Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
"You guys don't get too far ahead. I can't see a blasted thing in here. It's so... unsettling".
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
The Slice moves to (E8) and looses an arrow at the contraption. "It would have probably been prudent to wait a bit before attacking... but I guess we're in it now". 1d20 + 6 + 1d4 ⇒ (17) + 6 + (3) = 26 Shortbow 1d6 + 4 ⇒ (4) + 4 = 8 Arrow
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
The Slice will follow right on Alexander's heels to help resolve any traps or difficult areas they encounter.
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
Just the thought of germs... and being sick revolts The Slice, so he happily pays the 60 gp for the remove disease. ooc
Spoiler:
Removed 30 gp, and 3 pp. "I'm not so sure the Dogs were behind this. It seems to involved for their intelligence... still I'm adverse to a little treasure hunt".
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
The Slice rejoins the others, and sits back with some water, and a rag to try and re-compose himself. Mechanics
Spoiler:
1d8 + 2 ⇒ (1) + 2 = 3 HD 1 Great +3 1d8 + 2 ⇒ (1) + 2 = 3 HD 2 You've got to be kidding +3 1d8 + 2 ⇒ (7) + 2 = 9 HD 3 Finally +9 He looks a little better after the rest, but eveyone can tell that his energy is not back to where is should be and he's very pale from his sickness, and his injuries.
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
After losing the dogs, and running away blood streaming from his many wounds, and the sickness of the dogs already taking effect, the Slice moves back to within about 75' of the party, and tries to climb up a tree, his bow in hand.
Spoiler:
1d20 + 3 ⇒ (10) + 3 = 13 Athletics to climb 1d20 + 3 ⇒ (4) + 3 = 7 Athletics to climb (Disadvantage) But finds himself to weak to climb, so he just decides to shoot a couple of arrows from the ground, then take cover behind some obstruction. Stay in square L1 and shoot at dog #2. Mechanics
Spoiler: 1d20 + 6 ⇒ (15) + 6 = 21 Shortbow 1d20 + 6 ⇒ (16) + 6 = 22 Shortbow Disadvantage 1d6 + 4 ⇒ (6) + 4 = 10 Damage
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
I'm not sure where the disconnect is. I stated in the OOC three times now that the Slice was leaving combat so I assumed he was off the map, therefor3 couldn't post a position on the map. (Unless this is Skyrim, and he reached the end of the graphics :-)). The second time I mentioned that he would run unless there was a tree he could climb and shoot... so you keep saying I haven't acted, when I assumed he was out of combat as I never got a response. I'll just pretend he's climbed a tree about 75' away if that works, and shoot some arrows next round...
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
The Slice is at least 90' and probably closer to 240' away. I've stated in the ooc's of my post that if there is anyway to climb a tree and snipe that the Slice would do so, but apparently there isn't as I'm not getting any feedback. The chances of him hitting with his disadvantage aren't very good, but I really don't have any feedback about the tactical decisions. A little frustrating.
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
You can read the Slices actions above in the first ooc post. He is effectively out of the fray.
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
ooc
Spoiler:
The Slice is effectively out of combat for now. Unless there is somewhere he can sneak in, hide up in the branches of a tree and snipe he's basically saving his life. No reason to be part of the TPK if he can help it. The Slice is not the nicest man in the world. With Disadvantage to his attacks, and 4 hp it would be suicide to rejoin the melee. ooc
Spoiler: I do believe that this was an unbalanced encounter. I've found myself that 5E CR's sometimes are out of whack, and depend greatly on what combinations of tools you have to defeat the enemy. In our table top 5E campaign, the GM had to use only 1/3 of the enemies called for by CR in the Adventure, and discontinue use of their most effective attack... and let us get by with something not technically legal for us to survive. In addition it is very difficult with PbP to stage tactically effective accounts as there is limited visual aid, and we can't speak to one another about tactics without slowing down the game anymore. Our mistake was thinking this was the preliminary attack to whatever was causing this encounter, so we underestimated the enemy. I hope this isn't the boss to the encounter, because if anyone does survive (And survive the CON save on day 2) then we'd have no chance at victory, and might as well retire to a farm somewhere :-).
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
DM Asmodeus wrote:
Well that clears that up. Thanks, I was looking for clarification on that. Thankfully if they use two moves they won't have an attack left, so if I can lead them off. (Build up a lead, then hide). We might still pull out of this one.
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
This debacle is all because of the high random rolls, combined with not so high from us. Happens sometimes...
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
DM Asmodeus wrote:
Disengage = Bonus action Move = 30'Dash =3 0'+30' (Used as a standard action) = 90' NOTE: This was debated on the Wizards coast, but Mike Merals jumped in and clarified that this was the case.
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
ooc
Spoiler:
Scratch that last post. I forgot about the disadvantage on my attack rolls. That's a nasty disease that takes place immediately. The Slice takes a disengage, then two moves to get 90' away.
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
So if I attacked two different dogs, would it then keep two of them from AOO. I realize there are three this time, but this is for future reference.
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
The Slice did intend to target Dog #6 DM: If you read the text about Swashbucklers and Two-Weapon Fighting at the top of page 136 of The Sword Coast Adventurers Guide, I believe that it makes an exception regarding two-weapon fighting for the Swashbuckler. To summarize the text, the relevant section reads. "Other Characters must use an action to Disengage if they want to escape a melee, but the Fancy Footwork feature of the Swashbuckler bundles a more limited version of Disengage within your attack. This allows you to use your bonus action to fight with two weapons, and then safely evade each foe you attacked". You've got the final say-so of course, but that's the biggest reason I took the Swashbuckler archetype. I liked the "Stick and move" approach.
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
Round 1
"Hey! A little help here"! Mechanics
Spoiler:
1d20 + 6 ⇒ (5) + 6 = 11 Shortsword 1d6 + 4 ⇒ (2) + 4 = 6 Damage 1d20 + 6 ⇒ (1) + 6 = 7 Dagger 1d4 ⇒ 4 Damage OOC
Spoiler:
I believe this is the way this works. The Slice attacks, then uses his bonus action from Fancy Footwork to move away without evoking an attack of opportunity. Then on his next round he can move in, attack another, and use his bonus action to do this again... Stick and move... Round 2
Spoiler: 1d20 + 6 ⇒ (9) + 6 = 15 Shortsword/2 1d6 + 4 ⇒ (5) + 4 = 9 Damage/2 1d20 + 6 ⇒ (13) + 6 = 19 Dagger/2 1d4 ⇒ 1 Damage
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
"This one still lives". The Slice motions the others forward, and moves towards the living man.
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
"I might just sneak up a little closer, and take a look myself... just in case the imp misses something... or lies". OOC
Spoiler:
Don't know if taking his time, and sticking to the woods on the side of the road would grant Advantage or not, so I'll roll it just in case. 1d20 + 8 ⇒ (7) + 8 = 15 Mechanics
Spoiler: 1d20 + 8 ⇒ (16) + 8 = 24 Stealth 1d20 + 4 ⇒ (14) + 4 = 18 Perception
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
The Slice will check out the Shortsword. If there is any mechanical advantage to it he will swap it out for his existing sword. If not, he cares little for cosmetic improvements. He is a plain man in both values and speech.
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
The Slice had re-sheathed his daggers, and was turning down looking at the wound he just received, when he realized that his friends were not letting the bandits go so easily. ooc
Spoiler:
The Slice's strange code of honor, has him not pursuing a fleeing enemy, unless there is good reason. He therefore did not act in Round 4, and will not act again, unless the group jumps off the boat and starts to trail the ambushers. The Slice searches the corpse in front of him to see if there are any identifying objects.
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
OOC
Spoiler:
As was so graciously pointed out, I believe I do get an additional 2d6 of damage with a melee partner so near. Mechanics
Spoiler:
2d6 ⇒ (2, 6) = 8 Total of 13 including above damage. Almost as an afterthought, The Slice twists and turns the knife as it makes it's way across his victim's abdomen.
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
OOC
Spoiler:
I forgot to update the Slices headlines to include his Level 3 stats. His Total HP is now 24(20) after the attack, and his Initiative is now +7. Also descriptions of Fancy Footwork and Rakish Audacity have been added. The Slice simply looks down at the cut on his thigh and shakes his head sadly. "Now I was planning on wearing these britches to dinner tonight, but you've ruined that plan. The cut doesn't bother me, but ruining a perfectly good outfit is reprehensible. Mechanics
Spoiler:
1d20 + 6 ⇒ (12) + 6 = 18 Dagger 1 attack 1d20 + 6 ⇒ (18) + 6 = 24 Dagger 1 Attack (Advantage) 1d4 + 4 ⇒ (1) + 4 = 5 Damage He then uses his cunning action to twirl away (Disengage) and draw his other dagger.
He then twirls away drawing his other new dagger from it's sheath alongside his belt, and turns to face the attacker, weaving his daggers back and forth.
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
Well that's not too sporting. The Slice positions himself behind a barrel for cover and takes a shot at #2. Mechanics
Spoiler:
1d20 + 6 ⇒ (3) + 6 = 9 Bow 1d20 + 6 ⇒ (5) + 6 = 11 Bow - Disadvantage 1d6 + 4 ⇒ (1) + 4 = 5 Arrow
But finds the pitching of the boat too much to overcome. Well if he can make the jump I can too. He then stashes his bow, and pull out his more favored daggers.
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
Pending GM Approval, I believe The Slice is ready to rumble. HP +7
NOTE: If possible (The Slice is willing to pay) I'd like to convert my daggers, and/or Shortsword to doing slashing damage instead of piercing damage. No mechanical advantage... just my character is named "The Slice", not "The Stab". He was originally designed for Pathfinder, where the daggers do slashing damage. Not a game killer, but it would be more fitting for the character. ALSO... purchased an Acid Vial, Alchemist Fire, Pouch, and silk rope to replace my heavy hempen rope. With 58 GP remaining, he'll buy a 50 gp gem to save weight. He'll also spend the silver and copper partying and wenching about town.
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
Got caught up in a 3-hour traffic delay tonight. I'll post up The Slices updates tomorrow.
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
Pre leaving... "Ah I see. Normally I am more proficient with words that scratch and bite, but I shall give honeyed words an attempt. After all as my mentor in my order, known as "The Speech" proclaims you catch more flies with butter than with s!##e". To the Shaman... The Slice hesitates and waits until Alexander nears the king. The Slice makes sure to make eye contact with the King before he begins speaking. "Your wise words have proven true Sire. We have learned that in order to remove this scourge from the lands, that we must endeavor to find a solution together.". "Please accept this gift as a token of our desire to achieve together what might defeat us if we choose to stand alone. The Slice then hands over the shield, and with much embracing and hand shaking exchanges the rings. 1d20 + 4 ⇒ (17) + 4 = 21 Slight of Hand. 1d20 + 5 ⇒ (16) + 5 = 21 Persuasion
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
The Slice, alert as he slept while the others played ringmaker nods is agreement. "So as we stand by and await the outcome, should we look friendly or intimidating"?
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
"Are we sure we don't want to just eliminate this nuisance instead of trying to bargain with it"?
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
"Well I'd just as soon sneak into their lair, and cut off the finger with the ring on it and take it myself, but I'll go along with whatever the group decides".
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
The Slice listens to the conversations in silence. Taking in all the information before replying. "We must tread carefully here. I've yet to meet a goblinkind I could trust, and I don't trust these. Is there some way to use illusion magic to trick the Shaman into giving up the ring? If so we could get what we need, and if they choose to press the matter... well we could react in kind on our terms".
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
In an instant The Slice's hands are bristling with sharp daggers, as he waits for the outcome of Wolfgang's speech.
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
The Slice mull over what the boys are talking about, absentmindedly twirling one of his daggers about. 1d20 + 3 ⇒ (8) + 3 = 11 Knowledge: Nature OOC
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
Every garment the Slice owns is Black... so he picks out the cleanest, polishes up his boots and hopes for the best. On a whim on the way to the meeting he stops and buys a black hat with a fancy feather. ooc
Spoiler: Let me know how much to deduct, if such a thing is even available.
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
OOC
Spoiler: At the moment The Slice has nothing pressing for his money, so he sees about converting the gold into either Platinum, or preferably small gems to keep the weight down... presumably the store is the place to start.
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
The Slice raises one eyebrow at Wolfgang's tirade, and unconsciously slides his chair back a bit from the man. Sometimes I wonder who speaks through this man... He then looks to their patron, a wolfish grin on his face.
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
The Slice realizing that his attitude is probably not the best for negotiating work contracts lets the others handle that portion. He sits quietly in a shadowy corner, absentmindedly cleaning his nails with one of his sharp knives. He watches the man carefully for any signs of deception, as they discuss terms and socialize. 1d20 + 4 ⇒ (7) + 4 = 11 Insight
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
The Slice twirls his daggers around his fingers, and swiftly returns them to their places of concealment, as the bear falls. "Well I've seen a lot of strange things in my life, but never anyone knocking out a full grown bear with the flat of their blade. I'd hate to be on the receiving end if you use the sharp side of the blade". "A hot meal sounds good, and giving warning is certainly our duty".
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
The Slice holds action on the contingency that he'll spring into attack action if the bear ends up attacking any of the party.
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
"Try to keep the end from catching on anything". The Slice rushes in to within about 5' of the beast and slings the net with practiced grace and control. Mechanics
Spoiler:
1d20 + 3 ⇒ (19) + 3 = 22 Thrown Net (+2 if proficiency counts) 1d20 + 3 ⇒ (1) + 3 = 4 Thrown Net (Advantage). ooc
Spoiler: The Slice then uses "cunning Action" for a withdrawal to get out of the beasts range.
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
The Slice stands ready to assist whomever is closest to him with tossing the net. ooc
Spoiler: Don't know if there is a roll to help toss the net to give advantage or not?
Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
I thought the Slice had one of the two nets, but am OK to serve as a supporter this turn. It has been a while since we discussed that, and I failed to put it on my sheet.
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