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I am one of those players who always wants to try to do something that is not the stereotyped version of a class. So I start by thinking of what I want to do, and then try to fit together classes, feats, and archetypes to make it work.
As an example in PF1, I wanted a dwarf ranger, but not something like Harsk. I instead wanted to lean into the dwarfishness, so I made an underground ranger with the deep walker and guide archetypes, and decided this was the guy the Society sent on missions when they needed to keep a team safe on cave and dungeon missions.With that in mind, I took the tunnel fighter trait and the weapon and shield fighting style to make a very tanky ranger. Since dexterity was part of being a tanky ranger, I started taking two weapon fighting feats, but I didn't want my shield to be my off-hand weapon, so I make the character a very traditional dwarf, fighting with a traditional dwarven waraxe and a traditional dwarven battle helmet.
That was the basic process which went into building Thoradin the ranger.
