Pathfinder Society Scenario #10-20: Countdown to Round Mountain

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Preorder expected May 2019

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A Pathfinder Society Scenario designed for levels 7–11.

As the Hao Jin Tapestry demiplane collapses at an increasing rate, the Pathfinder Society has decided that it must evacuate the surviving inhabitants using a powerful ritual that can return one of the demiplane's monumental sites back to the Material Plane. The only candidate large enough is Round Mountain, an immense, tunnel-ridden stone sphere pulled from the Darklands of Tian Xia centuries ago. However, in the generations since Round Mountain vanished from the Darklands, countless subterranean creatures moved into the vast cavern left behind. If the mountain returns—and it must return to save the demiplane’s refugees—it would crush all those who have moved into the cavern since.

The Society must move quickly. The PCs are one of several teams tasked with exploring the vast cavern, cataloguing the doomed architecture, and above all coordinating the occupants' evacuation before the long ritual concludes.

Contents in Countdown to Round Mountain also contribute directly to the ongoing storyline of the Exchange faction.

Written by Jerall Toi

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PZOPSS1020E


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Grand Lodge

1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

It's the Final Countdown!

Paizo Employee Organized Play Developer

TriOmegaZero wrote:
It's the Final Countdown!

Well that's stuck in my head for the rest of the day. Thanks TOZ.

Shadow Lodge

1 person marked this as a favorite.

Maniacal laugh, maniacal laugh...

Paizo Employee Organized Play Lead Developer

8 people marked this as a favorite.
Michael Sayre wrote:
TriOmegaZero wrote:
It's the Final Countdown!
Well that's stuck in my head for the rest of the day. Thanks TOZ.

Hey Mike? About this adventure? One of the encounters reads "B3. The Final Countdown," and then there are four lines of read-aloud text that say—and I quote—"Mah nuh na naaaa, nuh na nuh nuh naaa, nuh nuh na naaa, nuh nuh nuh nuh nuh nuh—" Like, Mike? There aren't even creatures listed. You just tell the GM to play the air guitar for 40 seconds and then hand out Chronicle sheets. I hate to be the bad guy here, Mike, but I think I'm going to have to redo this encounter.

Paizo Employee Organized Play Developer

1 person marked this as a favorite.
John Compton wrote:
Michael Sayre wrote:
TriOmegaZero wrote:
It's the Final Countdown!
Well that's stuck in my head for the rest of the day. Thanks TOZ.
Hey Mike? About this adventure? One of the encounters reads "B3. The Final Countdown," and then there are four lines of read-aloud text that say—and I quote—"Mah nuh na naaaa, nuh na nuh nuh naaa, nuh nuh na naaa, nuh nuh nuh nuh nuh nuh—" Like, Mike? There aren't even creatures listed. You just tell the GM to play the air guitar for 40 seconds and then hand out Chronicle sheets. I hate to be the bad guy here, Mike, but I think I'm going to have to redo this encounter.

>_>

<_<

Whelp, I tried everyone.

Dark Archive

So does this mean players failed to get Hao Jin's help? I'm kinda out of the loop on the storyline ._.

Sovereign Court

2 people marked this as a favorite.
Pathfinder Maps Subscriber
CorvusMask wrote:
So does this mean players failed to get Hao Jin's help? I'm kinda out of the loop on the storyline ._.

major 10-15 Tapestry's Trial spoiler:
Hao Jin told the Pathfinders the damage was beyond repair, but she was able to devise a ritual to return one of the places in the Tapestry to its original location. Whether or not she'll be physically there to help with the ritual depends on the outcome of the that scenario.
Scarab Sages

1 person marked this as a favorite.
Pathfinder Starfinder Society Roleplaying Guild Subscriber

You all know that Europe released songs other than the Final Countdown, right? The whole Prisoners in Paradise album is amazing. That should get its on scenario, or maybe a 32-page module.


Could GMs running this at PaizoCon get a map list like posted to Siege of Gallowspire?

Paizo Employee Organized Play Lead Developer

Maps appearing in #10-20:

  • Pathfinder Flip-Mat: Bigger Bridge
  • Pathfinder Flip-Mat: Winter Forest

  • 1 person marked this as a favorite.
    John Compton wrote:


    You just tell the GM to play the air guitar for 40 seconds and then hand out Chronicle sheets.

    IDK, I've definitely had AP sessions that ended almost exactly that way before.

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