[PbP GD VIII] PFS Mod: Ruby Phoenix Tournament (levels 10-12) [GM Uktar]

Game Master Uktar

A tournament-style adventure for 11th-level characters, written by Tim Hitchcock


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The Concordance

Neutral Good Halfling Kineticist 10 (Sheet) (Equipment) | HP: 123/123 (97 nonlethal) | AC: 35 (19 T, 29 F) | Fortification: 30.% | CMD: 23 | F: 18, R: 17, W: 9 | Init: 5 | Perc: 23 | Speed 30, swim 20 |
Tracked Resources:
Burn 5/10 | Internal Buffer 1/1 | Reroll 0/1

Sorry, been on customer calls non-stop the past few days.

Flora gathers power and fires a blast of cold where Mal indicates.

Gather power, extended range, entangling cold blast

Miss Chance: 1d100 ⇒ 16


maps & images for The Ruby Phoenix Tournament |

The Pathfinder Paragons HASTILY close in on their prey. Mal and Jeras corner the mage. As they near, an overwhelming soporific stench washes over them. Jeras inhales the sickly sweet smell and feels a bit lightheaded, but his elvish blood is well adapted to magical soporific effects, and he shrugs off the overwhelming urge to sleep. Mals indomitable will is enough for him to resist the effect. Unfortunately, Jeras has difficulty landing his blow against the invisible enemy, as does Flora. Mal sees the mage defensively casting a spell, then he reaches out and touches Jeras, who feels as if his very life is being assaulted. The good news is that the mage is now visible, the bad news: Jeras needs to make a fortitude save versus a death effect.

GM Screen:
Will Save Mal: 1d20 + 19 ⇒ (8) + 19 = 27
Will Save Jeras: 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20
Jeras Miss chance invis, high=hit: 1d100 ⇒ 34
concentration: 1d20 ⇒ 10
touch attack: 1d20 ⇒ 12
miss chance, high=hit: 1d100 ⇒ 64

Current init order. BOLD
Daathiel
Mal At start of turn, Will save v sleep-- enchantment (compulsion)
Jeras FORT save v DEATH EFFECT
Flora:

Hok Fong, Blinking

Current conditions: Tan=Deep Bog
Current Crowd Attitude:
Pathfinders: Friendly (+1 on saves, attacks, CMB, ability & skill checks)
Hok Fong: Friendly
VICTORY POINTS:, Daathiel & Jeras: 4, Mal: 5, Flora:5

Scarab Sages

M Aasimar Archivist 12 | HP 99/99 | AC 19 T 13 FF 16 CMD 21 F +12 R +16 W +12 ** | Init +7 | Per +16 | Performance 28/32 | Probable Path 0/1 | Reroll 0/1 | Lore Master 2/2| Spells 5/7, 3/7, 2/5, 1/4 |Active: Heroism, Echolocation, Grand Destiny

Daathiel flies forward and uses Inspire Greatness on Mal and Jeras.
+2 Competence to attack rolls, +1 to Fort saves, and +2d10+2*Con temp HP.

Grand Lodge

Male CN Elf Rogue 12 | HP 111/111 | AC 26 T 17 FF 20 | CMB +8, CMD 26 | F: +14, R: +21; +4 for traps W: +13; +2 vs. enchantment | Init: +9 | Senses low-light vision; Perc: +23 (+29 to locate traps), SM: +6 | Speed 40ft | / | | Active conditions: None.

fort: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35

Jeras continues with stabbing.

+3 dagger adamantine - haste - Inspire: 1d20 + 18 + 1 + 2 ⇒ (14) + 18 + 1 + 2 = 35
damage: 1d4 + 11 ⇒ (4) + 11 = 15

Miss Chance - high is good: 1d100 ⇒ 86

+1 dagger cold iron - haste - Inspire: 1d20 + 16 + 1 + 2 ⇒ (19) + 16 + 1 + 2 = 38
damage: 1d4 + 9 ⇒ (1) + 9 = 10

Miss Chance - high is good: 1d100 ⇒ 22

+3 dagger adamantine - haste - Inspire: 1d20 + 13 + 1 + 2 ⇒ (11) + 13 + 1 + 2 = 27
damage: 1d4 + 11 ⇒ (1) + 11 = 12

Miss Chance - high is good: 1d100 ⇒ 95

+1 dagger cold iron - haste - Inspire: 1d20 + 11 + 1 + 2 ⇒ (1) + 11 + 1 + 2 = 15
damage: 1d4 + 9 ⇒ (4) + 9 = 13

Miss Chance - high is good: 1d100 ⇒ 73

haste attack: 1d20 + 18 + 1 + 2 ⇒ (1) + 18 + 1 + 2 = 22
damage: 1d4 + 11 ⇒ (3) + 11 = 14

Miss Chance - high is good: 1d100 ⇒ 71

crit confirm: 1d20 + 16 + 1 + 2 ⇒ (6) + 16 + 1 + 2 = 25
damage: 1d4 + 9 ⇒ (2) + 9 = 11

The Exchange

Male LG Aasimar Swashbuckler 5, Monk 2, Warpriest 4, Brawler 1 | HP 97/97| AC 39, T 34, FF 24 | CMD 41 | F +19 R +29 W +18 | Init +13 (+11 without panache) | Perc +26, SM +23 | Speed 30ft, Fly 40ft Carpet of Flying| Reach 10' | Panache 0/1; Fervor 4/6; Blessings 5/5; Stunning Fist 3/5; Haste 10/10; Bane 5/5| Active Conditions: Snake/crane Style, Greater Magic Weapon (CL13), See Invisibility, Mage Armor, heroism, mutagen, long arm

Will: 1d20 + 19 ⇒ (18) + 19 = 37
Mal sees the foul magics attempt to sap the life from Jeras and angrily assaults the mage after calling upon Torag to bless his strikes.

Swift: Fervor Divine Favor, followed by full attack

FoB1,haste,divine favor, stunning fist DC21: 1d20 + 20 + 1 + 2 ⇒ (13) + 20 + 1 + 2 = 36 blinking, 21+ hits: 1d100 ⇒ 60 damage, divine favor, precision: 1d8 + 12 + 2 + 5 ⇒ (8) + 12 + 2 + 5 = 27
FoB2,haste,divine favor: 1d20 + 20 + 1 + 2 ⇒ (14) + 20 + 1 + 2 = 37 blinking, 21+ hits: 1d100 ⇒ 66 damage, divine favor, precision: 1d8 + 12 + 2 + 5 ⇒ (1) + 12 + 2 + 5 = 20
FoB3,haste,divine favor: 1d20 + 15 + 1 + 2 ⇒ (5) + 15 + 1 + 2 = 23 blinking, 21+ hits: 1d100 ⇒ 47 damage, divine favor, precision: 1d8 + 12 + 2 + 5 ⇒ (4) + 12 + 2 + 5 = 23
hasted attack,haste,divine favor: 1d20 + 20 + 1 + 2 ⇒ (4) + 20 + 1 + 2 = 27 blinking, 21+ hits: 1d100 ⇒ 72 damage, divine favor, precision: 1d8 + 12 + 2 + 5 ⇒ (1) + 12 + 2 + 5 = 20

edit: Add 1 Competence bonus to all attack rolls, from Daathiel. Have a plus one competence but the plus 2 is better:)


maps & images for The Ruby Phoenix Tournament |

Though the indomitable Jeras resists the worst of Hok Fong's spell, he does feel the icy grip of death in his limbs for a brief moment. Hok Fong raises his little halfling arms in triumph, drawing first blood in the match. The crowd is clearly a bit confused in seeing a halfling instead of an obese Tien man, though they still maintain their friendly outlook toward both teams.

Mal unleashes a flurry of blows that all strike home. Desperation creeps into the mage's eyes. Jeras lashes out, and 2 of his blows manage to strike the shifting, blinking mage, including a critical strike that finishes off the mage. The unconscious bloatmage floats down into the mud, and you see the water roil as a swarm of leeches engulf him. Quickly, the Emissary's men move in, levitating the unconscious man out of the water and a handful of monks leap across the rocks, moving in to start removing the remaining leeches from the unconscious mage.

The Emissary audibly sighs as he gets back up, having barely had time to sit down. "Your winners? The Pathfinder Paragons." He tosses down a piece of jewelry as your prize.
periapt of wound closure.

dmg from Slay living: 3d6 + 12 ⇒ (3, 3, 1) + 12 = 19
Hok Fong perform: 1d20 + 4 ⇒ (15) + 4 = 19
jeras miss chances, in order, 50+ hits: 3d100 ⇒ (1, 67, 67) = 135
Mal: you're entitled to a multi-strike Combat Performance Check.
Jeras: you're entitled to 2 checks (one for crit, one for defeating foe). DCs are high, starting at Friendly, and you outnumber the foe, but even if all 3 fail, there's no penalty, so might as well give it a go.

Current VICTORY POINTS:, Daathiel & Jeras: 5, Mal: 6, Flora:6 (checks pending).
Jeras down 19hp

The Exchange

Male LG Aasimar Swashbuckler 5, Monk 2, Warpriest 4, Brawler 1 | HP 97/97| AC 39, T 34, FF 24 | CMD 41 | F +19 R +29 W +18 | Init +13 (+11 without panache) | Perc +26, SM +23 | Speed 30ft, Fly 40ft Carpet of Flying| Reach 10' | Panache 0/1; Fervor 4/6; Blessings 5/5; Stunning Fist 3/5; Haste 10/10; Bane 5/5| Active Conditions: Snake/crane Style, Greater Magic Weapon (CL13), See Invisibility, Mage Armor, heroism, mutagen, long arm

performance, base, friendly crowd, 4 hits: 1d20 + 5 + 1 + 4 ⇒ (6) + 5 + 1 + 4 = 16

Mal is confused at the mage’s audacity to stand in melee against Jeras and himself, but glad that no more slay living spells will be cast against his team as they’re triumphant against Fong.

Scarab Sages

M Aasimar Archivist 12 | HP 99/99 | AC 19 T 13 FF 16 CMD 21 F +12 R +16 W +12 ** | Init +7 | Per +16 | Performance 28/32 | Probable Path 0/1 | Reroll 0/1 | Lore Master 2/2| Spells 5/7, 3/7, 2/5, 1/4 |Active: Heroism, Echolocation, Grand Destiny

Daathiel heals Jeras's wounds with Soothing Performance.
Mass CSW: 3d8 + 12 ⇒ (4, 7, 6) + 12 = 29
5 rounds used so far today.

Grand Lodge

Male CN Elf Rogue 12 | HP 111/111 | AC 26 T 17 FF 20 | CMB +8, CMD 26 | F: +14, R: +21; +4 for traps W: +13; +2 vs. enchantment | Init: +9 | Senses low-light vision; Perc: +23 (+29 to locate traps), SM: +6 | Speed 40ft | / | | Active conditions: None.

performance- just d20: 1d20 ⇒ 14

performance- just d20: 1d20 ⇒ 20

"Thank you again Daathiel!"


maps & images for The Ruby Phoenix Tournament |

The crowd seems rather less than impressed with yet another barrage of blows from the dwarven monk, and the precision of Jeras' strike is lost on the crowd, who don't even seem to notice the knife slip in. But as the bloatmage collapses and sinks into the mud, the crowd does rise to its feet and cheer the Pathfinders for another victory.

Mal pushed to down to indifferent. Crit check left it there. Final check pushed it back to friendly. which is a wash. Still, with your accumulated victory points, crowd will start as friendly next public battle.

As monks take away the trappings of the previous round and spellcasters get to work setting the fight stage for the next match, the Emissary rises and speaks loudly to the crowd. "Today, we have a special challenge for all remaining contestants: the slaying of the brine dragon Huyanwo, who has ravaged the region of the island known as the Ridge of Graves for generations. This is not a required exercise, but there is both renown and reward for any who slay the beast."

Several of the remaining contestants look at one another to see if anyone else is taking the Emissary up on his challenge, but none react visibly in favor or against such a decision.

Sense Motive DC:10:
None seem too eager to risk their chances at winning the tournament by being slain by a dragon.

Kn-Arcana Brine Dragons, DC: 20:
LN dragon (extraplanar water), Although not inherently evil, brine dragons have little patience for kindness and philanthropy. As they age, they grow more and more opinionated and obsessed with power—by adult age, a brine dragon counts itself a failure if it doesn’t rule over a collection of “lesser beings.”

Kn-Arcana Brine Dragons, DC: 25:
LN dragon (extraplanar water), breath weapon usually a line of acid

Kn-History OR Local DC:15:
Huyanwo is a brine dragon who made his home on Xielan Island some 175 years ago. Finding the village now called Old Harbor undefended, he had grand ambitions of ruling the fisherfolk in the town. But when the peasants refused to submit to the dragon’s demands of tribute, he became enraged and laid waste to the village, furthering superstitions that the island was haunted and uninhabitable.

What would you like to do?

The Exchange

Male LG Aasimar Swashbuckler 5, Monk 2, Warpriest 4, Brawler 1 | HP 97/97| AC 39, T 34, FF 24 | CMD 41 | F +19 R +29 W +18 | Init +13 (+11 without panache) | Perc +26, SM +23 | Speed 30ft, Fly 40ft Carpet of Flying| Reach 10' | Panache 0/1; Fervor 4/6; Blessings 5/5; Stunning Fist 3/5; Haste 10/10; Bane 5/5| Active Conditions: Snake/crane Style, Greater Magic Weapon (CL13), See Invisibility, Mage Armor, heroism, mutagen, long arm

Ready to hunt a dragon? ” Mal says gleefully to his allies.
sense motive: 1d20 + 23 + 2 ⇒ (1) + 23 + 2 = 26

Scarab Sages

M Aasimar Archivist 12 | HP 99/99 | AC 19 T 13 FF 16 CMD 21 F +12 R +16 W +12 ** | Init +7 | Per +16 | Performance 28/32 | Probable Path 0/1 | Reroll 0/1 | Lore Master 2/2| Spells 5/7, 3/7, 2/5, 1/4 |Active: Heroism, Echolocation, Grand Destiny

Sense Motive: 1d20 + 5 ⇒ (10) + 5 = 15
Not surprising.

Knowledge (Arcana): 1d20 + 20 ⇒ (17) + 20 = 37
"As you know, the Brine Dragon is not truly of this world, but a creature of the Plane of Water. There is an epic poem by the shaman known as Crystal Blossom who relates the travel of the first Brine Dragon to Golarion, and the many experiences it had along the way. The poem is in a very unusual meter, though I have heard it actually flows quite well in Minkaian. That's one of the few languages I don't speak yet. I have had to settle for Tien translations that aren't quite as elegant. For example, the third stanza begins... well, never mind. I'm getting off the point.
Brine Dragons are opinionated and power-obsessed, seeking to dominate others. Their breath weapon is usually a line of acid."

Knowledge (History): 1d20 + 16 ⇒ (19) + 16 = 35
"Huyanwo is a brine dragon who made his home on Xielan Island some 175 years ago. Finding the village now called Old Harbor undefended, he had grand ambitions of ruling the fisherfolk in the town. Grand indeed, lording over some poor fishermen. But when the peasants refused to submit to the dragon’s demands of tribute, he became enraged and laid waste to the village. Now the locals believe the island to be haunted and uninhabitable.
I have no problem with the idea of putting an end to this monster."

Grand Lodge

Male CN Elf Rogue 12 | HP 111/111 | AC 26 T 17 FF 20 | CMB +8, CMD 26 | F: +14, R: +21; +4 for traps W: +13; +2 vs. enchantment | Init: +9 | Senses low-light vision; Perc: +23 (+29 to locate traps), SM: +6 | Speed 40ft | / | | Active conditions: None.

"Dragon! Count me in!"


maps & images for The Ruby Phoenix Tournament |

Pardon the lag. I'm at a convention this weekend.

You head toward the Ridge of Graves, preparing to face the primal brine dragon Huyanwo.

Any preparations? Please set your Marching order. If flying, what height? Any buffs you want to put up once you near the Ridge of Graves? (Obviously would need to be buffs that last hour+, at least.)

The Exchange

Male LG Aasimar Swashbuckler 5, Monk 2, Warpriest 4, Brawler 1 | HP 97/97| AC 39, T 34, FF 24 | CMD 41 | F +19 R +29 W +18 | Init +13 (+11 without panache) | Perc +26, SM +23 | Speed 30ft, Fly 40ft Carpet of Flying| Reach 10' | Panache 0/1; Fervor 4/6; Blessings 5/5; Stunning Fist 3/5; Haste 10/10; Bane 5/5| Active Conditions: Snake/crane Style, Greater Magic Weapon (CL13), See Invisibility, Mage Armor, heroism, mutagen, long arm

Once we get close Mal will do Mage Armor from a wand

Mal taps himself with his wand and takes point.

umd: 1d20 + 15 ⇒ (3) + 15 = 18
umd: 1d20 + 15 ⇒ (15) + 15 = 30

Grand Lodge

Male CN Elf Rogue 12 | HP 111/111 | AC 26 T 17 FF 20 | CMB +8, CMD 26 | F: +14, R: +21; +4 for traps W: +13; +2 vs. enchantment | Init: +9 | Senses low-light vision; Perc: +23 (+29 to locate traps), SM: +6 | Speed 40ft | / | | Active conditions: None.

Jeras will hold potion of fly in hand just in case and dagger in other.

Scarab Sages

M Aasimar Archivist 12 | HP 99/99 | AC 19 T 13 FF 16 CMD 21 F +12 R +16 W +12 ** | Init +7 | Per +16 | Performance 28/32 | Probable Path 0/1 | Reroll 0/1 | Lore Master 2/2| Spells 5/7, 3/7, 2/5, 1/4 |Active: Heroism, Echolocation, Grand Destiny

Daathiel will cast the following 10 min/level (120 min) spells:
Heroism
Heightened Awareness
Echolocation

He will fly at a height of 20', and keep Blink active from his ring.


maps & images for The Ruby Phoenix Tournament |

As you reach the beginning of the isthmus known as the Ridge of Graves, you prepare yourselves with a few magics. As the tension builds with each passing minute, you start to startle at the twitch of a bush as a bird flits about. After about thirty minutes or so, you spy the ruins of a stone pagoda. As you look a little closer, you spy a LARGE reptilian creature on the roof of the pagoda, as it climbs onto the peak and roars its challenge.

art from module
See Map

I apologize for the size of map, but hunting dragons outdoors requires scale.
Trees are difficult terrain, up to 20' height.
Stone is difficult terrain.
Edge of beach to top of ridge is 60' cliff.
The dragon is currently about 15' off the ground, on the roof of stone pagoda.

Current init order. BOLD may act.
Mal
Daathiel
Flora:

Huyanwo
Jeras

GM Screen:

Flora: 1d20 + 22 ⇒ (8) + 22 = 30
Jeras: 1d20 + 23 ⇒ (10) + 23 = 33
Mal: 1d20 + 24 ⇒ (14) + 24 = 38
Daathiel: 1d20 + 14 + 2 ⇒ (2) + 14 + 2 = 18
2d20 ⇒ (5, 12) = 17
Flora: 1d20 + 5 ⇒ (16) + 5 = 21
Jeras: 1d20 + 9 ⇒ (6) + 9 = 15
Mal: 1d20 + 13 ⇒ (18) + 13 = 31
Daathiel: 1d20 + 7 + 4 ⇒ (17) + 7 + 4 = 28
1d20 ⇒ 16

The Exchange

Male LG Aasimar Swashbuckler 5, Monk 2, Warpriest 4, Brawler 1 | HP 97/97| AC 39, T 34, FF 24 | CMD 41 | F +19 R +29 W +18 | Init +13 (+11 without panache) | Perc +26, SM +23 | Speed 30ft, Fly 40ft Carpet of Flying| Reach 10' | Panache 0/1; Fervor 4/6; Blessings 5/5; Stunning Fist 3/5; Haste 10/10; Bane 5/5| Active Conditions: Snake/crane Style, Greater Magic Weapon (CL13), See Invisibility, Mage Armor, heroism, mutagen, long arm

Mal moves up. As he does so he activates Long Arm from within his ioun stone.

Single move up 40', long arm from a wand

Scarab Sages

M Aasimar Archivist 12 | HP 99/99 | AC 19 T 13 FF 16 CMD 21 F +12 R +16 W +12 ** | Init +7 | Per +16 | Performance 28/32 | Probable Path 0/1 | Reroll 0/1 | Lore Master 2/2| Spells 5/7, 3/7, 2/5, 1/4 |Active: Heroism, Echolocation, Grand Destiny

Daathiel will cast Haste on the party (except Mal who was out of range but has Boots of Speed) and moves forward 60'.

The Concordance

Neutral Good Halfling Kineticist 10 (Sheet) (Equipment) | HP: 123/123 (97 nonlethal) | AC: 35 (19 T, 29 F) | Fortification: 30.% | CMD: 23 | F: 18, R: 17, W: 9 | Init: 5 | Perc: 23 | Speed 30, swim 20 |
Tracked Resources:
Burn 5/10 | Internal Buffer 1/1 | Reroll 0/1

Taking advantage of the increased movement, Flora draws closer.

double move


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The dragon takes to the air and its terrifying shriek resonates into the very marrow of your bones as it swoops down on Daathiel and Mal, unleashing a line of briny, acidic salt water that melts flesh.

Free action Frightful Presence: EVERYONE Make will save versus Extraordinary mind-affecting fear effect
Daathiel and Mal make reflex save for half damage v Acid breath weapon.

Acid Damage: 12d6 ⇒ (2, 3, 5, 2, 2, 6, 1, 4, 5, 2, 2, 3) = 37

Current init order. BOLD may act
Mal Will save v Fear, Reflex v Breath Weapon
Daathiel Will save v Fear, Reflex v Breath Weapon
Flora: Will save v Fear

Huyanwo
Jeras Will save v Fear

The Exchange

Male LG Aasimar Swashbuckler 5, Monk 2, Warpriest 4, Brawler 1 | HP 97/97| AC 39, T 34, FF 24 | CMD 41 | F +19 R +29 W +18 | Init +13 (+11 without panache) | Perc +26, SM +23 | Speed 30ft, Fly 40ft Carpet of Flying| Reach 10' | Panache 0/1; Fervor 4/6; Blessings 5/5; Stunning Fist 3/5; Haste 10/10; Bane 5/5| Active Conditions: Snake/crane Style, Greater Magic Weapon (CL13), See Invisibility, Mage Armor, heroism, mutagen, long arm

Will: 1d20 + 17 ⇒ (3) + 17 = 20
Reflex,evasion: 1d20 + 23 ⇒ (18) + 23 = 41

Mal continues flying up to the dragon, activating his swordmaster's flair to extend his reach even further as he does so.

This is of course assuming Mal isn't running away... which may be happening. Double move, swift use my swordmaster's flair. Mal now has a 15' reach, and he is 10' away from the creature. If it provokes from him, he will use stunning fist on that AoO.

Scarab Sages

M Aasimar Archivist 12 | HP 99/99 | AC 19 T 13 FF 16 CMD 21 F +12 R +16 W +12 ** | Init +7 | Per +16 | Performance 28/32 | Probable Path 0/1 | Reroll 0/1 | Lore Master 2/2| Spells 5/7, 3/7, 2/5, 1/4 |Active: Heroism, Echolocation, Grand Destiny

Save vs fear, Heroism: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23

Reflex Save, Heroism: 1d20 + 16 + 2 ⇒ (13) + 16 + 2 = 31

Should be half damage for the save, then halved again for Blinking, then Acid Resistance 5. So... 4 damage?

Daathiel flies a bit (5' step), begins his Naturalist performance as a move action (+3 Insight to attacks, AC, and saves if within 30' of Daathiel), and readies to counterspell with Dispel Magic if the dragon tries to cast a spell.

Readied Action:
Dispel Magic CL: 1d20 + 12 ⇒ (11) + 12 = 23

Did not have the performance active last round so cannot Saving Finale on Mal if Mal's 20 fails the save vs fear.

Grand Lodge

Male CN Elf Rogue 12 | HP 111/111 | AC 26 T 17 FF 20 | CMB +8, CMD 26 | F: +14, R: +21; +4 for traps W: +13; +2 vs. enchantment | Init: +9 | Senses low-light vision; Perc: +23 (+29 to locate traps), SM: +6 | Speed 40ft | / | | Active conditions: None.

fort: 1d20 + 14 ⇒ (15) + 14 = 29

Jeras drinks the potion of fly and starts to fly toward the dragon.

40ft up and 20 ft forward + 30ft forward from haste.


maps & images for The Ruby Phoenix Tournament |

Mal has a brief moment of doubt, but is able to shake off the effects of the dragon's frightful presence, as instincts kick in and he evades the dragon's breath weapon. Daathiel experiences a minor burn on his forearm, but is mostly none the worse for wear as he provides inspiration to his fellow pathfinders and readies to counter any of the dragon's magical tricks. The Indomitable Jeras continues to feed his addiction to fly potions, then moves in on the saurian beast.

Mal's found the magic number: DC:20 will save, or become frightened. Flora still needs to save and take actions. Jeras, that was a Will save not a fort save, but the 15 on die with your +13 will save mod means you're fine.

Current init order. BOLD may act,.
Mal
Daathiel 4 dmg, hasted
Flora: DC:20 Will save v Fear, hasted
Huyanwo
Jeras , hasted
Party buff +3 insight to attacks, AC & Saves (though not on Flora's pending Will Save)

The Concordance

Neutral Good Halfling Kineticist 10 (Sheet) (Equipment) | HP: 123/123 (97 nonlethal) | AC: 35 (19 T, 29 F) | Fortification: 30.% | CMD: 23 | F: 18, R: 17, W: 9 | Init: 5 | Perc: 23 | Speed 30, swim 20 |
Tracked Resources:
Burn 5/10 | Internal Buffer 1/1 | Reroll 0/1

WILL: 1d20 + 8 ⇒ (12) + 8 = 20

Flora manages to just shake off the frightful appearance of the dragon.

She gathers power and fires a blast of wood at the creature.

Empowered, extended range wood blast

Wood Blast: 1d20 + 18 + 1 ⇒ (6) + 18 + 1 = 25 Damage: 5d6 + 18 ⇒ (2, 2, 1, 6, 2) + 18 = 31
46 magic, piercing damage


maps & images for The Ruby Phoenix Tournament |

Flora joins Mal in his brief moment of doubt before steeling her resolve. She unleashes a blast of wood and doom. It strikes the dragon but it shatters against its tough hide, failing to penetrate its thick skin.

The dragon stoops toward the kineticist and furrows its brow in concentration as it unleashes a spell-like ability. Daathiel attempts to disrupt the casting with his dispel magic, but the inherent magic of the dragon is too potent. Suddenly, the area around it is filled with an Obscuring Mist.

Mal gets an AoO as it moves away (Mal has at least 10' reach atm, correct?). You do know its current position because it moved then cast (unless it has some sort of shenanigans). It does have total concealment. 50% miss chance (and no sneak or crit possible) if you're not adjacent to it. 20% miss chance if you're next to it. I've created a new slide with closeup of map.

gm screen:
hmm: 1d4 ⇒ 1

Current init order. BOLD may act,.
Mal
Daathiel 4 dmg, hasted
Flora: hasted

Huyanwo
Jeras , hasted
Party buff +3 insight to attacks, AC & Saves, assuming Daathiel maintains as free action

The Exchange

Male LG Aasimar Swashbuckler 5, Monk 2, Warpriest 4, Brawler 1 | HP 97/97| AC 39, T 34, FF 24 | CMD 41 | F +19 R +29 W +18 | Init +13 (+11 without panache) | Perc +26, SM +23 | Speed 30ft, Fly 40ft Carpet of Flying| Reach 10' | Panache 0/1; Fervor 4/6; Blessings 5/5; Stunning Fist 3/5; Haste 10/10; Bane 5/5| Active Conditions: Snake/crane Style, Greater Magic Weapon (CL13), See Invisibility, Mage Armor, heroism, mutagen, long arm

Mal has a 15’ reach currently. I put it in his bar so it is easier to track
He taunts the dragon,” Where ya going? I’m right here to fight!
Mal attempts to stun it as it flees AoO, stunning fist DC 20: 1d20 + 22 + 1 + 3 ⇒ (16) + 22 + 1 + 3 = 42 damage: 1d8 + 12 ⇒ (1) + 12 = 13

Turn depends on if stunning fist is successful


As the dragon attempts to move on the kineticist, Mal lashes out and delivers a roundhouse straight to the base of its neck, striking a nerve cluster. The Brine Dragon's long forked tongue lolls out of its mouth as it drops like a stone, crashing through the tree below as it falls to the ground.

fort: 1d20 ⇒ 4
falling dmg: 4d6 ⇒ (2, 4, 4, 5) = 15

No Obscuring Mist cast, Daathiel didn't use dispel magic

Current init order. BOLD may act,.
Mal
Daathiel 4 dmg, hasted
Flora: hasted

Huyanwo 23 dmg
Jeras , hasted
Party buff +3 insight to attacks, AC & Saves

Scarab Sages

M Aasimar Archivist 12 | HP 99/99 | AC 19 T 13 FF 16 CMD 21 F +12 R +16 W +12 ** | Init +7 | Per +16 | Performance 28/32 | Probable Path 0/1 | Reroll 0/1 | Lore Master 2/2| Spells 5/7, 3/7, 2/5, 1/4 |Active: Heroism, Echolocation, Grand Destiny

I would use Jester's Jaunt on Jeras to get him within a 5' step for a full attack, but the spell has to place the target on solid ground within 30' of where they started - and Jeras is 40' up.

Daathiel moves a bit, maintains Naturalist, and re-activates his Ring of Blinking. It only lasts for 9 rounds at a time, so if he was keeping it active before we found the dragon it would have had 1d9 ⇒ 8 rounds left.

The Exchange

Male LG Aasimar Swashbuckler 5, Monk 2, Warpriest 4, Brawler 1 | HP 97/97| AC 39, T 34, FF 24 | CMD 41 | F +19 R +29 W +18 | Init +13 (+11 without panache) | Perc +26, SM +23 | Speed 30ft, Fly 40ft Carpet of Flying| Reach 10' | Panache 0/1; Fervor 4/6; Blessings 5/5; Stunning Fist 3/5; Haste 10/10; Bane 5/5| Active Conditions: Snake/crane Style, Greater Magic Weapon (CL13), See Invisibility, Mage Armor, heroism, mutagen, long arm

A reach rod with jesters jaunt would be super OP, since close range lets you overcome the 30’ by quite a bit.

Mal flies down to directly above the dragon and strikes out at it.

attack: 1d20 + 22 + 1 + 3 ⇒ (4) + 22 + 1 + 3 = 30damage: 1d8 + 12 ⇒ (5) + 12 = 17

Grand Lodge

Male CN Elf Rogue 12 | HP 111/111 | AC 26 T 17 FF 20 | CMB +8, CMD 26 | F: +14, R: +21; +4 for traps W: +13; +2 vs. enchantment | Init: +9 | Senses low-light vision; Perc: +23 (+29 to locate traps), SM: +6 | Speed 40ft | / | | Active conditions: None.

Jeras flies to the other side of the dragon. flank with Mal

50ft forward and 35ft down

Then he stabs the dragon once.

+3 dagger adamantine- bard -haste -flank: 1d20 + 20 + 3 + 1 + 2 ⇒ (8) + 20 + 3 + 1 + 2 = 34
damage: 1d4 + 11 ⇒ (2) + 11 = 13

The Concordance

Neutral Good Halfling Kineticist 10 (Sheet) (Equipment) | HP: 123/123 (97 nonlethal) | AC: 35 (19 T, 29 F) | Fortification: 30.% | CMD: 23 | F: 18, R: 17, W: 9 | Init: 5 | Perc: 23 | Speed 30, swim 20 |
Tracked Resources:
Burn 5/10 | Internal Buffer 1/1 | Reroll 0/1

Flora moves to where the stunned dragon is and tries to stab it.

Haste, Prone, Stun, Insight
Wood Knife: 1d20 + 18 + 1 + 4 + 2 + 3 ⇒ (1) + 18 + 1 + 4 + 2 + 3 = 29 Damage: 5d6 + 12 ⇒ (3, 2, 3, 3, 3) + 12 = 26

Guess I'm not meant to hit anything this combat.

Scarab Sages

M Aasimar Archivist 12 | HP 99/99 | AC 19 T 13 FF 16 CMD 21 F +12 R +16 W +12 ** | Init +7 | Per +16 | Performance 28/32 | Probable Path 0/1 | Reroll 0/1 | Lore Master 2/2| Spells 5/7, 3/7, 2/5, 1/4 |Active: Heroism, Echolocation, Grand Destiny

@Jeras, if you are flanking, don't you also get Sneak Attack damage and your Debilitating Injury?


maps & images for The Ruby Phoenix Tournament |

Indeed, let me know the debilitating injury you're inflicting...and I've moved you into flank with Flora--you couldn't have gotten to flank with Mal, because tree is difficult terrain (Would've been too far). But you did have flank, and sneak damage applies

Grand Lodge

Male CN Elf Rogue 12 | HP 111/111 | AC 26 T 17 FF 20 | CMB +8, CMD 26 | F: +14, R: +21; +4 for traps W: +13; +2 vs. enchantment | Init: +9 | Senses low-light vision; Perc: +23 (+29 to locate traps), SM: +6 | Speed 40ft | / | | Active conditions: None.

again mistake. I have to stop posting in the middle of the night when I am tired.

sneak attack: 6d6 ⇒ (6, 3, 5, 2, 1, 5) = 22


Debilitating Injury (Ex)
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).


maps & images for The Ruby Phoenix Tournament |

The dragon shakes off its stupor and sees its surrounded by enemies. It attempts to cast a spell defensively, and it suddenly disappears.

Daathiel shouts out, "It cast a spell of invisibility!"
You hear movement and dust and debris kick up a bit as it takes wing. Daathiel sees it fly off to the north as it quickly outside the range of his echolocation.

Mal, I believe you cast your See Invisibility before the match with the bloatmage, which means it's expired.

conc: 1d20 ⇒ 18

Fear not, we're still in initiative. Not certain how you're going to spot it at the moment, but we shall see...
Current init order. BOLD may act,.
Mal
Daathiel 4 dmg, hasted
Flora: hasted

Huyanwo 75 dmg, Invisible, to the north somewhere? maybe??
Jeras , hasted
Party buff +3 insight to attacks, AC & Saves

Scarab Sages

M Aasimar Archivist 12 | HP 99/99 | AC 19 T 13 FF 16 CMD 21 F +12 R +16 W +12 ** | Init +7 | Per +16 | Performance 28/32 | Probable Path 0/1 | Reroll 0/1 | Lore Master 2/2| Spells 5/7, 3/7, 2/5, 1/4 |Active: Heroism, Echolocation, Grand Destiny

Dragon was prone for having taken lethal damage from a fall. Does it have a thing to stand as a swift action?

The Exchange

Male LG Aasimar Swashbuckler 5, Monk 2, Warpriest 4, Brawler 1 | HP 97/97| AC 39, T 34, FF 24 | CMD 41 | F +19 R +29 W +18 | Init +13 (+11 without panache) | Perc +26, SM +23 | Speed 30ft, Fly 40ft Carpet of Flying| Reach 10' | Panache 0/1; Fervor 4/6; Blessings 5/5; Stunning Fist 3/5; Haste 10/10; Bane 5/5| Active Conditions: Snake/crane Style, Greater Magic Weapon (CL13), See Invisibility, Mage Armor, heroism, mutagen, long arm

Mals see invisibility lasts 130 minutes, I was under the impression about 70 minutes had elapsed since the start of the bloatmage match.


maps & images for The Ruby Phoenix Tournament |

Dragon doesn't have to stand up before taking flight. There is no info on travel time in the module, none on discussion boards. But then checked map and scale...Now realize that even with active tracking, took too much time to go to Shadewood (for dragon disciple with ruby bracelet...no biggie). And it would've been no more than an hour to reach ridge, then 30 minutes as you went to "search and walk" mode (and that's when you cast new buffs--if needed.). So 90 minutes total until spotting dragon on ridge. See Invisibility still active. Mal is entitled to AoO. Will adjust Dragon's actions according to results. So NO Party action yet, just Mal AoO.

Not that it matters, but Mal, why is SLA duration character level +1, i.e. 130 minu instead of 120?

The Exchange

Male LG Aasimar Swashbuckler 5, Monk 2, Warpriest 4, Brawler 1 | HP 97/97| AC 39, T 34, FF 24 | CMD 41 | F +19 R +29 W +18 | Init +13 (+11 without panache) | Perc +26, SM +23 | Speed 30ft, Fly 40ft Carpet of Flying| Reach 10' | Panache 0/1; Fervor 4/6; Blessings 5/5; Stunning Fist 3/5; Haste 10/10; Bane 5/5| Active Conditions: Snake/crane Style, Greater Magic Weapon (CL13), See Invisibility, Mage Armor, heroism, mutagen, long arm

Because I had made a mistake yesterday, it is 120 :).

Mal attacks the dragon after he goes invisibile.

AoO: 1d20 + 22 + 3 + 4 ⇒ (10) + 22 + 3 + 4 = 39damage: 1d8 + 12 ⇒ (8) + 12 = 20


maps & images for The Ruby Phoenix Tournament |

Having been battered by the party, and realizing Mal can still see it, the dragon flies to the north. Daathiel's echolocation sees it move about 40' before it moves out of range, but Mal narrates its flight.
"It just flew over the edge of the ridge, then downward--"
His words are cut off by the loud splash as it clearly dives into the bay.

Daathiel mutters a curse, recalling that Brine Dragons are have both extraplanar and water subtypes.

Current init order. BOLD may act,.
Mal
Daathiel 4 dmg, hasted
Flora: hasted

Huyanwo 95 dmg, Invisible, to the north in the ocean somewhere
Jeras , hasted
Party buff +3 insight to attacks, AC & Saves

Scarab Sages

M Aasimar Archivist 12 | HP 99/99 | AC 19 T 13 FF 16 CMD 21 F +12 R +16 W +12 ** | Init +7 | Per +16 | Performance 28/32 | Probable Path 0/1 | Reroll 0/1 | Lore Master 2/2| Spells 5/7, 3/7, 2/5, 1/4 |Active: Heroism, Echolocation, Grand Destiny

"It might be a frustrating waiting game at this point.
Dragons' greatest skill is their ability to run away. They are faster than just about anything else, even Elder Air Elementals.
Perhaps we should try to locate and loot its lair."

The Exchange

Male LG Aasimar Swashbuckler 5, Monk 2, Warpriest 4, Brawler 1 | HP 97/97| AC 39, T 34, FF 24 | CMD 41 | F +19 R +29 W +18 | Init +13 (+11 without panache) | Perc +26, SM +23 | Speed 30ft, Fly 40ft Carpet of Flying| Reach 10' | Panache 0/1; Fervor 4/6; Blessings 5/5; Stunning Fist 3/5; Haste 10/10; Bane 5/5| Active Conditions: Snake/crane Style, Greater Magic Weapon (CL13), See Invisibility, Mage Armor, heroism, mutagen, long arm

Mal follows it to the water, calling out,” Check the Pagoda, Daathiel to see if thats its lair. Jeras fly after it, I’ll grab Flora and see if we can follow it. I think I’ll need Floras help to track it, and she should be small enough to share the carpet with me. Damned dragon doesn’t seem to want to fight, just running away constantly. Delay until Flora can join me, then double move.

Grand Lodge

Male CN Elf Rogue 12 | HP 111/111 | AC 26 T 17 FF 20 | CMB +8, CMD 26 | F: +14, R: +21; +4 for traps W: +13; +2 vs. enchantment | Init: +9 | Senses low-light vision; Perc: +23 (+29 to locate traps), SM: +6 | Speed 40ft | / | | Active conditions: None.

"Will do!"

Jeras flies over the edge. double move

Scarab Sages

M Aasimar Archivist 12 | HP 99/99 | AC 19 T 13 FF 16 CMD 21 F +12 R +16 W +12 ** | Init +7 | Per +16 | Performance 28/32 | Probable Path 0/1 | Reroll 0/1 | Lore Master 2/2| Spells 5/7, 3/7, 2/5, 1/4 |Active: Heroism, Echolocation, Grand Destiny

"Oh, I should join you I guess. I can Dispel its Invisibility once I spot it."

Daathiel flies at 60' when Hasted, so keeps pace with Mal's carpet. Plan on using Detect Magic to find the lair, presuming it has either magic items, magic traps, or both.

The Concordance

Neutral Good Halfling Kineticist 10 (Sheet) (Equipment) | HP: 123/123 (97 nonlethal) | AC: 35 (19 T, 29 F) | Fortification: 30.% | CMD: 23 | F: 18, R: 17, W: 9 | Init: 5 | Perc: 23 | Speed 30, swim 20 |
Tracked Resources:
Burn 5/10 | Internal Buffer 1/1 | Reroll 0/1

Flora will move closer to Mal.


maps & images for The Ruby Phoenix Tournament |

HUGE water map
Friendly reminder there is a zoom tool available. Jeras and Daathiel are on the bottom edge.

Jeras zooms forward to the edge of the cliff and sees a LARGE set of ripples where the dragon plunged into the Bay. He does not see the dragon.
I kept you at the height of the cliff, if you wanted to be lower, you could have dropped as low as water level. Feel free to adjust that. AND you still have standard action left.

Daathiel just manages to get to the edge of the cliff where he too sees the ripples. He casts detect magic, but other than the blazing beacons of magic that you pathfinders carry, he detects no other dweomers.
Height is relative to water surface. You're actually at ground level of ridge. Obviously, water is just out of range of 60' cone.

Flora moves over and hops aboard the carpet--it creaks a little at the strain. Mal guides them over to the edge of cliff.
Double move of 60'. As with Daathiel, ground level, water surface 60' below.

Unless Flora can become Tiny (or smaller), or you have other shenanigans, space is an issue. Just flying about on 5x5 carpet, going to need a DC:10 Acrobatics check or fall off--with your skill mods, no check needed. Neither of you will be able to perform combat actions while both on carpet. Speed will be 30', because over base capacity of 200lb. (Flora+gear is about 45lb, and lightest base male dwarf weight is 165, not counting gear (while minimal, there's more weight there--no need for math on Mal gear: over 200, definitely under 400). While I'm taking a little guidance from squeeze rules, bottom line is you just can't share a 5x5 space in combat. Unless one of you is tiny, or you have other shenanigans? Feel free to adjust your actions based on this.

Current init order. BOLD may act,.
Mal still double-loading carpet?
Daathiel 4 dmg, hasted
Flora: hasted, still double-loading carpet?
Huyanwo 95 dmg, Invisible, somewhere in the murky depths
Jeras , hasted, STILL HAS STANDARD ACTION AVAILABLE
Party buffHaste, 10rds left (after this)
Daathiel, maintaining perform? +3 insight to attacks, AC & Saves


maps & images for The Ruby Phoenix Tournament |

Potentially relevant rules:
Underwater Environment

While being invisible underwater does NOT confer complete invisibility, these are murky waters, and to try and see something in them--especially something invisible--will require taking an intentional act of perception, i.e. a Move action to actively use Perception, rather than reactively...at least under the current circumstances.

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