Defenses and Movement:

HP 1d8 Oracle (8) + (6 * 6) Oracle + (8 * 3) Con + 5 Favored Class = 73
AC 10 + 6 armor + 2 Dex + 2 shield + 2 Deflection = 22
T 2 Dex + 2 Deflection = 14
FF 6 Armor + 2 Shield + 2 Deflection = 20
Init 4 Cha
CMD 10 + 1 Str + 2 Dex + 6 BAB = 19

Includes +2 Deflection from the Ring of Protection +2

Speed 40 ft (Cinder Dance)

Nimble Moves (Oracle Mystery, level 5)
Whenever you move, you may move through 5 feet of difficult terrain each round as if it were normal terrain. This feat allows you to take a 5-foot step into difficult terrain.

Human: Noble Scion of Tanessen[ISWG] - Use your Charisma instead of your Dexterity for Initiative checks.

Combat Expertise -1/+2 Bonus to AC in exchange for an equal penalty to attack.

Offense:

BAB 6
CMB 6 BAB + 1 Str = 7

Combat Expertise -1/+2 Bonus to AC in exchange for an equal penalty to attack.

Melee
Mwrk Heavy Mace
Attack: +1 Str + 1 Masterwork + 6 BAB = 8
Damage: 1d8+1
[dice=Heavy Mace]1d20+8[/dice]
[dice=Damage]1d8+1[/dice]

Mwrk Silver dagger
Attack: +1 Str + 1 Masterwork + 6 BAB = 8
Damage: 1d4+1
Crit: 19-20

[dice=Dagger]1d20+8[/dice]
[dice=Damage]1d4+1[/dice]

whip +1
Attack: +1 Str + 6 BAB +1 Enchantment - 4 Non proficient = +4
Damage: 1d3+1 Str + 1 Enchantment = 1d3 + 2 Non Lethal
15 ft reach, does not threaten
Provokes like using a ranged weapon would
Does not deal damage to anyone with +1 armor or +3 natural armor
Disarm gets a +1 bonus
Trip gets a +1 bonus

[dice=Whip]1d20+4[/dice]
[dice=Nonlethal Damage]1d3+2[/dice]

club
Attack: +1 Str + 6 BAB = 7
Damage: 1d6+1

[dice=Club]1d20+7[/dice]
[dice=Damage]1d4+1[/dice]

dagger
Attack: +1 Str + 6 BAB = 7
Damage: 1d4+1
Crit: 19-20

[dice=Dagger]1d20+7[/dice]
[dice=Damage]1d4+1[/dice]

Merciful Dagger +1
Attack: +1 Str+ 6 BAB +1 Enhancement = 8
Nonlethal Damage: 1d4+1+1+1d6
Crit: 19-20

[dice=Merciful Dagger +1]1d20+8[/dice]
[dice=Nonlethal Damage]1d4+1d6+2[/dice]

Ranged
Light Crossbow
Attack: 2 Dex + 6 BAB = 8
Damage: 1d8
Crit: 19-20

[dice=Light Crossbow]1d20+8[/dice]
[dice=Damage]1d8[/dice]

dagger
Attack: +2 Dex + 6 BAB = 8
Damage: 1d4+1 Str
Crit: 19-20

[dice=Dagger]1d20+8[/dice]
[dice=Damage]1d4+1[/dice]

Admonishing Ray
[dice=Ranged Touch]1d20+8[/dice]
[dice=Non Lethal Damage]4d6[/dice]

Skills:

ACP: -1 Armor

Acrobatics 2 Dex + 3 Class + 6 Rank - 1 ACP = 10 (+ 5 with Boots vs AoO)
Appraise 2 Int + 4 Covetous Curse + 6 Rank = 12
Bluff 4 Cha + 2 Deceitful + 6 Rank = 12
Climb 1 Str + 3 Class + 1 Rank - 1 ACP = 4
Diplomacy 3 Class + 4 Cha + 4 Ranks = 12
Disguise 4 Cha + 2 Deceitful + 10 Hat of Disguise + 1 Rank = 17

Knowledge (nobility) 3 Class + 1 Trait + 2 Noble Scion + 2 Int + 6 Ranks = 14
Perform (dance) 3 Class + 4 Cha + 6 Ranks = 12
Sense Motive 3 Class + 6 Rank = 9
Spellcraft 2 Int + 3 Class + 6 Ranks = 11
Stealth 2 Dex + 5 Ranks - 1 ACP + 5 Cloak = 11

Swim +1 Str - 1 ACP + 5 Ring of Swimming = 5
Use Magic Device 3 Class + 4 Cha + 4 Covetous Curse + 5 Rank = 17

Oracle Curse - Covetous
Use Magic Device becomes a class skill for you.
+4 to Appraise, UMD and Spellcraft when identifying magical items

Boots of the Daredevil: +5 to Acrobatics checks when moving through enemy spaces.

Cloak of Elvenkind +5 Stealth

Hat of Disguise

Deceitful Feat +2 to Bluff and Disguise.

Stealth Synergy: While you can see one or more allies who also have this feat, whenever you and your allies make a Stealth check, you all take the highest roll and add all your modifiers to Stealth.

Class Abilities:

Oracle's Curse: Covetous (650 gold/ 175 gold)
You must wear fine non-magical clothing and jewelry worth at least 50 gp + 100 gp per character level you have beyond 1st. If you do not have sufficient wealth to purchase this additional equipment, you feel a strong desire (but are not compelled) to sell existing items or steal from others to obtain it. You are sickened whenever you do not meet this requirement; you are also sickened for 24 hours after anything worth 25 gp times your character level or more is taken from you against your will. Use Magic Device becomes a class skill for you.

Oracle Mystery: Flame
Mystery Spell: Burning Hands, Resist Energy, Fireball

Mystery Revelations
Cinder Dance
Your base speed increases by 10 feet.
At 5th level, you receive Nimble Moves as a bonus feat.
At 10th level, you receive Acrobatic Steps as a bonus feat.
You do not need to meet the prerequisites to receive these feats.

Nimble Moves
Whenever you move, you may move through 5 feet of difficult terrain each round as if it were normal terrain. This feat allows you to take a 5-foot step into difficult terrain.

Gaze of Flames
You can see through fire, fog, and smoke without penalty as long as the light is sufficient to allow you to see normally.

At 7th level, you can gaze through any source of flame within 10 feet per oracle level, as if using clairvoyance.
[/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Clairaudience/Clairvoyance]clairvoyance.[/url]

Form of Flame
As a standard action, you can assume the form of a Small fire elemental, as Elemental Body I
[/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Elemental%20Body%20I]Elemental Body I[/url]
You can use this ability once per day, but the duration is 1 hour/level.

Feats:

Human: Noble Scion of Tanessen[ISWG] - +2 to Knowledge(Nobility) checks. Scion of War: You use your Charisma modifier to adjust Initiative checks instead of your Dexterity modifier.
1: Combat Expertise
Rebellion Rank 4: Deceitful
3: Stealth Synergy
5: Craft Magic Arms and Armor
7: Merciful Spell
Rebellion Rank 9: Great Fortitude

Traits:

child of kintargo
threatening defender - Attack penalty on Combat Expertise is reduced by 1.

Magic Consumables:

Potion of Disguise Other
Wand of Cure Serious Wounds (25 charges)
Wand of Hold Person (8 charges)
Air Crystal

Scrolls
UMD for scrolls: 20 + spell level
Scroll of Pass Without Trace (level 1, 11 Wis required)

Oil of Bless Weapon

Oracle:

Concentration: 8 Oracle + 4 Cha = 11
Spell Resistance: 8 Oracle

Metamagic:
Merciful Spell
You can alter spells that inflict damage to inflict nonlethal damage instead. Spells that inflict damage of a particular type (such as fire) inflict nonlethal damage of that same type. A merciful spell does not use up a higher-level spell slot than the spell’s actual level.
As a spontaneous caster, applying the metamagic feat turns standard action spells into full round spells.

Oracle Spells:

Level 0, DC 14, 6 known, at will
Create Water
detect magic
Detect Poison
Guidance
Light
Mending
Spark
Stabilize

Level 1, DC 15, 3 known + Mystery + Cure, 7/day
Burning Hands (Mystery)
Comprehend Languages
Cure Light Wounds (Cure)
Blessed Fist
Command
Moment of Greatness
Shield of Faith

Level 2 DC 16, Mystery + Cure + 1 known, 7/day
Admonishing Ray
Angelic Aspect, Lesser
Cure Moderate Wounds (Cure)
Lesser Restoration
Resist Energy (Mystery)
Spiritual Weapon

Level 3 DC 17, Mystery + Cure + 1 known, 5/day
Bestow Curse
Cure Serious Wounds
Fireball
Remove Curse
Remove Disease

Level 4 DC 18, Mystery + Cure + 1 known, 4/day
Cure Critical Wounds
Spiritual Ally
Wall of Fire

Spell Reference:

Level 0
Create Water - [/url=http://www.d20pfsrd.com/magic/all-spells/c/create-water]Create Water[/url]
Detect Magic
Guidance - [/url=http://www.d20pfsrd.com/magic/all-spells/g/guidance]Guidance[/url]
Light - [/url=http://www.d20pfsrd.com/magic/all-spells/l/light]Light[/url]
Mending - [/url=http://www.d20pfsrd.com/magic/all-spells/m/mending]Mending[/url]
Spark [/url=https://www.d20pfsrd.com/magic/all-spells/s/spark]Spark[/url]
Stabilize [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Stabilize]Stabilize[/url]

Level 1
Blessed Fist - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Blessed%20Fist]Blessed Fist[/url]
Burning Hands - [/url=https://www.aonprd.com/SpellDisplay.aspx?ItemName=burning%20hands]Burning Hands[/url]
Command - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Command]Command[/url]
Comprehend Languages - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Comprehend%20Languages]Comprehend Languages[/url]
Cure light wounds - [/url=http://www.d20pfsrd.com/magic/all-spells/c/cure-light-wounds]Cure Light Wounds[/url]
Moment of Greatness - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Moment%20of%20Greatness]Moment of Greatness[/url]
Shield of faith - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Shield%20of%20Faith]Shield of Faith[/url]

Level 2
Admonishing Ray [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Admonishing%20Ray]Admonishing Ray[/url]
Angelic Aspect, Lesser [/url=https://www.aonprd.com/SpellDisplay.aspx?ItemName=Angelic%20Aspect,%20Greater]Angelic Aspect, Lesser[/url]
Cure Moderate Wounds [/url=https://www.d20pfsrd.com/magic/all-spells/c/cure-moderate-wounds/]Cure Moderate Wounds[/url]
Lesser Restoration [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Restoration,%20Lesser]Lesser Restoration[/url]
Resist Energy [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Resist%20Energy]Resist Energy[/url]
Spiritual Weapon [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Spiritual%20Weapon]Spiritual Weapon[/url]

Level 3
Bestow Curse [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Bestow%20Curse]Bestow Curse[/url]
Cure Serious Wounds [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Cure%20Serious%20Wounds]Cure Serious Wounds[/url]
Fireball [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Fireball]Fireball[/url]
Remove Disease [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Remove%20Disease]Remove Disease[/url]

Gear:

Combat Gear
acid
holy water x3

Other Gear
Masterwork Heavy Mace
Light Crossbow
9 bolts
leather armor
Mithral Shirt +2, Glamered
Glamered Chain Shirt +1
Buckler +1
club
dagger
backpack
bedroll
belt pouch
flint and steel
hemp rope (50 ft.)
noble's outfit
pot
signet ring
soap
torch (10)
trail rations (5)
waterskin
Grappling Hook

Mwrk Silver dagger
Mwrk Heavy Mace
Jeweled Merciful Dagger

Jewelry
fancy gem (child of kitargo) (worth 200)
Courtesan's Outfit (8)
Courier's Outfit (30) with jewelry (50)
Jewelry (150)
Ruby Encrusted Red Mask (50)
Issil finds a small jewelry store not far from the alley, where a grippli shopkeep displays a veritable collection of shiny, jeweled bracelets. (5)
Big, shiny ruby (worth 1000)
500 gp of Gems

Disguise Kit (10)
Smokestick

I'm Level 2!:

HP: 5 + 1 Con + 1 FCB = 17 HP
BAB +1 (Implies CMB +1, CMD +1) = 1 BAB, 14 CMD, 2 CMB
Will Save +1 = +3
Skills: 4 Oracle + 2 Int + 1 Human
Acrobatics (now +5)
Appraise (now +3)
Bluff (now +5)
Climb (now +4)
Spellcraft (now +6)
Stealth (now +3)
Use Magic Device (now +8)

Mystery Spell:
Burning Hands - [/url=https://www.aonprd.com/SpellDisplay.aspx?ItemName=burning%20hands]Burning Hands[/url]

1 more known level 0 spell:
Mending - [/url=http://www.d20pfsrd.com/magic/all-spells/m/mending]Mending[/url]

Cast 1 more level 1 spell per day

Covetous Curse means Issil must wear 150 gold pieces of non magical jewelry.

Rebellion Rank 2:

+1 Rank to Diplomacy. (now +8)

Rebellion Rank 3:

Free potion, up to 300 (Disguise Other)

Rebellion Rank 4:

Free feat (Deceitful)

I'm Level 3!:

Level 3 Oracle

HP: 5 Oracle + 1 Con + 1 FCB = 24
BAB +1 (2 BAB, 15 CMD, 3 CMB)
Fort/Ref Saves +1

Skill Points 4 Oracle + 2 Int + 1 Human = 7
Acrobatics (now +10)
Bluff (now +8)
Knowledge (Nobility) (now +10)

Perform (Dance) (now +8)
Sense Motive (now +5)
Spellcraft (now +7)
Use Magic Device (now +9)

New Feat

New Spells Known: 1 level 1 spell
Blessed Fist

New Spell slots:
1 level 1: 6 per day

New Revelation:
Gaze of Flames - You can see through fire, fog, and smoke without penalty as long as the light is sufficient to allow you to see normally. At 7th level, you can gaze through any source of flame within 10 feet per oracle level, as if using clairvoyance. You can use this ability for a number of rounds per day equal to your oracle level, but these rounds do not need to be consecutive.

I'm Level 4:

Stat Bonus: +1 Con (now 14)
- Fort Save +1 (now +3)
- HP +3 (now 27)

Class: Oracle 4
Concentration Check +1
Caster Level +1

Covetous Curse: Needs 350 of non-magical clothing and jewelry

Spells per Day: +1 level 1, +4 level 2
Spells Known: 1 0th level, 1 2nd level
Spontaneous Cure Spell for Level 2: Cure Moderate Wounds
Flame Mastery Spell: Resist Energy

Level 0 DC 13, 6 known, at will
Level 2 DC 15, Mystery + Cure + 1 known, 4/day
(Cure) Cure Moderate Wounds [/url=https://www.d20pfsrd.com/magic/all-spells/c/cure-moderate-wounds/]Cure Moderate Wounds[/url]
(Mystery) Resist Energy [/url=aonprd.com/SpellDisplay.aspx?ItemName=Resist%20Energy]Resist Energy[/url]
Admonishing Ray [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Admonishing%20Ray]Admonishing Ray[/url]

HP: 5 d8 + 2 Con + 1 FCB = +8 (now 35)
Will Save: +1 (now +4)

Skills: 4 + 2 Int + 1 Human = 7
Acrobatics 7 / 12
Diplomacy 9
Knowledge(Nobility) 11
Perform(Dance) 9
Sense Motive 6
Spellcraft 8
Stealth 4

I'm level 5!:

Another level of Oracle (now 5 Oracle)

Feat: Craft Magic Arms and Armor
Craft Magic Arms and Armor

Favored Class Bonus: 1 HP

HP: d8 (5) + 2 Con + 1 FCB = 43 (noted)
Skills: 4 Oracle + 2 Int + 1 Human
Acrobatics (now 8)
Appraise (now 4)
Bluff (now 9)
Disguise (now 6)
Spellcraft (now 9)
Stealth (now 5)
UMD (now 10)

Oracle Spellcasting
Caster Level +1 (now 5)

Can cast 1 more level 2 spell today (now 5 per day)
Knows 1 more level 1 spell and 1 more level 2 spell

Level 1
Comprehend Languages

Level 2
Lesser Restoration

Oracle Curse
Covetous: Minimum jewelry gold requirement increases by 100 gp (and 25 gp for value stolen)
Covetous level 5: +4 to Appraise, UMD and Spellcraft when identifying magical items

Appraise (now 8)
UMD (now 14)

Oracle Mystery
Cinder Dance: You receive Nimble Moves as a bonus feat.

Nimble Moves (Oracle Mystery, level 5)
Whenever you move, you may move through 5 feet of difficult terrain each round as if it were normal terrain. This feat allows you to take a 5-foot step into difficult terrain.

Rebellion Rank 6:
750 gold pieces

Rebellion Rank 7:
+2 free ranks to a single skill. I choose Appraise, so it's at 4 ranks now. Total skill bonus +10

Level 6:
Oracle 6
HP d8 + 2 Con = 7 more (now 50 HP total)

BAB +1 to 4
Combat Expertise becomes -1 attack for +2 AC

Skills:
4 Oracle + 2 Int + 1 Human Skilled = 7
Acrobatics (now +9)
Diplomacy (now +10)
K (Nobility) (now +12)

Perform (Dance) (now +10)
Sense Motive (now +7)
Spellcraft (now +9)

Stealth (now +11)

Spells Known.
0th level - Stabilize
3rd level - Remove Disease

Favored Class Bonus - New spell known
2nd level - Angelic Aspect, Lesser

Flame Mystery
3rd level spells - Fireball, Cure Serious Wounds

Spells Per Day.
+1 2nd
+4 3rd (3 + 1 from high charisma)

Covetous Curse requires 50 gp more

Level 7:

Level 7 Oracle

HP: 5 + 2 Con (now 57)
BAB +1 (now +5)
Caster Level +1 (now 7)

Covetous Curse
Now Issil must wear 850 gp worth of jewelry at all times.
Forcibly losing jewelry more than 200 gp will also sicken her for 24 hours.

Flame Mystery
Gaze of Flames
At 7th level, you can gaze through any source of flame within 10 feet per oracle level, as if using clairvoyance.
[/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Clairaudience/Clairvoyance]clairvoyance.[/url]

New Revelation: Form of Flame
As a standard action, you can assume the form of a Small fire elemental, as Elemental Body I
[/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Elemental%20Body%20I]Elemental Body I[/url]
You can use this ability once per day, but the duration is 1 hour/level.

More Spells per day: 0/1/1/1 (now 7/7/5)
New Spells known: 0/1/1/1
Level 1
Moment of Greatness
[/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Moment%20of%20Greatness]Moment of Greatness[/url]

Level 2
Spiritual Weapon

Level 3
Bestow Curse
[/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Bestow%20Curse]Bestow Curse[/url]

New Feat:
Merciful Spell
You can alter spells that inflict damage to inflict nonlethal damage instead. Spells that inflict damage of a particular type (such as fire) inflict nonlethal damage of that same type. A merciful spell does not use up a higher-level spell slot than the spell’s actual level.
As a spontaneous caster, applying the metamagic feat turns standard action spells into full round spells.

Favored Class Bonus: +1 Skill Point
Skills: 4 Oracle + 2 Int + 1 Human Skilled + 1 FCB = 8
Appraise (now +11)
Bluff (now +10)
Diplomacy (now +11)
Knowledge (Nobility) (now +13)

Perform(Dance) (now +11)
Sense Motive (now +8)
Spellcraft (now +11)
Use Magic Device (now +15)

Rebellion Rank 8:

Magic Item up to 1200: Wand of Cure Light Wounds

Rebellion Rank 9:

New Feat: Great Fortitude

Level 8:

Issil level 8 Flame Oracle

HP d8 + 2 Con

BAB +1 (+6/1)
Will Save +1

Spells per day -/-/-/4
Spells Known 1/-/-/-/1

New spell?
0 Detect Poison
4 Spiritual Ally

Mystery Spell
4 Wall of Fire

Curses
Needs 850 gp of jewelry
An item taken worth 200 gp sickens Issil

Spell Swap?

Skills: 4 + 2 Int + 1 Human

Acrobatics (now +10)
Appraise (now +12)
Bluff (now +12)
Knowledge(Nobility) (now +14)
Perform(Dance) (now +12)
Sense Motive (now +9)
UMD (now +17)

FCB
New spell known, level 3 or lower?
Remove Curse

+1 Cha (now 19)