Poisoner

Tolla Eberhart's page

116 posts. Alias of mechaPoet (RPG Superstar Season 9 Top 32).


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Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Hey y'all.

I've sent mdt a PM to this effect as well, but I'm going to be bowing out of this campaign. I've enjoyed playing with you all, but I've just found it difficult to get into this campaign style, and I want to yield my playing opportunity to someone who would appreciate it more. I'm going to figure out what the best way to extricate Tolla would be with mdt.

Best wishes, maybe I'll see you in future games. :)


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Having failed to repair her wounds in any significant manner, Tolla lets out a long, frustrated breath. Turning to Abbas, she asks incredulously, "Geniekin? I swear, are Palomia and I the only humans here?" This rhetorical question having been declared, Tolla seems to have vented off some of her annoyance and now feels mostly just her injuries.

"I don't think it's safe to camp here, if there are more beasts around, but we also have no clue as to where would be safe. I don't know if I could survive a fight with a goblin, let alone the monsters we've been fighting. I could really use one of those potions, at least to get me a little further from dying."


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Hey y'all, sorry for the absence. It's been a mix of fatigue and work and not feeling so hot, but I'll try to get some posts up soon.


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Tolla slides out of the scorpion's claws, willing the her blood to stay hot and angry until the poison stops hurting quite so much. She then lays limp on the ground, breathing heavily. When she gets her breath back, she raises her head to look at Abbas, her brow wrinkled. "What...the hell...are you?" she asks, before lying back again and trying not to hurt herself by moving too much. "...Somebody get me the healer's kit..." she mumbles.
Heal check: Treat Deadly Wounds: 1d20 + 2 ⇒ (9) + 2 = 11


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Raging Fort Save!: 1d20 + 9 ⇒ (2) + 9 = 11
Str damage: 1d2 ⇒ 1
Raging Fort Save!: 1d20 + 9 ⇒ (11) + 9 = 20


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Tolla feels herself grow weaker from the poison, and groans in pain as the scorpion squeezes her despite her greased clothing. Seeing Abbas' acid-coated arms (in both senses), her eyes widen as she shouts, "What in the nine hells is that?" Not letting herself be too distracted from the task at hand, though, she lashes out at the beast holding her.

Raging Dragon Stance Unarmed Flurry 1: 1d20 + 5 + 2 - 1 - 1 ⇒ (2) + 5 + 2 - 1 - 1 = 7
Raging Dragon Stance Unarmed Flurry 2: 1d20 + 5 + 2 - 1 - 1 ⇒ (11) + 5 + 2 - 1 - 1 = 16
Damage?: 1d6 + 5 + 2 - 1 ⇒ (4) + 5 + 2 - 1 = 10


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Just wanted to clarify some grapple rules: 1. The scorpion has to make a CMB check to maintain the grapple. It gets +5 to that check for starting its turn as the controlling grappler, but I have a +10 to my CMD vs grappling from Palomia's Grease spell (assuming it went off). My CMD also remains unchanged while raging because the increase in my Strength cancels out the -2 to my AC. 2. If the scorpion makes its check to maintain the grapple, it does constrict damage in addition to automatically doing damage equal to whatever natural attack is doing the grab.


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Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

We'll just have Gniell build us a train!


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

I thought we were waiting on the scorpion?

Quote:
Order : Palomia, Scorpion, Everyone Else


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

An interesting fact about my world: I mostly grew up in Hawaii (and also have a terrible sense of direction), so I don't have a good sense of how big any given state is. Especially all the squiggly east coast ones.


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Someday Tolla will be a better grappler...one more monk level and then all of her planned levels will be considered full BAB for combat maneuvers.

Edit: Hot dang Grease is good. And I don't think it impedes my own offensive grappling either. Maybe I'll just punch the scorpion instead, though...


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Looks like I should have saved that Strength Surge. Pretty sure I don't get my AoO vs grabs for this one, either. :P

RAGING Fort save: 1d20 + 9 ⇒ (1) + 9 = 10
Str damage: 1d2 ⇒ 2

"Put me down, you overgrown sand-lobster!"


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

I'm just hoping that wrestling a giant scorpion is a good idea. :)


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Did Tolla manage to grapple to scorpion?

Tolla wrestles with the scorpion, kicking at it while she does. She roars as the scorpion thrashes, drawing on deep reserves of strength to hold on.

Immediate action: Strength Surge for +2 (Barb level) to CMB
Raging Grapple: 1d20 + 8 + 2 + 2 ⇒ (10) + 8 + 2 + 2 = 22 Total 27 if she's maintaining from last round
Grappling Damage (applies only if I managed to grapple it last turn): 1d6 + 8 ⇒ (2) + 8 = 10


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Tolla quickly drops into her fighting stance as her blood grows hot, then deftly snakes around Abbas to charge the giant scorpion, attempting to restrain the beast to make it easier to kill.
Swift action to activate Dragon Style so I can charge through Abbas' square, free action to activate rage.
Raging Charge Grapple!: 1d20 + 8 + 2 + 2 ⇒ (5) + 8 + 2 + 2 = 17
Grapple Rules
Tolla takes only half the normal penalties of the grappled condition.


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

So, what do you all think are the chances that we'll be able to find civilization any time soon? Should we poke through the edges of this Big Hex to see if one of the ones around it are, like, City World instead of all this Savannah stuff?


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Tolla yawns and stretches. "I'm sick and tired of all this wilderness. It was one thing to roam the countryside looking for beasts when I knew I was gonna get paid for it, but I never realized how nice it was to have a dingy little hamlet to go to if I wanted a roof. Just thinking about those nasty little hay beds used to make my skin crawl, but what I wouldn't give for even a barn to sleep in. Now I'm tired. I'll take second watch, but I need to at least take a nap now..." With that, Tolla lays her head on her pack, and is soon snoring.


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

"All right, fair points," Tolla concedes. "Still, I think we should keep moving. We'll try to avoid whatever got Relas, but I think we have a chance of finding some people somewhere. We should keep widening our search."

Gods, I hope we find some civilization soon, Tolla thinks, flashing the ever-stretching grass an annoyed look. She looks up and touches the strange crystal on her forehead, then quickly takes her hand away with a shudder. I hope taking this second chance wasn't a mistake. I don't think I want to know what happens if we die here...

I say we continue to follow the line, and use Gniel's illusion as a distraction or deterrent against predators.


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

"Any image, huh?" Tolla asks with a smirk. "Maybe you should have it be a copy of you. They always seem to go for the shrimpy ones first," she teases, chuckling.


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Tolla frowns in thought. She takes a deep breath through her nose, then releases it, saying, "I say we press on, and keep an eye out for whatever it is that took down Relas. I think we'll need more of those crystals if we want to stand a chance. Plus, better we take the fight to it before it ambushes us, right?"


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Tolla examines the strange crystal coins, trying to determine what they're made of, and asking her more magically inclined friends if they're magical at all.

-----

Tolla's brow knits with concern, her eyes angry. "Well, can you summon him back? I know it takes a lot out of you, but do we still have some of those weird squishy crystals? We can heal him up and ask him what he found before we stumble into the same."


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Assigned gear to each travois (marked T1 and T2 in the loot sheet), weight is pretty good, but I'm not super certain on the space, so these guys might be stacked pretty high. They could be lashed on with the ropes and canvas, though. I also marked out a winding route on the map for exploration, so that we cover a good amount of this hex without getting too far from the original landing.


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Tolla also has a water purification sponge, which can make potable any water we encounter.


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

"I think there are some fishhooks and plenty of string if you want to try fishing," Tolla replies. "I'm going to go mark out where this platform is on the other side of the wall. I'll be right back."

Tolla heads outside and sees what she can find in the way of large rocks, or anything else that is heavy, abundant, and of no consequence. She stacks the rocks until they show above the grass as a way marker, indicating the end of an invisible perpendicular line with the center of the landing platform on the other side of the black wall.

I think once the travois is complete, we can carry most of our gear (except maybe the crazy heavy stuff like the water barrel) around. Then we go out--how does hex B8 sound?


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Here's the list of questionable things:
-Candles have no listed weight, but we have 40 of them.
-I could only find canvas units in square yards, no weight
-Chalk has no listed weight, but we have 20
-Mercenary's Kit: couldn't find it
-Miner's Pick: couldn't find it


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Went through our stuff from the pallet and assigned weights to things (lump sum, not each). Some stuff I couldn't find in the d20 SRD, though.


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

How big are the herds? I can't imagine they would take kindly to Tolla just waltzing up and snagging one of their young.


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

"I think making something to haul more camp equipment would be good. At least so we can carry more rations and more healer's kits," Tolla says, looking at their piles of gear. "I still think we should try to find signs of civilization. That wagon didn't come from nowhere. I think we should keep exploring, but we'll be more careful. Relas will make a good scout, and I'm actually pretty quiet when I try; we weren't supposed to talk after dark at the monastery, so I became decent at sneaking around."

I say we tackle B8 next, with Relas sneak-scouting ahead. We can pull whatever we rig up in such a way that it's not tied on to anyone, so we can drop it with the best action economy possible if attacked. While the travois is being built, can Tolla attempt to locate any higher ground, or perhaps catch an auroch or other animal to pull our cart?

Oh, also, I put smiley faces on the hexes we've explored so far.


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Tolla continues to provide care for the injured Palomia.
First day: roll from above post on 3/2: failed. Palomia heals 3 HP and 1 ability damage. All of these are for full-day Long-Term Care.
Heal Day 2: 1d20 + 2 ⇒ (9) + 2 = 11 Failed: Total 6 HP and 2 Ability damage.
Heal Day 3: 1d20 + 2 ⇒ (1) + 2 = 3 Failed: Total 9 HP and 3 Ability damage.
Heal Day 4: 1d20 + 2 ⇒ (18) + 2 = 20 Success: Total 21 and 7 Ability damage (all ability damage).
Heal Day 5: 1d20 + 2 ⇒ (12) + 2 = 14 Failed: Total 24 HP
Heal Day 6: 1d20 + 2 ⇒ (9) + 2 = 11 Failed: Total 27 HP healed, all ability damage gone.
Tolla heals 18 over the course of these days. We're now out of lizard meat, and should subtract 4 from our rations--actually I'll go ahead and do that.

Tolla bites into some prepared rations, glad to be done with nearly a week of eating lizard stew, roast lizard, fried lizard, and any other way to prepare the lizard meat to keep from getting too sick of it. She nods at Abbas, chewing thoughtfully. "We should at least mark the entrance to the docks on the outside," Tolla says, talking with food in her mouth. "I think we need to figure out a better plan than just wandering around. Perhaps we could establish a camp further out. Or figure out a way to move all of our stuff. Who knows if there's even any civilization out here! Although there was that busted wagon. If there is any other civilization nearby, maybe we could start a big signal fire to see if we can't attract something other than plains predators."


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

"Yes, unfortunately. Now lie back, you should be okay as long as you get plenty of sleep and water," Tolla says, obviously concerned.
Long-term care (assuming I can take 20 on it, instead of using my failed roll) should restore 4 ability points of damage if we let it go the whole day.


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Oh! That reminds me! I forgot to ask earlier about it. Will an antitoxin help here, or is it too late?


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

"Are you all right, Palomia?" Tolla says, limping over to her newly awoken friend. She gingerly places a hand on Palomia's forehead, and her face grows concerned. "You still seem like you're running a fever. I say we stay here for a while until we get a bit healed up."

Tolla uses supplies from her healer's kit to treat herself, then spends the day caring for her injured friend, refusing to let her do anything but recover. I'd like to take 20 on a Treat Deadly Wounds check for myself and to provide Long-Term Care (full day) for Palomia. That means 3 HP for me and 12 for Palomia. If not, rolls are below.
Tolla Heal (DC 20): 1d20 + 2 ⇒ (19) + 2 = 21
Palomia Heal (DC 15): 1d20 + 2 ⇒ (12) + 2 = 14


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Sorry, I was busy yesterday with moving the last of the stuff out of my apartment. It took longer than I thought. Moving is blech.


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

"You could have told me if it looked like I was wrecking my legs. Damn it," Tolla says, painfully grimacing. "But I guess I seemed all right, so I can't really blame you. Ouch. We really need to get to the ship..." Tolla attempts to stand, slowly testing out her legs to see if they'll hold.

If I can make it to the ship before night without causing her legs permanent damage (or without any damage, really, since I have just 1 HP...), I say we press on. If not, make camp.


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Tolla looks down, her fingers stained with her own blood. She gently places Palomia on the ground before sitting herself. It takes a little while to realize what she's done, but when she does, she cries out in pain, one sharp scream rising in a crescendo before it's cut off. She forces her ragged breaths to be slow, just looking on at her legs and occasionally swearing and wincing. "I think...I have...to stop for a little while. How did...my legs...get this way? They were...fine...after I ate that thing..."


Psh. Healing. [/2cool4healers]


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

"It tastes a lot better than it looks!" she says, quickly standing. "I don't know what these things are, but I feel amazing! Let's get Palomia back to the ship. I'll carry her!" Tolla puts on her pack, then strides over the the limp woman, picking her up and cradling her in her massive arms. She heads off back west toward their landing, wanting to use her newfound energy before it fades.


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Tolla looks taken aback at Abbas' offer. "You want me to eat that?" she exclaims, wrinkling her nose is disgust. Relas did say it tasted good, though, and the pain in her legs suggests that anything that could help would be worth it. "Well, I guess it's worth a shot..." Tolla takes the crystal, gently squeezing it with obvious displeasure. She sniffs it, and finding it not too offensive (?), takes a small nibble.


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Fort: 1d20 + 7 ⇒ (11) + 7 = 18 :D

Tolla's legs feel like they're on fire--worse than just flesh wounds would be. But she grits her teeth against the pain, and with a long string of swear words manages to resist the worst pains of it. What were those things anyway? she thinks.

Kn (Nature): 1d20 + 4 ⇒ (13) + 4 = 17


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Tolla wakes up slowly, aching all over, but alive. She groans as she sits up, wincing and gingerly touching her thrashed legs. She shakes her head--she should never have allowed those lizards to get ahold of her, but her mind must have been somewhere else in that fight. She looks around to see Gniel and Abbas, and the unconscious Palomia. Tolla eats some rations for breakfast to regain her strength, then digs through her bag for the healer's kit. "We should get Palomia up, and back to the ship to recover for a few days. Besides, I think Relas has some of our supplies." Tolla sets to work on Palomia, and the warm touch of her forehead has Tolla worried that the other woman might have a fever...

Heal to Treat Deadly Wounds: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Oof. Or not... -2 uses anyway


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Have Abbas or Palomia shown any obvious signs that they're not human yet? Not that Tolla can notice at just this moment, but she would certainly react to it.


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

I know Tolla used it last. I think I just forgot to add it to my gear section. I don't think she would leave without it after what happened last time. :P


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Tolla lets her bloodlust vision fade, and her sustaining rage slips away. Tolla takes a deep breath to calm herself, as the monks taught her. She then falls unconscious with a stern look of victory on her face.

DC 11(?) Stabilization: 1d20 + 7 ⇒ (10) + 7 = 17


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

I understand, don't worry about it. This is the first time I've made a character who can grapple, and I haven't been using it in fights, so I'm not going to expect you to know all the details of a build that requires a flow-chart to understand half the time! :P

As far as backgrounds go, I like them better in a PbP setting. As a new PbP GM, I like them as a sort of writing screening. Length matters often, but it's definitely not everything. I've accepted some shorter backgrounds because I liked the writing style, and generally I find that those ones are people playing to type, and doing it well. Longer ones tend to be better than shorter ones, but I've seen some lengthy ones that were poorly written, or that embraced a kind of narrative that I personally found problematic. And there are some that are long because they're long-winded and not very narratively interesting. I'm still working on writing good background for my own characters, because I generally work on character creation from a more face-to-face gaming perspective, which is to say that I focus more on personality and mechanics. I don't want to write a hugelong backstory in a setting where no one is going to read it or react to it. I generally haven't played in any meatspace games that dealt with complex character growth or background story plot incorporation.


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Tolla struggles against the lizard bloodying her legs. If it weren't for the rage boiling over in her, she'd have succumb to the wounds. She pushes through the pain, though, and reaches down to try to grab the lizard's neck.

Attempt to Reverse the Grapple!: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15

Grapple Stats:
-2 Dex (instead of -4), so CMD and AC -3 (from Dex and rage)
-1 to attacks and non-grapple CMB checks (instead of -2)
Can make attacks of opportunity (not against something already grabbing her, but further attempts to grapple or grab provoke


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Darn, I wish I had known these things had grab. Since you already went through a few rounds, it's obviously too late to go back and change everything, but for future knowledge, Tolla has some special grappling stuff from being a 2nd level Brutal Pugilist barbarian, and getting the Savage Grapple ability.

Essentially:
-Tolla gets AoO vs things trying to grapple her, even if they have the improved grapple feat or the grab special ability. If the AoO hits, she gets +2 to her CMD, which I believe stacks with 1) the +2 to her CMD vs grapple she gets from having the improved grapple feat (I didn't have that in my profile until just now, though, so that's my bad), and 2) whatever damage she does with that AoO, which is applied as a penalty to the CMB roll of anything trying to grapple her.
-She also only takes half the normal penalties from having the grappled condition.


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Tolla slips between Abbas and Palomia, then delivers a swift flurry of kicks at the middle lizard.

Raging Power Attack Flurry of Unarmed Strikes: 1d20 + 5 + 2 - 1 ⇒ (3) + 5 + 2 - 1 = 9
Damage: 1d6 + 5 + 2 + 2 ⇒ (5) + 5 + 2 + 2 = 14
Raging Power Attack Flurry of Unarmed Strikes: 1d20 + 5 + 2 - 1 ⇒ (9) + 5 + 2 - 1 = 15
Damage: 1d6 + 4 + 2 + 2 ⇒ (1) + 4 + 2 + 2 = 9


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Hey PbP friends,

I'm moving this weekend, so I may be without internet and time to post for a couple of days. I'll do my best to get on and post once a day, but we'll see what time permits.


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Seeing her new companion fall to the lizards, Tolla grits her teeth and her eyes become fiery. Tolla shifts into her fighting stance, then charges at the lizard biting Palomia with her hands curled into claws, her run similar to a more graceful version of the low reptiles' run, before raking at it with a vicious strike while shouting obscenities.

Charge into raging power attack unarmed strike: 1d20 + 6 + 2 + 2 - 1 ⇒ (15) + 6 + 2 + 2 - 1 = 24
Damage: 1d6 + 5 + 2 + 2 ⇒ (1) + 5 + 2 + 2 = 10


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

After I came up with the idea, I went around asking my friends what race/class their moms would be if they were D&D characters. Nearly half of the people I asked said "cleric," and I'm curious why.

I was originally going to make Tolla my mom's height (5'2"), but my Bred for War trait requires her to have a huge build. The personality is essentially the same, but adjusted for a fantasy adventure setting.

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