I'd be interested. Potential PCs in level range (1 or 2 may end up in other PbP games, depending upon which groups form up first and decisions are made based upon party makeup)
lvl 7: Alnnar min Alhaya, life oracle 7
lvl 8: Turathal Amonra: Mystic Theurge 1, Sorcerer 4, Cleric 3 lvl 9: Daru Apsulon: Magus 7, sorcerer 1, swashbuckler 1
I'd be interested. My two Liberty's Edge PCs within listed levels:
lvl 9: Daru Apsulon: Magus 7, Sorcerer 1, Swashbuckler 1 I'm happy to run either, depending upon party need. (I won't play Daru down--she's too strong for that. But I'd play Riptide up if it makes sense for in terms of party makeup...)
1. Player Name: Uktar 2. Are you new to PBP, Organized Play, or both? Experienced player & GM, in RL, VTT and PbP. (I'm assuming the other four seats are open for signup as well, not just the 2 for newbies...) 3. What excites you most about playing in this game? Problem solving, Roleplaying and most importantly, having fun. 4. Tell me a little about yourself! What other games have you played? What are your hobbies?
5. Are you able to post 2 times a day? We are allowed to post more than that, I hope... 6. Are you submitting individually or as a pair? If as a pair, who are you paired with?
7. I like to keep a game moving. Do you give permission for the party to 'bot' your character as needed in combat or another situation?
8. Do you promise to tell me about upcoming vacations, busy times at work, conventions or other absences so we can bot you?
Encara Ordan wrote:
That's fine, Encara. Thanks for letting me know. Just let the others take the lead and stay true to your character and we're golden. Any other players have already played or GMed this scenario, please let us know. Sticking to first-come, first-served for signup. It is an evergreen, after all.
grimdog73 wrote: interested...but link doesn't work Just signing up here in this thread is all you need to do. But here's a link that actually works if you want to check outPlay-by-Post Game Day VI announcement, PbP Gameday VI.
An urban mystery adventure for 1st-level characters. (Tier 1-2) Murder’s Mark is an adventure of mystery, illusion, and mob justice for 1st-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. This volume also contains a gazetteer of the traveling Umbra Carnival and a brand-new monster pulled from history and mythology, all of which can easily be adapted for use in any campaign setting. Written by Jim Groves This is a recruitment thread for the Pathfinder Module: Murder's Mark for the PFS PbP Gameday VI. The game will run from October 6th to November 17th. Tier 1-2.
To sign up, please post the following information:
I will also need you to have all your character details entered in your profile or provide a link to your character sheet (you can signup now, then provide character sheet/details no later than Oct 1). Go to PbP Gameday VI. As always: Explore, Report, Cooperate!
GM Query: If Zephyr wildshapes into an Air Elemental, can he communicate with party? He doesn't have Auran as a language, if that's a factor. He has Natural Spell, so casting isn't an issue, but being able to speak with the party might prove useful at times...or not, depending upon what he has to say.
This is a fun scenario, and thanks to all of you for keeping up the pace. Specials are chockful of encounters, and I was leery about how many we could get through in a PbP. Y'all did more than your fair share in achieving the highest level of success possible (i.e. Unrivaled Accomplishment). To manage that at the lowest tier is impressive. Well done.
Scarab Sages: you can choose either Explore Ancient Site or Slain Elemental (CR 1) Dark Archive: Isme, could make a Craft Alchemy check to ID those potions of CLW (which I should've made you do, but we were time crunched, so I skipped it). Zav, I'm not seeing it for you, but let me know if you've got any ideas. Sovereign Court: Lorian: Could forgo Downtime to try Kn-Local or Kn-Nobility check, DC: 17
Close enough (by RAW, i'd say the one you're fulfilling on that list would really be recovering an important object, i.e. helping take back the Vault.) And, of course, adventured in a couple of nations other than Absalom (even though they were technically not in a different geographic location than Absalom, they were nations other than Absalom), so you can check one of those boxes as well, Etna.
It's just a single sheet, like a chronicle, with a boon on it (they give out physical printed ones at gaming conventions that have prize support). The boons can range from not particularly useful to pretty cool, usually in between the two, and closer to interesting but situationally useful. But can be cool, and the best part is you can apply it to the best suited character, so usually can find a use for it, regardless of relative power. So to be clear, you should not be restricted to using it on these characters, Ajaline, Barl. And congrats on the rolls! P.S. Usually, a nat 20 lets you pick which boon you want of the ones available, but for PbP Game Day V, they decided random only (and didn't let the GMs know what they are, other than that little bit of text)
Looks like GM is supposed to roll as well, so here goes...
Ajaline, when I get all the info and report, I'll give HQ your email and they'll email you your boon. Don't know the details, but I can give you the title, and the hint that was shared by our Overseer. You have won:
Looking for a 20 or a 16 on the Boon roll (don't ask me...). If you get a 16 or 20 on the boon roll, then roll a 1d6. Ajaline roll a d6. Meanwhile, back at the ranch...
I'm repeating the info here, but make these rolls over in gameplay thread. Any rolls made here will be ignored.
A shame you didn't get to finish off the simulcrum--you were one solid shot from finishing her. (I thought we had until tomorrow, alas.) But well done, everyone. Handled a wide range of situations with aplomb.
Ajaline's Acid Splash lands harmlessly in the pool, sizzling as it hits the water. Isme lands a solid blow and Lorian moves around to flank position, triggering an opportunistic attack by the simulcrum. staff attack: 1d20 + 6 ⇒ (20) + 6 = 26
crit confirm: 1d20 + 6 ⇒ (19) + 6 = 25
Unfortunately, she catches Lorian right upside the head, striking his temple with a solid Thok!. To make matters worse, the weapon seems to unleash a green corrosive all over Lorian's face, causing it to bubble and sizzle. He shrieks horribly then drops like a stone, Zavubak dodging aside as Lorian drops unconscious to the floor at Zav's feet. At least the crit was against the one party member it wouldn't kill outright. Please make a DC:15 stabilization check, Lorian. the attack came as you were trying to leave Zav's square. Barl, you're up. And she almost certainly doesn't have combat reflexes...
Clearly the shifting mirror images, with Etna occasionally dancing among them has baffled Zavubak.
image check: 1d2 ⇒ 2
Lorian, Ajaline, Isme, Barl, let 'er rip. (Just a friendly reminder that Zav's already taken some decent damage...)
Barl, suspecting the Lady Arodeth does not have combat reflexes, moves between the giant Tesla coils, readying to bring down the hammer. The lack of an attack of opportunity confirms his suspicions. Zavubak lashes out with a couple of claws.
She begins casting defensively.
Spellcraft DC 16:
she’s casting Corrosive Touch concentration: 1d20 + 8 ⇒ (11) + 8 = 19 Then lashes out with her staff at 1:Barl,2:Etna,3:Lorian,4:Zavubak: 1d4 ⇒ 3 Lorian
Realizing her first attack was penalized by the pestering Mouser Etna being in her square, she takes a 5' step and attacks Isme.
Party is up. Order is Lorian, Zavubak, Ajaline, Etna, Isme, Barl, Don't forget to include your AoO as well, Etna.
Lorian steps up and takes a poke, and one of her images disappear. I'm assuming you're maintaining inspire courage, given your attack and damage mod, but stating it to remind party Ignorance being bliss, she indeed takes an AoO v. Etna.
Etna deftly dances into her space, then takes an attack with flank. mirror image check: 1d4 ⇒ 2 Another image disappears, leaving 3 of her occuplying the same space as Etna (though only one Etna.) Everyone gets flank bonus from Etna's position, and Inspire Courage in effect. Zavubak, Barl, you're up.
Barl sends a bolt whizzing over her head, distracting her enough to allow Etna's backstab to land home. The Lady Arodeth seems quite put out, like a very disappointed schoolmarm. First, she Swiftly focuses on her staff, and it begins to glow faintly. Then She turns her attention to Etna:1, Zabuvak:2: 1d2 ⇒ 2 She attempts to cast defensively, then attacks. That's right: she's one them there Maguses...casting magic and meleeing all willynilly.
Spellcraft DC: 17:
Mirror Image staff attack v Zav: 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 17
All 5 of her then take a 5'step back. Whole party is up. Lorian, Zavubak, Ajaline, Etna, Isme, Barl is the order if retrofix needs to be applied. I'll take care of the roll of which image is attacked, since it'll be a moving target depending on order of folks attacking her.
Ajaline heals up with one of the potions, Isme gives the other to Savubak (healing 7), the Lorian steps in and casts 2 Cure Light Wounds on Zavubak, bringing him back to full HP. With 3 votes for simulcra, we're going simulcra...there may be a chance to vote again later, but for now, simulcra A green-glowing Lady Arodeth steps out of the cracking lightning. She has murder in her eyes...there will be no reasoning with this simulcrum. Lorian begins cajoling his party. Inspire Courage +1. Party is up. Order is: Lorian (already gone), Zavubak, Ajaline, Etna, Isme, Barl retrofix applied as necessary. Those with crossbows or slings, etc, have already loaded them if that's the weapon you wanted to have in hand.
GM stuff:
x: 1d20 + 1d20 + 1d20 ⇒ (5) + (2) + (11) = 18 Ajaline heals up with one of the potions, Isme gives the other to Savubak (healing 7), the Lorian steps in and casts 2 Cure Light Wounds on Zavubak, bringing him back to full HP. Lorian init: 1d20 + 4 ⇒ (19) + 4 = 23 with 3 votes for simulcra, we're going simulcra...there may be a chance to vote again later, but for now, simulcra A green-glowing Lady Arodeth steps out of the cracking lightning. She has murder in her eyes...there will be no reasoning with this simulcrum. Lorian begins cajoling his party. Inspire Courage +1. Party is up. Order is: Lorian (already gone), Zavubak, Ajaline, Etna, Isme, Barl retrofix applied as necessary. Those with crossbows or slings, etc, have already loaded them if that's the weapon you wanted to have in hand.
Ajaline rips the blade away from your foe, and Etna skewers him, putting him down. You are victorious. As you turn to heal your fallen comrade and yourselves, you notice the 2 Kreighton Shaines shimmer a bit and merge into the one bloodied form on the floor. He stirs and sits up. "Hmmm, that certainly was...interesting." He finally seems to notice you. “Good show, Pathfinders,” the injured form of Kreighton Shaine manages between blood-soaked coughs. “But Lady Arodeth is a true savant and driven to fanatical extremes. The same energies that infected her casters above have also seized her soul, and I fear she has already killed several of your fellow chroniclers. Or will have killed them. Blast, but this is confusing.” Shaine props himself up to continue speaking. “However noble her goals may have been, if Lady Arodeth forces us to remain in this time, we will all die. If the Sky Key is still functional, you must reactivate it before the Starstone arrives.”
You finished all your healing before Shaine began speaking. You have a round to then either rush through the door labelled "DANGER" to face the real Lady Arodeth, or to do anything to prep yourselves for the simulacra. Zavubak, your Bull's Strength is definitely still in effect (probably for another 7 minutes or so). Barl, unless the healing happens very quickly, your Enlarge may be over, you'll have 5 rounds of enlarge minus each round of healing (i.e. if multiple sources hit Zav at once, that's a round, if it's spamming a single wand for however many rounds, etc.) EVERYONE roll initiative, regardless of the group's choice to fight simmulacra or go chat with the real Lady for those of you who couldn't help with the healing, this is what you find on your fallen foes: potion of cure light wounds, alchemist’s fire, holy water, oil (2), healer’s kit (2 uses remaining); breastplate, heavy wooden shield, cold iron dagger, heavy crossbow with 20 bolts, longsword, bedroll, tindertwigs (2), whetstone, wooden holy symbol, 3 gp
Bot time
rapier att: 1d20 + 3 ⇒ (19) + 3 = 22
The critical is not confirmed but Lorian's rapier strikes home. THe warrior, still leery about the hazards of attacking the halfling, slashes at Lorian. long sword att: 1d20 + 4 ⇒ (10) + 4 = 14
Party goes. Order is Zav, Barl, Ajaline, Lorian, Etna, Isme but we can retrofix as necessary.
The party lashes out in futility, your foe's armor, shield and dextrous moves too much to overcome. i.e. ac is better than 18
He backs himself into the corner of the alcove next to Lorian and attacks.
Sorry about the lag. I'm traveling on biz, and the hotel's wifi wasn't working.
No worries; just explaining the situation, and it's a valuable lesson for an alchemist to learn (Crazy Hairy had to learn it as well--even with Precise Bombs, a miss means damage to friendlies as well). You could've targeted the square behind him, knowing that Zav is out of the splash effect. Or you could make that a crossbow shot (and a miss...). OOPS. I should've checked the map. Indeed Isme, the big Tesla coils were blocking your shot, so move and draw crossbow it is. The warrior takes a 5' step and attacks Lorian, having just witnessed the fatal mistake his friend made in trying to attack Etna. He may be determined to fight to the death, but he's not in a rush to get there... long sword att: 1d20 + 4 ⇒ (12) + 4 = 16
Party goes.
Actually, Point Blank Shot applies, as well as Throw Anything, Isme, so you actually have a +2 on that shot so you hit.. So that'd do 11 fire damage to the fighter. Unfortunately, it doesn't appear that you have precise bombs, nor have you taken Targeted Bomb Admixture, which means Zavubak would be subject to splash damage. Zavubak, you have the right to say no to her ploy, since it's success would mean damage to you that could lead to you bleeding out and dying, i.e. PvP rules apply. So it's your call Zavubak: does her bomb hit the bad guy and you make Reflex save, DC:14 for either 4 or 2 damage, or did she have to take a different action?
Ajaline and Lorian have little luck in damaging your foes, but little ol' Etna first gives the rogue a nice poke for his foolish mistake of daring to attack her and retreating. Then she presses the advantage gained by the distractions of both her agile maneuvering and her friends' failed attacks, slipping in and skewering the rogue through the heart. He drops to the floor, his lifeblood quickly spilling at Etna's feet. That's potentially 2 panache points, Etna (crit and kill), if you need them. Isme, you're up. The red warrior is not in melee combat at the moment, so no need for precise shot.
The rogue attacks
short sword att?: 1d20 + 3 ⇒ (14) + 3 = 17
He misses, and Etna deftly steps into his square. He let's out a startled cry and takes a 5' step away...which provokes an attack of opportunity from Etna. In the meantime, the Shaine that's been traveling with you makes a double move toward his other self. After Etna makes her AoO, we're back at the top of the order. Ajaline, Lorian,
Isme flings a vicious bomb at the Lightning elemental, engulfing it in flame. It unleashes an otherworldly shriek, then falls to the bottom of the pool.
Etna moves over to the dastardly backstabber and slips in an annoying poke, doing some damage. The warrior in the breastplate drops his crossbow, pulls out his longsword and strikes out at Zavubak.
Zavubak slumps to the ground, unconscious. Zavubak, Barl are up.
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