Been wracking my brain with what class would be best for a swashbuckler too dip into in order too get evasion, monk, rogue or barbarian.
ive always played up close fighting types, warriors, barbarians, rogues and such. Usually because everyone else had decided before i arrived too do everything else. Ive played around with a few builds in hero lab. As for whats allowed, im assuming anything that we have unlocked on hero lab, just no archtypes. Was leaning towards an electric bloodlined sorcerer, but idk about the high end spells, maybe wizard too get the spell specialization, spell focus, gifted adept jank combo running too get the higher end spells powered up faster.
Idk if anyone posted this, but i was looking at a monk. Master of the empty hand/master of the Sacred Mountain. Human, attribute boost too wisdom and dex. Give him weapon finesse too add dex too unarmed, and can get him too 19AC w/o items at lvl 1. Also, with Sacred Mountain abilities, if you start and end your turn in the same space, you gain an extra +4 AC.
ran in a three man summer campaign that was basically three stealth classes. I was a knife master rogue, dual wielding obviously knives, one was a halfling oracle of wind and the other was an elf rogue/wizard/arcane trickster. About half way through, i was reading the ultimate combat book and came across something that annoyed the hell out of the gm for the rest of the campaign, STEALTH SYNERGY!!!!! Basically, all players roll off and see who gets the best roll, then apply that too all of your stealth scores. One of the three of us usually rolled above 15, and average stealth rolls were 35+ at around 10th lvl. Needlessly too say, there was a lot of times our GM banged her head on the table with our ability too basically stealth sneak the bad guys. Oh, and the oracle was an augment summoner as well, so celestial braciosaus and triceratops.
Personally, i think the problem is not with the build but the weapon. In my experience, guns brake the game period. We ran a Shattered Star campaign for a bit with a kobold gunslinger using a musket, and was doing far more damage than my 2h fighter. Even had the same ac and saves. Our gm was getting really annoyed with the hit on touch AC with such a powerful weapon.
Vital Strike:When you use the attack action, which a charge is a type of, you make one attack at your highest bab that deals additional damage. No where in there says its a standard action, but cleave does say it is a standard action, which i can assume then you could not use at the end of a charge.
when i did my rogue, i went knife master. Then since you are going too have high dex, weapon finesse and two weapon fighting. More attacks=more chances too do damage. Also, if you have another high dex/stealth member, may i sugest Stealth Synergy. It drove our GM crazy. We did a three man, all stealth party for a crimson crown campaign. Knife master Rogue, by the end i was doing 1d4+13D8 damage per hit, with six attacks.
Just as an old point, though im sure most are not following this chain anymore, do cleric 1/Weapon Adept Monk, the best way too get the crusader's flurry. And personally, you still can get it by lv 3 since you get weapon focus at Monk 2 with the weapon adept. And for the god, i like Ragathial. Get too flurry 2handed with a bastard sword with high str damage. Just my two cents.