Painter Worshipper of Shelyn

Trompe L’oeil's page

21 posts. Alias of hallowsinder.


RSS


@Zaidel, it's always a great time for boom.


Indeed, which is why the exact cost of the item seems irrelevant. Come up with an interesting reason to have it, and you're good.


I am saying that is what I might price it out if I was trying to get any pseudo-supported concrete number for it.

But, in this game, I'm pretty sure you could just give it to yourself and no one would care at all.

You're the perfect sniper. If you take a full round action shooting at something, and it doesn't have "immunity to bullets" turned on, it's gonna die. An infinite supply of +5 ammunition might just simply reduce your bookkeeping, and from everyone else's perspective, things would remain exactly the same.


Greater Magic Weapon, which at caster level 20 would make +5 ammunition.

And then the formula I was referencing was the formula for custom magic items, which is honestly a formula known for being terrible at it's job. But if you want a number, any number, for what having an infinite supply of +5 magical ammunition would be, there's a number.


Honestly, I would think an infinite abundant ammunition of the magical variety should be priced as a GMW on constant, +1 spell level for also creating the ammo. So, for an infinite supply of +5 ammunition, 2000 * 20 * 4 I believe was the formula? So 160,000 gp.


Still here, but I should probably catch up on the last score or so of posts.


I think I might be ready to introduce Trompe as well. So we could theoretically get that out of the way.


I figure this down time might be a fun place to get something going to introduce Trompe.


Hmm.. If there's a floating city full of undead, Trompe would have an interesting time there. Neither of them would be able to hurt each other.

Maybe I should gestalt in something that'll let me fight undead before I finalize my entry.


Voice of Awesomeness wrote:


You can feel free to have been in the city, for some entirely unrelated reason, and were among all the 'living beings capable of complex thought' that were teleported into the citadel via Alyssa's wish.

Trompe does not qualify on the basis that she is not a living being. A wish defined like that leaves out both the undead and surprisingly complex piles of paint.


I might figure out a self-side activity to do, or join during the downtime. I just don't want to jump into the middle of the fight and be like "Hi, I suddenly appeared despite having no long range teleport, and apparently just wasn't doing anything in the fight before."


I have not. I was speaking in general to try and explain why a film might be a great "horror, the emotion" film, without being a great "horror, the genre of movies" film. To address this part "It's just strange cause I think alot of people don't like it exactly because it is so well done and you are supposed to feel super off put and unsettled." of your statement.

I don't actually know if Hereditary is a good movie from my opinion, as I haven't watched it.

And, I probably won't, as my opinion of a good time is a little more along the lines of say "Kemono friends" and "Muppets" that even the "entertainment" horror films.


1 person marked this as a favorite.

I do not think that the author of a work successfully making you feel an emotion they intended makes the work 'good' objectively.

To use an exaggeration, if I set out to make you bored, and I present you with a film of 90 minutes of a blank screen, that is not a good work of art in and of itself. Now, someone might be able to take a message from it about how it rejects the need for someone else to entertain them or something like that. But that's more or less entirely the power of the viewer being an excellent viewer than the film being an excellent film. The viewer's investment and the art's prompting are both factors, and if all the work is being done by one, the other side can't really be said to be 'good'.

For directing the emotions of the viewer successfully to be a merit towards your work being good, those emotions you inspire must serve a purpose or be the emotion the viewer wants to experience. Someone could watch a kids show that's just about inspiring happiness, because they're trying to be happy. In that case, the emotion inspired is basically as the purpose. And for some people, they do want to feel genuine horror. But not everyone, some seek out the 'horror' genre for the purpose of entertainment. And that doesn't make them bad viewers, it just means the horror genre is broad, and not everyone is going to like the 'horror' emotion who is in the 'horror' genre.

So, if all a film does is successfully inspire one intended emotion, then it can only be said to be a good film in the context of people who want to experience that emotion. And, the 'horror' genre, is not solely limited to those who want to experience that. Real horror is deeply unpleasant to many.


Liriiestil wrote:

Yasss,

I know you're intending to send us straight to Hell, but I was wondering if it's at all possible for us to finally get the downtime we've been hoping for first?

I know it's not gonna be the same, thanks to the undead invasion, and Alyssa teleporting everyone inside the keep, but it would still be nice to have a day or two to pursue some personal goals(even those related to the main plot), before being whisked away to the Infernal realms.

Plus, maybe with this 'time off' Lucas could use it to level up in game? And, it could also be a good point to intro Trompe, and Qillion(properly).

I was thinking being sent to hell might be a good opportunity to introduce Trompe. After all, if someone is sending all the seals to Hell, well, Trompe is one of those. It would explain why she shows up for more of a reason than "Hi there!"


So, reading the last 100 posts or so, seems like we're going to be going to hell on account of a really powerful person who can stop time and doesn't like us very much.

That seems like a decent opportunity for me to meet the rest of you all.


Alright, finally got my statblock worked out, I'll be looking towards catching on the IC enough to make a proper intro.

Also, I hope you guys have Constructs and Undead handled, because Trompe pretty much can't do anything to either.


Yasss Queen wrote:

So, it'll all be explained in game, here or eventually, but essentially the biggest part of the Main Plot involved in this situation is an inversion of the classic "Keep the Dark God from getting Unsealed/Awakened or they will destroy the world." in which it's a good god that will bring a happy ending if it's unsealed so the bad guys want to stop it, and the main way of it getting unsealed is for each PC to die...

So you're ending up with a situation where some good guys and some bad guys will want you dead and some good guys and some bad guys will want to save you.

And on the PCs side what do you do? When you find out soon your deaths equal perfect happiness for everyone do you kill yourselves? Live and let the universe be and work itself out? Survive at all costs cause F dying?

It's up to you guys big picture, choices and RP and what not.

Also, the reason I am explaining this out of game instead of just in game is I find this situation tends to need to be clarified out of game cause it's a little confusing and new at first for most people.

Hmm.. Seems like a setup that could cause PvP if some people are on the "we should all die" and others are on the "we should all live" side of the spectrum.


Yasss Queen wrote:
Looks good so far. What would her backstory be?

In a pithy blurb, "Painter who has become a painting who still paints paintings."

But what that means is the idea of a Painter who wanted the perfection of skill in their painterly arts, and wanted to be that perfect themselves. And upon their death, their wish was granted, sort of.

She now has "perfect" skill, with her skill being such that Trompe can exactly reproduce any image she imagines, exactly as she imagine it. And this is horrible.

Good form, structure, and having an idea of where you're going before you get there are certainly important parts of art. But it is often the moments where you compensate for an error, or when what comes out of your own hands surprises you, that you grow. Trompe finds that with her absolute control, she's no longer surprising herself with her own art and she really can't stand that.

Being turned into living paint, is less of a problem to her, than the fact that her absolute control of paint seems to be holding her back from enjoying painting.

Themes I'm going for are "be careful what you wish for" and "what are all the ways one grows in art" and "why is creating art rewarding".


19d8 ⇒ (1, 5, 5, 8, 8, 3, 2, 6, 5, 5, 8, 8, 8, 1, 8, 3, 2, 4, 3) = 93


Alright, as a class, I think I'm rolling the Eclipse from Akashic Trinity, as it's pretty easy to take all the "shadowstuff" abilities that has, and make them "paintstuff" abilities. As the class can be pretty heavily focused in on shadow conjuration-like effects, which I think will be easy to fluff-port.

For example, here's what would probably be her signature ability.

RGB Dragons - 6 Essence, Belt Bind
Around Trompe's waist is a belt of three interwoven cords, Red, Green, and Blue, absolutely pulsing with vibrant energy. You'd be forgiven for not noticing it, however, with the three similarly colored large serpentine dragons cuddling around her.

This veil grants +8 Insight bonus to Acrobatics and Fly. When succeeding an acrobatics check to avoid attacks of opportunity, Trompe can partially dissolve into paint, ignoring non-magical difficult terrain and not provoking any further attacks of opportunity due to movement until the end of her turn.

As a standard action, Trompe may summon a large, quasi-real, draconic creature that can be used as a mount as a standard action. It is only rideable by Trompe or one person for whom she specifically painted it. It has a telepathic connection to its rider and follows any commands instinctively, using its own actions to do so.

Animals shun the dragons and refuse to attack them. May have up to 3 dragons at a time, but each must be painted with its own standard action.

Each dragon has AC 26|FF21|T15, 70 HP, base and fly speed 80 ft, with average maneuverability, holding its riders weight +200 lbs.
Bite +26(+veilstat) 1d8+6d8 negative energy, 2 Claws +26(+veilstat) 1d6+6d6 negative energy, dragon attacks may benefit from Trompe's Enigmas.
Breath Weapon 20d6 Negative energy within a 60 ft cone, 1d4 round recharge.

~

One thing I'm confused about with these, is how they'll handle saving throws. They're clearly targets for damage and such. I was considering saying they have either +15 on each save, or just automatically fail saves.


So, for working out my actual character submission and all that, should I do that here, in the discussion channel, or the recruitment channel, or PMs with the DM? I noticed the recruitment channel hasn't been used in forever, otherwise I would have gone for that.

Illia- here, and my concept is "painter who has become a painting who still paints paintings."