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![]() Last year was my first entry. I was very happy with what I submitted, but during the voting process I had to admit that I had really made a mess of things. It was pretty much a SIAC, albeit with some extra (new) abilities. It was very expensive, and not exciting enough to merit the cost. I was pretty upset about this, realizing that what I thought was my best was, in fact, pretty poor for a "superstar" magic item. In April, however, I replied to a post on the Paizo forums seeking freelancers. I was accepted, and wrote my first book. I learned a lot on that project, and went on to write a total of three books--from beginning to finish--last year. That painful experience that was my first RPG Superstar submission was exactly what I needed to kick me in gear. I feel my submission this year is a thousand times better, even with some (regrettably painful) errors I made in my writing. I know I'll be extremely lucky to make it into the top 32, but at this point, I'm okay if I don't. It's been yet another amazing learning experience, and I've come a long way in a year. If you feel discouraged at all in this process, take it from me: don't sweat it. No even the biggest mistakes will cut you off from something you want to do. As Adam said, be gracious about this experience, and you'll have a grand number of opportunities in your future. ![]()
![]() Lightminder wrote:
Thanks for linking this--I can't stress how wonderful this forum is for teaching yourself how to make incredible maps. Even complete beginners can find a vast collection of tutorials and tricks to make something amazing in short time. ![]()
![]() michael patrick wrote:
I made mine higher than the bare minimum because i wanted to make sure the price wasn't *too* low. It's a fine balancing act. ![]()
![]() Gennerik wrote: So I agree with what you are saying, but if you're going to have a +1 weapon or armor cost 30k or more, why not make it 35k or 40k and make it a +3? I feel it shows more understanding of the game and pricing. I definitely feel you should up the armor/weapon enhancement beyond a +1 at certain price breakpoints. Finding a +1 greatsword--albeit with an awesome special ability--at 15th level just feels *off*. Now, even a +2 feels much more believable, especially if it has a unique and useful power. On the other hand, a +4 shield with a low-level spell (shield other or kings castle, for example) 1/day is equally off-putting. Tl;dr -- balance is importance, not only in terms of in-game power, but also for asthetics and believability. ![]()
![]() Jacob Trier wrote: Yet another example where a 200K+ price tag on one of the items makes voting easy. Especially when said item has a massive drawback. Yes, I planned on becoming one of the wealthiest people in the world simply so I could cripple myself with magical items. And now I've finally managed to do so! ![]()
![]() Snorter wrote:
Finishing a cup of earl grey and hibiscus tea while reading this. And now I has a sad. Not really, but I sympathize. I can't stand earl grey on its own, but I love to blend it with other types. Then I love the stuff. Which brings me to... 67. Stare at the dregs in the bottom of your teacup as you swirl them 'round and 'round. ![]()
![]() Clouds Without Water wrote:
I know what you mean. I found a mistake on my own a couple of hours after the submission deadline, and my fiance just informed me of a second (albeit minor) error this evening. She thought it was the only I had been referring to all along. =\ Still, though, I like it well enough. ![]()
![]() Alexander Bennett wrote: They're not functioning off of the charges system. If you have daily uses the price is reduced up until 5/day, well, actually 4/day, 5/day is full price. I was referring to items like the Risen Blade and the Wyrmsbreath shield ability, which build up and expend charges in order to fuel powers. Doesn't have a set number of daily uses, and isn't the same as a staff or an ultimately expendable ring, but rather a variation upon a theme. ![]()
![]() Alexander Bennett wrote:
Most armor and weapons I've seen (and their respective special properties) typically use a system of 5 (either starting each day with 5, and using up, or building up to that maximum). ![]()
![]() If I remember correctly, we had a cull roughly halfway through the voting process last year, but it's a bit difficult to guess how the cull will happen this year, given the changes in the open call round. In previous years, contestants have been given 3 weeks to enter a submission, and the voting process lasted for 2 weeks. This time 'round, we only had a week to submit, and just around 4 weeks to vote. Will the cull happen after the first week, or with just one week remaining? Or 2 weeks in, at the midpoint? We could actually have multiple culls--I feel we have the time. Sorry I just gave you more questions to ask, but that's were we are: uncharted territory. ![]()
![]() Hrothdane wrote:
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![]() Still up, still going. Traveled 400 miles for a funeral, got there, threw my back out. No sleep for me, I suppose, so it's all Superstar for now. 342 unique items seen, my own among them (at least twice). A lot of junk, but a lot of good ideas as well. Looking forward to new items popping up all the time. ![]()
![]() I lovingly crafted an item that was beautiful in every way...until about three hours before the deadline for submission, when I realized an embarrassingly simple reason it wouldn't work. Whoops. So, with the clock ticking ever quick and quicker, I threw something together. And to my surprise, I loved it even more. I ended up submitting it with four whole minutes to spare. And then, two hours later, I noticed a mistake in my writing--one that both of my proofreaders missed. It doesn't ruin the item or mess with its mechanics, but it's something that I know will cause at least a *little* confusion and cost some votes. But even with all that, I know it's a solid item. And I love it. ![]()
![]() pH unbalanced wrote: That said, I'm happy with the item I did enter, and I doubt three extra days would have improved it. Although maybe then I would have caught the minor(?) error I found five minutes after I hit submit. I know how you feel. Worked on a single item (well, with two variations) for four days, then realized why it definitely wasn't Superstar-worthy and had to start over from scratch. Today. Got it iron out, proofread, and submitted with 8 minutes to spare... ...and then noticed I had made a pretty egregious typing error about two hours later. Whoops. At least I'm still very happy with how it turned out. ![]()
![]() SCSi wrote:
Exactly! It's not that someone failed at doing a thing (which happens often), but that someone failed doing something risky and/or cinematic. I had a player provoke from 4 enemies in order to save his ward, only to be critically hit by each of them. Easiest way to drop a fighter form full to null in 1 round. It'll always be one of my favorite moments. More importantly, it's one of that *player's* favorite moments as well. Sure, that character didn't end well, but cinematically, it's beautiful. ![]()
![]() Zi'on Darkbane wrote:
That's exactly the reason why I left for a while. It's even more nerve-wracking post-cull. The only reason I'm back is that I have a very, very sick cat right now. "The Sopranos" and the 1-minute timer are the only things keeping me awake enough to take care of her. The first time I've been happy with that 1-minute interval. ![]()
![]() The best uses of a "no save" ability are in fact "X" save (partial). You save to avoid the worst effects, but even on a successful save you suffer some kind of effect. Suffocation is a great example. It's a "Fort save or die" spell, but even someone who succeeds is staggered for 1 round. I absolutely love partial abilities; at the very least, they give you something.
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