Corsair

Ustemir's page

254 posts. Alias of NotEspi.


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Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"Kolek, stay and guard them." Seeing that the creature is clearly preparing to do something, Ustemir charges in and attempts to subdue it. If he can Grab a thing made of steam/spirit/whateveritis.

Athletics, Grapple: 1d20 + 11 - 1 ⇒ (19) + 11 - 1 = 29

◆ Hunt Prey (dwarf), ◆ Stride, ◆ Grapple

Nothing from Kolek for now.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

My condondolences.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Yeah, sort out your RL stuff, man. No rush.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"I would honestly prefer stairs, if possible. Stepping into some sort of device that would move you means you lose control of the situation. Kind of." Ustemir looks about. "What if it just moves us into a pit of acid or between a batalion of undead? You know what I mean."


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"Thank you, Stepnik." Ustemir downs the potions as Stepnik prepares them, clisng hos wounds. He then looks at the elevator after Sebastiens's nudge. "Can we all fit?"


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"Uh, I may have misjudged the situation. The doors on those bars seemed locked to me. Thank you, all, for having my back. When they ran out, my life flashed before my eyes."

Ustemir slides to the floor, catching his breath and looking at his wounds.

"Okay, now it's starting to hurt." The dromaar grabs his right shoulder with his unsolidified arm. "Can we, uh, take a moment?"

Can I even treat wounds with the rock gauntlet?


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Indeed. Good luck with whatever that may be.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir observes the last remaining ghoul, and moves around to give Kolek an opening. He then whistles, and the bear comes charging in, clawing at the undead.

Kolek, Claws, S: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21 Flank not included
Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Ustemir - Hunt Prey, Stride, Command Animal / Kolek - Stride, Strike


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"Oh no. I may have misjudged the situation." Ustemir grunts as the undead decide to surround him and Kolek. He quickly reaches for one of the ghouls in response and attempts to grapple, then slam his fist into the fiend's face. Kolek moves in to snap at the ghoul's thigh.

Ustemir: ◆ Command Animal, ◆ Grapple, ◆ Strike
Kolek: ◆ Support - includes 1 stride

Athletics, Grapple vs Ghoul 3: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19
Strike, Calcinated Fist: 1d20 + 10 - 2 + 1 ⇒ (12) + 10 - 2 + 1 = 21
Damage / Blunt: 2d4 + 4 + 1 ⇒ (3, 4) + 4 + 1 = 12

If it is a successful grapple, Kolek bites into the ghoul for Kolek / Slash: 2d8 + 1 ⇒ (6, 6) + 1 = 13


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir walks into the room, stopping near the bars, but out of reach. He beckons Kolek to do the same, then studies one of the ghouls more closely. "Damn. I thought I had an ugly mug." He chuckles.

Stride, Command Animal, Hunt Prey Ghoul 3

The cage doors are closed, yes?


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"Anyone wants to take on this? I have tools, but...", Ustemir raises his healthy hand, then the hand that is just a piece of rock. He shrugs.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"Fair enough. But if we have to fight these again, I won't budge." Ustemir shrugs and follows along.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"Should we burn them? Just in case?" Ustemir keeps shifting his gaze one kobold to the next for signs of movement.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir moves around the pillar, and reaches for the kobold. "No.", he adds with a stoic but commanding tone. He attempts to pivot with the creature in hand to move it southward.

Athletics, Reposition: 1d20 + 11 ⇒ (18) + 11 = 29 +1 anthem?

Stride, Stride, Reposition


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir quickly points to the nearest standing creature, whistles, and charges in tandem with Kolek. If 1 is still up, that guy. If not, go for 3?

Ustemir brings his fist down at the same time as his furry companion claws at the kobold.

Ustemir ◆ Command Animal, ◆ Stride, ◆ Strike
Kolek ◆ Stride, ◆ Strike

Ustemir Fist: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19 | Damage B: 2d4 + 4 + 1 ⇒ (3, 2) + 4 + 1 = 10

Kolek Claws 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24 | Damage P1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Good news, everyone! I may be able to post depending on local network coverage. If you'd be waiting for me for an extended period of time, however, please bot me as reception may be iffy. Let's say 24-48 hrs?


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

I think Ustemir just needs a refill on lockpicks?

Also, please note that I will be travelling starting June 19th until July 4th. I am not sure whether I will have access to this place, so if I don't post in that time, I am (hopefully) not dead, just on a trip without the internets.

Botting is simple. Hunt Prey, Grapple, Command Kolek to either support or bite/claw at the grapple target. SUbsequent rounds just maintain the grapple and SLAM. THAT. STONE. FIST. IN. THEIR. FACE. Preferably with Kolek support for the extra dice to roll (bear support benefit).

The numbers are in Ustemir's profile, including roll macros and Kolek's numbers.

If attacking a hunt prey target, the MAP is -2, not the usual -4 for agile strikes.

~~~~~~~~~~~~ HEALING ~~~~~~~~~~~~~~

Note that Ustemir can also function as a medic between fights. Since her has assurance in Medicine and continual recovery, he can just heal people for 2d8 (one person over the course of 10 minutes), no need to roll treat wounds checks as the DC for a 2d8 HP regained is 15 and with assurance, Ustemir can just decide to get 17 (10 assurance + 7 prof).


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"See? This is why I prefer to not spend time here. At least when a pack of wolves growls at you, you know you should run. But all the wolves here have pleasant bunny masks for their faces."

Ustemir takes a moment, then looks at the merchants attempting to not look at the commotion. "Not to mention this spineless lot." he gestures towards the stalls.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Looking at the reactions of the merchants, Ustemir lets out a heavy sigh.

"Not really up for debate. We were minding our business and were attacked. If you want to run a racket, at least clean up house. Your halfling lady seems to have started her own business under your nose."

He sits down and starts tending to his injuries.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir smirks. "Ah yes. 'Protection'. Also known as racketeering in certain circles?" He gives Ayda a pointed look, "We were attacked." and rubs his head, feeling for bruises, lumps, and bleeding. Once he finds some blood, he shows his red fingers and licks them. "Yeah. Your good old copper-tasting blood, right there."


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Apologies, everyone. I was away for a few days. Last-minute decision, so I didn't update you. I'm back now.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Once the enforcers are routed, Ustemir kneels down to Kilarin to stabilise the halfling.

Administer First Aid: 1d20 + 8 ⇒ (17) + 8 = 25

And then immediately pulls out his manacles and puts them on her ankles before they do anything else.

Administer First Aid

Quote:

Skill Medicine (Untrained)

Requirements You're wearing or holding a healer's toolkit.You perform first aid on an adjacent creature that is dying or bleeding. If a creature is both dying and bleeding, choose which ailment you're trying to treat before you roll. You can Administer First Aid again to attempt to remedy the other effect.

Stabilize Attempt a Medicine check on a creature that has 0 Hit Points and the dying condition. The DC is equal to 5 + that creature's recovery roll DC (typically 15 + its dying value).
Stop Bleeding Attempt a Medicine check on a creature that is taking persistent bleed damage. The DC is usually the DC of the effect that caused the bleed.

Success If you're trying to stabilize, the target loses the dying condition (but remains unconscious). If you're trying to stop bleeding, the target benefits from an assisted recovery with the lowered DC for particularly appropriate help.
Critical Failure If you were trying to stabilize, the target's dying value increases by 1. If you were trying to stop bleeding, the target immediately takes an amount of damage equal to its persistent bleed damage.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir grunts as the assailants pummel him. He leans closer to Kilarin. "If these are my last moments, I'm taking one crook with me." He reveals his fist made of rock, and attempts to smack her in the face twice.

◆ Command Animal
◆ Strike
◆ Strike

Kolek: ◆ Support (Until the start of your next turn, each time you hit a creature in the bear’s reach with a Strike, the creature takes 1d8 slashing damage from the bear. If your bear is nimble or savage, the slashing damage increases to 2d8.)

Fist: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21 | Damage: 2d4 + 4 + 1 + 1d8 ⇒ (3, 4) + 4 + 1 + (5) = 17
Fist MAP: 1d20 + 10 + 1 - 2 ⇒ (11) + 10 + 1 - 2 = 20 | Damage: 2d4 + 4 + 1 + 1d8 ⇒ (4, 4) + 4 + 1 + (8) = 21

Kolek support damage is included in the numbers


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir whistles at Kolek, and the bear rushes to the dromaar's aid. Meanwhile, Ustemir attempts to knee the halfling a few times, but being hit over the head by a blackjack seems like a good distraction. "Call them off. Kolek can get very agitated when he sees someone hitting me."

Strike: 1d20 + 10 ⇒ (3) + 10 = 13
Strike MAP: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11

◆ Command Animal
◆ Strike
◆ Strike

◆ Kolek: Support


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir sighs whe he realises what is happening. He lunges forward, catching up with the halfling and attempting to get a hold of her with his left hand. "Are these gentlemen with you?" he asks calmly.

Grapple, Athletics: 1d20 + 11 ⇒ (7) + 11 = 18

◆ Stride
◆ Hunt Prey vs Kilarin
◆ Grapple Kilarin


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir looks at Kilarin and sighs in frustration. "Alright, alright." Using his healthy hand, he reaches into his pocket. Out of sight of the halfling, he counts some coins in his palm and offers his closed hand as if expecting the halfling to present her palm below.

Once she does, Ustemir drops one - single - copper - piece. "Here's your cut."

He tries to keep a serious face, but his trembling lip gives away a smile pushing into view.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Would like to pay Dagmara a visit and drop the gold for the scroll, if everyone is in agreement. Other than that, Ustemir doesn't really feel safe here after group helped the brother and sister earlier. So he is always looking over his shoulder. So the sooner we're out, the better.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

I think that's fine. As long as nobody wants to get their hands on any of those, we can sell.

As for thieves' tools, I think I will need replacement picks and possibly get another set, just in case it breaks again. Or if someone can craft/repair them, we should get a crafting/repair kit.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

The dromaar gives Sebastien a confused look. "Please don't call me Ustemir the Fisted again. It just sounds wrong."

He thinks. "It has a ring to it, but a heinous one. However... You're a artsy type, yeah? Want to draw an angry face on the rock fist? Like a tattoo thing? Like the last thing people will see before they're knocked out is your painting."

Then he turns back to Dagmara. "Alright. No opposable thumbs for the time being. Maybe when we get back next time? Though we might need to sell some of the stuff we found to pay for the thing in advance."


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Once the other two councilmembers are not present, Ustemir walks up to Dagmara. "There's also this..." he presents his calcified forearm. "You wouldn't happen to have experience with this kind of thing, would you? Or at least pointing me in a direction. An educated guess is all I ask for."


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"Yeah, we will have to head back there and sweep the place. There's prisoners being eaten, weird overgrown and aggressive slug-like creatures dropping from the ceilings, ghosts, sentient jello..." Ustemir sighs. "It's a handful."


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir walks up to Danyl, still keeping his right hand in the sling and tucked under his clothes. "Hi there. So, uh, a question for you, if I could. I have a rather unconventional pet. Very friendly under normal circumstances, but pretty sizable."

He scratches his head. "Just thought you should know. It's a bear cub. Well trained, mind you. So if there are any issues with that on your end..." he leaves the sentence hanging in the air and waits for a response.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

On the way to the herbalist, Ustemir keeps a keen eye on the people in the streets. Specifically, watching for anyone who looks at us suspiciously. In reference to the thugs who died when attacking the two siblings a few days ago.

Looking around the shop, Ustemir picks up a vial and reads the name. "What does this one do? Will I grow extra legs or something?", he looks at Laurel.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Once the party sees the town on the way back, Ustemir crafts an arm sling for his rock gauntlet and wraps it in cloth to hide the condition. When Waedin presents the head, he gingerly pats the wrapped hand. "Yep. Was a tough bastard, that one. But could look nice on a wall."


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Congrats on the kiddo!

Yeah, take care of the family if there's no time for other stuff. I understand.

As for extra players, no suggestions from me. If we want more, that is.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Oh. Well, I wish you good luck in your future exploits. Thanks for joining us, albeit briefly.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"Hey, little man." Ustemir walks over to Sebastien. "Need a ride?" he pats Kolek's back. "Warm, fuzzy, and generally pleasant. Just cover your nose."

Kolek groans softly, and Ustemir nudges him with an elbow. "No, no. You're my favourite, pal. Don't worry."


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Good luck with the delivery!

Agreed, we can head to town with these two.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir whistles and Kolek prepares to slice with his claws and snap with his snout. Then the dromaar smirks at the shadow and goes for two slams against the with his stone hand, grunting "Feels like shadowboxing. Hehe."

Ustemir: ◆ Command Animal, ◆ Strike, ◆ Strike
Kolek: ◆ Stride, ◆ Suport

Stone fist, Anthem: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13

Stone fist, Anthem, Flurry MAP: 1d20 + 9 - 2 + 1 ⇒ (17) + 9 - 2 + 1 = 25
Damage: 2d4 + 4 + 1 + 1d8 ⇒ (3, 1) + 4 + 1 + (6) = 15 // 9 bludgeoning from Grasp, 6 slashing if it applies


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"Sic!"

Now that Sebastien moved away, Ustemir moves to get closer to the creatures while Kolek makes a few impotent slashes at the shadows in the room.

Ustemir: ◆ Hunt Prey, ◆ Command Animal, ◆ Stride
Kolek: ◆ Strike, ◆ Strike

1d20 + 7 ⇒ (2) + 7 = 9
1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10

GM_NotAngryButUpset wrote:
You guys need new dice.

My 10 most recent rolls (not in order) were 1, 1, 2, 5, 14, 17, 17, 17, 18, 20. It's a spread. But yes, new dice are always nice.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir keeps looking about, not sure where look for whatever is threatening them.

So two more seeks actions.

Seek: 1d20 + 8 ⇒ (3) + 8 = 11
Seek: 1d20 + 8 ⇒ (16) + 8 = 24


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

First, I would like to seek. Perception +8


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"Maybe they're musical instruments? Sebastien?" Ustemir watches the room quizzically, then looks at the halfling.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir does a thousand-yard stare for a moment. "I...", the dromaar stumbles over his words. "I don't know."

"I guess we will cross that bridge when we get there."


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Congratulations! Take your time, get some sleep.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir lets out a series of loud grunts after he dons the gauntlet. Once the process is done, he attempts to remove the glove, then looks at Stepnik. "Well," he sighs "there goes my ability to open doors in silence. Or do proper needlework. You'll have to up your efforts with the healing potions for a while. Hopefully, only for a while."

He smiles, but his eyes betray the expression, showing hints of irritation.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Very bloodied and bruised, Ustemir slinks down to the floor in wheezes. He spits out some red saliva, hoping he still has his teeth and spleen intact.

"Sorry to ask again, but... I'll need a minute." he offers a weak thumbs up through the pain to show his approval of everyone's performance before pulling out his medicine kit.

Treat Wounds DC15: 1d20 + 5 ⇒ (19) + 5 = 24
Treat Wounds Heal: 2d8 ⇒ (5, 1) = 6

This would take 10 min

Well, I did come into this game to be the meatshield, honestly. Job well done so far, I suppose.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Hey, everyone! I'm dying here. Came down with a cold, so please be patient. Alternatively, bot me if needed. Thanks!


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir whistles at Kolek and runs to the creature to grab it. "Stop running, you little..." he grunts as he makes the attempt.

Meanwhile, Kolek approaches from the wall and snaps at the creature.

I am not sure what that is, but it seems like a bed, so I assume I can get to it from he other side? Let me know if not.

Ustemir, Athletics, Grapple: 1d20 + 10 ⇒ (5) + 10 = 15

Kolek, Jaws: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d8 + 3 ⇒ (5) + 3 = 8 Piercing

Ustemir: ◆ Command Animal, ◆ Stride, ◆ Grapple
Kolek: ◆ Stride, ◆ Strike


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir takes a good look at the creature, taking in its movements and patterns. He whistles at Kolek to charge into the room, and follows the bear.

Kolek barges in, and attempts to take a bite.

Ustemir: ◆ Hunt Prey, ◆ Command Animal, ◆ Stride
Kolek: ◆ Stride, ◆ Strike

Jaws: 1d20 + 7 ⇒ (2) + 7 = 9 Probably not.