Harrowed Summoning

Tristain the Chalker's page

2,742 posts. Alias of Painlord.


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M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Lothan check your messages.

*bonk!*
*bonk!*
*bonk!*

Lothan check your messages.

*bonk!*
*bonk!*
*bonk!*

Lothan check your messages.

*bonk!*
*bonk!*
*bonk!*

Lothan check your messages.

*bonk!*
*bonk!*
*bonk!*


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M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Tristain blinks his eyes as his memories are restored to him, returning him to being a lowly...

"Tutor? I was a tutor!? Not something cool, like a scientist or a theologian, or a free-thinker...but a tutor!? Awh man...will these horrors never end!?" Tristain looks around to see what the others might be feeling. He's crushed and moves to bonk his head against the wall.

"A tutor?! Why couldn't have been something cool, like a 'fairly good-looking half-elf' with low charisma?! Awh man...this is awful," he moans.

*bonk!*
*bonk!*
*bonk!*

*bonk!*
*bonk!*
*bonk!*

He accepts his hug with Starflit very happily.

Albert Hazred wrote:
"Ain't no sense in hanging around this dusty tower, let's get a drink. There's a little pub back in town called 'The Starting Corner' and that seems like a fine place for figuring out what's next."

With nothing better to do and no better ideas, Tristain follows the totally normal human to the bar where he will whinge and complain about his lowly point in life. Seems a fitting spot for him to start this next, post-AP, life.

Kyffin Rhees wrote:
Thank you very much for seeing us through to the end Motteditor! It was a great ride.
Albert Hazred wrote:
It's been over 12 years and 21,000+ posts from when we started Reign of Winter to the conclusion of Strange Eons, I'm going to miss these games and Mott's storytelling! From the humble beginnings with Painlord and Euan in the little hamlet of Falcon's Hollow these PbP games have been a great experience. I would be more than happy to join a future game!

Echoing the above. Thank you all so much. And special thanks to Starflit and Lothan for joining mid-AP and giving us all some good laughs, or good foils. Love youse guys.

Thanks again, Motteditor. We've been friends for a while and I've always appreciated playing with you.


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M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Round 6

Tristain moves back up (invisibily) to look at the situation.  He casts Disintigrate at Not-Lowls, or whatever is left of it after the onslaught.

1d20 + 12 + 2 + 1 - 4 ⇒ (19) + 12 + 2 + 1 - 4 = 30 touch to hit;
32d6 ⇒ (1, 4, 4, 1, 3, 2, 6, 3, 4, 5, 5, 3, 5, 5, 3, 5, 6, 4, 2, 4, 4, 6, 5, 5, 5, 4, 3, 3, 4, 2, 4, 2) = 122 damage vs. DC26 Fort for 5d6 ⇒ (4, 5, 4, 3, 5) = 21

"You might be the only person I like less than Lothan.  Yeah, you heard me! Lothan is not the worst!" Tristain compliments his good friend Lothan the only way he knows how: backhandedly. Campaign is almost over, gotta get these in now...don't have a lot of time left!

Tristain's Haste: Round 7/16. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

Tris' stats:

HP: 125/125+15 temp hp
AC: 16
Points: 8/9 left
Spells: Lvl 1: 6/10 left (Bless*0,MM*2,IllOm*0,MurdCom*0,Vanish*0) dc 22
Spells: Lvl 2: 5/9 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 23
Spells: Lvl 3: 4/9 left (Fly*0,ForPun*0,MagVest*0,DazeMM,Haste*1,Hero*2) dc 24
Spells: Lvl 4: 9/9 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 4/8 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1,Teleport) dc 25
Spells: Lvl 6: 7/7 left (BladeBar*0 dc 26,EgoWhip*0,PsychSurg*0, Disint*0 dc 25)
Spells: Lvl 7: 5/6 left (Forcecage dc 28,Gr Scrying, Banishment dc 28 Quick Haste, Quick ForcePunch)
Spells: Lvl 8: 1/4 left (Maze,GrPlanarAlly)

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (3) + 10 = 13 temp hp, See Invisilibility (160 minutes), Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each party member), Overland Flight (16 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 29/50 left
5d4 + 4 ⇒ (1, 1, 3, 3, 4) + 4 = 16 force damage.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+22[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 24 will)

Tristain's Haste: Round 1/16. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Round 4&5

Tristain blinks as Lothan does something correctly: ending the unlife of the unknown woman.

"Oh nice job, Loathe! Nice ones!" he cheers happily as he prepares for the return of Not-Lowls.

Round 4: Casts False Life upon himself, renewing his protections. 1d10 + 10 ⇒ (1) + 10 = 11 temp hp
Round 5: Casts Vanish on himself. Moves down the stairs and out of sight. It's how Tris started this nightmare.

Tristain's Haste: Round 6/16. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

Tris' stats:

HP: 125/125+15 temp hp
AC: 16
Points: 8/9 left
Spells: Lvl 1: 7/10 left (Bless*0,MM*2,IllOm*0,MurdCom*0,Vanish*0) dc 22
Spells: Lvl 2: 65/9 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 23
Spells: Lvl 3: 4/9 left (Fly*0,ForPun*0,MagVest*0,DazeMM,Haste*1,Hero*2) dc 24
Spells: Lvl 4: 9/9 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 4/8 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1,Teleport) dc 25
Spells: Lvl 6: 7/7 left (BladeBar*0 dc 26,EgoWhip*0,PsychSurg*0, Disint*0 dc 25)
Spells: Lvl 7: 5/6 left (Forcecage dc 28,Gr Scrying, Banishment dc 28 Quick Haste, Quick ForcePunch)
Spells: Lvl 8: 1/4 left (Maze,GrPlanarAlly)

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (1) + 10 = 11 temp hp, See Invisilibility (160 minutes), Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each party member), Overland Flight (16 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 29/50 left
5d4 + 4 ⇒ (3, 1, 4, 1, 4) + 4 = 17 force damage.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+22[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 24 will)

Tristain's Haste: Round 1/16. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Round 3

Tristain sends Not-Lowls on another (and his last) interdimentional journey of its own so the party can focus on the not-alive woman.

Tristain's Haste: Round 3/16. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

Tris' stats:

HP: 125/125+15 temp hp
AC: 16
Points: 8/9 left
Spells: Lvl 1: 8/10 left (Bless*0,MM*2,IllOm*0,MurdCom*0,Vanish*0) dc 22
Spells: Lvl 2: 6/9 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 23
Spells: Lvl 3: 4/9 left (Fly*0,ForPun*0,MagVest*0,DazeMM,Haste*1,Hero*2) dc 24
Spells: Lvl 4: 9/9 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 4/8 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1,Teleport) dc 25
Spells: Lvl 6: 7/7 left (BladeBar*0 dc 26,EgoWhip*0,PsychSurg*0, Disint*0 dc 25)
Spells: Lvl 7: 5/6 left (Forcecage dc 28,Gr Scrying, Banishment dc 28 Quick Haste, Quick ForcePunch)
Spells: Lvl 8: 1/4 left (Maze,GrPlanarAlly)

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (1) + 10 = 11 temp hp, See Invisilibility (160 minutes), Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each party member), Overland Flight (16 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 29/50 left
5d4 + 4 ⇒ (1, 3, 1, 2, 1) + 4 = 12 force damage.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+22[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 24 will)

Tristain's Haste: Round 1/16. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30 Fort

Phew.

Tristain, surprised, exhales a breath.

Full turn to come when I get home from dentist.


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M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Tristain tries to decide if he's rooting for Lothan to make his saving throw or not. On one hand, it would be quiet for a change with much less screaming and chauvinism, on the other hand, sometimes Lothan did add a lot of pointy sticks into the skins of those that deserve it.

He ponders what he wishes for.


1 person marked this as a favorite.
M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Round 3

"She's undead. Not alive. Not unlike Lothan's self-restraint, be careful of her!"

Using some of his manic phrenic energy, boosted by the madness within, and by sacrificing the same spell, Tristain will try to counter, and dispel, Kyffin's interdimensional journey.

1d20 + 16 + 2 ⇒ (9) + 16 + 2 = 27 Counterspell


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Tristain waits to see what happens next. Is the familiar still around? Or did it subsumed as well?


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Lol. It's a necro spell, not enchantment, so many many solutions are useless. Hmmm...

Tristain tries to identify the unknown woman before she flees inside Starflit's body.

1d20 + 29 + 2 ⇒ (13) + 29 + 2 = 44 Know (Religion)


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Tristain observes some things.

1d20 + 29 + 2 ⇒ (5) + 29 + 2 = 36 Spellcraft
1d20 + 29 + 2 ⇒ (9) + 29 + 2 = 40 Spellcraft

"Oh. She might be already dead. So...yeah, like un-alive."

He waits to see what happens with Starflit before acting.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Round 2

Tristain flies back into the room.

He sends Not-Lowls on an interdimentional journey of its own, maybe to find Kyffin, but probably just out of the party's hair so that they can deal with the Unknown Woman and her companion, Rat-Thing.

"Get the completely unknown woman! I'll try to keep Not-Lowls at bay!" Tristain says as he fires a big ass quickened Magic Missile at the Rat-Thing.

5d6 + 6 ⇒ (3, 2, 5, 4, 6) + 6 = 26 force damage

Tristain's Haste: Round 2/16. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

Tris' stats:

HP: 125/125+15 temp hp
AC: 16
Points: 8/9 left
Spells: Lvl 1: 8/10 left (Bless*0,MM*2,IllOm*0,MurdCom*0,Vanish*0) dc 22
Spells: Lvl 2: 7/9 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 23
Spells: Lvl 3: 6/9 left (Fly*0,ForPun*0,MagVest*0,DazeMM,Haste*1,Hero*2) dc 24
Spells: Lvl 4: 9/9 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 6/8 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1,Teleport) dc 25
Spells: Lvl 6: 7/7 left (BladeBar*0 dc 26,EgoWhip*0,PsychSurg*0, Disint*0 dc 25)
Spells: Lvl 7: 5/6 left (Forcecage dc 28,Gr Scrying, Banishment dc 28 Quick Haste, Quick ForcePunch)
Spells: Lvl 8: 3/4 left (Maze,GrPlanarAlly)

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (5) + 10 = 15 temp hp, See Invisilibility (160 minutes), Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each party member), Overland Flight (16 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 29/50 left
5d4 + 4 ⇒ (4, 1, 1, 4, 1) + 4 = 15 force damage.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+22[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 24 will)

Tristain's Haste: Round 1/16. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Ah poop. Thanks for checking. Don't want you to get all dried out and chaffing, no one wants that. That's probably why the door was crying.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16
Lothan Robgard wrote:
[dice=Fort]1d20+18 *Cuss! Swear! Double cuss! &^*$#! &^%$#<!* And ARGH!!! Every! Freaking! TIME! Always by freaking ONE!!! *MORE SWEARIIIIIIIIIING!!!*

Less swearing and more reading and remembering. You're not insane, after all.

Tristain the Chalker wrote:

DON'T FORGET!

Tristain the Chalker wrote: Daily Prep: False Life 1d10+10 temp hp, See Invisilibility (160 minutes), Extended Heroism (Tris, Lothan, Al & Kyffin), Life Bubble (about 5 hours each party member), Overland Flight (16 hours). 


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Round 1

1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15 Fort

"Ugh! I'm wilting! It's horrible!" Tristain dessicates and tries to help his team stop Lols. He casts Greater Invisibility on Lothan, hoping the man can hit the broadside of a stationary barn while invisible...oh, who am I kidding? It's going to be splattershot junction.

He also casts quickend Haste, and then flies down and out of future attack range.

Tristain's Haste: Round 1/16. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

DON'T FORGET!

Tristain the Chalker wrote: Daily Prep: False Life 1d10+10 temp hp, See Invisilibility (160 minutes), Extended Heroism (Tris, Lothan, Al & Kyffin), Life Bubble (about 5 hours each party member), Overland Flight (16 hours). 

Tris' stats:

HP: 125/125+15 temp hp - 71
AC: 16
Points: 8/9 left
Spells: Lvl 1: 8/10 left (Bless*0,MM*2,IllOm*0,MurdCom*0,Vanish*0) dc 22
Spells: Lvl 2: 7/9 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 23
Spells: Lvl 3: 6/9 left (Fly*0,ForPun*0,MagVest*0,DazeMM,Haste*1,Hero*2) dc 24
Spells: Lvl 4: 9/9 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 6/8 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1,Teleport) dc 25
Spells: Lvl 6: 7/7 left (BladeBar*0 dc 26,EgoWhip*0,PsychSurg*0, Disint*0 dc 25)
Spells: Lvl 7: 5/6 left (Forcecage dc 28,Gr Scrying, Banishment dc 28 Quick Haste, Quick ForcePunch)
Spells: Lvl 8: 3/4 left (Maze,GrPlanarAlly)

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (6) + 10 = 16 temp hp, See Invisilibility (160 minutes), Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each party member), Overland Flight (16 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 29/50 left
5d4 + 4 ⇒ (3, 1, 2, 2, 3) + 4 = 15 force damage.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+22[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 24 will)

Tristain's Haste: Round 1/16. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16
motteditor wrote:
I think we can just assume you're healed at this point; no need to track it. There are literally two pages left in this adventure.

Listen here, buddy, I spent a lot of money on these here wands, and we're going to freakin' track every charge and document every copper. This is the place with the starting corner, and we're going to leave it as we entered it: declared insane.

Tristain helps with the healing, tracking every charge while also tracking distance from the starting corner. It's good to know where that is, as it tells him where everything else is as well.

"How many more unspeakable horrors and demented cultists await us? Seems like we've had a lot since we saw the door that cried."


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25 Reflex vs. DC21 23 - 12 temp hp = 11 damage.

Tristain fails to avoid the flames like everyone else. Being unable to avoid towering flames is probably why everyone thinks he is weird. Probably.

Round 1

Tristain points out where the unseen cultists are. He smolders and casts Haste, and then flies well back and out of future attack range.

Tristain's Haste: Round 1/16. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

Tris' stats:

HP: 125/125+15 temp hp
AC: 16
Points: 8/9 left
Spells: Lvl 1: 8/10 left (Bless*0,MM*2,IllOm*0,MurdCom*0,Vanish*0) dc 22
Spells: Lvl 2: 7/9 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 23
Spells: Lvl 3: 6/9 left (Fly*0,ForPun*0,MagVest*0,DazeMM,Haste*1,Hero*2) dc 24
Spells: Lvl 4: 9/9 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 6/8 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1,Teleport) dc 25
Spells: Lvl 6: 7/7 left (BladeBar*0 dc 26,EgoWhip*0,PsychSurg*0, Disint*0 dc 25)
Spells: Lvl 7: 5/6 left (Forcecage dc 28,Gr Scrying, Banishment dc 28 Quick Haste, Quick ForcePunch)
Spells: Lvl 8: 3/4 left (Maze,GrPlanarAlly)

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (5) + 10 = 15 temp hp, See Invisilibility (160 minutes), Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each party member), Overland Flight (16 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 29/50 left
5d4 + 4 ⇒ (2, 4, 1, 1, 2) + 4 = 14 force damage.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+22[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 24 will)

Tristain's Haste: Round 1/16. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


1 person marked this as a favorite.
M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16
Lothan Robgard wrote:
"Nope. Not at all."

Tristain relaxes a lot. Phew! I knew it! There is no way my hair looks that weird all the time and no one told me.

"Ah, good. Thanks Lothan. It's nice to know you'd tell me the truth," Tristain calms to himself and pats down the back of his head/hair (where bonking might muss it). "I knew it was nothing."


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Tristain looks at Lothan and Kyffin, hoping that one of them will confirm that his hair totally doesn't look like that. Why didn't they tell me!?

* * *

Tristain examines the archway. "I don't recall this before. I wonder who did the construction? And so quickly...I didn't think we were gone that long. Must have been derros, probably."

1d20 + 29 + 2 ⇒ (2) + 29 + 2 = 33 Know (Arcana)

"Woah! A rat! Or a ratlike figure! There! Scrabbling upstairs! I think it seems familiar. Didn't we have a rat down here when we first met the starting corner, Kyffin? Totally normal Al?" he points at the ratlike figure.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Tristain looks at the disappearing scene, confused. That confusion turns to elation as an idea hits him.

”What? That wasn’t real? Oh…does that mean the back of my hair doesn’t look like that? It…it doesn’t look like that, right?” Tristain looks around at each party member in turn, waiting an answer.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Tristain looks around. "Does anyone have a cat? I'm sure a hungry cat, drooling on their faces, would wake them up! I can't possibly fail. Where is the nearest kitty-kitty?"

If he fails to find a cat, he will cast the Telekinetic Projectile cantrip to fwap them with spitballs, hoping that might safely wake them up.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Tristain looks at his other self and tries to figure out what to do next, along with some very nice bonking.

*bonk!*
*bonk!*
*bonk!*

*bonk!*
*bonk!*
*bonk!*

1d20 + 10 ⇒ (5) + 10 = 15 Int Check
1d20 + 29 + 2 ⇒ (2) + 29 + 2 = 33 Arcana

Tristain hopes the bonking will job a good idea loose.


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M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16
motteditor wrote:
“WAKE UP! SAVE ME! HELP! WAKE UP, DAMN IT!”

Tristain looks over at the screaming Kyffin, thinking that it's only mostly different usual Kyffin. And the screaming, that's usually *his* job, and so something definitely isn't right here.

"And...uh...does my hair really look like that? It's always that pokey-uppy in the back? Oh man, how come you guys never told me that?" Tristain still tries to address the elephant that has been licking the cowlick.

"But also, look there?" Tristain points to a corner in the screaming-Kyffin cell. "See that? That's good news. We know where we are now! We KNOW WHERE WE ARE! It's amazing to know again! Oh very good. It's very good to see the room with the starting corner," he smiles happily. "It's good to know that."

"Maybe everything won't be so awful all the time. Maybe we'll be okay."

Lothan the Destroyer wrote:
"We should shoot all the innocents in here."

"No. No. No. We're not shooting them. We don't know who or when they are. They might be us in the past or some other weird s~$!. Just stop and appreciate that we finally know where we are, Lothan. Just think about that."


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M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16
Lothan Robgard wrote:
YEEEEEEEEEEEES!!!! Score one for Heroes feast and elven immunities! Boy, just goes to show that every little bit counts. :P

"Great kid! Don't get cocky," Tristain reminds Lothan (and Al, the Totally Normal Old Man) about the the blessings of being heroic.

1d20 + 16 + 4 + 2 ⇒ (7) + 16 + 4 + 2 = 29 SR

Tristain the Chalker wrote:
Daily Prep: False Life 1d10+10 temp hp, See Invisilibility (160 minutes), Extended Heroism (Tris, Lothan, Al & Kyffin), Life Bubble (about 5 hours each party member), Overland Flight (16 hours).

Round 3

Tristain tries to buy time for Kyffin to return. "Oh man, you're annoying me. Get gone again!" Tristain tries to send the creature on a 'mazical' journey of madness.

Tristain's Haste: Round 3/16. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

Tris' stats:

HP: 125/125+15 temp hp
AC: 16
Points: 8/9 left
Spells: Lvl 1: 8/10 left (Bless*0,MM*2,IllOm*0,MurdCom*0,Vanish*0) dc 22
Spells: Lvl 2: 7/9 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 23
Spells: Lvl 3: 6/9 left (Fly*0,ForPun*0,MagVest*0,DazeMM,Haste*1,Hero*2) dc 24
Spells: Lvl 4: 9/9 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 6/8 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1,Teleport) dc 25
Spells: Lvl 6: 7/7 left (BladeBar*0 dc 26,EgoWhip*0,PsychSurg*0, Disint*0 dc 25)
Spells: Lvl 7: 5/6 left (Forcecage dc 28,Gr Scrying, Banishment dc 28 Quick Haste, Quick ForcePunch)
Spells: Lvl 8: 3/4 left (Maze,GrPlanarAlly)

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (4) + 10 = 14 temp hp, See Invisilibility (160 minutes), Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each party member), Overland Flight (16 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 29/50 left
5d4 + 4 ⇒ (2, 2, 2, 4, 1) + 4 = 15 force damage.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+22[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 24 will)

Tristain's Haste: Round 1/16. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Round 1

With Kyffin completely out of time (not unlike Lothan's fashion sense), Tristain tries to dismiss the creature outright. He tries to banish the creature back from whence it came.

Be gone!. DC 27 Will.
1d20 + 16 + 2 ⇒ (15) + 16 + 2 = 33 SR

Tristain's Haste: Round 2/16. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

Tris' stats:

HP: 125/125+15 temp hp
AC: 16
Points: 8/9 left
Spells: Lvl 1: 8/10 left (Bless*0,MM*2,IllOm*0,MurdCom*0,Vanish*0) dc 22
Spells: Lvl 2: 7/9 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 23
Spells: Lvl 3: 6/9 left (Fly*0,ForPun*0,MagVest*0,DazeMM,Haste*1,Hero*2) dc 24
Spells: Lvl 4: 9/9 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 6/8 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1,Teleport) dc 25
Spells: Lvl 6: 7/7 left (BladeBar*0 dc 26,EgoWhip*0,PsychSurg*0, Disint*0 dc 25)
Spells: Lvl 7: 5/6 left (Forcecage dc 28,Gr Scrying, Banishment dc 28 Quick Haste, Quick ForcePunch)
Spells: Lvl 8: 4/4 left (Maze,GrPlanarAlly)

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (8) + 10 = 18 temp hp, See Invisilibility (160 minutes), Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each party member), Overland Flight (16 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 29/50 left
5d4 + 4 ⇒ (4, 2, 4, 3, 2) + 4 = 19 force damage.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+22[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 24 will)

Tristain's Haste: Round 1/16. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Tristain spends a moment staring at himself with a look of abject shock and horror.

No one told me I look like that! What...what...is my hair...does my hair look like that!? Ooohh...this explains soooo much...

He turns his attention to the newly formed foe.

1d20 + 29 + 2 ⇒ (6) + 29 + 2 = 37 Know (Planes)

DRs? Special attacks? Can it fix Tristain's hair?

Tristain casts Haste and moves back 20'...around the corner and out of line of effect.

Tristain's Haste: Round 1/16. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


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M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Wow. I'm staring at Lothan with abject horror/shock.

Wow. Tristain stares at Lothan with abject horror and shock.

After not just a few moments, but many many moments of staring at Lothan, Tristain turns away to follow Kyffin to the starting corner.

"Uh...yeah...uhm..." Tristain says, wishing he had a nice wall upon which to bonk.

Daily Prep: False Life 1d10 + 10 ⇒ (7) + 10 = 17 temp hp, See Invisilibility (160 minutes), Extended Heroism (Tris, Lothan, Al & Kyffin), Life Bubble (about 5 hours each party member), Overland Flight (16 hours).


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

"What? Why would they care about our alternate reality if it's so insignificant? Why don't they just leave us alone if we're so inevitably doomed!? HUH!?!" Tristain yells his questions at the retreating figure, hoping for answers.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16
motteditor wrote:
Once you've rested, Cassilda teleports you all to the Thrushmoor nexus, near the shore of Avalon Bay. The queen immediately cries out in a startled and tortured scream and flickers out of existence.

"Woah! What was that all about?" Tristain cries as the queens melts away like a witch being hit by water or Lothan meeting a strong female.

Why did she gurgle away? What am I forgetting? Or is there a check that I should be making?

* * *

Kyffin Rhees wrote:
”Ahh, the King’s Emissary. I remember you. Didn’t we send you back to hell once already? Or wherever it is you're from? What do you want from us now?”

"Oh yeah, that guy. He wasn't actually there, I don't think. It was just an image. This is a different image. Not sure it's the same or different," Tristain explains. "But I don't think it's it either way. Just an image. The real question is why someone would want to keep an image of this jerk around? Isn't that more correct?"


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Last Level: Feb 29, 2024.

A Tris Before Dying 16:

+1 lvl Loon, complete
+5 hp
+1 Int

+many spellz

+25 skillz
---------
+1 Know (Arcana)
+1 Know (Dungeoneering)
+1 Know (Local)
+1 Know (Nature)
+1 Know (Religion)
+1 Perception
+1 Spellcraft
+1 Sense Motive
+7 Fly
+10 Diplomacy


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M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16
Kyffin Rhees wrote:
You forget, Kyffin is IMMORTAL. None can kill him.

See? We're *all* totally normal and non-insane. If you can't see that, there is something wrong with you.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16
Lothan Robgard wrote:
"An insane asylum? You all started in an insane asylum? As experiments?"

"Uh, technically, I think we were sacrifices, not experiments. I'm not sure we were experimented upon, but more like ritually abused as a price to pay for a madness that would not end. But also, it wasn't so bad once I found the starting corner and we got through the door that cried," Tristain corrects everyone with correctness, maybe.

"So yeah, we're totally normal now. We'll all totally normal humanoids, we are."

Tristain looks for a nice place to bonk as he get ready to return to the starting corner so he will know where he is again.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

"Oh! Thrushmoor!!? That's the place with the starting corner! If we go back there, then we'll know exactly where we are again! That would be great...except for the hideous god-abomination about to be born there," Tristain notes, very smartly.

Tristain busts out his lucky pillow and prepares to rest. He wonders if there is a shiny new level in this pillowcase.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Tristain finishes the ritual, trying to ignore any roosters or peacocks preening in the background.

Jack with us? What does that even mean? Is he saying that only he can jack himself? I dunno...this is very confusing. Oh...focus, Tris! Focus on the ritual!

"I got it! I got it! Don't you worry...I can finish this!" Tristain tries to get things done.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Round 6

With Starflit hopefully taking care of Kyffin's immediate freedoms (even as the b-hole tries to free Kyffin from the burden of life), Tristain tries to melt the very existence of the b-hole from reality itself.

disintegrate: 1d20 + 11 + 2 + 1 ⇒ (12) + 11 + 2 + 1 = 26 touch to hit;
15d6 ⇒ (4, 1, 6, 6, 6, 3, 1, 5, 5, 1, 6, 2, 2, 6, 4) = 58 unmaking damage (vs. DC25 Fort) or 5d6 ⇒ (1, 5, 6, 1, 5) = 18
1d20 + 15 + 2 + 2 ⇒ (14) + 15 + 2 + 2 = 33 SR

Tristain's Haste: Round 3/15. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

Tris' stats:

HP: 118/118+15 temp hp
AC: 16
Points: 9/9 left
Spells: Lvl 1: 8/10 left (Bless*0,MM*2,IllOm*0,MurdCom*0,Vanish*0) dc 22
Spells: Lvl 2: 7/9 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 23
Spells: Lvl 3: 6/9 left (Fly*0,ForPun*0,MagVest*0,DazeMM,Haste*1,Hero*2) dc 24
Spells: Lvl 4: 9/9 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 6/8 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1,Teleport) dc 25
Spells: Lvl 6: 7/7 left (BladeBar*0 dc 26,EgoWhip*0,PsychSurg*0, Disint*0 dc 25)
Spells: Lvl 7: 5/5 left (Forcecage dc 27,Gr Scrying, Banishment dc 27 Quick Haste, Quick ForcePunch)

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (2) + 10 = 12 temp hp, See Invisilibility (150 minutes), Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each party member), Overland Flight (15 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 29/50 left
5d4 + 4 ⇒ (3, 1, 4, 1, 3) + 4 = 16 force damage.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+19[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 23 will)

Tristain's Haste: Round 1/15. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


2 people marked this as a favorite.
M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16
Kyffin Rhees wrote:
Somebody shoot me and put me out of my misery! Damn dice rolls!

*checks Lothan's last attack rolls* Oh, I think we would, but Lothan would probably miss. **ducks**

Tristain waits to see if Starflit can save Kyffin or if he must risk his life to have the half-orcs.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Tristain should be further away on the combat map.

Round 5

Tristain, lacking any good options against a creature this big, (can't imagine trying to argue that wall of force, or force cage, or blade barrier, or black tentacles would in any way helpful) Tristain tries to put the creature into a pacifist stupor.  

Casting Serenity. DC 26 Will or 3d6 nonlethal damage whenever they attack.

1d20 + 15 + 15 + 2 ⇒ (15) + 15 + 15 + 2 = 47 SR
3d6 ⇒ (3, 4, 2) = 9 nonlethal

Tristain's Haste: Round 2/15. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

Tris' stats:

HP: 118/118+15 temp hp
AC: 16
Points: 9/9 left
Spells: Lvl 1: 8/10 left (Bless*0,MM*2,IllOm*0,MurdCom*0,Vanish*0) dc 22
Spells: Lvl 2: 7/9 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 23
Spells: Lvl 3: 6/9 left (Fly*0,ForPun*0,MagVest*0,DazeMM,Haste*1,Hero*2) dc 24
Spells: Lvl 4: 9/9 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 6/8 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1,Teleport) dc 25
Spells: Lvl 6: 7/7 left (BladeBar*0 dc 26,EgoWhip*0,PsychSurg*0, Disint*0 dc 25)
Spells: Lvl 7: 5/5 left (Forcecage dc 27,Gr Scrying, Banishment dc 27 Quick Haste, Quick ForcePunch)

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (9) + 10 = 19 temp hp, See Invisilibility (150 minutes), Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each party member), Overland Flight (15 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 29/50 left
5d4 + 4 ⇒ (1, 3, 3, 4, 3) + 4 = 18 force damage.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+19[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 23 will)

Tristain's Haste: Round 1/15. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Round 4

With Starflit grappled, Tristain offers Haste to the party, then flies up and back up to 90’ if he can. He's getting far, far away.

Tristain's Haste: Round 1/15. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

Tris' stats:

HP: 118/118+15 temp hp
AC: 16
Points: 9/9 left
Spells: Lvl 1: 8/10 left (Bless*0,MM*2,IllOm*0,MurdCom*0,Vanish*0) dc 22
Spells: Lvl 2: 7/9 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 23
Spells: Lvl 3: 6/9 left (Fly*0,ForPun*0,MagVest*0,DazeMM,Haste*1,Hero*2) dc 24
Spells: Lvl 4: 9/9 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 6/8 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1,Teleport) dc 25
Spells: Lvl 6: 7/7 left (BladeBar*0 dc 26,EgoWhip*0,PsychSurg*0, Disint*0 dc 25)
Spells: Lvl 7: 5/5 left (Forcecage dc 27,Gr Scrying, Banishment dc 27 Quick Haste, Quick ForcePunch)

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (9) + 10 = 19 temp hp, See Invisilibility (150 minutes), Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each party member), Overland Flight (15 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 29/50 left
5d4 + 4 ⇒ (2, 2, 4, 1, 4) + 4 = 17 force damage.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+19[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 23 will)

Tristain's Haste: Round 1/15. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Tristain should be free to act now, and also should be able to move freely with Kyffin potentially grabbed. Will need to know for sure.

Tristain ponders his actions.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Tristain, still stunned, still wishes he could clinch his buttocks and wail and cry, but he cannot. He hopes to be able to act soon.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Lol...it's known as a b-hole. Probably because it's making Tristain clinch his own.

1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 16 Fort
1d4 ⇒ 3 rounds

"Sacre cats!" Tristain echoes his thoughts on the happenings. He takes a keen look at things, wondering how and why things are always so awful...wishing he could speak or act.

1d20 + 27 + 2 ⇒ (17) + 27 + 2 = 46 Know (Arcana)

DRs? Weaknesses?


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

What a way to celebrate one's 50th birthday too. Very cool. ConCatulations on both, Motte.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Tristain uses his own mind magic to fly up, following the smokin’ goon squad.

This is going great. Nothing can go wrong.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Tristain hastens on with the party, having nothing useful to add at the moment.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Tristain follows along, hoping that Lothan is minding his manners in whatever language he's speaking.

He notes the magics, identifying it for those who wish to use it. He's ready to move on.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Tristain will help parse the magics, and hopes the common folk will be willing to help the totally normal human, Al, and also the totally not invincible Kyffin.

He will cast Detect Magic and look around as he tries to aid without making things worse.

1d20 + 20 + 2 ⇒ (12) + 20 + 2 = 34 Perception


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Tristain watches the brute squad doing brutish things and waits to get involved. He hopes that maybe Lothan could do something good? It might be a blue moon time or something like that. Hard to tell in this alternate reality.


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M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Round 1

”Sacre bleu!” Tristain coughs up the name of his favorite cheese and offers Haste to the party, then flies up and back up to 30’ if he can.

Tristain's Haste: Round 1/15. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

Tris' stats:

HP: 118/118+15 temp hp
AC: 16
Points: 9/9 left
Spells: Lvl 1: 8/10 left (Bless*0,MM*2,IllOm*0,MurdCom*0,Vanish*0) dc 22
Spells: Lvl 2: 7/9 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 23
Spells: Lvl 3: 6/9 left (Fly*0,ForPun*0,MagVest*0,DazeMM,Haste*1,Hero*2) dc 24
Spells: Lvl 4: 9/9 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 6/8 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1,Teleport) dc 25
Spells: Lvl 6: 7/7 left (BladeBar*0 dc 26,EgoWhip*0,PsychSurg*0, Disint*0 dc 25)
Spells: Lvl 7: 5/5 left (Forcecage dc 27,Gr Scrying, Banishment dc 27 Quick Haste, Quick ForcePunch)

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (2) + 10 = 12 temp hp, See Invisilibility (150 minutes), Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each), Overland Flight (15 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 29/50 left
5d4 + 4 ⇒ (2, 2, 3, 2, 4) + 4 = 17 force damage.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+19[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 23 will)

Tristain's Haste: Round 1/15. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Tristain fights dueling impulses to both facepalm and pat himself on the back. He wants credit for knowing that this would go poorly, but also feels the need to facepalm.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Tristain keeps bonking and worrying about his own internal thoughts.

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