Batsel Hoon

TorKa's page

****** Pathfinder Society GM. Starfinder Society GM. 28 posts. 1 review. No lists. 1 wishlist. 24 Organized Play characters. 1 alias.


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Dark Archive 4/5 5/5

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Thank you. I have a problem drilling through to find what I need.

Dark Archive 4/5 5/5

I found the pregens. I cant find the welcome boon

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So did you ever get a response as to game day support?

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If you are going to play it as an on going thing you should invest in the Core Rulebook or the pdf of it. it will answer most of your initial questions.

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ubiquitous wrote:
There's an error on the chronicle sheet: says Subtier 6-7 instead of Subtier 4-5.

That is not the first time they have made that mistake. I wish it were the only weak point of the scenario.

Dark Archive 4/5 5/5

Pirate Rob wrote:
The Fourth Horseman wrote:

Have:

Shoanti Quah-friend x2
Former Crusader
Moment of Glory

Want:

Race Boons! (More particularly Ifrit and Sylph)

Tell ya what, if you want I'll make you a deal. Once you get your first star I'll give you my extra Ifrit boon.

** spoiler omitted **

I just got my 2nd star can I have your Ifrit?? lol

Dark Archive 4/5 5/5

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Is there anywhere that I could see a list of ALL the different boons available, not counting the Race Boons?

Dark Archive 4/5 5/5

If you can come up with a Vishkanya Boon, then you could add your blood and spit to the available poisons for your list....and it's free. You even increase the DC for the save by increasing your CON and/or your level.

Dark Archive 4/5 5/5

I have a Vishkayna Poison Bard(SongStriker)and an Ifrit Summoner .... Have another Ifrit boon if someone has a Wayang to trade.

Dark Archive 4/5 5/5

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Also remember that Faction traits require having a book to back them.

Dark Archive 4/5 5/5

Akerlof wrote:
Avatar-1 wrote:

It's worth mentioning - some newer players just won't think about how buying their own healing or why that makes sense to do so in an organised play environment.

Show some patience and tolerance while they come to grips with your explanation.

We have a little "How PFS works" teachable moment at the end of new players first few scenarios that covers things like _why_ everyone should provide their own healing. I personally try to nip talk of characters as "the healer" in the bud (outside of the theoretical player who actually wants to be a healer, which we haven't had yet,) but don't really get annoyed about a character not having their own healing until the player has been around long enough to know better. We're a small enough area that I know all the players and have a feel for who's still learning the ropes and who is just mooching.

If I run across someone at a con that I don't know who is bringing an entitled attitude about healing, my reaction is going to depend on a lot of things. Are they below third level or so? Are they acting smugly entitled or just asking for healing? Are they bugging me about playing a healer but not healing on the third day of a con after I've gotten 8 hours of sleep in the last 72? I try not to jump down anyone's throat just because I'm having a bad hair day. But some people will really trigger my pet peeves, and I might be tempted to do something like drop a channel to heal then ask if they have negative energy affinity (but hey, since it was a channel to heal at least you don't have to save or be confused!) if they push it too far.

At Con-Nooga I ran Confimnation 5 times, almost everyone had at least 3 of the 6 players buying clw wands at the end of it. I Like Akerlof said I spend a few minutes making sure the NEW players understand that Clerics will help keep you alive, as long as you are trying to do so as well. Buying your own wand is a good way to show that you want to live. I also explain that the rules do not say that anyone has to heal you, so ask nice. It is all part of the co-operate portion of the 3 rules of PFS.

Dark Archive 4/5 5/5

The rooms at the hotel that are close have 2 double beds or 1 King. When I worked with Gen-con in the part they put us in the rooms with 2 doubles. This will be my first with Paizo, but I have faith that they have enough experience to know that is what is needed.
I am curious also as to which nights are covered. I would think Wednesday - Saturday, with a Sunday checkout.

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That is why I was confused. I knew I had seen it somewhere, but could not place where. Thanks be unto you for aid rendered to an old man.

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In truth it depends on the players and if they are playing smart,and as a team. If some of these answers are no then some can die. If most of these are no then some WILL die maybe all.

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I am drawing a blank even though I know I have filled these blocks out before. It has been to long and I am drawing a blank. Above the GM info, how do you know which block to mark?

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Mike are you playing in a home game or is it PFS? If it is society, there should be people at the place you play that can answer questions as they come up. It is not hard, just slightly confusing till someone says "this is what they mean by...." If you still have questions, can't the GM of your game answer the questions?

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With the lower Dex, maybe go with Dodge instead of Toughness...better to not get hit than need the health after. The other thought for starting off, is he going to be iin the iddle of it all the time? If so the maybe Combat Expertise for the 4 added AoO's.

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But the change is VERY temporary. We refer to it as feeling dirty. as a cleric I always have a CLW and Bless(one up each sleeve). Saves spell space for more important specific spells. As to your wands, decide what you cast sooo much that it would be easier to have it on a trigger.

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Thanks I will look at that concept...What about a Glaive? It has reach, right? I have a boon that will allow it after I can spend 4pp to get trained in it(comes with a masterwork one).

As to the stats. It was for the skills that he will use including profession gambler (I like the full ROLE part of the role play gaming). I can drop it to 14. If i were to do that which way would you go with the point/points? and why?

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The question not answered is do you trust him to pre-roll the attack rolls? If so that will cut a lot of your time down. If not have him roll damage dice at same time he rolls attack rolls. That will cut the rolls in half.

The other suggestion that I have heard and use for my summoner is having cards of what I plan on summoning ready for the game. If he is not willing to do a little prep, Then he is not ready to play that character.

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I was thinking Stats of 12/16/11/14/16/10
Using the Elven Curved Blade and Long Bow as weapons. Starting with Point Blank as first feat.

A reach build? Sorry, I am not familiar with the reach Cleric.

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I am building a Tengu Inquisitor for PFS. I normally run combat/clerics. I want to still be able to assist the party, but wish to be more than a back up to everyone. I know that Inquisitors can be awesome, I just am not sure how to set him up to make that happen.

Ideas? Thought?

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Yes Tengu is one of the 3 non core races that are accepted.

Weapon finesse is good, but doesn't the rogue get Finesse at level 2?

They fly at level 5. And the bleed trait is a must have trait if you are going to use your bite at all.

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Why is he wanting to add Rogue to the Cleric? What is his final goal for that character. And What are his current Cleric Domains?

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I have to agree with Kintrik. Since it is a Society game we need to follow the set guidlines estabilshed in the manual. I don't even like hearing myself say it, because I also agree with the idea that it can hurt a party badly if you get super rolls and they get bad ones. That is how life is sometimes though so, always bring a Cleric.

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cmastah wrote:

Now here's the thing:

]In general I hadn't really planned on attacking the horse, unless they were beset by LOTS of foes who really wanted to cripple the party.

.

In the Middle Ages, when it was normal to fight with sword and bow, they developed a sword called a Flambarge. It was designed specifically to stop a charging horse and unseat the rider. The rider was normally a knight in full plate. when he hit the ground then all the footmen would run over with Maces and destroy the Knight.

The cavalier in our game would flat go crazy if his horse died. He like riding though town on his, lance at the ready. Of course, he has used the lance to take out thugs hiding on single story rooftops.

Just a quick thought. Hope it helps.

Dark Archive

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I was talking to my 11 year old grand daughter about your situation. The first thing she asked is if they blocked the door to the sleeping hall with the dead bodies. Then did they set traps or a watch? She has only been playing for 6 months in a weekly game. I just found it interesting that she agreed with your 1st grader, where the older ones didn't understand it.If they continue then maybe just kill one of them(make sure there is a way to res the fallen and they know about it).

You might also suggest to the casters to buy some wands. That way they can save their spells and not need to rest so much. Even non casters can buy healing wands and let a caster use it to heal them during or after battles.

Dark Archive 4/5 5/5

Rerednaw,

Beyond trying to get a game going in your area, you might consider one of the online sessions. I am just starting with The Pathfinder system, so I have had many questions. Like you I have gm/dm many different adventures in many different worlds. This system is much simpler than most of the old ones.

What part of the country are you in?