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Tea4Goblins's page
Organized Play Member. 78 posts (82 including aliases). No reviews. 1 list. No wishlists. 32 Organized Play characters.
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Cyrad wrote: Oh heck yes!
And it looks like Rokoga Gin (from a side bar in War of Immortals) became a god afterall!
What page? I can't seem to find it.
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Here we witness the start of what would become the Eoxians and the earliest ships in the Corpse Fleet.
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Am I the only one who now wants a module about surviving Golarion World?
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Ly'ualdre wrote: I'm hoping the Athamaru are in addition to Locathah, rather than a replacement or name change. I'm pretty sure it's a name change since locathah is a D&D and thus probably an OGL term. Plus they do resemble each other and originate from the same city, so I'm almost positive that they are one and the same.
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Cyrad wrote: I adore the mermaid wheelchair. It will be painful to wait over a year for this book to release. The wheelchair gives me ideas for my sacred nagaji...
Kobold Catgirl wrote: O
- Most of these characters specifically lack weapons. Even Dr. Pom's alchemy is bomb-free. That's extremely interesting to me. They don't seem to be here to fight monsters and take their stuff, they aren't conquering the wilderness, they're exploring it. That's a really subtle but valued change: Exploration doesn't have to equal conquest.
You're right exploration, doesn't need to equal conquest. However when one is exploring a new land, one must expect new threats that one simply can not reason with (Owlbears come to mind) and defensive measures would be required, even if they are non-lethal or more of an incapacitation-style armament.
Regardless, I look forward to seeing how our intrepid explorers will defend themselves from the wild lands that they are exploring.
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keftiu wrote: Tea4Goblins wrote: I'm wondering if this means we'll get expanded feats for the "animal" ancestries already in play - cat/rat/dog/serpent/snake/lizard folk and perhaps some expanded ones for the Khulo which got shafted out of a weapon familiarity feat. The Kholo (Gnolls) have one, unless I'm misunderstanding you? This guy. You are right. I'm just upset that its one of the few weapon familiarity feats that is not future proofed with "You gain access to all uncommon gnoll weapons."
I'm wondering if this means we'll get expanded feats for the "animal" ancestries already in play - cat/rat/dog/serpent/snake/lizard folk and perhaps some expanded ones for the Khulo which got shafted out of a weapon familiarity feat.
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The Raven Black wrote: I could see Cecaelia as one of the other animal-like Ancestries. One can only hope.
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Am I the only one that now wants a 3-6 repeatable based on cleaning varmints out of the vaults? Should probably be a Vigilant Seal scenario.
The concept is absolutely amazing and I can see a lot of fun being had with such a story line. Something light-hearted but challenging.
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Leon Aquilla wrote: Would love a Collectors Edition Especially if it came with a Harrow Mat and/or carrying case.
This is awesome! I can't wait!!! I'm looking forward to both playing and running them.
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Aaron Shanks wrote: What physical objects from the Lost Omens/Pact Worlds setting would you like to see them create? I'd love a pocketwatch with the glyph of the open road. Perhaps with an internal light as well.
Do the Dwarven Daisies count as Fireworks for the Fireworks Technician?
Are there plans to introduce more fireworks, perhaps with a Fireworks trait?
Alex Speidel wrote: Congratulations on learning decimals, Starfinders! But why???! You could have done 4... or 8... why 6?? Please tell us level 2 bounties are around the corner?
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I'm guessing that they're going to change the SFS xp to more resemble that of PF2 in order to factor Bounties into things. Either that or you get .25 xp per each one.
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Any word on when these would be samctioned?
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I'm even more impatient for the Fumbus kickstarter now.
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Droven?? As in Fumbus's Droven??
I need the full NOVEL of their reunion.
Now please.
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I'd still like to see the Psychic's Perception get boosted.. perhaps even to Legendary.
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ikarinokami wrote: why are we getting just another version of the sorcerer? sigh
If this was another sorcerer with minor changes, I'd almost be happy with that. Instead, we get a spell caster who gets punished for being a spellcaster.
The unconscious mind would be a neat idea if it did something besides simply punish you for doing what you were designed/trained to do.
Most would consider the un-amped version of the spell to be a waste of actions.
In over 500 hrs of playing PF2, I think I've seen it used... twice. Once was to insult a BBG, and the other to tell a joke.
It's not a spell I've seen many casters even bother taking as there are so many more useful/flavorful spells out there. Before the playtest, I got the feeling the Message spell was just a holdover from previous editions.
Invictus Fatum wrote: shroudb wrote: Are there new alchemical stuff in the book, or only mechanical? There are a number of items that let you use alchemical items better (mostly fire, throw, or augment them), but I don't see any actual alchemical items from my first glance. May be some I missed though.
Bomb Launcher is an example of a lvl 1 item that basically let's you launch a bomb up to 60 feet. Please tell me the bomb-launcher isn't a consumable item.
JulianDappolone wrote: Fumbus here, bombing this blog like I did to the ooze AND MY OWN PARTY!
52 splash damage to enemies, and 52 to allies!
18 DIRECT damage to allies. That one is not my fault, I was confused at the time!
******BOOM******
I'm still trying to figure this one out as Fumbus only does splash to allies IF HE WANTS TO.
Peff wrote: Any opportunity to add games late?
I have one table that looks in good order and I'll have time for a second table after all so wanted to get something out if its at all possible.
Turns out not too late at all, just need to use the original sign up form to sign up to GM new games.
I'm currently signed up to run 4 games for Gameday X. Currently it looks like only 1 of those tables will be firing. I've advertised the other games but the interest just doesn't seem to bet there for the other three games.
That being said, what is the proper way of signing up to run for other (hopefully more popular) games? I know it's too late for scenario support, but the one game I needed support for, I have it.
Aaron Shanks wrote: Aaron Shanks wrote: Grcles de Cross wrote: I would be interested in seeing what would be on these cards. As I understand it, the ability to print these cards has been halted by the pandemic. We will showcase them when we can move forward. Oops. I failed my Manufacturing Lore check. That’s not the problem. Fear not, 55-card decks are not an endangered species. ;) Good to know that they haven't gone the way of the Azlanti, Still excited to see what this deck contains and when it will debut.
Very promising, though I'm a bit surprised by the lack of a Sponsored by an Organization. I can easily see the Pathfinder Society, Aspic Consortium, and perhaps even the Technic League sponsoring people.
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Mr. Fog wrote: I'm talking with my players about opening up the Free Archetype. It seems clear that everyone should have access to either Arcane or Primal casting, but past that I don't see why it should be so restrictive.
Here's the two options we're looking at:
1. If you have Arcane or Primal casting from your base class, take whatever you want for your FA. Otherwise, you must take a FA which grants Arcane or Primal (Druid, Sorc, Witch, Wizard)
2. You must have access to an Arcane or Primal Cantrip by Level 2, and I don't care where it's from (innate Ancestry, base class, feat, or FA). Take whatever you want for FA.
We've been playing together for a long time, so I'm not worried about power-creep. Can anyone see any problems with this? Is there some special thing about Druid and Wizard Archetypes that I'm missing?
1. Opening it up to non-mystical archetypes is (IMO) begging for power creep and takes away from the clear mystical focus for this AP.
2. Biggest thing about the Druid and Wizard Archetypes that I can see is that they are prepared casters, which fits the theme of studying and learning magic. Another reason I'd probably expand it to witches.
kayman wrote: Michelle A.J. wrote: kayman wrote: What are the thoughts on the way that SoT presents the free archetype? I found it a bit restrictive. For example, if my goal is to become a wizard halcyon speaker, why do I have to choose the druid archetype on the second level? I'm not sure I understand what you mean. The way it works, you can still take the halcyon speaker dedication at the second level in place of your wizard feat. The free druid archetype is going to be in addition to your regular feat choices. But this would be bad for my PC in all aspects ... as a Halcyon speaker I already gain a lot of feats that are very similar to the druid archetype feats. And I will lose wizard feats ...
https://2e.aonprd.com/Feats.aspx?ID=1115
https://2e.aonprd.com/Feats.aspx?ID=702 Halycon Speaker is only available at the 6th level *at the earliest*. I have a feeling that the prereqs will only be met later in the storyline.
Also, the feats look similar but function vastly differently. Druid spells for instance *don't* get added to your spellbook and can get heightened as per normal. Halcyon spells *do* get added to your spellbook and have heightening restrictions on them.
The way I see it, the main reason a wizard would be interested in the Magaambya would be the connection between Arcane and Primal magic. So I can easily see them dipping their toe into the more Primal magics.
At the same time, when I run SoT, I'll probably expand it to the Arcane/Primal Witch and perhaps the Sorc as well.
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Very promising, though I'm a bit surprised by the lack of a Sponsored by an Organization. I can easily see the Pathfinder Society, Aspic Consortium, and perhaps even the Technic League sponsoring people.
Also, will this particular adventure be published once the Live play is complete? This has a lot of interesting components that would be fun to explore with our own set of characters.
Am I the only one who is wondering why the heck a non-monk, frontliner melee character (Dond Oom the magus) isn't wearing ANY armor? Not even Mage Armor. If there is some sort of mechanical benefit to this, I'd love to see it or at least have it hinted at.
I'm quite surprised they were tossing around all of those ideas for a cross-over event when the simplest way actually lies within.. The Mwangi Expanse.
Seriously would anyone in the Starfinder universe even blink at a Goloma, a Shisk, or even a Conrasu? I think not.
I love this book, though I am disappointed with the wording of the Gnoll Weapon Familiarity feat.
The art is breathtaking. So much happiness involved it. Now to get my hands on Strength of Thousands.
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GM sign-up options include the beginner box, but there isn't enough time to run 1 group through both levels - as it's effectively two different scenarios.
I'd recommend splitting it up into the different levels - upper and lower.
Anyone else having issues with the fonts on the character sheets?
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I know that this is over a month late, but it's taken me a while to put everything in order and make some necessary connections.
I'm a Gamer of Color and have been gaming in one fashion or another for close to 3 decades now.
For the vast majority of this time, I have avoided playing elves and many of the pretty races. It's only recently that I've come to realize that this was because the elves (as presented in LOTR and D&D) were based on the sidhe and European fashions of beauty. That's not me. They didn't look like me. The dark-skinned elves were the Drow, which are so filled with issues that I don't even want to spend the energy on them.
Paizo initially captivated me because of Seelah. A black woman being the quintessential representation of 'ultimate' good? YES PLEASE!!!
With the advent of PF2 and the upcoming Mwangi book, I now *see* elves that aren't based on anything European. I see elves that look and *feel* like me.
For the first time in over 2 decades, I'm looking forward to playing an elf character. My elf has an afro and will be decked out in more South American and African-inspired garb and Paizo has made him feel like he *belongs* in Golarion.
Representation Matters. Thank you Paizo. I can't adequately say how much having visual and cultural diversity in your art and stories means to me.
Thank you. Diversity Matters, and you do a great job of it. DON'T STOP.
Is this repeatable? Or a true one-shot?
I have not yet received Bounty 7. Should I wait longer or simply purchase it?
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I'm hoping that the Inventor- specifically the Armor Innovation gets some love and variety besides the same cake with slightly different frosting.
I still think inventors should get a Level 8 feat that reduces reload time.
If you're going to stick to basic guns, what about the repeating revolvers from 1e? Would reduce the crappiness of both crossbows and in turn, it would help out the gunslinger at the same time.
Personally, I think the way of correcting the weapons with guns is to give them a small clip say no more than 3 or 4 bullets per 'clip'. Combined with 1 action to reload a round, should resolve both issues IMHO.
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Ashanderai wrote: Between these two recent live stream interviews, something that got mentioned were a pair of weapon pages with specific mentions for Azarketi and Kobolds that I noticed. I gotta say that, while I did not expect it, I am excited at the prospect of new Kobold weapons. Tail weapons!!!!
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Midnightoker wrote: Puna'chong wrote: Yeah Explosion is not my jam at the moment. Seems fraught, and doesn't really fit with my idea of a lot of things.
As a feat maybe. As a basic, core ability I'm not really into it.
Same.
Honestly the idea of my weapon exploding is weird. Companion and armor I get and can at least visualize, but weapon is weird.
Now if the explosion changed in a way (and maybe wasn't called explosion) then that could work.
Like maybe Armor is an emanation, Companion is a breath weapon, and weapon is a line would feel a lot more like I'm not being forced to "explode" so much as I am releasing energy in a way my innovation supports. This wouldn't be a bad idea if you decided the form that your explosion took at level 1 and stayed that way from then on.
I know that the Agent of Edgewatch AP is not being sanctioned, but are there any plans on making the ITEMS and GEAR from it legal to play in PFS?
Things like the (base) Harrow Deck and the Monkey's Fist from AoE and perhaps the Throwing Knife from Extinction Curse.
Hopefully??
With Gears & Guns now in playtest, does this mean that folks from Alkenstar perhaps gaining access to guns?
Asking for a curious inventor.
Verzen wrote: Tea4Goblins wrote: They definitely need a feat that reduces reload time.
I mean repeating crossbows were a thing in 1e and I can almost guarantee that gunslingers will be seeing revolvers or speed loaders early on. Nah. Make it into a level 1 innovation and I'd be stoked. You get WAY too few innovations for this to be useful as one, though as a feat, it'd open up a lot of doors and even nonweapon innovators could make use of it.
Speaking of Runes, I'm wondering if runes can be built into the construct innovation.
They definitely need a feat that reduces reload time.
I mean repeating crossbows were a thing in 1e and I can almost guarantee that gunslingers will be seeing revolvers or speed loaders early on.
You can already choose to have a construct innovation with ranged capacity. It also has a greater range than what was suggested here.
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