(sigh) someone find James Jacobs and give him whatever he wants to write this box set. I would pay in advance on a kickstarter or pre-order or whatever. love the idea. please Paizo...make it so. I ran RotRL as an original subscriber and I would love to introduce more new players to the game with a Sandpoint Box Set.
my players felt the earthquake that opened up the fallen fortress and fought the troglodytes, rescued the pathfinder and returned to Absalom,
I also made the wotc hook from underdark a part of the storyline:
They end up close to the surface under Absalom. And my heroes have a chance to help them fight the Duergar slavers...
These are the normal (non-foil) heroes hoard cards I have for trade:
all cards are unused in near mint condition
banded mail 1/110
Played this at Paizo con on Saturday. The party had a cleric, wizard, rogue, fighter and monk. It was a slow grind. The swarms were hard to beat and the final villain battle took so long I was almost ready to fall on my sword. But I was playing the wizard so I had no sword. You want a ranger or druid in your party for this one. And yes you want a healer or potions too. I will DM this for my home group and see how it plays with a different party. I like the storyline and the encounters seem balanced. We did triumph in the end, but the players were exhausted from endless rounds of try and fail.
can a bard take 20 on perform?
See the bard and the rogue devised a scheme where the bard shows up at Scarnetti manor and charms his way in and offers to perform in exchange for a meal. Then during his performance the rogue sneaks in the upper floor and attempts a burglary. But how difficult should the bards skill checks be?
I hope this will be out in time for the heroes visit to the grauls!
As someone else mentioned the battle map sized to 1"=5' is most important when using miniatures for an encounter guaranteed to have combat. I like detailed maps of locations that players will explore, but often I would rather have 3d paintings of places where there are traps or interesting landmarks such as architecture that enhance the story. Some of the encounters are optional and some can be fought on generic maps like those in the gamemastery product lines. But for the unique locations that have unusual dimensions or odd layouts that make combat more interesting I would pay a premium* price to get miniature scale battle ready maps. *(read $25-$45 depending on re-usability) I just got the Second Darkness map folio and plan to pay whatever it takes to get the House Vonnarc and tower Solacas enlarged to miniature battle map scale. Cause no way am I gonna try drawing THOSE on my dry erase mat!
My group just finished the Skinsaw murders and are mucking about in Magnimar. I love this city for its role-play possibilities but as I prepare for more adventure in the Hook Mountain region I started looking at Kaer Maga as a stomping ground. I would love a chronicles guide to this city. Buy it "the second it came out" as others have said. This is one place where I can see my players returning to at epic levels to sort out the deepest darkest places. I may run 7sos at some point during hook mountain. Any suggestions to the best point for a side trek before the characters get too high a level for challenges? I've read that its a real meat grinder, so maybe it would still be interesting after they keep the keep? I want to see Kaer Maga be revisited with multiple Gamemastery modules in the tradition of Maure Castle. A place of epic proportions where like Undermountain you can just keep on finding interesting creatures, kill them and take their stuff. Please James, give the other James the green light for 50k More words. oh yeah one more thing... multiple level maps with cross section views, cause this thing screams "survival check" to keep from getting lost.
Thanks again, always good to hear it from the writer. As a side note on Magnimar,
Thanks James
Perhaps you can field these two questions? Two NPCs of Magnimar have the honorific Dr. before their names.
On a similar note, the Pathfinder Canayven Heidmarch of Magnimar has the honorific "Sir". Does that mean he was knighted? If so, by whom and why?
My group is exploring Magnimar and I have come across a few items that puzzle me. 1. How do you pronounce Naos? Is nAose long A? or nOWse? perhaps na Ose long O?
2. What are the stats for Paralictor Darean Halst of the Hellknights?
3. Therhyn Raccas is a LE half-elf rogue 9, even-tempered, one armed leader of the Night Scales thieves guild. That's very descriptive and I feel sure there is a good story there...
thanks for any help you can offer
Coridan wrote: I'd like to see the novels as 'in-world' novels. Actual Pathfinder Chronicles if you get my meaning. So I could slip one into a treasure pile in a game and then hand the novel to the player and say "You find this" This works for me as well. If the characters in the books are going to be movers and shakers of the world (like the Realms stories) please let them be in the past. It is so discouraging to be the sidekick when you want to be the hero. I like my legendary heroes to be from the past not the present so as I don't have to compete with them.beyond that...
I ordered this from my FLGS so I could support both Paizo and the brick and mortar. It was worth it! Fantastic setting well depicted but leaves me wanting more. As someone else mentioned we need additional secrets on the wild lands of Golarion. Something with some crunch. Perhaps it will be included in the bestiary? I think this product is a great way to sell newcomers on the Pathfinder world. If I had the money I would donate a copy to my local library.
"Come one come all and join the Pathfinder revolution in role-play."
Adding an amen to some of what has already been said... I haven't bought any map folios(yet)because what I want from such a product doesn't seem to be offered.
The generic flip-maps are good for many encounters, but when the encounter is combat oriented and in an a-typical location I would really like a 1" grid.
I don't think just having every map exactly as seen in the pathfinder journals is worth paying extra for. Not even if one of them IS a cool big poster. More bang for less buck or LOTS more bang for the same or even a bit more bucks.
(this from a hard-core pathfinder fan)
James Jacobs wrote:
I will take that as a green light to develop sites and npcs in Olfden. When I have some content I will post back here to let everyone know.
I have been patiently watching this thread for the last lines about Karlae Siegfrost and where the Olfden map numbers were meant to go.
The fountain and town hall are easy to identify from the description, but the other listings could be in any number of locations. I would love to see a web supplement or a full book treatment on Olfden to flesh out the bare bones framework we have so far. Questions on my mind:
I am playing with the beta version softback now. So far it has been well received by my group and we plan to stay with Pathfinder when this hardcover is released. I do hope the cover art will be new and exciting stuff. The only other art I would like to see replaced is the racial comparison chart. Those low polygon count characters in their underwear make me think of Nintendo 64 graphics.
Why? I see that the desert is coming out soon, and we have mountains and forests and darklands (oh my) But what I really want now is a flip mat Swamp. RotRL has the marsh south of Sandpoint where tales of a goblin canibal got my ranger interested in going boging. There is a really large section of swamp along the southern coast of Varisia. The CotCT has a swamp adventure. Please can we have a flip mat or at least some tiles for this terrain? I have all the WotC dungeon tiles and maps and they haven't done swamp either. Why no love for the will-o-wisp's front yard?
Alison McKenzie wrote:
I know I don't have the overseas shipping issue for reasoning, but could this be done for me as well? I would appreciate being able to save on shipping even if it isn't exorbitant. Also, my group is still working on RotRL so we aren't desperate for the next book in the new adventure path.
Dark Psion wrote:
Having unpacked my share of shipping containers I assure you they are longer than 10 feet and not that wide or tall. But when you are working in the back of one you do have the feeling you are in a dungeon crawl. "Is that a darkmantle that just brushed my head?"
The design staff probably have a pretty solid agenda for the big book of everything, but I wonder if I am alone in wishing that some things from the Beta playtest be moved into a follow up book with the monsters. I like having everything rules related in one book. (The 3.5 rules compendium is a fantastic resource.)
DeadDMWalking wrote:
kinda seems like you are reporting on "the straw that broke the camels back." or else you just have way too much emphasis on this one minor point.
I used to play fantasy battles during 5th and 6th edition. I had wood elves, Bretonians and orcs/goblins. I still have the greenskin army but dont play anymore. I loved Mordheim and still have all the terrain I built over a course of 4 years, and my warbands sit waiting in boxes to come looking for those cursed green rocks.
bugleyman wrote:
no such thing. didn't you hear?the version war is over. D&D is dead long live Pathfinder
SirUrza wrote: Yes, what exactly are you leaning away from? For the most part, I haven't seen anything that isn't "adult" really. Just violent and dark and a DM can tone that down. If you follow these forums you will have seen the word war over the sexual politics and the "abortion clinic" in the pathfinder series. I seem to recall reading something of an npc character in one adventure gets chopped into bits in something of a serial killer murder mystery. These adult themes are not appropriate for kids. It is quite different from the fantasy violence of monster slaying that usually forms the basis of typical adventures. I have read hollows last hope and will be running it soon. My favorite adventure has been "the sunless citadel", as far as things for my kids to play in. I am also getting ready for running the shattered gates of slaughtergaurd. A fairly typical dungeon crawl with minor wilderness travel and some urban rpg elements. I guess what my original question meant to ask was if the gamemastery modules were aimed at the same market as the pathfinder series or if they were a bit less intense in thematic elements. The title "seven swords of sin" makes me think my kids might not be mature enough to deal with the issues present in the themes. I like to keep the moral elements in my games black and white. Obvious good and bad characters so my kids know who to fight and who to talk to. When the line starts to blur the game can really go south and the kids end up disappointed and confused. The point is to have a fun adventure without emotional content when dealing with under 15 year olds.
I saw pathfinder 1 at my FLGS and was blown away! Awesome production
you see I am running D&D games for my kids and their friends ages 8-14.
anyway I quote Mr Jacobs here:
so what about the game mastery modules? same setting right? is the content aimed at the same maturity level? my son loves your goblin song and artwork. he came up with the idea that he wanted to play a goblin character who goes on adventures and his friends said cool lets do it.
I hope there will be some gamemastery products aimed at a slightly younger audience I do buy the item cards and map packs, the kids love that stuff. tom
Will any of the pathfinder or game mastery modules have maps for miniatures or be based on the flip maps and/or map packs? I love using miniatures in my games of D&D and like to have scale maps for the encounters. I would be most likely to buy a module that had miniature scale maps with it or built around existing map packs referenced in the adventure. I have collected several of the map packs and item cards, it would be cool to have pre-built adventures to use them with.
The two of you who posted already... There is a whistle in Adventure Gear. I dont see us needing another in the hoped for set 2. A drum is a good idea. I would like to see a harp and recorder as well. An alternate lantern and more torches is a good idea.
I lay out cards for items they see. But dont write on the back till they choose to keep something rather than sell it.
I just bought Adventure Gear. Its excellent. I will buy two or three more packs of this non-random set for my characters and to hand out to players in my campaign. But the cards stay with me in my players binders with their charater sheets. If they want their own, let them buy a pack. If they can "buy" an item from the players handbook then they can use the card. magic items have to come from me. and be earned/found/won while adventuring.
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