Ezren

Turin Starfall's page

Organized Play Member. 20 posts (271 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 12 aliases.



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From now on I think block initiative is a good choice. And a 48 hour bot policy sounds good to me too.


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Good question I should have asked. Would you guys like it if I roll your initiative?


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Sorry about flaking out the past couple days. I have no excuse. Family just kept me busy. But I'm back. I hope everyone Who celebrates Thanksgiving had a peasant one.


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@Finja of Aaramor I have no problem keeping your appearance but you would lose the "She can pass for human without using the Disguise skill." part. If that's ok with you do it. If not let me think of something.


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Just to let everyone know the three that get preference are Mightypion, Robert Henry, and MordredofFairy


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Recruitment will end November 14, at Midnight I know making a character with so many options is hard but I have to end it some time.

LOL. The title was a typo. I posted it early in the morning.

I Have three players that get preferential treatment. Two have made characters and one is working on one. That leaves two slots open. I hope that doesn't discourage to many people.

@TheWaskally Sorry, but the clever godlings are to powerful and I'm already allowing a lot of powerful choices. So no.

@Albion, The Eye Yes. you can multiclass as much as you want. And yes ask as many questions as you want. First don't feel you need to answer anything you don't want to. Most of it is just so I know how to "see" your character. The stuff about your family I will be using for another reason. You next question is hard to answer without giving up to much information about the campaign. I hope you will apply because you want to play WotR. I do make several changes, additional encounters, NPC's, that sort of thing. I remove a few things I didn't like. I not be pulling punches at certain points, especially mythic trials. I really don't know what else to say except that.

@Viktor Hämndson I will allow Sanguine as it is powerful but not in effect all the time. The luck bonus I mean.

@Jereru mae a character you want to play. I just said that stuff about the bard to be funny.

@nightdeath yes archetypes are allowed so is archetype stacking as long as you obey the rules.

@rdknight As hustonj said scimitars are considered to be in the heavy weapons group. But the feat allows you to use it as a finesse weapon. And as Jereru mentioned Dervish Dance does require 3 ranks in Perform (dance).


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Ok, this is what happens when you make a recruitment thread at three in the morning. I forgot to mention that if you decide to play an aasimar or tiefling but want to be from halfing or gnome stock (or some other small race), you have a choice. If you pick up the heritage feat you can pick the small size racial trait as a variant trait.

Also, if you want to choose a variant ability it replaces your spell like ability.

Also also, If you choose to play an oracle you may choose the Child curse.


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In the year 4606 the Worldwound opened spilling poison and demons over the land of Sarkoris. Now, in 4712 the fourth crusade is slowly dying out and there is little to hope for. Are you willing to join the war against the demonic horde.

A little about me:
I'm an old DM and GM. I've been playing since the DnD beginners box. Even some Chainmail if you know what that was. I've been played Pathfinder for two years. I don't know every rule by heart, so take it easy on me. I'm still new to play by post so it will be a learning experience for everyone.

I like playing wizards and since Pathfinder, clerics. Hate bards as players (Thematically I can't wrap my head around them) but it won't hurt your chances if you make one. Just be ready for me to harass you. I am fond of Iomedae and to a lesser extent Desna as deities.

If selected be warned I won't be taking it easy on you. I will be rebuilding the encounters to match your power level.

Looking for a party of five. Applicants will need to post at least once a day. I realize that sometimes life gets to hairy. So a missed post every now and again is no big deal. I also realize the holiday season is coming up. If you plan on being away for a awhile please tell me and I will bot you. If you catch me making a mistake my first ruling stands and you can point out my mistake in the discussion thread. I do that just cause it makes for a smoother game. I do have players that will be getting preference if they choose to apply. Recruitment will last at least two weeks. Maybe longer depending on interest.

Build Rules:
3rd Party: No third party material. You can try to convince me to use one but you would have to be pretty dam convincing.

Point buy: 30 Point buy. Your hero's dam it. GM rubs his hands together in an evil fashion

Races: Any race under 20 RP. I like aasimars so don't be shy. Those who take certain feats (Fiendish Heritage for tieflings, Celestial Heritage {my own feat creation} for aasimars) will be able to select one variant or roll three time and take one. If you choose an alternate racial trait please make it clear on your character sheet.

Gestalt: Yes gestalt. Shenanigan's aplenty.

Classes: Any but some such as samurai and the ninja will need a good story as to why their here. I would like a Paladin but what I'm looking for is a rounded group. Front liner, divine caster, arcane caster, skill monkey, and a wild card.

2 traits: One campaign and one of your choice. You may take a drawback to earn another trait. Please try to weave your campaign trait into your backstory. Be warned, I will use your drawback against you if you select one.

Feats: I will be using the Elephant in the Room rules. I'm not a big fan of these but I can see how they make more diverse characters.

Skills: Background skills are in effect.

I will be using Automatic Bonus Progression, wealth decrease included. Wizards and those who do not wear armor will be given more spellbooks to make up the difference, or something appropriate for your character.

Every character will have one item that will remain in their possession. It can be taken or lost temporarily but it will find it's way back to you somehow. You can change it later, but you only get one item at a time.

Backgrounds::
The better your background the better your chances. Any thing you leave out I have the right to make up. So if you want something specific put it in your background.

Things I want to know (but you don't have to answer)
1. What is your character’s name?
2. How old is your character?
3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
5. Where was your character born? Where were you raised? By who?
6. Who are your parents? Are they alive? What do they do for a living?
7. Do you have any other family or friends?
8. What is your character’s marital status? Kids?
9. What is your character’s alignment?
10. What is your character’s moral code?
11. Does your character have goals?
12. Is your character religious? what deity?
13. What are your character’s personal beliefs?
14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
15. Why does your character adventure?
16. How does your character view his/her role as an adventurer?
17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?
18. How does your character get along with others?
19. Is there anything that your character hates?
20. Is there anything that your character fears?
Beyond just this, you need to make sure you explain why your character is in Kenabres (Mendev) on Armasse (on 16th Arodus, 4712)


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I would go with Dudemeister I'm still learning the google slide side of it all.


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Female Assimar Cleric (Stoic Caregiver) 1 | AC 16 T 11 FF 15 | HP 10/10 | F +5 R +1 W +5 | Init +1 | Perc +10 Darkvision | Channel 2/6

"Stabbed it with their steely knives, but they just can't kill the beast." I love that song.

By the way Igar I tried to move my token and I think I messed it up. Sorry


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Female Assimar Cleric (Stoic Caregiver) 1 | AC 16 T 11 FF 15 | HP 10/10 | F +5 R +1 W +5 | Init +1 | Perc +10 Darkvision | Channel 2/6
Ardran wrote:

@ Morana why -7 to your STR check?

While it is counter intuitive, Armor check penalty does not apply to STR or dex based ability checks, only to skill checks based on the ability.

I didn't know that thanks.


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Female Assimar Cleric (Stoic Caregiver) 1 | AC 16 T 11 FF 15 | HP 10/10 | F +5 R +1 W +5 | Init +1 | Perc +10 Darkvision | Channel 2/6

I'll stick with Daylight, thanks.


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Awaiting with baited breath.

Silver Crusade

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Slaying Dragons in Skyrim while I Wait.

About Harusk Wolfmaw

Harusk Wolfmaw
Male, ½ Orc Druid 1 (Storm Druid)
NG Medium-sized, Move 3’
Initiative +4; Senses: Darkvision 60’, Perception +8

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Defense
AC 17, touch 14, flat-footed 13 (+3 Dex, +4 Armor)
HP 10 (d8 + Con)
Fort +4, Ref +2 Will +5

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Offense:
Speed 30 ft.
Melee: Scimitar +2 hit, +2 dmg (1d6, 18-20/x2) slashing
Ranged: Sling +2 (1d4) blunt, 50'
BAB +0, CMB +2, CMD 14

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Statistics
Str 14 (+2), Dex 14 (+2), Con 14 (+2), Int 10 (+0), Wis 16 (+3)*, Cha 10 (+0)
*(+2 Orc racial bonus on Wis)

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Feats:
Spell Focus: Conjuration:

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Traits: (1 + 1 Campaign)

Reactionary: + 2 trait bonus on initiative checks.

Besmara’s Blessing (Campaign): You were born aboard a ship at sea or down by the docks in a port city on an auspicious day. Old salts and sea dogs nod knowingly and say that Besmara the Pirate Queen, goddess of piracy, sea monsters, and strife, has marked you for a greater destiny.
You don’t know anything about that, but you’ve always felt more at home on the sea than on land, and your keen eyes can easily pick out a sail on the distant horizon. You gain a +1 trait bonus on Perception and Profession (sailor) checks. In addition, once per week you can reroll a Profession (sailor) check and take the higher result (you must announce that you are using this ability before the results of the check are known).
You came to a tavern in Port Peril called the Formidably Maid in search of your fate. You’re not sure how many drinks you had, but they quickly went to your head and you passed out on the table before you found your destiny — unless it lay in the bottom of a bottle. Then again, maybe you found your destiny after all...

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Skills (5) 4 ranks/level + 1 Favored Class

Climb(+2) + 2 Str
Craft (+0)
Fly (+2) +2 Str
Handle Animal (+0)
Heal (+7) +1 Rank +3 Class Skill + 3 Wis
Knowledge (Geography) (+0)
*Knowledge (Nature) (+6) +1 Rank +3 Class Skill +2 Druid
*Perception(+8) +1 Rank +3 Class Skill + 3 Wis +1 Trait)
Profession (Sailor) (+8) +1 Rank + 3 Class Skill +3 Wis +1 Trait
Ride (+3) +3 Dex
Spellcraft (+4) +1 Rank + 3 Class Skill
Survival (+4) +2 Wis +2 Druid
Swim (+2) +2 Str

Languages: Common, Orcish, Druidic
Favored Class Bonus: +1 Skill pt/level

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Class Abilities

Spontaneous Domain Casting:
A storm druid can channel stored spell energy into domain spells that she has not prepared ahead of time. She can “lose” a prepared spell in order to cast any domain spell of the same level or lower. (This replaces Spontaneous Casting)

Nature Bond:
Weather Domain - Storm Burst: (1st) As a standard action, you can create a storm burst targeting any foe within 30 feet as a ranged touch attack. The storm burst deals 1d6 points of non-lethal damage + 1 point for every two druid levels you possess. In addition, the target is buffeted by winds and rain, causing it to take a –2 penalty on attack rolls for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Bonus Spell: (1st) Obscuring Mist

Nature Sense: +2 on Knowledge: Nature and Survival checks.

Orisons

Spontaneous Casting: Summon Nature’s Ally

Wild Empathy

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Racial Abilities

Intimidating: +2 on Intimidate checks

Orc Ferocity: May fight for an additional round, once per day, if brought to 0 hps but not killed.
Weapon Familiarity: Greataxe, Falchion, and any weapon with the word Orc in the name.

Darkvision: 60’

(For future use, so I don't forget about it...) Favored Class bonus: Add +1/3 to the druid’s natural armor bonus when using wild shape.

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Spells:

Spells per Day: ( 3 / 2 +1* / 0 / 0 )

Prepared Spells:
0 - Detect Magic, Guidance, Spark
1st - Cure Light Wounds, Summon Nature’s Ally, Obscuring Mist*

* Domain Spells

Equipment:
Equipment: (150 gp Starting)

Hide Shirt +3 AC / +4 max / -1 penalty / 18 lbs / 20 gp
Light Wooden Shield +1 AC / 5 lb. / 3gp / -1 penalty

Scimitar 1d6+2 / 18-20/x2 / 4 lb. / 15 gp
Dagger 1d4+2 / 19-20/x2 / 1 lb. / 2 gp / 10' Range
Sling 1d4 / x2 / 50' Range
(10) Sling Bullets 5 lb. / 1 sp

Backpack 2 lbs / 2 gp
Bedroll 5 lbs / 1 sp
Belt Pouch 2 lbs / 1 gp
Blanket 3 lbs / 5 sp
Flint & Steel 1 lb / 2 gp
Rope, silk (50’) 5 lbs / 10 gp
Torch (2) 2 lb / 2cp
Trail Ration (6) 6 lbs / 3 gp
Traveler’s Outfit 5 lbs / 1 gp
Waterskin 1 lb / 1 gp
Whetstone 1 lb / 1 cp

Total Cost: 60.73 gp
Total Carried: 66 lb
Light 0 - 58 lb
Med 59 - 116
Heavy 117 - 175

PP 0 / GP 89 / SP 2 / CP 7

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Background:
Born the son of a tavern wench and a wandering priest of Besmara, Harusk has lived near port towns all of his life, raised near sailors, taverns and the sea. Old salts and sea dogs nod knowingly and say that Besmara the Pirate Queen, goddess of piracy, sea monsters, and strife, has marked him for a greater destiny. He doesn't know anything about that, but Harusk has always felt more at home on the sea than on land, and your his eyes can easily pick out a sail on the distant horizon.

He recently found himself in a tavern in Port Peril called the Formidably Maid in search of his fate. He's not altogether sure how many drinks he actually had, but they quickly went to the young half-orc's head and he ended up passed out on the table before he could find his destiny — unless it lay in the bottom of a bottle. Then again, maybe you found your destiny after all...