Harrowed Summoning

Tristain the Chalker's page

2,547 posts. Alias of Painlord.


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M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Wow! Just one touch from that and Lothan is finished!

Round 1, Init 10

Tristain casts Haste and worries himself back about 30' more, just in case.

Tristain's Haste: Round 1/15. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

Tris' stats:

HP: 88/88+15 temp hp
AC: 13
Points: 9/9 left
Spells: Lvl 1: 8/8 left (Bless*0,MM*0,IllOm*0,MurdCom*0,Vanish*0) dc 20
Spells: Lvl 2: 6/8 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 22
Spells: Lvl 3: 5/8 left (Fly*0,ForPun*0,MagVest*0,DazeMM,Haste*1,Hero*2) dc 23
Spells: Lvl 4: 8/8 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 5/7 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1,Teleport) dc 25
Spells: Lvl 6: 7/7 left (BladeBar*0,EgoWhip*0,PsychSurg*0, Disint*0 dc 24)
Spells: Lvl 7: 5/5 left (Forcecage dc 26,Gr Scrying, Banishment dc 26 Quick Haste, Quick ForcePunch)

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (2) + 10 = 12 temp hp, See Invisilibility (150 minutes), Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each), Overland Flight (15 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 30/50 left
5d4 + 4 ⇒ (2, 3, 3, 4, 4) + 4 = 20 force damage.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+18[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 22 will)

Tristain's Haste: Round 1/14. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Tristain stares at the very violent Pallid Mask, trying to figure out more about it.

1d20 + 26 + 2 ⇒ (7) + 26 + 2 = 35 Know (Planes/Religion) - DRs? Special attacks? Weaknesses?


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14
Albert Hazred wrote:
"Everyone knows Hastur is a has-been."

"Yeah, more like 'Has-tur-been', amiright?" Tristain agrees, looking down at Al's feet, then comparing them to Lothan's.


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M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14
motteditor wrote:
"You took his coin, supped at his table, and drank from his cup. The service you gave Lowls was in service to the King, to Carcosa. Accept your fate, because you will not avoid it in death.”

"I accepted nothing of the sort. And if I did, that vow was taken away from me when my memories were stolen. I cannot hold what I do not have," Tristain replies, getting annoyed with false expectations.

"Besides, your mom sips from cups."


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14
Albert Hazred wrote:
"I am the King in Blue, and who are you?"

Tristain hunkers down in the back, waiting for whatever that is going to happen to happen. He’s far more of a fan of the King in Blue than the one in Yellow, let it be noted.

”I don’t really want a crown, much less one of gold. Those things are heavy, and likely to get in the way of a good bonking,” Tristain mutters, hoping that others agree that crowns are silly and bonking is good.

Tristain does have questions, however.

”Who would be our subjects, if we are lords? Do the ruled not have a right to chose their rulers? Will there be free and fair elections?” Tristain has questions.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

We are screwed...and moreso if you yahoo don't level up.

Where are your level 15 bumps?!


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Tristain looks at others and wonders if they mind another weird, creepy thing in the party. Maybe this doll will cancel out the other one.

He shrugs.

”Yes? Sure? If you want this. I mean, we’re lucky to be alive, and lucky to be here, and actually have the worst luck around with all sorts of hideous creature either attacking us or using a bow,” he asks Cassilda. ”Do you have any idea what might be guarding the stelae?”


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Tristain also listens, but without any magical enhancement, to her words for sounds of untruth or misdirection.

1d20 + 20 + 2 ⇒ (14) + 20 + 2 = 36 Sense Motive

Tristain also wonders what he knows of the places of which Cassilda speaks.

1d20 + 26 + 2 ⇒ (9) + 26 + 2 = 37 Know (Hist/Local/Planes) - Yhtill/Alar?

Wow. Maybe people shouldn’t be building cities on rock and troll. This is what happens.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Ugh, it’s been a full week and no posts from Al, Starflit, or Lothan? Are we done? I beginning to feel frustration here.

Tristain bonks his head, wondering why there aren’t more voices in there.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14
motteditor wrote:
skipping a repetitive fight.

Ty! I don't think our huge reading audience needs to read about Tristain cowering in fear from the way back. Also, those guys are deadly a@#$@+&s.

Tristain does not respond to the voice and the strange figure, but will still try to figure out her origin. Tristain assumes she is a twisted nightmare, but also she might not be.

1d20 + 26 + 2 ⇒ (15) + 26 + 2 = 43 Know (Arcana)
1d20 + 20 + 2 ⇒ (17) + 20 + 2 = 39 Sense Motive - Can Tristain figure out which way her loyalty lies?


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Last Level: Aug 23, 2023.

Tris-ter Magoo 15:

+1 lvl Loon, complete
+6 hp
+1 Feat: SF Abjuration

+many spellz

+9 skillz
---------
+1 Know (Arcana)
+1 Know (Dungeoneering)
+1 Know (Local)
+1 Know (Nature)
+1 Know (Religion)
+1 Perception
+1 Spellcraft
+1 Sense Motive
+1 Fly


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M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14
Kyffin Rhees wrote:
"Hey Tristain, what's on the other side? What might we face? I'm trying to determine what powerful spells to have on tap."

*bonk!*

*bonk!*
*bonk!*

*bonk!*
*bonk!*
*bonk!*

Tristain pauses his bonking, thankful for the interruption and the chance to think about something else more happy than the fact that Lothan lives. His face scrunches up at the question.

”How am I supposed to know that? I’m going to assume we’re going to continue to meet all sorts of unnatural horrors and nightmares just like we have ever since we left the starting corner!” he replies, missing his simple, easy starting corner.

”Remember the starting corner? Remember when it was all easy and we knew that the starting corner existed?! That was great, wasn’t it?”


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14
Starflit wrote:
"HE'S ALIVE!"

Tristain takes a moment to decide how he feels about that, but then remembers that he had saved Lothan's life before and only somewhat regretted it, and so wasn't going to begrudge Starflit sharing the burden of being somewhat responsible for all the ill and good things Lothan will ever do.

Oh boy, that is not something I want to think about.

Tristain immediately find a good bonking wall and tries to bonk that entire train of thought out of his head.

*bonk!*
*bonk!*
*bonk!*
*bonk!*

*bonk!*
*bonk!*
*bonk!*
*bonk!*

When he's done with that, he will scout around with Detect Magic to ensure nothing of value is being left behind. He's happy to go, but also like to have loot.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Round 4, Init 24

Tristain shoots his wand, then flies back, not wanting to be close to the charging monster.

"zee-NOO!”

Wand of Magic Missile (lvl9): 30/50 left
5d4 + 4 ⇒ (1, 3, 3, 3, 3) + 4 = 17 force damage.

Tristain's Haste: Round 3/14. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

Tris' stats:

HP: 82/82+15 temp hp
AC: 13
Points: 7/9 left
Spells: Lvl 1: 8/8 left (Bless*0,MM*0,IllOm*0,MurdCom*0,Vanish*0) dc 20
Spells: Lvl 2: 6/8 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 22
Spells: Lvl 3: 5/8 left (Fly*0,ForPun*0,MagVest*0,DazeMM,Haste*1,Hero*2) dc 23
Spells: Lvl 4: 8/8 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 5/7 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1) dc 25
Spells: Lvl 6: 5/6 left (UnMake*0,EgoWhip*0,PsychSurg*0, Disint*1 dc 24)
Spells: Lvl 7: 4/4 left (Forcecage dc 26,Gr Scrying, Quick Haste, Quick ForcePunch)

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (3) + 10 = 13 temp hp, See Invisilibility (140 minutes), Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each), Overland Flight (14 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 30/50 left
5d4 + 4 ⇒ (3, 4, 4, 3, 2) + 4 = 20 force damage.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+17[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 22 will)

Tristain's Haste: Round 1/14. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Round 3, Init 24

Tristain continues to avoid close contact with the hideous beast.  He draws his wand, flies a bit closer, and lets loose.

"zee-NOO!”

Wand of Magic Missile (lvl9): 32/50 left
5d4 + 4 ⇒ (2, 2, 1, 4, 1) + 4 = 14 force damage.

Tristain's Haste: Round 3/14. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

Tris' stats:

HP: 82/82+15 temp hp
AC: 13
Points: 7/9 left
Spells: Lvl 1: 8/8 left (Bless*0,MM*0,IllOm*0,MurdCom*0,Vanish*0) dc 20
Spells: Lvl 2: 6/8 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 22
Spells: Lvl 3: 5/8 left (Fly*0,ForPun*0,MagVest*0,DazeMM,Haste*1,Hero*2) dc 23
Spells: Lvl 4: 8/8 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 5/7 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1) dc 25
Spells: Lvl 6: 5/6 left (UnMake*0,EgoWhip*0,PsychSurg*0, Disint*1 dc 24)
Spells: Lvl 7: 4/4 left (Forcecage dc 26,Gr Scrying, Quick Haste, Quick ForcePunch)

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (9) + 10 = 19 temp hp, See Invisilibility (140 minutes), Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each), Overland Flight (14 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 32/50 left
5d4 + 4 ⇒ (4, 2, 1, 3, 4) + 4 = 18 force damage.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+17[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 22 will)

Tristain's Haste: Round 1/14. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Tristain wishes he could bonk his amazing head, but cannot...yet. There is a fight to be won.

Round 2, Init 24

Tristain hopes to get lucky in landing some damage on the creature, then flies back 60' and out of range.

5d6 + 5 ⇒ (5, 5, 2, 2, 6) + 5 = 25 force damage
1d20 + 17 + 2 + 1 ⇒ (16) + 17 + 2 + 1 = 36 CMB to trip vs. CMD

Tristain's Haste: Round 2/14. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

Tris' stats:

HP: 82/82+15 temp hp
AC: 13
Points: 7/9 left
Spells: Lvl 1: 8/8 left (Bless*0,MM*0,IllOm*0,MurdCom*0,Vanish*0) dc 20
Spells: Lvl 2: 6/8 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 22
Spells: Lvl 3: 5/8 left (Fly*0,ForPun*0,MagVest*0,DazeMM,Haste*1,Hero*2) dc 23
Spells: Lvl 4: 8/8 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 5/7 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1) dc 25
Spells: Lvl 6: 6/6 left (UnMake*0,EgoWhip*0,PsychSurg*0, Disint*1 dc 24)
Spells: Lvl 7: 4/4 left (Forcecage dc 26,Gr Scrying, Quick Haste, Quick ForcePunch)

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (5) + 10 = 15 temp hp, See Invisilibility (140 minutes), Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each), Overland Flight (14 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 33/50 left
5d4 + 4 ⇒ (2, 1, 3, 1, 2) + 4 = 13 force damage.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+17[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 22 will)

Tristain's Haste: Round 1/14. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

1d20 + 8 + 2 + 2 ⇒ (12) + 8 + 2 + 2 = 24 Fort save

Tristain drains out like a popped pimple. 36 damage.

He ponders his action.

Starflit wrote:
"WhatSortOfCreatureIsThisThing? Aberration?EvilOutsider?Demigod?"

Not sure if this is rhetorical or RP, but Tristain answered already. Also, thanks for the life saving save bonus!


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Round 1, Init 24
 
"Can you believe I almost wanted to go hug that thing?" Tristain says, completely disgusted with himself and thankful for Al's protections. "I mean, Lothan, that's how women probably feel when you do that thing that they hate."

"But remember what I said about how to hurt it (above)," Tristain focuses on action and not mockery in casting Haste on the party.

Tristain's Haste: Round 1/14. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

Tris' stats:

HP: 82/82+15 temp hp
AC: 13
Points: 7/9 left
Spells: Lvl 1: 8/8 left (Bless*0,MM*0,IllOm*0,MurdCom*0,Vanish*0) dc 20
Spells: Lvl 2: 6/8 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 22
Spells: Lvl 3: 5/8 left (Fly*0,ForPun*0,MagVest*0,DazeMM,Haste*1,Hero*2) dc 23
Spells: Lvl 4: 8/8 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 5/7 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1) dc 25
Spells: Lvl 6: 6/6 left (UnMake*0,EgoWhip*0,PsychSurg*0, Disint dc 24)
Spells: Lvl 7: 4/4 left (Forcecage dc 26,Gr Scrying, Quick Haste, Quick ForcePunch)

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (9) + 10 = 19 temp hp, See Invisilibility (140 minutes), Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each), Overland Flight (14 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 33/50 left
5d4 + 4 ⇒ (1, 1, 3, 4, 1) + 4 = 14 force damage.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+17[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 22 will)

Tristain's Haste: Round 1/14. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

1d20 + 14 + 2 ⇒ (5) + 14 + 2 = 21 Will
1d20 + 25 + 2 ⇒ (3) + 25 + 2 = 30 Know (undead) - DRs? Special attacks?

Assuming this is an enchantment/compulsion, then re-roll or suppression while near Al:

1d20 + 14 + 2 ⇒ (18) + 14 + 2 = 34 Will


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

With Kyffin having his own fighting spell, Tristain will offer Freedom of Movement to Al. Lothan doesn’t seem to be worried about it.

Tristain prepares for an unpleasant swim.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Tristain will offer his usual protections, which includes Life Bubble.

Daily Prep: False Life 1d10 + 10 ⇒ (7) + 10 = 17 temp hp, See Invisilibility (140 minutes), Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each), Overland Flight (14 hours).

In addition, he will offer a Freedom of Movement (140 minutes) to Kyffin, and has a few others if others need it. Al? Starflit, do you have anything?


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Tristain will move up to make sure there are no more invisible nagas around, in addition to making sure those that might be quick healing instead become quick deading.

He will identify the magical items found, and happily swipe the Staff of Heaven and Earth as it would be pretty keen to walk around a university campus with it, so sweet.

Starflit wrote:
"So...we deal with the thing in the lake tomorrow, activate the last of the stellae, and then prepare to follow after Lowls?" she asks her comrades.

"I thought we were dealing with the lake thing right after this," Tristain says, looking at 'Flit. "Or maybe not. But you are right that the next big thing to do is activate the stellae. So let's do that and see when we are done."

When it's time to do some ritualizing, Tristain will do his part.

1d20 + 25 + 2 ⇒ (5) + 25 + 2 = 32 Know (Arcana/Planes/Religion)
1d20 + 25 + 2 ⇒ (3) + 25 + 2 = 30 Know (Arcana/Planes/Religion)
1d20 + 25 + 2 ⇒ (8) + 25 + 2 = 35 Know (Arcana/Planes/Religion)


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

BoF bonus to attacks/reflex until further notice.

Round 3, Init 24

1d20 + 10 + 2 + 2 ⇒ (1) + 10 + 2 + 2 = 15 Reflex

Tristain singes. He recovers and casts See Invisibility and moves forward to point out where the missing naga might be.

Tris' stats:

HP: 82/82+15 temp hp
AC: 13
Points: 7/9 left
Spells: Lvl 1: 7/8 left (Bless*0,MM*0,IllOm*0,MurdCom*0,Vanish*0) dc 20
Spells: Lvl 2: 6/8 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 22
Spells: Lvl 3: 5/8 left (Fly*0,ForPun*1,MagVest*0,DazeMM,Haste*0,Hero*2) dc 23
Spells: Lvl 4: 8/8 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 5/7 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1) dc 25
Spells: Lvl 6: 6/6 left (UnMake*0,EgoWhip*0,PsychSurg*0, Disint dc 24)
Spells: Lvl 7: 4/4 left (Forcecage dc 26,Gr Scrying, Quick Haste, Quick ForcePunch)

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (8) + 10 = 18 temp hp, Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each), Overland Flight (13 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 33/50 left
5d4 + 4 ⇒ (2, 3, 2, 3, 4) + 4 = 18 force damage.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+17[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 22 will)

Tristain's Haste: Round 1/14. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

BoF bonus to attacks/reflex until further notice.

Round 2, Init 24

1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24 Will

Tristain draws his rod of reach and offers a solid mental force punch to the pink naga, trying to drive it back.

1d20 + 9 + 2 + 3 ⇒ (3) + 9 + 2 + 3 = 17 ranged touch
10d6 + 3 ⇒ (2, 5, 5, 6, 5, 2, 4, 6, 2, 2) + 3 = 42 force damage and DC 22 fort save or get pushed (35-10=25 feet back).

Tris' stats:

HP: 82/82+15 temp hp
AC: 13
Points: 7/9 left
Spells: Lvl 1: 7/8 left (Bless*0,MM*0,IllOm*0,MurdCom*0,Vanish*0) dc 20
Spells: Lvl 2: 6/8 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 22
Spells: Lvl 3: 5/8 left (Fly*0,ForPun*1,MagVest*0,DazeMM,Haste*0,Hero*2) dc 23
Spells: Lvl 4: 8/8 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 5/7 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1) dc 25
Spells: Lvl 6: 6/6 left (UnMake*0,EgoWhip*0,PsychSurg*0, Disint dc 24)
Spells: Lvl 7: 4/4 left (Forcecage dc 26,Gr Scrying, Quick Haste, Quick ForcePunch)

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (5) + 10 = 15 temp hp, Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each), Overland Flight (13 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 33/50 left
5d4 + 4 ⇒ (1, 2, 3, 2, 3) + 4 = 15 force damage.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+17[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 22 will)

Tristain's Haste: Round 1/14. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

BoF bonus to attacks/reflex until further notice.

Round 1, Init 24

Tristain casts a toppling magic missile with his mind, sending 3 chalkboards to the one of the left, and one each to top and right.

1d6 + 5 ⇒ (1) + 5 = 6 force damage
1d20 + 18 + 2 ⇒ (7) + 18 + 2 = 27 CMB to trip vs. CMD
1d6 + 5 ⇒ (4) + 5 = 9 force damage
1d6 + 5 ⇒ (5) + 5 = 10 force damage

1d6 + 5 ⇒ (4) + 5 = 9 force damage
1d20 + 18 + 2 ⇒ (5) + 18 + 2 = 25 CMB to trip vs. CMD

1d6 + 5 ⇒ (6) + 5 = 11 force damage
1d20 + 18 + 2 ⇒ (12) + 18 + 2 = 32 CMB to trip vs. CMD

Then he flies behind the giant behind them.

Tris' stats:

HP: 82/82+15 temp hp
AC: 13
Points: 8/9 left
Spells: Lvl 1: 7/8 left (Bless*0,MM*0,IllOm*0,MurdCom*0,Vanish*0) dc 20
Spells: Lvl 2: 6/8 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 22
Spells: Lvl 3: 6/8 left (Fly*0,ForPun*0,MagVest*0,DazeMM,Haste*0,Hero*2) dc 23
Spells: Lvl 4: 8/8 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 5/7 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1) dc 25
Spells: Lvl 6: 6/6 left (UnMake*0,EgoWhip*0,PsychSurg*0, Disint dc 24)
Spells: Lvl 7: 4/4 left (Forcecage dc 26,Gr Scrying, Quick Haste, Quick ForcePunch)

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (1) + 10 = 11 temp hp, Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each), Overland Flight (13 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 33/50 left
5d4 + 4 ⇒ (2, 2, 2, 3, 1) + 4 = 14 force damage.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+17[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 22 will)

Tristain's Haste: Round 1/14. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14
Starflit wrote:
In the Gameplay Thread, Tristain wrote:
It's great that you guys posted, now...how about a push or some interactions while you're posting. It would help our game go forward.
Apologies for my general detachment. I've been busier IRL lately, and if I need to reference something before posting, I tend to put things off. I'll try to do better.

Ayep, thanks. It's just all need to push a bit more (and hopefully daily) to keep this thing going.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

It's great that you guys posted, now...how about a push or some interactions while you're posting. It would help our game go forward.

Tristain tries to get directions to where the naga are, and when they might be sleeping.

He ensures his magics are ready before approaching...and he will be a lagging attacker in the fight.


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M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Starflit? Lothan? Where are you?

Tristain bonks while he waits for others to agree to kill some nagas.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

”Moon nagas?” Tristain wraps his head around the concept.

1d20 + 25 + 2 ⇒ (10) + 25 + 2 = 37 Know (Arcana/Nature) DRs? Special attacks? Spell abilities?

He will share what he suspects about the nagas.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Oh, Tristain could have formed a telepathic bond that works regardless of language, but I’m not sure that would have changed the outcome.

”Capricious, huh? They are impulsive and unpredictable? Of course, of course,” Tristain looks at Al and then the rest of the party to see how they feel about the offer. ”How many did you say there were?”


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M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Tristain tentatively steps forward, removing his chalkboard from his 'sack and begins to speak tremulously.

"Uh, yes, of course. I am an expect on such things, but first a few ground rules," Tristain begins to write on the chalkboard. "We will *NOT* be staring into the space between the stars, for that is where madness lies. Other than that, I think...I think we can have a lively discussion and I can see where your research is wrong, I'm sure it will be quite obvious."

Tristain moves a bit closer and tries to help.

1d20 + 25 + 2 ⇒ (20) + 25 + 2 = 47 Know (Arcana)

"Oh yeah, that's how it should be aligned, exactly," Tristain does a preliminary check of what's what.

1d20 + 25 + 2 ⇒ (11) + 25 + 2 = 38 Know (Geography)

"Ah yeah! That's where you start, right there, that's exactly right."

1d20 + 25 + 2 ⇒ (19) + 25 + 2 = 46 Know (Nature)

"And while, I don't really understand what you're looking for, I'm quite sure that by figuring out the behavior of that thing, right there? That's the way to go."

1d20 + 25 + 2 ⇒ (3) + 25 + 2 = 30 Know (Religion)

"So...do you believe in Aroden?"


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

”Al, tell him that I’m ever-so-smart and can probably help him with whatever he needs to do because I’m so smart and not dumb like some people,” Tristain says to Al. ”I know some things and that might allow us some breathing room.”


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Tristain recalls that the moon, outside, is waxing. But is that a bad moon? What does a waxing moon mean in terms of bad moon moon giant terminology?

1d20 + 25 + 2 ⇒ (13) + 25 + 2 = 40 Know (Nature) - What is a bad moon? I’m sure if Tristain could figure this out, he might be able to help Al get the giant not to hurt us all.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

1d20 + 25 + 2 ⇒ (14) + 25 + 2 = 41 Know (Local) - DRs? Special Attacks?

Tristain moves to peek at the shouty, angry man.

If anyone can talk to that guy, it’s our own resident totally normal human, Al.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Uncertain that he should be the one speaking, Tristain keeps quiet. He’s just sure that whomever or whatever that could work in this annoying forbidden zone is probably a joke.

But as he can see anything or anything, and that logically means he probably can’t be seen, he will draw and drink a potion of CSW.

3d8 + 5 ⇒ (7, 6, 2) + 5 = 20 CSM


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

1d20 + 14 + 2 ⇒ (1) + 14 + 2 = 17 Will. And let no one say that Starflit isn’t a leader, Tristain follows her and wants to be just like her.

Tristain cringes as he follows the party into the painful place. He freezes when the voice voices things, and flies away from the party (but not out of the forbidden zone).

He hopes the voice will just return to work.

Not sure what map we are on, but this probably a place for Tristain to cower.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14
Starflit wrote:
"Oraculum!"

Tristain pauses his bonking briefly to see if Starflit's guess has any effect, or if some good idea has been bonked free by his recent efforts.

And if nothing has, he will continue to bonk and hope for the best.

*bonk!*
*bonk!*
*bonk!*

*bonk!*
*bonk!*
*bonk!*


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Would love to see some input from Starflit and Lothan, even if it's just to remind us they are still playing and engaged. Daily posting, even if a null post helps us all.

Tristain looks to see if people have ideas. He bonks while he waits.

*bonk!*
*bonk!*
*bonk!*


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

"Well, ain't that a load of stupid. Who puts that kind of spell here, in the middle of an ancient undead evil city? Seems pretty redundant," Tristain says, as he tries to figure out a good way around the annoying effect.

1d20 + 25 + 2 ⇒ (12) + 25 + 2 = 39 Know (Arcana) or Spellcraft Known ways around Forbiddance? Ways to bypass?


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Tristain bonks his head a few times more in preparation for going down.

”Yeah, sure. Let’s go.” Yeah, that’s a pretty cool light.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Daily Prep: False Life 1d10 + 10 ⇒ (6) + 10 = 16 temp hp, Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each), Overland Flight (13 hours).

Tristain notes that the somewhat long lasting Life Bubble will help with the underwater breathing needs, and can offer a Freedom of Movement to both Al & Kyffin (Starflit? Do you need? Sadly, doesn’t help archers, but can offer to Lothan if it will help).

He will cast the necessary spells when the party gets closer to the lake if that’s where we are going and we should go there.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

"I can't believe that worked," Tristain says as he dusts off his dusty hands after a few choice disintegrations. "Nice stonework there, Kyff. Couldn't have done it without you. Really. I couldn't. Not a chance." Tristain seems pleased to have contributed something.

"I'm not okay with going underwater after the day we've had today. Let's take a day to get the dirt out from under my fingernails," Tristain suggests, thinking that he could also use some time to bonk the dust from his hair as well.

"Oh yeah, Starflit, that would be keen. Maybe get some info on the lake denizens."

Given any choice, Tristain will rest for the night, with the idea of going to the lake in the morning, and doing the Stellae the next day.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14
Kyffin Rhees wrote:
”I have some thoughts on how we might approach this. Maybe others have some spells too.”

Tristain nods thoughtfully, thinking what he might contribute to the project. He takes out his quill pen, and thoughtfully writes two words which will symbolize his ability to help.

On his right palm, he will write "dick".
On this left palm, he will write "all".

And whenever someone asks how Tristain might contribute, he will open his palms to allow what is written there to explain his contributions. He wishes he could provide more, but his magics are more cerebral than earthy.

That is, unless some cleverly placed Disintegrate spells can do something, eh Motte?


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M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

"Oh man, that was a mess, wasn't it? Say Loudmouth," Tristain tries to get the attention of the loudmouth, but then feels the need to clarify. "Say *Swordy* Loudmouth, your slicable honor, sir? Are there more of them around here? Or do we think that was all of them?"

He will cast Detect Magic and look around for fun stuff, happy to be alive.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Round 6, Init 24

Tristain shoots at the remaining polyp.

5d6 + 5 ⇒ (3, 5, 6, 4, 4) + 5 = 27 force damage
1d20 + 18 ⇒ (17) + 18 = 35 SR

Tristain's Haste: Round 6/14. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

Tris' stats:

HP: 82/82+15 temp hp
AC: 13
Points: 4/7 left
Spells: Lvl 1: 0/8 left (Bless*0,MM*8+1,IllOm*0,MurdCom*0,Vanish*0) dc 20
Spells: Lvl 2: 4/8 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*2,Invis*0) dc 22
Spells: Lvl 3: 2/8 left (Fly*0,ForPun*1,MagVest*0,DazeMM,Haste*3,Hero*2) dc 23
Spells: Lvl 4: 8/8 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 4/7 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1) dc 25
Spells: Lvl 6: 5/6 left (UnMake*0,EgoWhip*0,PsychSurg*0, Disint dc 24)
Spells: Lvl 7: 4/4 left (Forcecage dc 26,Gr Scrying, Quick Haste, Quick ForcePunch)

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (2) + 10 = 12 temp hp, Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each), Overland Flight (13 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 33/50 left
5d4 + 4 ⇒ (1, 4, 1, 2, 2) + 4 = 14 force damage.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+17[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 22 will)

Tristain's Haste: Round 1/14. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Round 5, Init 24

Tristain shoots at the remaining polyp.

5d6 + 5 ⇒ (5, 2, 5, 2, 6) + 5 = 25 force damage
1d20 + 18 ⇒ (13) + 18 = 31 SR

Tristain's Haste: Round 5/14. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

Tris' stats:

HP: 82/82+15 temp hp
AC: 13
Points: 4/7 left
Spells: Lvl 1: 0/8 left (Bless*0,MM*6,IllOm*0,MurdCom*0,Vanish*0) dc 20
Spells: Lvl 2: 5/8 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*2,Invis*0) dc 22
Spells: Lvl 3: 2/8 left (Fly*0,ForPun*1,MagVest*0,DazeMM,Haste*3,Hero*2) dc 23
Spells: Lvl 4: 8/8 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 4/7 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1) dc 25
Spells: Lvl 6: 5/6 left (UnMake*0,EgoWhip*0,PsychSurg*0, Disint dc 24)
Spells: Lvl 7: 4/4 left (Forcecage dc 26,Gr Scrying, Quick Haste, Quick ForcePunch)

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (7) + 10 = 17 temp hp, Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each), Overland Flight (13 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 33/50 left
5d4 + 4 ⇒ (1, 4, 2, 1, 1) + 4 = 13 force damage.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+17[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 22 will)

Tristain's Haste: Round 1/14. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Round 4, Init 24

Tristain shoots the more wounded polyp with magic before flying back and away out of line of sight/effect.

5d6 + 5 ⇒ (4, 6, 4, 5, 2) + 5 = 26 force damage
1d20 + 18 ⇒ (12) + 18 = 30 SR

Tristain's Haste: Round 4/14. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

Tris' stats:

HP: 82/82+15 temp hp
AC: 13
Points: 7/7 left
Spells: Lvl 1: 1/8 left (Bless*0,MM*6,IllOm*0,MurdCom*0,Vanish*0) dc 20
Spells: Lvl 2: 5/8 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*2,Invis*0) dc 22
Spells: Lvl 3: 2/8 left (Fly*0,ForPun*1,MagVest*0,DazeMM,Haste*3,Hero*2) dc 23
Spells: Lvl 4: 8/8 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 4/7 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1) dc 25
Spells: Lvl 6: 5/6 left (UnMake*0,EgoWhip*0,PsychSurg*0, Disint dc 24)
Spells: Lvl 7: 4/4 left (Forcecage dc 26,Gr Scrying, Quick Haste, Quick ForcePunch)

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (6) + 10 = 16 temp hp, Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each), Overland Flight (13 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 33/50 left
5d4 + 4 ⇒ (2, 4, 1, 1, 1) + 4 = 13 force damage.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+17[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 22 will)

Tristain's Haste: Round 1/14. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14
Javell DeLeon wrote:

We lost Haste, correct? When we were slowed? Because I haven't been putting it in due to that very reason.

Unless it "reactivates", or whatever, when the slow wears off. Does it return? Or no?

You’re totally right. It’s cancelled out.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21 Fort

Tristain grimaces as his reward for trying to help Lothan was a blast of angry air. Not even a thank you. Sheesh.

He pauses to see how he can best help others fight.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Round 3, Init 24

Tristain flies closer to Lothan, and, touching the man, casts Dimension Door to blamph both of them to the other side of the wall of wind. He hopes to find a place definitely out of melee reach and also somewhat far away (within 75' or so).

He hopes to give the Lothan a clear full round attack at the injured polyp without putting himself in any danger.

Tristain's Haste: Round 3/14. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

Tris' stats:

HP: 82/82+15 temp hp
AC: 13
Points: 7/7 left
Spells: Lvl 1: 2/8 left (Bless*0,MM*5,IllOm*0,MurdCom*0,Vanish*0) dc 20
Spells: Lvl 2: 5/8 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*2,Invis*0) dc 22
Spells: Lvl 3: 2/8 left (Fly*0,ForPun*1,MagVest*0,DazeMM,Haste*3,Hero*2) dc 23
Spells: Lvl 4: 8/8 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 4/7 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1) dc 25
Spells: Lvl 6: 5/6 left (UnMake*0,EgoWhip*0,PsychSurg*0, Disint dc 24)
Spells: Lvl 7: 4/4 left (Forcecage dc 26,Gr Scrying, Quick Haste, Quick ForcePunch)

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (2) + 10 = 12 temp hp, Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each), Overland Flight (13 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 33/50 left
5d4 + 4 ⇒ (4, 3, 2, 1, 3) + 4 = 17 force damage.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+17[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 22 will)

Tristain's Haste: Round 1/14. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

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