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Hi Paizo, As the subject line suggests, I'd like you to merge the two orders I have outstanding in order to reduce shipping cost. While on the topic of shipping cost, I must say that ~$65 USD for shipping does seem strangely steep. I noticed a thread saying that some shipping methods were incorrectly applied, so anything you can do to drive down the cost of delivery would be greatly appreciated. The pandemic has hit our wallets pretty hard, I'm afraid.
As the title of the thread suggests, could you please merge all of my outstanding orders into one invoice? I would also request that you ensure that the shipping method used is the cheapest it can possibly be. I don't want to lose my subscriptions, but various life events have led to a strain on my finances. Thanks in advance.
Upon receiving my August subscriber order confirmation email, I noticed that 3 products, which I have already purchased, paid for, and received confirmation of shipping, have somehow wormed their way into my sidecart. These products are as follows. Pathfinder Adventure Path #157: Devil at the Dreaming Palace (Agents of Edgewatch 1 of 6) Pathfinder Adventure Path #156: The Apocalypse Prophet (Extinction Curse 6 of 6) Pathfinder Lost Omens: Legends Given that I've already received notification that these products have shipped, I'd very much like them removed from my sidecart so that I'm not mistakenly charged for duplicates I didn't order. Thanks in advance, and keep up the good work. I know it's a pretty stressful time for the CS staff right now, but for what it's worth, I appreciate what you do.
So I reactivated my subscriptions a few weeks ago, and had the outstanding items placed into my new order. The total charge, including shipping, came to a total of $220.26, of which $49.40 was shipping. After over two weeks of the order pending, the payment authorisation expired, and upon checking today, more than a week after that, I see that a new payment authorisation has been generated, but the shipping cost has risen by $36.54. Are you honestly trying to tell me that the cost to ship the same order has jumped by almost $40 in three weeks? If so, I'd argue that it's on Paizo for not shipping it sooner, given that I'd already paid for it. What's the deal? And while I'm here, I note that you've gone from charging me almost $50 to ship a $165 order, which is steep as it is, to almost $90. This doesn't sound remotely like the 'cheapest shipping method' option I've selected for my subscriptions, so could you check that as well?
So I'm looking at the pending Order 13539759, and the payment authorisation seems to have timed out. Order was placed a bit over a week ago, and the payment authorisation was due to expire on July 21, which explains it disappearing from the order page. My concern is that the payment method used is still showing the charge, and I wanted to make sure that the payment authorisation has properly transitioned to a genuine transfer of funds. In the past, whenever my payment authorisations time out prior to shipping, the order just hangs, which is a situation I'd like to avoid. Thanks in advance, and keep up the good work! I know it's rough for you guys at the moment.
I'm about to start running War for the Crown, and given Taldor's self-centred nature, I thought it reasonable to assume that the majority of coins changing hands have been minted in Taldor. To add some immersion to the campaign, I've decided to refer the each coin by its official name, rather than just 'gold piece.' Problem is, I can't find the official names for Taldor's currency types. Can anyone point me in the right direction?
This is for GMs only. Begone players, I say! Begone! Spoiler: I've been reading through the AP, and so far, I've been left a smidge confused by the attitude shifts of NPCs. Each book gives a list of NPCs that may or may not be present, and also lists some perks they can provide should the PCs get them onside. Some of this, particular for Senators that are present at the Day of Exaltation, may have already occurred before Book 2. My question is 'how do successful influence checks made during the Exaltation Gala translate into attitude adjustments, i.e. Indifferent --> Friendly?'
I ask only because Book 1 only provides information regarding influence checks made during social rounds, not attempts to improve attitude via Diplomacy checks.
I've got a question regarding one of the encounters in Crownfall. Players, this isn't for you. Spoiler: So I've always been a bit confused by haunt statblocks. The Curse of Circles Haunt, encountered in area C19 in Part Two of Crownfall, states that 'bloody circles quickly appear on the walls and door of the hall. Anyone studying the circles intently for more than 1 round, or anyone touching the circles,' triggers the haunt.
I can quite easily wrap my head around the trigger, but what confuses me is the duration of the whole affair. The statblock lists a trigger of touch, which obviously corresponds to the description given, but it doesn't tell me how long it lasts. Given that it isn't labelled as a persistent haunt, do I only apply the effects of the haunt to the first person unlucky enough to touch/study the circles? Or is it every single time someone does so? I'm leaning towards the first, as it isn't a persistent haunt, but I'd like to hear what everyone else thinks.
So I'm running a party through War for the Crown, and I've just stumbled upon the Gishvits in the first volume. Little book-vermin with a ravenous hunger for knowledge? I genuinely believe that not having an option to take one of these as an Improved Familiar is borderline criminal. Has anyone tried to convert one so far?
So I've been looking for a map of Cassomir, but all I can find is the old map published in Cities of Golarion, which was scaled up and provided in the City Map Folio. Problem is, it seems that Cassomir is awfully small for the 30,000-ish residents it supposedly has. Has there been a more recent updated map since its original 10 years ago?
To elaborate on the topic, I have a player that wants to play a ranger or hunter but doesn't want to be reliant on her WIS score, but still wants access to magic, and doesn't want to lose the nature vibe that the classes have. This rules out the Ranger archetypes that pass up spells, and also any archetype that ditches the likes of Survival, Geography and Nature. HALP!
So spell-like abilities are listed similarly to spells, in uses/unit of time. I've never quite figured out if this is per ability, or if it represent a pool. For example, a Wihsaak Sahkil has this on its statblock
Does this mean it can cast each of these abilities once per day, or it can cast a single ability once per day and must choose it from this list?
So I've been a subscriber for some time, and over the last few months, I've noticed that my multiple items have been split into multiple shipments. In the past, all of my items for a given month have been shipped together, yet the last few months have seen each item shipped separately. In my experience in shipping from the US to Australia, it tends to be cheaper to send a single parcel, rather than 3 small ones. Can you please tell me what the shipping cost would have been if all three items had been shipped as a single package? I understand that it's too late to change it now, but I'm interested for future reference.
So I've been having a few issues with this order. A few months ago, I reactivated a suspended subscription, and an order was generated for the outstanding products. Due to some authentication issues, my order was never fully processed. I've finally resolved these issues, and re-placed the order on the 13th of July, my local time, and the first of two payments was taken from my account as authorization. It is now the 21st, and the order has yet to be finalized. My question is, is there something holding up my order, or is it just taking a bit longer than expected? I had expected the order to be complete by now, but I'm not familiar with any US holidays that may be holding up the process.
So I suspended my subscriptions for a few months and recently had them reactivated, and an order for the missing items generated. The total, including shipping, came to $259.19. I was sent a confirmation email telling me that an authorization payment of $216.23 had been charged, which has left my account. This morning, I was sent another email telling me that a second payment authorization of $123.73 had been rejected due to insufficient funds, and that my subscription would be cancelled if I did not resolve this. I resubmitted the payment, as the funds were, in fact, there. I'm just wondering, though, why are two payment authorizations totaling $339.96 required for an order totaling $259.19? I am now unable to use those excess funds.
So a medium creature threatens a 5' ring around it. Got that. AoOs are provoked if you leave that area. Got that too. But do I provoke if I move around the creature within its area, in a manner that never has me leaving the area? You could picture it as circling the creature but always staying within its threatened area.
So my players had a hilarious moment during a cockfight in Serpent's Skull. I allowed a PC to take control of their prize rooster, which he then abused to hilarious effect by declaring a coup de grace on the fallen opposition. I'm now looking for a fun continuation. Are there any deities, preferably evil ones, with roosters as their sacred animal?
So in Paths of the Righteous, the Hinterlander class gets to choose a favoured enemy from a smaller list, and gets an extra bonus along with the usual +2. The options are Aberrations, Constructs, Evil Outsiders, Magical Beasts, Monstrous Humanoids and Undead. Makes sense. Then, later on, we see the ability Defended Hearth. Basically, you pick a small settlement, and you know when bad things are approaching it. Funnily enough, the list of creatures that trigger the ability is identical to the favoured enemy options, plus dragons. So my question is, were dragons supposed to be a favoured enemy option, and just got forgotten about? Or is there some other reason for the discrepancy?
So in Paths of the Righteous, the Hinterlander class gets to choose a favoured enemy from a smaller list, and gets an extra bonus along with the usual +2. The options are Aberrations, Constructs, Evil Outsiders, Magical Beasts, Monstrous Humanoids and Undead. Makes sense. Then, later on, we see the ability Defended Hearth. Basically, you pick a small settlement, and you know when bad things are approaching it. Funnily enough, the list of creatures that trigger the ability is identical to the favoured enemy options, plus dragons. So my question is, were dragons supposed to be a favoured enemy option, and just got forgotten about? Or is there some other reason for the discrepancy?
So I'm running Serpent's Skull for a party of 4, and I'm going to be introducing a new set of castaways during the first book. These castaways will be coming from a ship that tried to rescue the PCs from the island they're stuck on, but ended up wrecking along with them. They were carrying a Jungle Drake with them to sell at the next port, but in the confusion of the shipwreck, the drake managed to escape onto the island. One of the castaways, an Ekujae druid, is going to ask the PCs to deal with the drake, as he doesn't want its sudden arrival to destroy the ecosystem. Now I have to ask, is a Jungle Drake too much for a party of 4 level 3 PCs? I was planning on applying the Young template, just to make it a tad easier, and I was also going to send this druid, a level 3 himself, to aid the players in their mission. I just wonder whether I'm throwing too much at them. Any advice you can give would be greatly appreciated. Thanks.
So I'm trying to figure out how Shadowcloy Flasks work. So it says that a direct hit causes the target to treat light around them as one stage darker. Does this mean that it blocks their vision, making them perceive darkness that isn't really there, and only working on them? Or does it make a cloud of darkness? The reason I ask is because I'm running a game for a Fetchling that wants to use it as a sort of smoke grenade of darkness. He wants to know whether him throwing it at his feet would obscure him in darkness or whether he'd look like a tool. The wording of the item seems open to interpretation.
So I'm trying to figure out how Shadowcloy Flasks work. So it says that a direct hit causes the target to treat light around them as one stage darker. Does this mean that it blocks their vision, making them perceive darkness that isn't really there, and only working on them? Or does it make a cloud of darkness? The reason I ask is because I'm running a game for a Fetchling that wants to use it as a sort of smoke grenade of darkness. He wants to know whether him throwing it at his feet would obscure him in darkness or whether he'd look like a twat. The wording of the item seems open to interpretation. |