Hi guys, I'm running the module ENTOMBED WITH THE PHARAOHS and am thinking about running the other adventure that comme right after that, THE PACT STONE PYRAMID... But I think mt players will lack a level when finishing the first scenario. What 7th level side-quest could I have them do between the two modules? Thanks for the input guys... Ultradan
Question... In your IMPROVEMENT page, there is a place where you ask how many forest hexes are within 5 hexes of a city. My question is, is that relevant? And why? Is there a written rule that says you have an advantage if your city is NEAR a forest? (Because, GOD, have I searched for it... lol) VERY NEAT EXCEL SHEET by the way!! :D Ultradan
Hello, How do you keep your players interested in exploring hexes on the map once they've started building their own city... It's quite obvious that after the first book, the PCs will need to move fast to get either further south, or to the next maps and take care of what's happenning there. So why should they keep exploring hex by hex? Has this problem ever come up with any other group? Ultradan
Well, I'm starting my Kingmaker adventure path this Saturday... This will be quite a change of pace for us. See, we usually play something like once a month so what I did with previous adventure paths is I'd narrate most of the outdoor/random encouter/ traveling parts to quickly get to where the story evolves. And with Kingmaker, all of what I used to "bypass" IS the adventure... lol So, I've prepared my random encouter sheets, printed up my random weather, my handouts, my timeline, and we'll see where the Day-to-Day adventuring will lead us... Ultradan
Your group is exploring the great outdoors... How far can they see? Or, what is visible to them from where they are? Say you're on top of a lone mountain on a clear day... How many miles? Or what if you're in a CHAIN of mountains... In the middle of a grassy plain... I understand that in a forest or jungle your line of sight (usually 60ft) would be the norm. Are there rules that govern this? Like how many miles into the next HEX can you see from where you are? Ultradan
Yeah, I made one little change to the big secret the PCs learn at the end of book 5... That, in fact, it was THE ELVES using aboleth magic that caused the first earthfall all those years ago, trying to bring an end to the humans who were becomming way too powerful back then (Thassilon and their Runelords in particular). THIS is the secret that the winter coucil wants to protect at all cost (along with the other reveal about the DROW origins, of course). Now one of them has found the old recepee for disaster, and it's all going to happen again. And the elves are just planning to leave again and return in a few hundred years. No big deal. Ahhhh... Those scheeming elves! Golarion's lucky to have a few HEROES though!! Holy backstab!! Ultradan
I don't beleive in dragons (or kobolds, or vampires, etc...) either, yet there they are in my game. In a Star Wars setting, you'd have JEDI (and Sith), no? Yet, we all know that the Force is just something made up by Gearge Lucas. We can still have fun with those things. And ieven if you are a devoted worshipper of GOD, you're not committing sin by playing an evil cleric of Orcus in a roleplaying game. The game has nothing to do with your beleifs. :) Ultradan
Predator 2, with Dany Glover, was pretty good. And I also liked Predators, which came out just a few years ago. Aliens 2 must be one of the best sequels out there... :D The Dark Knight is also up there, at the top of the list... Die Hard 3 has to be my favorite in the series... Superman 2, at that time, was pretty awesome (although now it's almost un-watchable... lol) Ultradan
I need some advice on how to proceed... I'm in a pickle. My group managed to knock out Tyrion in the last fight of the previous book and take him as a prisoner with them when they stepped through the portal. How can everyone dismiss the drow when the group actually brought a live one with them? Help! lol Ultradan
Hi Paizo, Effective immediately (before Iron Gods comes out), I'd like to cancell my subscription to the Adventure Paths... I figure that with all the books I already have from you guys, I'll have enough adventures to last me to the year 2100. lol I might pick up more adventure modules later on though. We'll see what's needed for our game in the future. So this is by no means a malcontent with your product. It's just that I'm running out of storage room for all these books. Thanks guys. Ultradan
Baldur's Gate 1 & 2...
Funny thing... Ever since the Comodore 64, I've always liked playing adventure games (either the real D&D or games that immitated it) and could only dream about MMOs. I thought that the day they'd start making those, I'd never see the daylight again. To my surprise, MMO's may look incredible, but do nothing for me. Maybe there's too many people playing at the same time, or the fact that you HAVE to play certain hours to be with your group to go kill that big boss... Or maybe just knowing that I'll never be GREAT at it (as I'll never be able to put in as many hours as true gamers can). I keep reverting to the slow pace of the old Baldur's Gate solo games for the PC, where I cvan play when I want, then not play for two months, then pick up right where I left it. Maybe it's the whole online thing that also kills it for me as well. I dunno... Ultradan
The De Arnyse keep quest is on a time limit, but it still gives you alot of time. Before getting to the golem part, leave the keep and travel south to the Watcher's Keep and start doing the first floor of that dungeon. Not long into it, you'll find a Crimson Dart (a +3 returning dart). Now return to the De Arnyse keep and get the golem to move by stealing the treasure with a character that has a Hast spell on him. As mentionned above, the golem doesn't fit throught the door, so just use the returning dart (which causes a couple of points of damage per round) until the golem dies. You can also use this technique anytime you encounter one of those golems, as they can mostly be coaxed to block at a doorway or a passagway. (Like when you get near the end of the first floor of Watcher's Keep, or near the end of the Windspear Hills dungeon or inside the giant silver sphere' engine room.) I know it's cheesy, but it works.
I made Ol'Scratch a two-headed imp, and gave him the voices of the two old hagglers on the Muppet Show... lol I'm having him yell obsanities at the clients and PCs in quick one-tow punchline jokes: To the long-haired barbarian: "Hey Rapunzle! The Thassilonians called; They said they want their hairstyle back!! Har-har-har!!" To Saul, after he tells them to stop haggling the clients: "Hey, watch where you point that thing!! Yeah, what are YOU going to do?... UNLOCK us to death?!? Har-har-har!!" To the human rogue (varisian): "If your family tree doesn't branch; You KNOW you're a Varisian!! Har-har-har!!" Pointing to the PC Elf: "Aaaaahhh!! Gay-er than TWILIGHT!! Har-har-har!!" Heard yelling at themselves in the middle of the night: "Shut up!! No, YOU shut up!! No, YOU SHUT UP!! Hey, don't make me go over there!!"... Followed by the cage rattling loudly... Ultradan
Hi folks, we're comming up on this most possibly in the next session (this weekend), and just wanted your input on how the fight went... And I'm trying to be vague on the details as not to ruin it for those who have not yet played through this and are reading the question. But I am talking about the very last fight of the sixth book... :) Was it complicated for you? (Lots of high level combattants with LOTS of special abilities each, looks like a handfull to me...) Was there enough room to maneuver? (With all those participants in the fight, the fight area seems a little small to me...) Any neat stuff that happened in your campaign? Any tips? lol Thanks!!
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