HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
|| Perception +3
Reflex x3 at +4: 3d20 ⇒ (10, 20, 11) = 41 Telurion manages somehow to avoid the exploding skeletons debris. Has he ever heard about such exploding undead? "Well fought" - he nods at Asjar and the others, then proceeds with investigating the rest of the Tomb.
HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
|| Perception +3
As the skeleton attacked Asjar, Telurion's aura protects his companion, and he strikes back! Asjar takes 3 less damage from Champion's Aura, and Telurion attacks back with Retributive Strike. Guisarme Retributive Strike on Red: 1d20 + 7 ⇒ (19) + 7 = 26
Then he attacks. Attacking Red - if Red is already destroyed, attacking Yellow.
Guisarme Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Guisarme Attack: 1d20 + 7 - 5 ⇒ (2) + 7 - 5 = 4
Guisarme Attack: 1d20 + 7 - 10 ⇒ (20) + 7 - 10 = 17
↺ Retributive Strike ◆ Attack ◆ Attack ◆ Attack
HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
|| Perception +3
Telurion grunts and follows the more experienced Asjar's lead. Conditionals:
◆ Trip: 1d20 + 7 ⇒ (3) + 7 = 10
Irrelevant.
HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
|| Perception +3
Telurion finishes his breakfast in short order, stuffing the remaining bacon and bread into his mouth before washing it down with a swallow from his mug. He sets it aside and wipes his hands. "If Father Zantus is concerned, then it's worth looking into." He reaches for his guisarme, already prepared to leave. "I'm ready whenever you are, Sheriff."
HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
|| Perception +3
Telurion bids Asjar farewell and lets the excitement around the table settle before speaking, his expression apologetic. "It is a generous offer, Master Foxglove, and I thank you for it." He gives a small shake of his head. "But I must decline. Sandpoint has endured much today, and I would rather remain in town a while longer. If there is more to be done - another hand needed, another burden to carry - I would rather be here to offer it." His gaze lowers briefly to his untouched dessert before returning to Aldern. "Perhaps another day, when the town has had a chance to heal."
HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
|| Perception +3
Telurion shakes his head gently - "You give me too much credit Talene" - he smiles back at her, raising his glass - "Not everything went as any of us hoped, but you held fast when it mattered. That counts for more than any spell finding its mark."
HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
|| Perception +3
Asjar Hahtö wrote: ”Shall we?… By the way…I noticed you favor that one side when you step up with the backswing, how do you manage the balance of the…..” his words carry along as he opens the door and enters…. Telurion continued his conversation with Asjar as they entered, then offered a polite head bow to Aldern and sat at the table, ready to taste the wine - "Telurion" - he added - "I can see you are in good health fortunately"
HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
|| Perception +3
Telurion slows as he reaches the White Deer, taking a moment to look up at the finely kept building before letting out a quiet breath. He had faced charging goblins today with less hesitation than he felt standing outside the entrance. Catching sight of Asjar waiting nearby, he offers him a polite nod, the familiar face easing some of his uncertainty - "Evening" After a brief glance toward the door, a faint, self-conscious smile tugs at the corner of his mouth - "I stopped here this morning, looking for a room" - he lets out a quiet huff of amusement - "Didn't make it past the front door" His attention lingers on Asjar for a moment, more steady now - "You handled yourself well today, Sir. Where did you learn to fight like that, if I may ask?"
HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
|| Perception +3
As agreed in OOC: Telurion bids Grigori farewell, and decides to go on an unofficial patrol of sorts around Sandpoint, not only to see if his assistance might be required someplace else, but also to keep an eye out for further disturbances. As the day wanes off, he will eventually return to the Rusty Dragon to wash the dust and grime from his face, before joining the others at The White Deer.
HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
|| Perception +3
Yeah deleting the second post would be great. Lets just assume after the ‘cleanup’ we went our own different ways. Feel free to go ahead with your actions for Grigori, and I’ll do the same for Telurion. I think that’s best.
HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
|| Perception +3
Hey Grigori, about to head out to work so not a lot of time for an answer. But if I could ask you to refrain from taking narrative control over Telurion’s actions, that would be great :) Please do not assume his actions or intentions in any way in your posts. Leave those to me.
HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
|| Perception +3
Telurion pulls a cloth from his belt, methodically wiping goblin blood from the broad blade of his guisarme. He works in silence for a moment before glancing toward Syeira - "My thanks" - he says with a respectful nod and a smile, feeling the healing power wash over him. As Aldern lavishes praise upon the group, he shifts his weight awkwardly, clearly more comfortable behind a shield than in the spotlight. He lowers his eyes, pretending to be particularly interested in cleaning a stubborn smear from the weapon's haft while the noble proclaims them the greatest heroes Sandpoint had ever seen. When the invitation to dine at the White Deer comes, he waits until after Aldern has hurried away - "Funny. Last time I stood outside the White Deer, I wasn't welcome through the front door" - he shrugs - "Perhaps saving a nobleman's life changes a man's fortunes" Ameiko's arrival earns a much more relaxed expression - "That is a generous offer, Mistress Kaijitsu. Thank you. I'll gladly accept it!" He looks around at the battered market square - the wounded being tended, smoke still rising from scattered fires, and townsfolk beginning the difficult work of putting their lives back together. "But before food or rest...There is definitely work to do" "If anyone needs a strong back, point me where I'm needed" As he lends a hand wherever it is most useful - moving debris, carrying supplies, or assisting the bucket lines - Telurion keeps his ears open. Goblin raids did not simply happen without reason, not on this scale. While he works, he quietly listens to the conversations around him, hoping someone has seen or heard something that might explain why Sandpoint had been attacked today, or if it has happened in the past.
HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
|| Perception +3
Grigori Petulengro wrote:
What happens if there is no metal or fire available?
HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
|| Perception +3
Telurion lets the tip of his guisarme fall to the ground, his arms and shoulders burning with exertion - "Bastards" - he growled, looking around and returning the man's nod - "Telurion" - he offered a short introduction.
HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
|| Perception +3
Ok, so I guess the retributive strike is irrelevant, because it would be on blue, which is already down now. Syeira attack would be on blue dog, etc, etc. No use in retconning all of that I guess. Now... We have a TON of conditionals. I am not sure how to describe it. Telurion will attack Blue until it is down (unless it is already down by Asjar) - could mean 3 attacks, but I am assuming one or none are needed. Then move to flank Purple, attack purple goblin as first priority then purple dog as second (if purple goblin is dead). So the order can be:
Guisarme, Flanking: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Not sure if this is a critical hit. If it is, then double damage. Guisarme, Flanking: 1d20 + 7 + 2 - 5 ⇒ (14) + 7 + 2 - 5 = 18
I did not touch the map or change positions, because of all the conditionals. If blue is dead, me and Asjar should be flanking purple, north and south.
HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
|| Perception +3
DM DoctorEvil wrote:
Ok, we can play it by ear. Champion's Aura I think is easy to manage, but Retributive Strike can change outcomes. So Telurion will reduce 3hp from the damage on Asjar as a reaction AND he would use Retributive Strike to attack the goblin (who is now dead), so maybe it could be retconned to attack the dog?
HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
|| Perception +3
@DMDE: I believe the second arrow would miss, because Telurion was at +2AC from LoH, so AC20? This would put him at 17/19HP. Telurion nods and follows the veteran warrior, approaching the goblin from the other side. ◈ Stride
Guisarme, Flanking: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
|| Perception +3
This would never end, as now I could say you did not only gave a simple answer, and you never really acknowledged that waiting could indeed be better for the group as a whole, etc. So agreed, last post. And for what it's worth, I don't think you should/need to leave.
HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
|| Perception +3
I am also willing to let it lie. I am enjoying the game and want to continue, if I am allowed. But since you replied, I will too - all I said is you decided on a course of action based on incomplete information, because there are still Talene, Syeira, a goblin, and Asjar to act. I only said you should wait. And this has nothing to do with 1e vs 2e. Imagine for example if a character gets knocked unconscious and you could drag it to safety, or stabilize it? Wouldn't your actions be better used doing that, as far as the group is concerned. This is all hypothetical of course, just an example. Heck I too am inexperienced with 2e, so I do not want to dictate in any way how you should act, and I never said you should do this or that. I only said you should wait for your turn, because it will give you a better picture of the whole situation. And that is better for the group. That is all. You decided on a perfectly sensible course of action, based on the (limited) information you had at the time, which (I will say again) is incomplete. Had you waited, it would not be. And I am sure you will have to agree that is a fact, not an opinion. Waiting > more information > better informed decisions > better for the group. I am not sure why it generates so much debate either.
HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
|| Perception +3
Not pitching a fit nearly as much as you are. Maybe I am a rigid person, and maybe you are a self-centered one? Since we are throwing adjectives around. Not saying anything more than I did - play the game with the others, not on your own. Your actions make no sense unless you are ONLY considering Ro. When you could easily wait for what comes next, and perhaps make a contribution to the group, apart from your RP scene.
HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
|| Perception +3
Come now… I’ve been around these boards long enough. No need to be patronizing. All I am saying is there are still several others to act before you, including enemies, and that might (should) have a significant, relevant impact when you are considering your actions. Because it impacts group survivability. Say DMDE adjudicates you took less 3 points of damage AND you get healed. Your actions might be completely different. I understand you had a scene in mind and were eager to act it out, but this is a group game, not a solo one.
HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
|| Perception +3
DM DoctorEvil wrote: Oof, critical on Ro for 12hp dmg, leaving her at 5. Out of the champions aura currently. Hey DMDE, for your adjudication, I had posted that: Telurion wrote: If by a miracle, the first attack hits and kills, then his last action will be to move toward purple. So I think I might have been catching both rider and Ro in my 15' Champion aura (though probably not in attack range for retributive strike), which would mean Ro would have taken less 3 points of damage. Maybe? :)
HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
|| Perception +3
I moved Asjar's token. Telurion takes a moment to heal his wounds, blessed by divine light. LoH heals 6 HP (now has 15HP), and gives me +2 status bonus to AC for 1 round (now 20). Then he strikes twice! Guisarm Attack on Green, Flanking 1: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Guisarm Attack on Green, Flanking 2: 1d20 + 7 + 2 - 5 ⇒ (6) + 7 + 2 - 5 = 10
◈ LoH
If by a miracle, the first attack hits and kills, then his last action will be to move toward purple.
HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
|| Perception +3
Telurion moves past the blond man with a nod - "We're here to help" - and tries to maul the first of the goblins. Bardiche Attack on Red: 1d20 + 7 ⇒ (13) + 7 = 20
Bardiche Attack 2 on Red: 1d20 + 7 - 5 ⇒ (11) + 7 - 5 = 13
◇ Move
@DMDE: Did we have enough time to recover Focus Points?
HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
|| Perception +3
Gotcha on the Take20, and thank you - I could swear I checked it on Nethys, but I guess I was looking at PF1e :/ "On it!" - Telurion nodded at the Sheriff without hesitation, grabbing his weapon and dashing toward the sounds.
HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
|| Perception +3
Telurion gives Sheriff Hemlock a firm nod and immediately makes his way toward the overturned wagon blocking the north thoroughfare. Taking a moment to assess the situation, he studies the fallen support beam and the tangled wreckage around it, looking for the safest and most effective way to move it. Calling out to nearby townsfolk and members of the bucket brigade, he organizes them to steady the wagon and clear loose debris from the path. Once everything is in place, Telurion plants his boots firmly in the muddy street, offers a brief prayer for strength and perseverance, and sets himself against the heavy timber. Rather than relying on a reckless burst of force, he works carefully and methodically, adjusting his grip and leverage until the beam begins to shift. With steady effort and encouragement to those assisting him, he gradually drags the obstruction clear of the roadway, opening a path for the water carts. Take 20
HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
|| Perception +3
Telurion shifts a bit uncomfortably, not used to accolades or praises - "Thank you Father - tried to help as possible" - he replied hesitantly - "I am new in Sandpoint - but please let me know what I can do to help the wounded, and restore the town" - he added. Telurion wants to make himself useful. He is a simple lad, with a strong back :)
HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
|| Perception +3
Talene Minly wrote: If not for Telurion, Talene is down already! That's what he is here for! :D "This is absolute mandness" - Telurion took a moment to catch his breath and look around at those he had been fighting along with - "How is everyone?"
HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
|| Perception +3
Telurion's Champion's Aura kicks in (15' radius), so Talene takes less 3 points of damage! Just no Retributive Strike on Red because he is too far for that. He then moves to flank the foe, trip it, and smack it! Trip Red, Flanking: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20 Bardiche Attack on Red, Flanking: 1d20 + 7 + 2 - 5 ⇒ (11) + 7 + 2 - 5 = 15
◇ Move
HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
|| Perception +3
Reflex DC16: 1d20 ⇒ 2 = Miss! Telurion takes 9 points of damage.
Bardiche Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Then he changes position, to flank Blue with Oshii, and heals himself. LoH recovers 6hp. And attempts to trip the one who just burned them! Trip on Blue, Flanking: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11 To no avail. ↺ Retributive Strike
HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
|| Perception +3
Using ↺ Retributive Strike to protect Syeira - you should take less 3 points of damage, and I will attack the blue goblin as a reaction. Bardiche Trip: 1d20 + 7 ⇒ (15) + 7 = 22 Then he attacks three times! Bardiche Attack: 1d20 + 7 ⇒ (1) + 7 = 8
Bardiche Attack: 1d20 + 7 - 5 ⇒ (7) + 7 - 5 = 9
Bardiche Attack: 1d20 + 7 - 10 ⇒ (13) + 7 - 10 = 10
Woooooooow.....
HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
|| Perception +3
Wow, we are suddenly speeding up it seems. I find it weird to be on the 'bot-list' on the same day my turn comes up, when we've had much longer delays in posting before, both from players and DM. So could we perhaps have a reminder on what is the expected posting rate (weekdays, weekends, etc)? So it can be consistently be applied to everyone? Telurion takes off after the others, swinging at the fire wielding goblin. ◈ Move
Trip yellow goblin: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20 I assume Bless is still up?
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