Male Gillman Water Kineticist 2 ____ 34 HP
I don't mean the armor you are wearing before you polymorph. The stuff you are wearing 100% gets absorbed. I meant putting on armor after shifting. Also like dragging a massive weapon around to use after shifting. I'm still trying to find the best class to pull off what I want. Hmmmmm
Male Gillman Water Kineticist 2 ____ 34 HP
I like the idea of the new action economy. Considering your taste in alternate rules would you want to try out the inherent bonus system from unchained? ~~~~~~~~~~~~~~
Melee Druid focused on animal forms
What other abusive AC classes am I missing? One idea that I keep getting drawn back to is turning into an earth elemental.
If anyone has other ideas on how to be a martial that turns into an earth elemental I would love to hear it. I dont really even care for the tremor sense or stuff at the start. I just want to be an elemental :P.
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The scene that keeps coming to mind is the rock giant fight in the misty mountains in the fellowship of the ring.
Male Gillman Water Kineticist 2 ____ 34 HP
I am enjoying the vibe of the Kinetecist quite a lot.
I generally seem to play the tanky characters so I would gladly fill that roll. That is if you would have me
Male Gillman Water Kineticist 2 ____ 34 HP
Trytton, having spent the last while with water and lightning swirling around him lets loose a blast.
Male Gillman Water Kineticist 2 ____ 34 HP
Add 13 damage from previous empower. that was not calculated in,
Trytton swims a bit further below the surface and fires another blast at the elemental.
Male Gillman Water Kineticist 2 ____ 34 HP
"Ha! Nice try!" Trytton says as he goes flying overboard into the drink. The water swirls around him as he blasts again
Male Gillman Water Kineticist 2 ____ 34 HP
Water flows up the stairs out of the hold, and a thin film flows up the sides of the ship and starts to spin in the air around Trytton.
Male Gillman Water Kineticist 2 ____ 34 HP
Trytton stays put again, lightning arcing through the water around him.
Male Gillman Water Kineticist 2 ____ 34 HP
Trytton stays put, as lightning starts to arc around him. He releases another blast at the turtle.
Male Gillman Water Kineticist 2 ____ 34 HP
Trytton is overboard after Besmara. His legs turn into a tail as he approaches the turtle and throws a blast of water laced with lightning at it.
Male Gillman Water Kineticist 2 ____ 34 HP
I on the other hand love the campaign downtime/building system of kingmaker/ultimate campaign, that I convinced Foxy to let us use it in our Shattered Star game. I agree that the systems here could be better fleshed out. Like the grog ration will literally kill everyone on board at the start. The pc's might be able to make a way around it but the crew actually drink it. They would die. All of them.
Male Gillman Water Kineticist 2 ____ 34 HP
Gopher quests, so many gopher quests. The module basically forces us to sail back and forth over the shackles. If you don't feel like doing what Mrs Lady Captain whatshername asks you too, the story can't progress at all. The AP is written with a very very limited set of options as to how you can interact with it. At some cases only providing singular options and at others literally making the story progress a specefic way with literally no input from the players
Male Gillman Water Kineticist 2 ____ 34 HP
Fort: 1d20 + 12 ⇒ (16) + 12 = 28
"What Lito was trying to say, is that these things are poisonous and obviously shriek." He says as he gather power and blasts it with water.
Male Gillman Water Kineticist 2 ____ 34 HP
"So the building is trying to kill us too then?" Trytton says as he steps out onto the landing.
Male Gillman Water Kineticist 2 ____ 34 HP
They dont blast but they have some pretty awesome damage abilities anyway. 1st: Entangle (it does damage, not many choices here)
They are more for control than damage.
You will never do the most damage, but you can absolutely control the flow of battle. For blasting you kinda can't beat sorc/wizard though
Male Gillman Water Kineticist 2 ____ 34 HP
I would like to make a suggestion. If you want to continue with Estelle, but feel we could do with a different class, perhaps the raise dead has some unintended side effects, giving you some magical ability/altering the way you see the world and hence your fighting style. That is a nice fluff reason to play Estelle but get a new class.
Male Gillman Water Kineticist 2 ____ 34 HP
Lightning begins to spark around Trytton and a bolt of lightning strikes out at the alchemist
Male Gillman Water Kineticist 2 ____ 34 HP
Trytton throws a ball of stinking water at the alchemist
If Miss chance is a thing at 50%:
and misses horribly If at 20% or no miss chance: Attack: 1d20 + 10 + 3 + 1 ⇒ (5) + 10 + 3 + 1 = 194d6 + 4 + 1 + 6 + 6 ⇒ (4, 5, 2, 6) + 4 + 1 + 6 + 6 = 34
Male Gillman Water Kineticist 2 ____ 34 HP
Trytton swirls water and lightning around him for a few more moments before blasting the beast. I think thats a full round of gather power, standard from prev and move this turn Attack: 1d20 + 9 + 3 + 1 + 2 + 1 ⇒ (14) + 9 + 3 + 1 + 2 + 1 = 308d6 + 8 + 5 + 6 + 1 + 2 + 1 ⇒ (4, 1, 3, 1, 5, 4, 5, 5) + 8 + 5 + 6 + 1 + 2 + 1 = 51
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