If this was another sorcerer with minor changes, I'd almost be happy with that. Instead, we get a spell caster who gets punished for being a spellcaster.
The unconscious mind would be a neat idea if it did something besides simply punish you for doing what you were designed/trained to do.
Most would consider the un-amped version of the spell to be a waste of actions.
In over 500 hrs of playing PF2, I think I've seen it used... twice. Once was to insult a BBG, and the other to tell a joke.
It's not a spell I've seen many casters even bother taking as there are so many more useful/flavorful spells out there. Before the playtest, I got the feeling the Message spell was just a holdover from previous editions.
Invictus Fatum wrote:
Please tell me the bomb-launcher isn't a consumable item.
I'm still trying to figure this one out as Fumbus only does splash to allies IF HE WANTS TO.
I'm currently signed up to run 4 games for Gameday X. Currently it looks like only 1 of those tables will be firing. I've advertised the other games but the interest just doesn't seem to bet there for the other three games.
That being said, what is the proper way of signing up to run for other (hopefully more popular) games? I know it's too late for scenario support, but the one game I needed support for, I have it.
Aaron Shanks wrote:
Good to know that they haven't gone the way of the Azlanti, Still excited to see what this deck contains and when it will debut.
Mr. Fog wrote:
1. Opening it up to non-mystical archetypes is (IMO) begging for power creep and takes away from the clear mystical focus for this AP.
2. Biggest thing about the Druid and Wizard Archetypes that I can see is that they are prepared casters, which fits the theme of studying and learning magic. Another reason I'd probably expand it to witches.
Halycon Speaker is only available at the 6th level *at the earliest*. I have a feeling that the prereqs will only be met later in the storyline.
Also, the feats look similar but function vastly differently. Druid spells for instance *don't* get added to your spellbook and can get heightened as per normal. Halcyon spells *do* get added to your spellbook and have heightening restrictions on them.
The way I see it, the main reason a wizard would be interested in the Magaambya would be the connection between Arcane and Primal magic. So I can easily see them dipping their toe into the more Primal magics.
At the same time, when I run SoT, I'll probably expand it to the Arcane/Primal Witch and perhaps the Sorc as well.
I know that this is over a month late, but it's taken me a while to put everything in order and make some necessary connections.
I'm a Gamer of Color and have been gaming in one fashion or another for close to 3 decades now.
For the vast majority of this time, I have avoided playing elves and many of the pretty races. It's only recently that I've come to realize that this was because the elves (as presented in LOTR and D&D) were based on the sidhe and European fashions of beauty. That's not me. They didn't look like me. The dark-skinned elves were the Drow, which are so filled with issues that I don't even want to spend the energy on them.
Paizo initially captivated me because of Seelah. A black woman being the quintessential representation of 'ultimate' good? YES PLEASE!!!
With the advent of PF2 and the upcoming Mwangi book, I now *see* elves that aren't based on anything European. I see elves that look and *feel* like me.
For the first time in over 2 decades, I'm looking forward to playing an elf character. My elf has an afro and will be decked out in more South American and African-inspired garb and Paizo has made him feel like he *belongs* in Golarion.
Representation Matters. Thank you Paizo. I can't adequately say how much having visual and cultural diversity in your art and stories means to me.
Thank you. Diversity Matters, and you do a great job of it. DON'T STOP.
I'm hoping that the Inventor- specifically the Armor Innovation gets some love and variety besides the same cake with slightly different frosting.
I still think inventors should get a Level 8 feat that reduces reload time.
If you're going to stick to basic guns, what about the repeating revolvers from 1e? Would reduce the crappiness of both crossbows and in turn, it would help out the gunslinger at the same time.
Personally, I think the way of correcting the weapons with guns is to give them a small clip say no more than 3 or 4 bullets per 'clip'. Combined with 1 action to reload a round, should resolve both issues IMHO.
Between these two recent live stream interviews, something that got mentioned were a pair of weapon pages with specific mentions for Azarketi and Kobolds that I noticed. I gotta say that, while I did not expect it, I am excited at the prospect of new Kobold weapons.
This wouldn't be a bad idea if you decided the form that your explosion took at level 1 and stayed that way from then on.
You get WAY too few innovations for this to be useful as one, though as a feat, it'd open up a lot of doors and even nonweapon innovators could make use of it.
Jenny Jarzabski wrote:
Just for the record, you *don't* have to follow in Thursty's steps by crafting scenarios that have a death rate close to their pass rate. You really don't. You can be your own person and not cackle gleefully when you hear one of your scenarios ended in another TPK. It's really not necessary.
The visual aspects to PbD are definitely an aid, and help break up the wall of text that can (and does) often result from a typical text based game. It's something I've just started working with and it seems to be working out fairly well also. I think I'm also going to include it in VTT games, just to give players something to look at, as well as to hep the immersive experience.
I'm sorry that you didn't get the GM school experience I offered you, but in a world turned upside down, this is the best I can offer.
2020 has been nothing but one big Bugs Bunny style curveball. There was no preparing for this year. I think you've done an admirable job in a difficult and constantly changing situation.
The mere fact that you started and attempted this had me re-examine the way that I GM and look at games I'm playing in from a more critical perspective. So, thank you for that.
The insisting on all characters on having a Home Region is creating an interesting ..... mess RAW. By this I mean the language that we refer to as Common.
If my leshy character is from Katapesh, then *my* Common is Katapesh, then I would *only* be able to speak with people who speak Katapesh or Sylvan. I would not be able to communicate with people who have Taldane as their "Common".
So in effect, we now have a Society of people who have a world full of languages that are all *their* Common.
That's a headache waiting to happen, when people start to assume that language X is Common when in fact it's Language Q.