Goblin

Teeth's page

67 posts. Alias of Jman72.


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Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

I can no longer keep up with my PBP games due to RL issues. I am sorry, but I am going to need to bow out. Thank you for the opportunity to play. I wish you all well.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Ranged Touch Attack (Bomb): 1d20 + 6 + 1 - 4 ⇒ (10) + 6 + 1 - 4 = 13
Bomb: 1d6 + 4 ⇒ (5) + 4 = 9

Teeth throws a bomb at #2 planning to splash the rat enemy for 5 damage. He uses precise bomb to avoid his ally. Incoming!

Wouldn't let me post in game thread.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

What Raven said. Teeth prepares to throw a bomb in the bottle neck to hit as many as possible.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Take 10


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Profile Updated


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Teeth picks up his wand at Nadja's words and walks over to Omoro. Teeth heal you birdman! He casts CLW from the wand.

1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (1) + 1 = 2

Evil boss woman already see how valuable Teeth is! Killing longshanks with bow and healing bosses!

Looking at Nadja: Teeth do good scouting no?


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Teeth drops his wand, loads his crossbow, and readies to shoot if any of the enemies are aggressive.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

R2

Teeth sees Omoro get hit (and drop to 2 HP). He moves up behind Omoro and uses his wand of CLW. Teeth no let you kill bird boss!

CLW: 1d8 + 1 ⇒ (2) + 1 = 3


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Teeth fires a bolt at one of the sisters.

1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9
1d6 ⇒ 6


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Teeth can barely contain himself. As the group moves to the bottom of the stairs, he smiles and pumps both arms up in excitement.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Omoro I didn't realize you were the scout. I'll hang back.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Teeth looks down at the bread and then sniffs it. He shrugs and places it is his mouth. A look of pure joy overtakes him as he quietly chews. Yes...Teeth will win over evil boss lady yet! She like Teeth when he do good.

Teeth goes over and watches the stairs while the others discuss their strategy.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Teeth slowly descends the stairs as quietly as possible.

Stealth if needed again: 1d20 + 13 ⇒ (13) + 13 = 26

Teeth walks over to Nadja and motions for her to lean down. If she does, he whispers in her ear. Two longshanks and a weresrat hiding behind table with crossbows. Stairs not trapped. Teeth do better this time...no? His large puppy dog eyes, even big for his gigantic head, await the witches response.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Teeth Edges towards the stairs and starts ascending into the darkness looking for traps as he goes. Unless something happens, he will head up the stairs and see what is up there.

Stealth: 1d20 + 13 ⇒ (18) + 13 = 31
Perception up the stairs: 1d20 + 9 ⇒ (15) + 9 = 24


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Teeth smiles a big teethy grin at Nadja showing off his pearly yellows. Oh thank you thank you! Teeth will not disappoint if you give him another chance! If you allow him to scout ahead, Teeth will do good. Teeth promise.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision
Nadja Cazynsik wrote:
And for what its worth, I don't want you guys to think that all of my characters are like this! Really I swear! Though Nadja might have been more fitting in a Way of the Wicked campaign.

I know better. I love Mumbata. I wish that campaign would pick up steam!


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision
Nadja Cazynsik wrote:
Thanks buddy! As the campain goes on we might even build a friendship. Might be interesting to see it build up.

Agreed. In Teeth's mind, he really wants to please you and be liked. The only way his mind knows how to do it is act up. He will probably mature some as we fight together. Above all else, he wants to please his bosses and be accepted.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Though he reads, he is extremely supersticious and would believe Nadja could steal his thoughts and name. I will lay off of the antagonizing more as we progress. I don't want to take away from the game!


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Teeth cowers in fear. He stays silent for the next few rounds.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

I will play along Nadja. I have thick skin. Teeth was trained by an elf to read and become an alchemist. He is extremely intelligent, but has the mind of a child ie. he is a child prodigy(high IQ) and very immature. Just don't kill me please:)


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Teeth hides from Nadja behind Jotune and mimics her. Wagging his hips and mouthing her words.

Stealth: 1d20 + 13 ⇒ (6) + 13 = 19


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Perception: 1d20 + 9 ⇒ (7) + 9 = 16


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

It scared me too!!!


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision
Jotune Aribell wrote:
Teeth's comment scared Jotune!

Jotune is scared of menstration? :P


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

:) makes it fun!!!

PS I whispered


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Still whispering Teeth know when goblin womenses bleeding in places they hateful to male goblinses. They scream and throw things. Maybe evil longshank bleeding today? Teeth looks over at the witch and then ducks behind Jotune's leg again.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

He cowers at the witch's orders. Teeth quickly moves over toward Jotune as he comforts him and holds on to his leg like a scared monkey. Teeth do what evil woman say. He whispers to Jotune with scared eyes. Teeth just want to help bosses and please them.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

You stupid. Not Teeth. You leader and had scout with light. Even goblin know that dumb. Teeth frowns at Nadja. You no longer Teeth boss. You no different than goblin king. Mean and hateful. Teeth work for these others now. He points to the companions who have been kind.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

I think the light used to scout would be a dead give away ;) if we are truly going to scout, Teeth needs to go alone in the dark with the message spell up. We were rolling stealth rolls with a light source LMAO.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

At this point, I think everyone just needs to state their action. The GM can order events.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

I have been waiting for the group to catch up and talk. I don't do anything R2 unless I see an enemy.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Teeth double moves to the top left corner of room four. Kill ratses at bottom of stairs. We trap him!


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Omoro can't "sneak" with a light source.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

I think he said sunrod. Teeth would stay ahead of the light. It would be best for Teeth to sneak ahead when it is dark and Omoro to lead the group 15' back from Teeth probably. if we did it this way, Teeth would sneak back and tell the group about the rat instead of attack.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Perception: 1d20 + 9 ⇒ (14) + 9 = 23

Light Crossbow: 1d20 + 4 ⇒ (10) + 4 = 14
Bolt: 1d6 ⇒ 5

Teeth fires a bolt at the rat as soon as he sees it then warns his companions.

Nasty ratses! Die!

Rat may be flat footed.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Alchemy: 1d20 + 8 ⇒ (10) + 8 = 18

Teeth whispers. Ungol dust. Bad mojo. Make mind crazy.

Teeth avoids the dust and check the stairs for traps.

Perception: 1d20 + 9 ⇒ (19) + 9 = 28


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Fort Save: 1d20 + 4 ⇒ (11) + 4 = 15

Anyone other way out of theis room? If not, we will back track to the stairs that lead north. Still sneaking and looking for traps.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Survival Untrained: 1d20 + 1 ⇒ (3) + 1 = 4

Teeth looks at Omoro then points toward the south. He continues moving in that direction. Does anyone have the message spell?


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Whispering: Come Omoro. Teeth gets out of the boat and cautiously moves forward into the darkness.

Stealth: 1d20 + 13 ⇒ (5) + 13 = 18
Perception: 1d20 + 9 ⇒ (2) + 9 = 11


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Whispering: Cone Omoro. Teeth gets out of the boat and cautiously moves forward into the darkness.

Stealth: 1d20 + 13 ⇒ (15) + 13 = 28
Perception: 1d20 + 9 ⇒ (16) + 9 = 25


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Teeth pulls out his thieves tools and shows them to Jotune. No worries. Teeth get bosses in safely.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

During the boat ride over, boredom gets the best of Teeth and he starts into song:


Arrows, fire, and spells galore
Teeth and bosses travel to shore
Ready to burn and poke with knife
Strike longshanks when time is right
Fire and mayhem bosses bring
Tower girls feel th' sting
Row for Teeth and don't get sunk
Girls will splode in tiny chunks!


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision
Nadja Cazynsik wrote:
Man I like playing Nadja! She's so fun!

She is awesome! I can't wait to try out Teeth in combat.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Sense Motive: 1d20 + 2 ⇒ (6) + 2 = 8

Teeth shrugs his shoulders at VC Canayven's comments. That makes sense. Teeth thinks it a good idea. When you handsome like us, you do such.

When the Varisian woman approaches. Uh-oh! Looks like trouble. Whispering. Bosses want Teeth to torch them?


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Im ready too


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Teeth responds to Omoro Teeth can definitely sneak in and scout for bosses. He is very good at being sneaky!


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Perception: 1d20 + 9 ⇒ (12) + 9 = 21

Teeth still a bit socially awkward points out his findings to Venture Captain Canayven Heidmarch. You look like guard at gate. Is he your twin?

After hearing Nadja, Going at night is good for Teeth!


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Checking in.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Teeth wakes up and puts his hands behind his head. With a satisfied look, he closes his eyes and smiles to himself. Teeth made good decision. New bosses live the good life! He reaches into his pack and pulls a sweety out then gobbles it up.

After a few minutes of enjoying his comfortable bed, Teeth gets down and gets his alchemist kit out as well as the discovery book that he had been given by his mentor...

When his daily ritual is completed, he heads to the common room to meet the others. Teeth likes the Pathfinder life! What is bosses' plan for today?


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Shopping good! Teeth reaches in his pocket and hands Cal a piece of candy. It has a huge chunk of lint stuck to it. Teeth share.

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