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What if we give Create Thrall the ability to "stick" Thralls to other creatures.
If they critically fail the Thrall goes with them wherever they go,and is considered to be flanking the target,until it is destroyed or the target Escapes. If the target fails they are flanked by the created Thrall and it goes where they go,till the begining of the Necromancers next turn unless it is destroyed or the target Escapes before then. If the target succeeds they are flanked by the created Thrall and it goes where they go, for the rest of that turn,unless it is destroyed or the target Escapes before then. If the target critically succeeds, no Thrall appears. This gives a way to attack flying and swimming targets, and it lets PCs carry Thralls with them for offensive and defensive purposes. If this were to be adopted, the Thralls should probably be weightless and share a space with the target. It could be restricted only to Will saves and flavored as spirits. Just another idea on how to make the Necromancer/Thrall relationship fun and simple.
Do Thralls go poof or melt away when they are destroyed?
"Thrall Enhancement You can still make use of a destroyed thrall’s flesh. Whenever one of your thralls is destroyed, you can cause the thrall to leave behind difficult terrain in the space they were destroyed. The difficult terrain lasts for 10 minutes." That paragraph implies that without this particular Thrall Enhancement, you can't pile enough Thrall bodies in a square to make it into Difficult Terrain.
The general description of the Curses says they cannot be avoided or mitigated in any way, but what does that mean?
If I'm on fire, taking two points of damage a round,and I have fire resistance, do I still take damage ?
The Flame Curse is to be on fire, not to take damage.
As written, I think resistances, healing, and temporary boosts to accuracy, hit points etc, all are allowed to work, unless they are specifically excluded in a given Curses description.
Flames comes out looking good since fire resistance is not disallowed, but Cosmos was already in the lead with a Curse that is barely and inconvenience.
I know you mudt have a trained skill to qualify for the feat.
I just noticed something cool. A discussion around Large characters navigating narrow spaces made me realize that the Rootball Chair Animal Companion is ideal for these situations. Their ability to ignore difficult terrain should allow a Large sized Rootball to move at full speed down a narrow hallway aa easily as across a broken landscape. A Small PC can Take Cover/Hide behind a Large Rootball Chair.
With large PCs being more available for play, could the Fanged Rune help them overcome the drawbacks of their size?
What do yall think?
Does a wand cane qualify as a weapon?
Wand cane wrote:
I would argue that it is at the very least an improvised weapon, but then so is a wand. If improvised weapons qualified for quickdraw, there would be no need to search for an alternate method, and I wouldn't be asking about the Wand Cane.My searches on this site came up with only gloves of storing as a way to quick draw wands. Keeping that exploit in mind, and the lack of weapon attributes listed, I'm pretty sure
Each Shifter Prosthesis can absorb up to two weapons, as a 3 action activation.
Archives of Nethys said wrote: Activate envision; Frequency once per minute; Effect The prosthesis reshapes into the form of a weapon it has absorbed. The prosthesis has all of the statistics of the weapon, including the effects of any etched runes. The prosthesis remains in this weapon's form until you use this Activation again to revert it back to a prosthesis.. I have some questions, but the first one is "will this allow a free action retrieval of a scroll staff?" The second question is" is the arm stuck as weapon for a full minute? "The third " can I cast spells from a absorbed staff?"
I just saw a video that showed the Rootball Chair, which has 10 feet of reach, and a 30 foot vertical leap as its advanced maneuver!
Seriously, the armchair was cool, this is maybe even better, and I still dont know what the oozeform chair can do! BTW, how are Large sized chair Companions treated when it comes to being indoors?
Tripping seems to be a great debuff.
Unfortunately Athletics keys off of Str, not something a ranged character or a caster usually boosts.
Does lack of proficiency matter if you are using a weapon to Trip? Will the expected Strength bonus deficit make tossing a bolo at a level appropriate enemy a waste of time?
As a caster, you can't stay hidden, but you can hide your casting. Melodious spell should cover up what you are doing,so all that's left is to make you appear harmless on a battlefield. I think a Leshy can appear as plant, but can they act without breaking the illusion? There could be a mundane ways of doing this, like a small PC dressing as a child, I'm open to suggestions.
A long time ago I tried to understand stealthy spell casting in PF2. I came away with the understanding that practically speaking it doesn't exist. Now the Psychic exists and brings Mental as a substitute for Verbal components and I'm wondering why? If I understand correctly casting a spell immediately makes you observed and if you are attacking with a spell your attack does not benefit from them being flat footed relative to you. Further, your spell makes noise and has a visual component, even if that isn't in the spell description? If this is true,the only advantage I can think of is you can cast under the effects a Silence spell. Hide the fact you are casting a spell you can use feats from the Bard, Witch or Wizard classes.
I want to build a goblin wolfrider.
I would like to start with a reskined riding dog.
The earliest way to a rideable canine companion seems to be second level,with Rough Rider and Cavalier. Assuming this takes care of wolf riding,I'm inclined to go druid from the outdoor skills and allowing me to talk to my wolf.
I could ditch the bow use in favor of a spear, princess mononoke style, or choose another base class.
I'm a 5e refugee who prefers support casters, so I'm looking for that kind of feel. Advice on a class choice is welcome.
Any of these creatures might potentially have a skill that could benefit from mundane equipment.
There are specific rules that say they can't use equipment unless it has the proper trait, but a literal reading of them results in creatures with arms and hands that cannot pick up a bucket.
Is there a consensus on this?
Playing a strait class anything is kind of boring to me, I love me some archetypes. I keep looking for good synergies from adding Summoner dedication zo ozhrr classes, butIm having a hard time seeing it. The spells that make help make an Edilon viable are not available through the Archetype.
So start as a summoner and add on? Is a edilon viable without spending feats on it?
What all can an edilon do? Cann edilon Raise A Shield?
Can it be smaller than medium?
Can it have 13 arms/hands? Can it wear cloths? Can it eat?
Does it need to breath?
Can it be healed via mundane means?
Can it be Disguised?
Ok, plenty from me.
Goblin wolf riders are a thing, right?
Goblin Bard with Rough Rider.
If you go Druid,you could get a small Wolf companion at first level,next level take Beastmaster for a second Wolf,then at 4th Mature Beastmaster Companion would make both your wolves Medium.
Add Train Animal and you could get one more well trained but fragile Wolf.
I know summing is very nerfed, but I like the idea ofit so I want to see if we can make something of it.
Unicorns have couple of 3rd level Heals for a 4th level spell,Dryads can spam 2cond level Entangles. Is there anything of note on the other lists?
Versatile Performance seems like a a way to replace Intimidate/Deception/Diplomacy, at first.
But Bon Mot doesn't work with Versatile Performance, and it's really really good, so you might really want to boost Diplomacy.
Should a bard just skip Versatile Performance if they plan on using one or both of these feats?
I'm sure it's just an oversight, but... "Gorm quickly unslung his harp and began playing a tune he’d written himself some years back, a lullaby he thought to call Sleep of the Petal Maidens. Hearing the ensorcelled notes through the din of combat, the pixies and naiads began to nod and blink drowsily; the distraction wasn’t enough to lull the fey to sleep, but it did slow them just long enough for Fola to shred the nearest of them with her magically controlled vines and send the others scurrying into the forest. “Well done!” Gorm cried, dismissing his invisibility and stepping up beside Fola." From Assault Formation: https://paizo.com/community/blog/v5748dyo6shdb?Tales-of-Lost-Omens-Assault- Formation#discuss Seems pretty hostile to me, surely enough to dismiss the invisibility.
With the dedication, can one only choose companions with the Mount special ability?
AFAIK, only the horse, riding drake and monitor lizard have the Mount special ability, but the Cavalier Dedication has a provision that makes companions that are normally small in size , medium sized instead.
So do you get to add Mount to your companion, or is the mention of Mount just to allow you to take companions that happen to have that trait already?
What equipment can a familiar benefit from?
I think I would use Witch as the base class and pursue Alchemist as a dedication.
What spell list would you choose? What order would you takes what feats in?
I think I would use Witch as the base class and pursue Alchemist as a dedication.
What spell list would you choose? What order would you takes what feats in?
Of the three, on the net has any listing in PF2,so far.
I'm interested, because I see an animal wrangling or even a technically pacifist bard as neat concepts.
The lasso offers the biggest challenge, since one would expect it to offer ongoing control and maybe even grappling or reverse shoving.
Items like tanglefoot bags and movement impairing snares seem to not do very much, thus my expectations are tempered.
I want an effect that will create concealment by swirling light objects into the air.
It should cover one square at 1st level and either give better cover or get wider with heightening.
I have seen it said that Melodious Spell cannot hide the "fireworks" that come with spellcasting.
Melodious Spell wrote: You subtly weave your spellcasting into your performance. If the next action you take is to Cast a Spell, attempt a Performance check against all observers’ Perception DCs. If your Performance check is successful against an observer’s Perception DC, that observer doesn’t notice that you are Casting a Spell, even though normally spells have sensory manifestations that would make spellcasting obvious to those around you and verbal, somatic, and material components are extremely overt. You hide all of these as part of an ordinary performance. The text specifies "sensory manifestations that would make spellcasting obvious to those around you" as one of 4 things hidden as part of an ordinary performance. When you become Hidden via the Hide action, the rules strictly limit the actions you can take and remaining Hidden to Hide, Sneak, or Step, so Melodious Spell doesn't help you cast from hiding. This only becomes controversial when the Melodious Spell Performance is Mimed ,and the Bard spell caster is invisible. I believe a successful Melodious Spell Performance check (Miming) will keep the spell casting from revealing the invisible spell caster.
Feeding potions/elixiers to an unconscious ally obviously doesn't require any actions from the ally.
I wish there were injected elixirs, just for the ate up fluff/flavor of it. About Balent VilagosAcrobatics +3 Dex +3 +0 +0
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