Grazzt

Terril the Everchanging's page

73 posts. Organized Play character for SkipperD.


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The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Seeing the extraction team, and the looming bulk pf Trollheim Terril cracks a weary smile.

"It looks like this is it. Don't you worry about the little ones, I'll stick around and ease their transit. Good luck with your future missions!"

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Thanks for having me! The rest of you can look forward the Shades of Ice series. I had fun both playing and GM'ing it.

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Terril quaffs the offered potion. 1d8 + 1 ⇒ (4) + 1 = 5

"I say we leave them here for now, and report their actions to Freyr Darkvine. He should be the one to decide their fate."

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Terril wipes the blood and electric scorch marks off his blade.

"I could use a good nights sleep to be honest... I'll let it be up to you what to do with the surviving Blackravens."

With that said, he sits down heavily on the nearest flat surface. He's currently fatigued.

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

No dayjob for me.

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Terril roars at the goblins with the last of his anger.

"Calm down or you'll end up like him!"

He points his bloody sword towards the remnants of the Ulfen warrior.

Intimidate, size bonus: 1d20 + 8 + 4 ⇒ (14) + 8 + 4 = 26

He then doubles over, panting. Ran out of rage...

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Terril steps closer to the yellow-garbed ulfen and takes a mighty swing!

Attack, rage, PA, bless, IC: 1d20 + 7 + 2 - 1 + 1 + 1 ⇒ (20) + 7 + 2 - 1 + 1 + 1 = 30
Damage, rage, PA, IC: 1d10 + 6 + 3 + 3 + 1 ⇒ (7) + 6 + 3 + 3 + 1 = 20

Crit confirm: 1d20 + 10 ⇒ (17) + 10 = 27
Extra damage: 1d10 + 13 ⇒ (5) + 13 = 18

I think he's dead, regardless of the fact Terril is attacking around the corner... Hopefully the gory display will cow the last one, since I'm almost out of rage.

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Terril runs closer to the two ulfens, bellowing like a mad man.

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

With the electricity crackling on his hands and arms dying down, Terril goes on the hunt for more foes.

Elemental Assault is gone, but I'll maintain the Bloodrage while double moving.

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Murder in his eyes, Terril retaliates against the chaplain.

Attack, rage, PA, bless, IC: 1d20 + 7 + 2 - 1 + 1 + 1 ⇒ (13) + 7 + 2 - 1 + 1 + 1 = 23
Damage, rage, PA, IC: 1d10 + 6 + 3 + 3 + 1 ⇒ (2) + 6 + 3 + 3 + 1 = 15 +Electricity damage: 1d6 ⇒ 4

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Terril shouts in agreement.

"Yes, Masym and I will deal with this traitor! Help the little ones!"

He then moves into position behind Enrik and unleashes everything he has.

Move action: move + draw weapon
Swift action: activate elemental assault (electricity)
Free action: enter bloodrage
Standard action: attack Enrik

Attack, rage, PA, bless: 1d20 + 7 + 2 - 1 + 1 ⇒ (20) + 7 + 2 - 1 + 1 = 29
Damage, rage, PA: 1d10 + 6 + 3 + 3 ⇒ (5) + 6 + 3 + 3 = 17 +Electricity damage: 1d6 ⇒ 3

Crit confirm: 1d20 + 9 ⇒ (9) + 9 = 18
Extra damage: 1d10 + 12 ⇒ (1) + 12 = 13

Ouch... To make matters worse for the poor Ulfen, if the crit confirms, he needs to make a DC 15 Will save or be confused for one round (1st level fey bloodline power).

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Sense Motive: 1d20 + 2 ⇒ (10) + 2 = 12

Not one for all this subtlety, Terril gives Enrik a glare.

"Do have your boys up on the roof for some well-timed repairs, or is something else up?"

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

I'll be at a local con this weekend, so if I go a bit quite, that's why. I'll post if and when I can.

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Terril doubles over, panting. After a short while, he draws a wand from his pack and hands it to Malusha.

"Here, use this one me."

Assuming he does:
2d8 + 2 ⇒ (7, 6) + 2 = 15

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Terril takes a swing at the doll ans it violates his personal space.

AoO:
Attack, rage, PA, inspire: 1d20 + 7 + 2 - 1 + 1 ⇒ (18) + 7 + 2 - 1 + 1 = 27
Damage, rage, PA, inspire (cold iron, slashing): 1d10 + 6 + 3 + 3 + 1 ⇒ (6) + 6 + 3 + 3 + 1 = 19

Crit confirm: 1d20 + 7 + 2 - 1 + 1 ⇒ (1) + 7 + 2 - 1 + 1 = 10
Extra damage: 1d10 + 6 + 3 + 3 + 1 ⇒ (2) + 6 + 3 + 3 + 1 = 15

Now seeing eye to eye with the tiny construct, he takes jet another swing at it.

Attack, rage, PA, inspire: 1d20 + 7 + 2 - 1 + 1 ⇒ (3) + 7 + 2 - 1 + 1 = 12
Damage, rage, PA, inspire (cold iron, slashing): 1d10 + 6 + 3 + 3 + 1 ⇒ (4) + 6 + 3 + 3 + 1 = 17

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Will: 1d20 ⇒ 7.

Terril roars in pain as the dolls malicious influence washes over him. He re positions himself to get rid of the goblin and takes a swing at the doll with fury burning in his eyes.

I had a rules discussion with a Venture-Lieutenant the other day regarding 5-foot stepping out of difficult/obstructed terrain. Unfortunately the rules boards are split on the issue, so I'll let it be up to you, GM, if Terril will have to eat an AoO from the doll as he moves. Irregardless, his other actions still stand.

Enter bloodrage, move (or 5-foot step), attack with flanking.

Attack, rage, flank, PA: 1d20 + 7 + 2 + 2 - 1 ⇒ (3) + 7 + 2 + 2 - 1 = 13
Damage, rage, PA (cold iron, slashing): 1d10 + 6 + 3 + 3 ⇒ (6) + 6 + 3 + 3 = 18

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Feeling that the others are right to be nervous, Terril draws his sword and turns to Masym.

"I'll circle around to the left, you go right."

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Terril dosen't mind coughing up the 12 sp, unless you want him to "talk" with the troll.

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

"You all seem to be in one piece, so the locals can't have been much trouble. Any issues we should know about?"

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Terril chimes in.

"More food would be a good idea. At the very least we can use it to bribe the gobbos."

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

"There's no way around the village, so I say that we walk in like we belong and take no lip from anyone. It's then just a matter of keeping the goblins in line, perhaps with some more 'persuasion'..."

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Slighty miffed that he missed out on most of the action, Terril goes back to the tent and prepares to leave.

"We should get going as soon as possible. Another storm might hit us."

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Terill takes a swing at the wolf he's flanking. (Yellow)

Attack, PA, flanking: 1d20 + 7 - 1 + 2 ⇒ (5) + 7 - 1 + 2 = 13
Damage, PA: 1d10 + 6 + 9 ⇒ (9) + 6 + 9 = 24

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Terill slogs through the thick snow, ending up next to one of the wolves. Double move into flanking position.

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Terril half bursts, half stumbles out of the tent with nothing but his nodachi and the clothes on his back.

I believe it was a full round action to get out of the tent, so that's it for me this round.

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

I'm having some issues with my internet at home, so I might not post as often as usual. Hopefully it'll get sorted sooner rather than later.

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Terril stands up and draws his nodachi.

"I'm coming, Masym! I just need to get out of this blasted tent!"

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Fort 1: 1d20 + 5 + 5 ⇒ (20) + 5 + 5 = 30
Fort 2: 1d20 + 5 + 5 ⇒ (16) + 5 + 5 = 26
Fort 3: 1d20 + 5 + 5 ⇒ (15) + 5 + 5 = 25
Nice...

Survival to help Phoebee: 1d20 + 5 ⇒ (16) + 5 = 21

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Survival, shelter assist: 1d20 + 5 ⇒ (15) + 5 = 20
Survival, weather: 1d20 + 5 ⇒ (15) + 5 = 20
Fortitude, cold weather outfit, survival: 1d20 + 5 + 5 + 2 ⇒ (8) + 5 + 5 + 2 = 20

If Malusha feels generous and uses a charge on each of us (12 charges including the goblins), then much of the temperature hassle will be completely bypassed.

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Survival: 1d20 + 5 ⇒ (4) + 5 = 9

"It looks like the weather's on our side for now."

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

@Nella: I have my own wand, so subtract one use from yours.

Terril goads the goblins on.

"Yes, yes. Food distribution will be handled later. Now let's get moving!"
Diplomacy: 1d20 + 4 ⇒ (15) + 4 = 19

Once the ragtag band is on the move again, Terril pulls the offending twin bodily aside and has a bit of "banter" with him.

"Listen here, you little monster... I'm fairly certain you don't understand me, so let me absolutely clear here: Don't steal my stuff! I can't guaranty your safety if you don't, ya hear me?"
Intimidate, size difference: 1d20 + 8 + 4 ⇒ (20) + 8 + 4 = 32

He then promptly takes back his dagger.

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Still rubbing magical sand from his eyes, Terril groggily asses the situation.

"I wouldn't trust these little bastards in a sustained siege. I say we hoof it before whoever the smoke is meant for arrives."

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Terril gets back on his feet with a yawn and hurls his previously drawn javelin at the goblin on the ladder.

Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
I'm not entirely sure if the goblin is within 30 ft, but if not, then add a -2 to my attack roll. Not that it matters now i've seen the roll...

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Terril throws his javelin at the bottom most goblin on the ladder.

Attack, inspire courage: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
Damage, inspire courage: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10

He then draws another.

The Concordance

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Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Taking no heed of the flames engulfing him, Terril tries to "circumvent" the shoddy goblin craftsmanship and kicks down the door.

Strength: 1d20 + 4 ⇒ (12) + 4 = 16

If the door is down:
Terril moves into the tower and tries to find a way up.

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Terril barrels forward, his nodachi in one hand and a javelin in the other.

"I'll show you what Pathfinders are made of!"

Run action to the southern tower.

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

We could just dispatch the goblins in the tower, and let it resonate with "our" goblins that we're not to be trifled with.

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Terril's face beams at the prospect of interrogating the goblins.

"I could 'persuade' them to tell us what they know. It would be a welcome change to the endless bargaining I've had to put up with."

I can use either Diplomacy or Intimidate here. I'll let it be up to the rest of the party what route we'll take.

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

Terril nods in agreement at Masym's assessment.

"All this chainmail makes me less than stealthy. Should we send a scout ahead? I'm rather quick on my feat, so assistance won't be far away."

With that, he draws an odd-looking, yet wickedly curved blade. After a brief moment of reflection, he hoist the blade over his shoulder, steadying it with one hand while retrieving a javelin with the other.

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Terril's cheerful disposition from the day before is nowhere to found, and he has even donned his cold weather gear. He sighs heavily as the group rouses.

"Any one volunteering to help me with breakfast?"

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Satisfied that the the goblins have calmed down, for now, Terril rejoins the group. He gives Malusha a bone rattling pat on the shoulder.

"Oh, the weather isn't that bad. I think I even saw the sun yesterday!"

His current lack of winter clothing becomes painfully obvious again.

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Terril sighs and gets to work with separating the twins.

Grapple vs Fritz (or Dieter... Who knows.): 1d20 + 6 ⇒ (9) + 6 = 15

Assuming he succeeds:

Terril yanks the twins apart, and looks wearily towards Jones.

"On second thought, I should probably be on goblin watch, what with me having the unfortunate privilege of knowing them."

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Terril can carry over 100 lb more than he currently is without being further encumbered, so we can just load all the food onto him.

Terril shrugs noncommittally at Masym's question.

"I haven't done much trekking through the wilderness under these conditions before. That's not to say that I'm completely useless though. I'm fairly certain I was chosen for this assignment because I'm rather hardy and have what passes for rapport with the goblins. That, or Ragna just want's to get rid me..."

"As for a marching order, I'd suggest to either put me on point, or have me wrangle the gobbos."

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Spotting Storc unfurling his whip from the corner of his eye, Terril tears himself away from the introductions and rushes over, grabbing the goblin's tiny wrist.

"No whipping! Last time, someone almost lost an eye."

He inspects the whip and removes any chunks of rock and ice from the end before handing it back to Storc with a satisfied smirk.

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Terril rolls his eyes at Ragna's oft repeated admonishment.

"You know the cold dosen't bother me! Ugh, fine... I'll put it on when I find it."

Finally realizing he's in the company of strangers, he holds out a hand in greeting.

"Ah, you must be my new travelling companions. What brings you to the ass-end of Golarion?"

Before anyone has a chance to speak, Storc's "singing" becomes even shriller and louder than before, and Terril looks over his shoulder with murder in his eyes.

"Would you quit your jammering for just a minute! I'm trying to talk to these nice people!"

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Terril flies into a rage, wreaths his arms in electricity and storms forward. (Free action: Enter bloodrage. Swift action: Activate Elemental Assault. Finally a charge.)

Attack, rage, charge, PA, bless: 1d20 + 6 + 2 + 2 - 1 + 1 ⇒ (9) + 6 + 2 + 2 - 1 + 1 = 19
Damage, rage, PA: 1d10 + 6 + 3 + 3 ⇒ (3) + 6 + 3 + 3 = 15 +Electricity damage: 1d6 ⇒ 5

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Terril steps into a flanking position and unleashes hell on the larger lizard man.

Attack, flank, PA: 1d20 + 6 + 2 - 1 ⇒ (20) + 6 + 2 - 1 = 27
Crit confirm: 1d20 + 6 + 2 - 1 ⇒ (18) + 6 + 2 - 1 = 25

Damage, crit, PA: 2d10 + 12 + 6 ⇒ (5, 6) + 12 + 6 = 29

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

I think your doing a good job. You set out with a goal in mind (speed-running in this case), and it's working well. It is a shame that there's no RP opportunities in MotFF, since that's where PbP shines in my opinion, but one has to start somewhere.

The Wounded Wisp has RP aplenty, so I hope you'll cut your teeth on that one. I wont be joining though, as I have ended up in so many games for Gameday 5, and the scenario is old hat for me.

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Furious that the lizard man dodged his mighty charge, Terril takes a powerful swing at it.

Attack, PA: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16
Damage, PA: 1d10 + 6 + 3 ⇒ (4) + 6 + 3 = 13

If it drops, Terril will move down to Laureglyn.

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Terril charges the blue scaled lizard man.

Attack, charge: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Damage: 1d10 + 6 ⇒ (9) + 6 = 15

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