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Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() Tursk ignores Mierul and instead tries to figure out what she is. INT: 1d20 + 1 ⇒ (7) + 1 = 8 ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() Tursk says nothing but keeps an eye out on the blue-skinned woman, trying to discern if she was a threat, or simply different. WIS (insight): 1d20 + 6 ⇒ (16) + 6 = 22 ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() "Yes, thank you, Miss Petska. Now, please, let me see to your man there. I am a servant of Erastil and can heal him." Tursk moves over to the wounded man and prays to Old Deadeye to cure his wounds. Cure Wounds: 1d8 + 6 ⇒ (4) + 6 = 10 Spells 1st (1/3) left. ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() Tursk runs in and stabs the creature with his spear. Spear vs. Mantis: 1d20 + 5 ⇒ (8) + 5 = 13
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Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() Tursk runs ahead. And brandishing the holy symbol of Erastil on his shield he unleashes a sacred flame. Mantis has to make a DC 13 DEX save. Which I'm hoping is with disadvantage since it has someone in its mouth and its unaware of us. If it fails it takes... Damage: 1d8 ⇒ 7 ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() Tursk shivers as he casts a light spell upon his shield. "Stick close together, everyone." ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() Cool. I'll take the Weapon Master feat. My STR goes up by 1 to 16, and I become proficient with the battleaxe, longsword, morningstar, and warhammer. My WIS goes back to 16. ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() I was waiting to hear if I could take a feat instead of the +2. But I'll take the silence as a "no", and raise my WISDOM to 18. That will take me all of, I dunno, 2 minutes to adjust. EDIT: Done. ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() Tursk tries to stop him from slitting his throat, but is too late. He sighs, as he closes the man's eyes. "May the Lady of Graves have mercy on your soul." Vic wrote: "Now do we just walk through?" "Aye, Vic. Let's go. We have a job to do." ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() Oh, awesome. Could we treat this +2 like any other +2 ability bump? Meaning could we take a feat instead? ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() Tursk looks at the unnatural winter gripping his home, and imagines this tragedy befalling all the world. "I believe your tale, Midnight. And I accept this quest." ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() Tursk tries to divine whether Midnight is playing them false, or if Golarion was truly in such danger. WIS (insight): 1d20 + 5 ⇒ (19) + 5 = 24 ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() Tursk was unsure about helping this man. But ultimately, he could not ignore the pain of a dying man. "Allow me a chance to heal your wounds, grandfather." He placed his hands on him and prayed to Erastil. I'll use my channel divinity to heal him up to 10 HP or half his HP, whichever is lower. ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() "Golarion? We thought this was only a local manifestation?" WIS (insight): 1d20 + 5 ⇒ (10) + 5 = 15 Trying to determine if the knight is hostile. If not, I want to move in to heal him. ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() I'm cool with it. We can move off to the side for a moment, and huddle up for warmth. ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() Tursk nods and then chants a canticle. He touches his shield and an orb of light appears on the symbol of Erastil. "If no one is hurt then let us continue." Cast light cantrip on my shield. ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() "Is it dead?" Tursk kept a respectful distance as he watched the troll for signs of life. Medicine: 1d20 + 5 ⇒ (15) + 5 = 20 ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() I'll hold off on the round 2 Healing Word then, but keep the Sacred Flame. And Bless is still up. Spells left: 1st (2/3) "For Helen!" ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() Bless is still up until I cast another concentration spell or take damage and fail a constitution saving throw. So you still get your d4's. ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() Round 2 Tursk sees red when he sees his companions get mauled. First he casts a healing word on Arannis, and then he fires off a beam of radiant energy at the troll. Healing vs. Arannis: 1d4 + 6 ⇒ (3) + 6 = 9 Troll needs to make a Dex save DC 13. If he fails he takes... Damage: 1d8 ⇒ 6 Spells 1st (1/3) ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() My round 1 actions remain as posted. I'll wait for the big guy to go for my round 2. ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() CON save: 1d20 + 2 ⇒ (14) + 2 = 16; Success HP 16/17 The cleric of Erastil grunts as the tiny arrow pierces his flesh. Showing little other regard from the attack other than grim annoyance, Tursk chants a spell. "Old Deadeye, lend your aim to my brethren's cause." Casting Bless on Barl, Jack, and Victor. While it lasts you can roll an additional 1d4 to attacks or saving throws. Spells left: 1st (2/3). ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() Originally, the sneaky folk were going to scout and then come back to report what they saw. ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() Assuming Kat tells us what she saw-- "I don't trust this. Jack, Victor -- Get a little closer and see if there are any threats. If so, don't engage. Just come back and get us." ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() Let's stay together, but use a side path, see if we can turn the tables. WIS (survival): 1d20 + 5 ⇒ (9) + 5 = 14 Tursk leads the others on an adjacent path. "Eyes open, everyone." ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() "Yeah, I'm not very clear on that either. I vaguely remember something loud and freezing cold, but that's it. ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() Tursk awakes feeling stiff but more numb than in pain. But he knows enough about medicine and the cold to feel concern rather than relief. Still he dresses in his armor and begins his daily prayers. Once he has finished communing with Erastil, he breaks down his tent. "Thank you for looking over me last night. It can't have been easy," he tells the others. "I'll find the path. Everyone else keep an eye out." WIS (Survival): 1d20 + 5 ⇒ (7) + 5 = 12 ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() Speaking as one of the unconscious, I recommend the defensible site. Traveling with downed folks, sounds bad. And who know you might get lucky on your sirvival roll. ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() Were downed characters hit by the spray, too? Cause if so, I need to start rolling death saves. ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() How long has it been since the trap?Because unless it's been 4 hours, Tursk is still at 0 HP. ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() Unless someone can heal him with a spell or potion, Tursk is going to need 1d4 ⇒ 4 hours to gain 1 HP. ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() Wisdom (medicine) DC 10 will stabilize. Afterward we wait 1d4 hours to gain an HP. Sucks, but not too bad since we're out in the wilderness and not a dungeon. ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() Apparently the lines read in an ancient, forgotten tongue, "I prepared explosive runes today." :-) ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() Look out!" Tursk yells as the detonation of cold went off. DEX save: 1d20 - 1 ⇒ (3) - 1 = 2 But then the burly cleric is caught in the blast. He hits the ground, unsconscious and dying. Hp 0/17 ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() Tursk shook his head. "I think we should stick to our trail. With the way this snow is packing, I don't want to purposely move into an unfavorable area." ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() Tursk finds a place away from the hut for the heroes to rest. Survival: 1d20 + 5 ⇒ (6) + 5 = 11 While moving along, his hands turn into fists. He is very angry at what happened earlier. ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() Tursk frowns, but says, "Very well then." I'll use channel divinity to heal Jack up to HP 7/15. And then I suggest a short rest. I'd rather not blow all my healing if I don't need to. ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() Int (arcana): 1d20 + 1 ⇒ (11) + 1 = 12 "Yeah. Sure," Tursk says not completely sure one way or another but wanting to spare Arannis' feelings regardless. ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() Fun fact: Protection from evil and good: Doesn't simply cure mind effects anymore. It does however provide advantage on additional saving throws. So no idea if this will work, but... "Be at peace, Arannis. Your mind has been clouded with fear that is not your own. Let me help you clear it." Tursk approaches Arannis, places his hand on his shoulder and casts a spell to protect him from evil influences. ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() "Arannis, wait! I can help you!" Tursk calls out as he runs after his fellow cleric. ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() Crap, I meant to say I would go after Arannis. Guess I forgot to. Is it too late to say I would do that? ![]()
Magic: HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3 ![]() Wisdom Save: 1d20 + 5 ⇒ (17) + 5 = 22 Tursk feels fear grip him for a moment, but the thought of an innocent in danger banishes the panic. Instead he runs to the girl ready to cast healing. "Are you alright, little girl?" |