HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)
Tok'Tok produces fire again, but this time slaps the Skeleton attacking him. Produce Flame Attack Roll: 1d20 + 7 ⇒ (20) + 7 = 27
HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)
Tok'Tok summoned and hurled a ball of fire at the Necromancer. Produce Flame Spell Attack Roll: 1d20 + 7 ⇒ (5) + 7 = 12
HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)
Tok'Tok produces fire and flings it at the Necromancer. Produce Flame Spell Attack Roll: 1d20 + 7 ⇒ (9) + 7 = 16
HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)
Sorry, was sans internet this weekend. Tok'Tok moved forward then cast a spell, a wave of projected ice shooting both enemies. Burning Hands: DC 17 Basic Ref Save: 2d6 ⇒ (5, 5) = 10
HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)
Tok'Tok moved down the stairs and then flung a summoned chunk of Ice at the Necromancer while he screams "OBJECTIONS!". Elemental Toss Spell Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Then gives Hornietelle Guidance.
HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)
Ref Save: 1d20 + 6 ⇒ (10) + 6 = 16 Tok'Tok managed to dodge the bulk of the damage, and then turned to look at the centipedes before unleashing fire on C1. Produce Flame Spell Attack: 1d20 + 7 ⇒ (4) + 7 = 11
HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)
Once he can see the sword, Tok'Tok takes a moment to see if he knows anything about it. Society: 1d20 + 5 ⇒ (20) + 5 = 25 "That am sere-moan-al dogslicer for I-am-a-dee, but it stabby-stab just fine."
HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)
Sorry about the delay. Tok'Tok moved up the stairs to the left and followed the group into the dank grand foyer. He moved to the nearby corner where he could watch both the hallway and the more open area.
HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)
Tok'Tok moves to Keemul and says "Stupid Shortshanks needs to learns to hide." then casts Heal on him. Heal as a 2 action: 1d8 + 8 ⇒ (5) + 8 = 13
HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)
Tok'Tok shouts in perfect common "Objection! Arguing facts not in evidence!" and a torrent of boiling hot water pours from his expanded hands, washing over the horse. Casting burning hands and applying my bloodline ability to add my level in bludgeoning damage from water to the damage of the spell. Burning Hands: DC 17 Ref Save: 2d6 ⇒ (2, 1) = 3 fire, +1 bludgeoning.
HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)
Tok'Tok gestures, and a chunk of ice goes flying out and smashes into the horse. Attack Roll (if he didn't see me, I assume he's flat-footed): 1d20 + 7 ⇒ (8) + 7 = 15
HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)
Produce Flame Spell Attack: 1d20 + 9 ⇒ (8) + 9 = 17 Perception (T) #1: 1d20 + 2 ⇒ (14) + 2 = 16
Tok'Tok casts Guidance on Johann and opts to sneak down the small space between a nearby hedge and one of the buildings, relying on his size to aid him in remaining unseen. Stealth: 1d20 + 5 ⇒ (18) + 5 = 23
HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)
What specifically do I need to make a save for? Tok'Tok sneaks, using the techniques honed by his people over generations. Stealth: 1d20 + 5 ⇒ (10) + 5 = 15 EDIT: NM, found the save post: Fort: 1d20 + 6 ⇒ (19) + 6 = 25
HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)
A Goblin dressed in a form fitting suit cut in the latest style in Absalom and carrying a briefcase enters. He nods to the gathered Pathfinders and says "Greetings longshanks. Me am Tokinoshi'Toxxinorrr, but Longshanks no speak too good, so you call me Tok'Tok. Me am Bar-e-stoor. Me handle lee-gal mattours."
HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)
So the game wasn't updating for me until today for some reason. Here's my info: Player Name: Steven Johnson
HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)
What are you talking about? I'm doing great for a sorcerer tank! Tok'Tok stands and puts another Cone of Ice into the monster attacking him. DC 17 Ref Save: 2d6 ⇒ (1, 6) = 7 Bludgeoning damage.
HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)
"We play GoodGood Goblin game!" Tok'Tok then explains the "rules" to the game: basically, one person does a set of dance steps, which the other person copies, then they do a set of dance steps which the first copies, and so on. His real intent is to get this creature to drop the necklace and move away from it. Deception: 1d20 + 7 ⇒ (14) + 7 = 21
HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)
"Stupid Poochta, we have no times for your yapyapyap. You keep mouth closed, or all hot air in head spill out." turning to the others, Tok'Tok says "we goes. This one no good."
HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)
Tok'Tok shouts "Object: Heresay!" as lightning arcs between yellow and purple. Electric Arc: Basic Ref Save DC 17: 1d4 + 4 ⇒ (4) + 4 = 8 He then moves closer to the group to be a less exposed target.
HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)
Tok'Tok says nothing, but does walk alongside the caravan, doing his best to stay above the snow. Eventually he gives up and opts to clamber up on top of it.
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