Male Halfling Neutral Good halfling cleric 1
I never have been in a situation where a vote like this came up, but I am not sure I thought of splash damage as PVP either. There are all kinds of ways something can go bad and end up injuring the group - does this mean any actions with this as a possible outcome are not allowed? I agree with the PM approach, though - not that I think it would sway me any, but I can see how others could feel they don't have much of a choice. Since I am not in the strike zone, I don't think you would need a vote from me anyway here.
Male Halfling Neutral Good halfling cleric 1
Travis moves so that he can see the bear, but stays out of the melee that ensues. Deciding his best bet is to help the others from afar, he casts divine lance, although getting a clean shot is tough. ◆ Stride, ◆◆ Cast a spell Spell Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Male Halfling Neutral Good halfling cleric 1
Travis moves to get a better view of the situation, but tries to stay out of the way. Seeing the large creatures, the halfling subconsciously raises a shield of force to help block any immediate attack. Are these undead? Action 1 - Stride, Action 2 - Cantrip Shield, Action 3 - Recalling Knowledge Religion: 1d20 + 8 ⇒ (12) + 8 = 20
Male Halfling Neutral Good halfling cleric 1
Yes, apologies to all. RL issues have taken all of my time this week - work has been wondering where I am as well! If ever I don't respond right away, I am always willing to use a 3-action heal on the group like this. Reflex Save: 1d20 + 4 ⇒ (3) + 4 = 7 "OK, let's be careful in here. I hear plenty of horror stories about this place." As the group prepares to move out, Travis spends some time concentrating in divine prayer, and the group feels the healing powers of Chaldira! 3-action heal: 1d8 ⇒ 6 Seeing that Itka is still looking pretty beat up, Travis again prayers, concentrating on just those wounds. 2 action heal, target Itka: 1d8 + 8 ⇒ (3) + 8 = 11 I believe that leaves Itka down only 1, and myself down 3, but everyone else is now full. I am now out of Heal spells, however.
Male Halfling Neutral Good halfling cleric 1
"Don't forget the connections to the museum! Maybe we should go talk to someone with the Blackros' to see if they sent the expedition? Or maybe some visitor of their's did it?" Sorry - this last few days and the next week will keep me occupied with family matters. I will check in as available - meanwhile, anyone can "use me" for healing purposes. So I could have used 2 Heal spells in a 30' readius mode instead of those potions (keep them for later), and that would have applied the 12 healing to everyone, not just Bina. After that, how does everyone look?
Male Halfling Neutral Good halfling cleric 1
Travis moves forward and considers his options, settling on the same approach he took with the zombie. ◆ Stride, ◆◆ Cast a spell - target Green with Disrupt Undead, DC 18.
Disrupt Undead: You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also enfeebled 1 for 1 round.
Male Halfling Neutral Good halfling cleric 1
Travis again hits it with a disrupt undead spell. Damage: 1d6 + 4 ⇒ (1) + 4 = 5 I am going to be on the road for the next few days, so please bot me if necessary. If anyone needs healing. Travis will jump into healer mode, but until then, the positive energy attacks seem to be working well against this cyclops.
Male Halfling Neutral Good halfling cleric 1
Travis does draw out a shortsword, though he seems a little awkward holding it. He then casts a spell, disrupt undead, to see if he can do some damage. Spell Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Requires a DC 18 Basic Fort save. If the creature critically fails the save, it is also enfeebled 1 for 1 round. Disrupt Undead: You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also enfeebled 1 for 1 round.
Male Halfling Neutral Good halfling cleric 1
Player Name: PJP
Have you played Q10, #2-01, or #2-03? With this character?
Male Halfling Neutral Good halfling cleric 1
A small halfling comes bouncing in, brussing dust off his jacket as he enters. His curly blonde hair and ghildlike glee on his face make you wonder if he is really just a small boy coming in from playing in the dirt. "Hey there, friends! I got the message to report, but sort of skipped reading all the details. Something about sewer dragons? Never seen a dragon, and certainly never heard of a sewer type. Anyway, I am here to help." "Khaul, you say? Yes, well my name is Travis... er... of clan Proudfoot. Probably more important to you is not my family, but my calling... I am a devout worshipper of Chaldira, and in exchange, I am blessed with divine powered capabilities that can come in quite handy for these missions. Very nice to meet you. " "Ah, and who else do we have here?"
Male Halfling Neutral Good halfling cleric 1
"Did everyone survive unscathed?" Not that it seems to matter, but Travis will now spend the Heal spell to make sure everyone feels great! "Topped the beast? Surely you jest... I am not here for the being attacked my monsters from the past! But yes, by all means, let's continue our exploration."
Male Halfling Neutral Good halfling cleric 1
[b]"That sounds like a good plan.[/ooc] If anyone else is in need of healing, Travis will get to work with both medical skills and 2 heal spells before turning in for the evening. Do I need to roll, or will this be sufficient to bring everyone back to full?
Male Halfling Neutral Good halfling cleric 1
Travis reaches down to see what he can do for the poor animal. With his healer's tools, he spends 10 minutes trying to do the best he can. Treat Wounds, Medicine: 1d20 + 7 ⇒ (11) + 7 = 18
Then he proceeds to treat the others wounds. Treat Wounds, Olyse: 1d20 + 7 ⇒ (7) + 7 = 14
Treat Wounds, Faerinaa: 1d20 + 7 ⇒ (6) + 7 = 13
Treat Wounds, Vixnax: 1d20 + 7 ⇒ (15) + 7 = 22
Treat Wounds, Klank: 1d20 + 7 ⇒ (16) + 7 = 23
Almost an hour later, Travis sits and lights a pipe.
Male Halfling Neutral Good halfling cleric 1
Travis is afraid his fatigue is causing him to see things. Although his natural instinct is to go to the others to heal them, the halfling recognizes that the divine energy was somewhat effective. Deciding quickly, he sends another ray of goodness. vs Target's AC: 1d20 + 2 + 4 ⇒ (9) + 2 + 4 = 15
Male Halfling Neutral Good halfling cleric 1
If Vixnix can act as translator, Travis will take him - if not, he will run back for a translator because there is little he can help otherwise. Once translation is in place, the halfling will work on understanding the tablets. Religion: 1d20 + 7 ⇒ (19) + 7 = 26
Male Halfling Neutral Good halfling cleric 1
Flat Check: 1d20 ⇒ 14 In the darkness, with vision failing anyway, Travis feels Panarug trying to help. "Thank you, my friend. But did I just hear the dwarf rush forward? We have to follow through the darkness and help." Feeling is way carefully, Travis tries to descend a few more stairs. As the darkness fades, he thinks he is doing better, but then bumps into the wall.
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