I am saying that is what I might price it out if I was trying to get any pseudo-supported concrete number for it. But, in this game, I'm pretty sure you could just give it to yourself and no one would care at all. You're the perfect sniper. If you take a full round action shooting at something, and it doesn't have "immunity to bullets" turned on, it's gonna die. An infinite supply of +5 ammunition might just simply reduce your bookkeeping, and from everyone else's perspective, things would remain exactly the same.
Greater Magic Weapon, which at caster level 20 would make +5 ammunition. And then the formula I was referencing was the formula for custom magic items, which is honestly a formula known for being terrible at it's job. But if you want a number, any number, for what having an infinite supply of +5 magical ammunition would be, there's a number.
Voice of Awesomeness wrote:
Trompe does not qualify on the basis that she is not a living being. A wish defined like that leaves out both the undead and surprisingly complex piles of paint.
I have not. I was speaking in general to try and explain why a film might be a great "horror, the emotion" film, without being a great "horror, the genre of movies" film. To address this part "It's just strange cause I think alot of people don't like it exactly because it is so well done and you are supposed to feel super off put and unsettled." of your statement. I don't actually know if Hereditary is a good movie from my opinion, as I haven't watched it. And, I probably won't, as my opinion of a good time is a little more along the lines of say "Kemono friends" and "Muppets" that even the "entertainment" horror films.
I do not think that the author of a work successfully making you feel an emotion they intended makes the work 'good' objectively. To use an exaggeration, if I set out to make you bored, and I present you with a film of 90 minutes of a blank screen, that is not a good work of art in and of itself. Now, someone might be able to take a message from it about how it rejects the need for someone else to entertain them or something like that. But that's more or less entirely the power of the viewer being an excellent viewer than the film being an excellent film. The viewer's investment and the art's prompting are both factors, and if all the work is being done by one, the other side can't really be said to be 'good'. For directing the emotions of the viewer successfully to be a merit towards your work being good, those emotions you inspire must serve a purpose or be the emotion the viewer wants to experience. Someone could watch a kids show that's just about inspiring happiness, because they're trying to be happy. In that case, the emotion inspired is basically as the purpose. And for some people, they do want to feel genuine horror. But not everyone, some seek out the 'horror' genre for the purpose of entertainment. And that doesn't make them bad viewers, it just means the horror genre is broad, and not everyone is going to like the 'horror' emotion who is in the 'horror' genre. So, if all a film does is successfully inspire one intended emotion, then it can only be said to be a good film in the context of people who want to experience that emotion. And, the 'horror' genre, is not solely limited to those who want to experience that. Real horror is deeply unpleasant to many.
Liriiestil wrote:
I was thinking being sent to hell might be a good opportunity to introduce Trompe. After all, if someone is sending all the seals to Hell, well, Trompe is one of those. It would explain why she shows up for more of a reason than "Hi there!"
Yasss Queen wrote:
Hmm.. Seems like a setup that could cause PvP if some people are on the "we should all die" and others are on the "we should all live" side of the spectrum.
Yasss Queen wrote: Looks good so far. What would her backstory be? In a pithy blurb, "Painter who has become a painting who still paints paintings." But what that means is the idea of a Painter who wanted the perfection of skill in their painterly arts, and wanted to be that perfect themselves. And upon their death, their wish was granted, sort of. She now has "perfect" skill, with her skill being such that Trompe can exactly reproduce any image she imagines, exactly as she imagine it. And this is horrible. Good form, structure, and having an idea of where you're going before you get there are certainly important parts of art. But it is often the moments where you compensate for an error, or when what comes out of your own hands surprises you, that you grow. Trompe finds that with her absolute control, she's no longer surprising herself with her own art and she really can't stand that. Being turned into living paint, is less of a problem to her, than the fact that her absolute control of paint seems to be holding her back from enjoying painting. Themes I'm going for are "be careful what you wish for" and "what are all the ways one grows in art" and "why is creating art rewarding".
Alright, as a class, I think I'm rolling the Eclipse from Akashic Trinity, as it's pretty easy to take all the "shadowstuff" abilities that has, and make them "paintstuff" abilities. As the class can be pretty heavily focused in on shadow conjuration-like effects, which I think will be easy to fluff-port. For example, here's what would probably be her signature ability. RGB Dragons - 6 Essence, Belt Bind
This veil grants +8 Insight bonus to Acrobatics and Fly. When succeeding an acrobatics check to avoid attacks of opportunity, Trompe can partially dissolve into paint, ignoring non-magical difficult terrain and not provoking any further attacks of opportunity due to movement until the end of her turn. As a standard action, Trompe may summon a large, quasi-real, draconic creature that can be used as a mount as a standard action. It is only rideable by Trompe or one person for whom she specifically painted it. It has a telepathic connection to its rider and follows any commands instinctively, using its own actions to do so. Animals shun the dragons and refuse to attack them. May have up to 3 dragons at a time, but each must be painted with its own standard action. Each dragon has AC 26|FF21|T15, 70 HP, base and fly speed 80 ft, with average maneuverability, holding its riders weight +200 lbs.
~ One thing I'm confused about with these, is how they'll handle saving throws. They're clearly targets for damage and such. I was considering saying they have either +15 on each save, or just automatically fail saves.
So, for working out my actual character submission and all that, should I do that here, in the discussion channel, or the recruitment channel, or PMs with the DM? I noticed the recruitment channel hasn't been used in forever, otherwise I would have gone for that. Illia- here, and my concept is "painter who has become a painting who still paints paintings." |