Vencarlo Orinsini

*Three*'s page

146 posts. Alias of Vrog Skyreaver.


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Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

I would like the Rapier and the potion of flying.


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Drawing his Sword, Three will move into Melee with the Dragon to help provide another target.

Rapier Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage Roll: 1d8 + 4 ⇒ (6) + 4 = 10

Bonus Action Unarmed Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage Roll: 1d4 + 4 ⇒ (3) + 4 = 7


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

"Or we can just take everything in your lair and call it even."


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Three fires his bow at the Dragon.

Attack Roll: 1d20 + 6 ⇒ (16) + 6 = 22
Damage Roll: 1d8 + 4 ⇒ (1) + 4 = 5


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Stealth: 1d20 + 6 ⇒ (5) + 6 = 11


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

"We've been eating every other obvious trap on the face, why stop now?"


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Earlier:

"I'm not exactly sure what she was trying to accomplish there." says Three as he stands over her corpse.

Now:

"Good thing that magical sword sitting all by itself isn't a trap, cause that would be really surprising!" remarks Three sarcastically.


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Three draws his sword, moves up to the Cambion, and stabs her in the face.

Attack Roll: 1d20 + 6 ⇒ (9) + 6 = 15
Damage Roll: 1d8 + 4 ⇒ (6) + 4 = 10

Bonus Action Unarmed Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage Roll: 1d4 + 4 ⇒ (3) + 4 = 7
Crit Damage Die: 1d4 ⇒ 1


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Wisdom Save: 1d20 + 5 ⇒ (16) + 5 = 21

done and even succeeded!


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Medicine: 1d20 + 3 ⇒ (18) + 3 = 21


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Anything I learned about her with the requested perception and insight?


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Insight: 1d20 + 3 ⇒ (17) + 3 = 20


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

None of my weapons are magical unfortunately.


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Three shoots one of the Wraiths with his bow.

Attack Roll: 1d20 + 6 ⇒ (19) + 6 = 25
Damage Roll: 1d8 + 4 ⇒ (1) + 4 = 5


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

"Let's fall back and find a defensible position. I get the feeling the Troglodytes are coming back with friends."


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

"Sure, I can chase after multiple opponents on my own who are likely headed for reinforcements with a good headstart. I appreciate your opinion of my combat abilities."


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Looks like my last post was eaten.

Three fires his bow at one of the Trogs, then moves into melee with it, drawing his sword as he goes. He will cap things off by kicking it in the head.

Attack Roll: 1d20 + 6 ⇒ (1) + 6 = 7
Damage Roll: 1d8 + 4 ⇒ (1) + 4 = 5

Unarmed Strike Bonus Action Attack Roll: 1d20 + 6 ⇒ (13) + 6 = 19
Damage Roll: 1d4 + 4 ⇒ (1) + 4 = 5


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Three moves up to Yolanda's spot, shooting an archer as he goes, then kicking another enemy if he is in melee with one.

Bow Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage Roll: 1d8 + 4 ⇒ (2) + 4 = 6

Bonus Action Unarmed Strike if Possible: 1d20 + 6 ⇒ (2) + 6 = 8
Damage Roll: 1d4 + 4 ⇒ (1) + 4 = 5


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Shrugging again, Three fires an arrow at one of the Kobolds furthest away from the group.

Attack Roll: 1d20 + 4 ⇒ (1) + 4 = 5
Damage Roll: 1d8 + 4 ⇒ (7) + 4 = 11


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

As Three sees the groups of enemies in front of him, he turns to the group and whispers "We fighting or not?"


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

"Agreed. They should be easier to deal with."


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Shrugging, Three fires an arrow at one of the Trogs.

Attack Roll: 1d20 + 6 ⇒ (14) + 6 = 20
Damage Roll: 1d8 + 4 ⇒ (4) + 4 = 8


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Three will try and stabilize Yolanda.

Medicine: 1d20 + 3 ⇒ (10) + 3 = 13


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Three will engage as many of them in melee as he can.

Rapier Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage Roll: 1d8 + 4 ⇒ (1) + 4 = 5

Spending a Ki point for flurry of blows: 1d20 + 6 ⇒ (8) + 6 = 141d20 + 6 ⇒ (9) + 6 = 15
Damage Rolls: 1d4 + 4 ⇒ (1) + 4 = 51d4 + 4 ⇒ (2) + 4 = 6


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Three moves into combat with one of the Orogs and attacks him.

Attack Roll w/Rapier: 1d20 + 6 ⇒ (19) + 6 = 25
Damage Roll: 1d8 + 4 ⇒ (1) + 4 = 5

Bonus Action Unarmed Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Damage Roll: 1d4 + 4 ⇒ (1) + 4 = 5


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

"Alas and alack, you're offer has been refuted; since I'm a reasonable man, however, you can drop your treasure and run and I'll let you keep your lives."


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Three will look to the others to see how they feel about this offer.


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

"That's fine." says Three.


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

"It's just Three, but you're more than welcome." says the grizzled looking human.


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Three will move to help Dannon, as he seems the most injured. He will wade in with his blade, then attack twice with his feet.

Rapier Attack Roll: 1d20 + 6 ⇒ (20) + 6 = 26
Damage Roll: 1d8 + 4 ⇒ (2) + 4 = 6
Crit Damage: 1d8 ⇒ 4

Flurry of Blows Bonus Action Attacks: 1d20 + 6 ⇒ (8) + 6 = 141d20 + 6 ⇒ (3) + 6 = 9
Damage Rolls: 1d4 + 4 ⇒ (1) + 4 = 51d4 + 4 ⇒ (2) + 4 = 6


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Three will start checking hiding spots looking for enemies.


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Three nods at the freed Dwarf but doesn't say much to him. Moving into the next room, Three reacts to the bat,

Initiative: 1d20 + 4 ⇒ (5) + 4 = 9

and fires an arrow at it as it flies towards Yolanda.

Attack Roll: 1d20 + 6 ⇒ (20) + 6 = 26
Damage Roll: 1d8 + 4 ⇒ (4) + 4 = 8
Crit Damage: 1d8 ⇒ 6


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

"Help her!" says Three to Zakan while pointing at Yolanda. He then turns and moves into melee with the Ogre.

Attack Roll for Rapier: 1d20 + 6 ⇒ (5) + 6 = 11
Damage Roll: 1d8 + 4 ⇒ (6) + 4 = 10

Bonus Action Unarmed Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage Roll: 1d4 + 4 ⇒ (3) + 4 = 7


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Three will scoop up his sword, move next to the closest enemy, and attack.

Rapier Attack Roll: 1d20 + 6 ⇒ (9) + 6 = 15
Damage Roll: 1d8 + 4 ⇒ (2) + 4 = 6

Bonus Action Unarmed Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage Roll: 1d4 + 4 ⇒ (1) + 4 = 5


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

"I don't mind pretending to be a prisoner. I can fight without weapons if I need to." Three will remove his bow and arrows and his rapier and offer them to Zakan.


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Three backs up and loads his bow, keeping an eye out for trouble.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

"They did not cover B&E in my training, which seems odd, now that I think about it."


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Resting is usually called by the casters.


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Three continues moving towards the combat while firing arrows.

Three will fire an arrow at the snake, then move up and if he can get into range, kick either the snake or the Orc.

Longbow Attack Roll on the Snake: 1d20 + 6 ⇒ (11) + 6 = 17
Damage Roll: 1d8 + 4 ⇒ (4) + 4 = 8

Bonus Action Unarmed Attack (if possible): 1d20 + 6 ⇒ (4) + 6 = 10
Damage Roll: 1d4 + 4 ⇒ (2) + 4 = 6


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Different Orcs; there are two that want to turn this place into a B&B. They did not betray us. There are other Orcs here who want to turn this place into a Charnel House. We're currently fighting them.

Three makes his way down the ramp again, firing his bow as he goes at the snake.

Attack Roll: 1d20 + 6 ⇒ (1) + 6 = 7
Damage Roll: 1d8 + 4 ⇒ (3) + 4 = 7


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Con Save: 1d20 + 1 ⇒ (8) + 1 = 9

Three will kick fire his bow at the Snake, and then kick the wasp.

Longbow Attack roll on the snake: 1d20 + 6 ⇒ (2) + 6 = 8
Damage Roll: 1d8 + 4 ⇒ (2) + 4 = 6

Bonus Action Unarmed Attack Roll: 1d20 + 6 ⇒ (6) + 6 = 12
Damage Roll: 1d4 + 4 ⇒ (1) + 4 = 5


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Three whips off his longbow and then fires an arrow at the giant insect.

Longbow Attack Roll: 1d20 + 6 ⇒ (15) + 6 = 21
Damage Roll: 1d8 + 4 ⇒ (5) + 4 = 9


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

"On it." whispers Three who then takes the path to the upper area quietly.

Stealth: 1d20 + 7 ⇒ (2) + 7 = 9


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

I still vote to free the prisoners.


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Man, between the three of our actions, I actually feel sorry for that guy.


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Three will attack the last enemy.

Rapier Attack Roll: 1d20 + 6 ⇒ (20) + 6 = 26
Damage Roll: 1d8 + 4 ⇒ (6) + 4 = 10
Crit Damage: 1d8 ⇒ 7

Bonus Action Unarmed Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage Roll: 1d4 + 4 ⇒ (3) + 4 = 7


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Three will move into melee with the hobgoblin and teach it the error of it's ways.

Rapier Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage Rolls: 1d8 + 4 ⇒ (2) + 4 = 6

Spending a Ki point to Flurry of Blows with my unarmed attack.

Flurry of Blows Attacks: 1d20 + 6 ⇒ (20) + 6 = 261d20 + 6 ⇒ (13) + 6 = 19
Damage Rolls: 1d4 + 4 ⇒ (1) + 4 = 51d4 + 4 ⇒ (2) + 4 = 6
Crit Damage: 1d4 ⇒ 2


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Likewise.

Three will move up to be next to a pair of them and attack. As usual, will focus on one til it drops.

Rapier Attack Roll: 1d20 + 6 ⇒ (12) + 6 = 18
Damage Roll: 1d8 + 4 ⇒ (2) + 4 = 6

Bonus Action Unarmed Attack Roll: 1d20 + 6 ⇒ (9) + 6 = 15
Damage Roll: 1d4 + 4 ⇒ (1) + 4 = 5


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Three drops the his collected weapons and moves near the entrance where he hears the sounds of running, preparing for a fight.


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

"You say prisoners, I say backup." says Three as he continues to collect weapons.

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