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Tea4Goblins's page

Organized Play Member. 69 posts (72 including aliases). No reviews. 1 list. No wishlists. 31 Organized Play characters.


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Vigilant Seal

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Am I the only one that now wants a 3-6 repeatable based on cleaning varmints out of the vaults? Should probably be a Vigilant Seal scenario.

The concept is absolutely amazing and I can see a lot of fun being had with such a story line. Something light-hearted but challenging.

Vigilant Seal

4 people marked this as a favorite.
Leon Aquilla wrote:
Would love a Collectors Edition

Especially if it came with a Harrow Mat and/or carrying case.

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This is awesome! I can't wait!!! I'm looking forward to both playing and running them.

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4 people marked this as a favorite.
Aaron Shanks wrote:
What physical objects from the Lost Omens/Pact Worlds setting would you like to see them create?

I'd love a pocketwatch with the glyph of the open road. Perhaps with an internal light as well.

Vigilant Seal

Do the Dwarven Daisies count as Fireworks for the Fireworks Technician?

Are there plans to introduce more fireworks, perhaps with a Fireworks trait?

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Alex Speidel wrote:
Congratulations on learning decimals, Starfinders!

But why???! You could have done 4... or 8... why 6?? Please tell us level 2 bounties are around the corner?

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2 people marked this as a favorite.

I'm guessing that they're going to change the SFS xp to more resemble that of PF2 in order to factor Bounties into things. Either that or you get .25 xp per each one.

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5 people marked this as a favorite.

WOOHOO!!!!

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1 person marked this as a favorite.

Any word on when these would be samctioned?

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1 person marked this as a favorite.

I'm even more impatient for the Fumbus kickstarter now.

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Droven?? As in Fumbus's Droven??

I need the full NOVEL of their reunion.

Now please.

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2 people marked this as a favorite.

I'd still like to see the Psychic's Perception get boosted.. perhaps even to Legendary.

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2 people marked this as a favorite.
ikarinokami wrote:

why are we getting just another version of the sorcerer? sigh

If this was another sorcerer with minor changes, I'd almost be happy with that. Instead, we get a spell caster who gets punished for being a spellcaster.

The unconscious mind would be a neat idea if it did something besides simply punish you for doing what you were designed/trained to do.

Vigilant Seal

Most would consider the un-amped version of the spell to be a waste of actions.

In over 500 hrs of playing PF2, I think I've seen it used... twice. Once was to insult a BBG, and the other to tell a joke.

It's not a spell I've seen many casters even bother taking as there are so many more useful/flavorful spells out there. Before the playtest, I got the feeling the Message spell was just a holdover from previous editions.

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Invictus Fatum wrote:
shroudb wrote:
Are there new alchemical stuff in the book, or only mechanical?

There are a number of items that let you use alchemical items better (mostly fire, throw, or augment them), but I don't see any actual alchemical items from my first glance. May be some I missed though.

Bomb Launcher is an example of a lvl 1 item that basically let's you launch a bomb up to 60 feet.

Please tell me the bomb-launcher isn't a consumable item.

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JulianDappolone wrote:

Fumbus here, bombing this blog like I did to the ooze AND MY OWN PARTY!

52 splash damage to enemies, and 52 to allies!

18 DIRECT damage to allies. That one is not my fault, I was confused at the time!

******BOOM******

I'm still trying to figure this one out as Fumbus only does splash to allies IF HE WANTS TO.

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Peff wrote:

Any opportunity to add games late?

I have one table that looks in good order and I'll have time for a second table after all so wanted to get something out if its at all possible.

Turns out not too late at all, just need to use the original sign up form to sign up to GM new games.

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I'm currently signed up to run 4 games for Gameday X. Currently it looks like only 1 of those tables will be firing. I've advertised the other games but the interest just doesn't seem to bet there for the other three games.

That being said, what is the proper way of signing up to run for other (hopefully more popular) games? I know it's too late for scenario support, but the one game I needed support for, I have it.

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Aaron Shanks wrote:
Aaron Shanks wrote:
Grcles de Cross wrote:
I would be interested in seeing what would be on these cards.
As I understand it, the ability to print these cards has been halted by the pandemic. We will showcase them when we can move forward.
Oops. I failed my Manufacturing Lore check. That’s not the problem. Fear not, 55-card decks are not an endangered species. ;)

Good to know that they haven't gone the way of the Azlanti, Still excited to see what this deck contains and when it will debut.

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Very promising, though I'm a bit surprised by the lack of a Sponsored by an Organization. I can easily see the Pathfinder Society, Aspic Consortium, and perhaps even the Technic League sponsoring people.

Vigilant Seal

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Mr. Fog wrote:

I'm talking with my players about opening up the Free Archetype. It seems clear that everyone should have access to either Arcane or Primal casting, but past that I don't see why it should be so restrictive.

Here's the two options we're looking at:

1. If you have Arcane or Primal casting from your base class, take whatever you want for your FA. Otherwise, you must take a FA which grants Arcane or Primal (Druid, Sorc, Witch, Wizard)

2. You must have access to an Arcane or Primal Cantrip by Level 2, and I don't care where it's from (innate Ancestry, base class, feat, or FA). Take whatever you want for FA.

We've been playing together for a long time, so I'm not worried about power-creep. Can anyone see any problems with this? Is there some special thing about Druid and Wizard Archetypes that I'm missing?

1. Opening it up to non-mystical archetypes is (IMO) begging for power creep and takes away from the clear mystical focus for this AP.

2. Biggest thing about the Druid and Wizard Archetypes that I can see is that they are prepared casters, which fits the theme of studying and learning magic. Another reason I'd probably expand it to witches.

Vigilant Seal

kayman wrote:
Michelle A.J. wrote:
kayman wrote:
What are the thoughts on the way that SoT presents the free archetype? I found it a bit restrictive. For example, if my goal is to become a wizard halcyon speaker, why do I have to choose the druid archetype on the second level?
I'm not sure I understand what you mean. The way it works, you can still take the halcyon speaker dedication at the second level in place of your wizard feat. The free druid archetype is going to be in addition to your regular feat choices.

But this would be bad for my PC in all aspects ... as a Halcyon speaker I already gain a lot of feats that are very similar to the druid archetype feats. And I will lose wizard feats ...

https://2e.aonprd.com/Feats.aspx?ID=1115

https://2e.aonprd.com/Feats.aspx?ID=702

Halycon Speaker is only available at the 6th level *at the earliest*. I have a feeling that the prereqs will only be met later in the storyline.

Also, the feats look similar but function vastly differently. Druid spells for instance *don't* get added to your spellbook and can get heightened as per normal. Halcyon spells *do* get added to your spellbook and have heightening restrictions on them.

The way I see it, the main reason a wizard would be interested in the Magaambya would be the connection between Arcane and Primal magic. So I can easily see them dipping their toe into the more Primal magics.

At the same time, when I run SoT, I'll probably expand it to the Arcane/Primal Witch and perhaps the Sorc as well.

Vigilant Seal

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Very promising, though I'm a bit surprised by the lack of a Sponsored by an Organization. I can easily see the Pathfinder Society, Aspic Consortium, and perhaps even the Technic League sponsoring people.

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Also, will this particular adventure be published once the Live play is complete? This has a lot of interesting components that would be fun to explore with our own set of characters.

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Am I the only one who is wondering why the heck a non-monk, frontliner melee character (Dond Oom the magus) isn't wearing ANY armor? Not even Mage Armor. If there is some sort of mechanical benefit to this, I'd love to see it or at least have it hinted at.

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I'm quite surprised they were tossing around all of those ideas for a cross-over event when the simplest way actually lies within.. The Mwangi Expanse.

Seriously would anyone in the Starfinder universe even blink at a Goloma, a Shisk, or even a Conrasu? I think not.

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I love this book, though I am disappointed with the wording of the Gnoll Weapon Familiarity feat.

The art is breathtaking. So much happiness involved it. Now to get my hands on Strength of Thousands.

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2 people marked this as a favorite.

GM sign-up options include the beginner box, but there isn't enough time to run 1 group through both levels - as it's effectively two different scenarios.

I'd recommend splitting it up into the different levels - upper and lower.

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Anyone else having issues with the fonts on the character sheets?

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I know that this is over a month late, but it's taken me a while to put everything in order and make some necessary connections.

I'm a Gamer of Color and have been gaming in one fashion or another for close to 3 decades now.

For the vast majority of this time, I have avoided playing elves and many of the pretty races. It's only recently that I've come to realize that this was because the elves (as presented in LOTR and D&D) were based on the sidhe and European fashions of beauty. That's not me. They didn't look like me. The dark-skinned elves were the Drow, which are so filled with issues that I don't even want to spend the energy on them.

Paizo initially captivated me because of Seelah. A black woman being the quintessential representation of 'ultimate' good? YES PLEASE!!!

With the advent of PF2 and the upcoming Mwangi book, I now *see* elves that aren't based on anything European. I see elves that look and *feel* like me.

For the first time in over 2 decades, I'm looking forward to playing an elf character. My elf has an afro and will be decked out in more South American and African-inspired garb and Paizo has made him feel like he *belongs* in Golarion.

Representation Matters. Thank you Paizo. I can't adequately say how much having visual and cultural diversity in your art and stories means to me.

Thank you. Diversity Matters, and you do a great job of it. DON'T STOP.

Vigilant Seal

Is this repeatable? Or a true one-shot?

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I have not yet received Bounty 7. Should I wait longer or simply purchase it?

Vigilant Seal

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I'm hoping that the Inventor- specifically the Armor Innovation gets some love and variety besides the same cake with slightly different frosting.

I still think inventors should get a Level 8 feat that reduces reload time.

If you're going to stick to basic guns, what about the repeating revolvers from 1e? Would reduce the crappiness of both crossbows and in turn, it would help out the gunslinger at the same time.

Personally, I think the way of correcting the weapons with guns is to give them a small clip say no more than 3 or 4 bullets per 'clip'. Combined with 1 action to reload a round, should resolve both issues IMHO.

Vigilant Seal

1 person marked this as a favorite.
Ashanderai wrote:
Between these two recent live stream interviews, something that got mentioned were a pair of weapon pages with specific mentions for Azarketi and Kobolds that I noticed. I gotta say that, while I did not expect it, I am excited at the prospect of new Kobold weapons.

Tail weapons!!!!

Vigilant Seal

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Midnightoker wrote:
Puna'chong wrote:

Yeah Explosion is not my jam at the moment. Seems fraught, and doesn't really fit with my idea of a lot of things.

As a feat maybe. As a basic, core ability I'm not really into it.

Same.

Honestly the idea of my weapon exploding is weird. Companion and armor I get and can at least visualize, but weapon is weird.

Now if the explosion changed in a way (and maybe wasn't called explosion) then that could work.

Like maybe Armor is an emanation, Companion is a breath weapon, and weapon is a line would feel a lot more like I'm not being forced to "explode" so much as I am releasing energy in a way my innovation supports.

This wouldn't be a bad idea if you decided the form that your explosion took at level 1 and stayed that way from then on.

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I know that the Agent of Edgewatch AP is not being sanctioned, but are there any plans on making the ITEMS and GEAR from it legal to play in PFS?

Things like the (base) Harrow Deck and the Monkey's Fist from AoE and perhaps the Throwing Knife from Extinction Curse.

Hopefully??

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With Gears & Guns now in playtest, does this mean that folks from Alkenstar perhaps gaining access to guns?

Asking for a curious inventor.

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Verzen wrote:
Tea4Goblins wrote:

They definitely need a feat that reduces reload time.

I mean repeating crossbows were a thing in 1e and I can almost guarantee that gunslingers will be seeing revolvers or speed loaders early on.

Nah. Make it into a level 1 innovation and I'd be stoked.

You get WAY too few innovations for this to be useful as one, though as a feat, it'd open up a lot of doors and even nonweapon innovators could make use of it.

Vigilant Seal

Speaking of Runes, I'm wondering if runes can be built into the construct innovation.

Vigilant Seal

They definitely need a feat that reduces reload time.

I mean repeating crossbows were a thing in 1e and I can almost guarantee that gunslingers will be seeing revolvers or speed loaders early on.

Vigilant Seal

You can already choose to have a construct innovation with ranged capacity. It also has a greater range than what was suggested here.

Vigilant Seal *

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zebeev wrote:
"Just when I thought I was out... they pull me back in!"

That's why it's best to dive in with both feet!

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Do the playtest classes count as pregens for the purposes of 1-00 Origin of the Open Road?

Vigilant Seal

I just can't believe you guys pulled a

Spoiler:
Stone SOUP
!

I'm not sure whether to be impressed or amazed.

Vigilant Seal

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If we look at PF1s previous base classes, we're only missing the Inquisitor and the Gunslinger.

That being said I'm hoping for the Kineticist. I have my PFS slot reserved for the Kineticist.

BRING IT!!! Please?

Vigilant Seal *

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Jenny Jarzabski wrote:
Elfteiroh wrote:
Nice! So season three of PFS will be the season of llamas and alpacas?

Don't forget Hats. ;)

All jokes aside, Thursty has a ton of great ideas for PFS and I'm really excited to see him stepping into leadership of that program. He's also given me a strong foundation to build on with Starfinder Society. I'm looking forward to see where our team takes both programs in the future!

Just for the record, you *don't* have to follow in Thursty's steps by crafting scenarios that have a death rate close to their pass rate. You really don't. You can be your own person and not cackle gleefully when you hear one of your scenarios ended in another TPK. It's really not necessary.

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The secret that Nigel has kept forever, is that he ends up undead, and centuries from now reinvents himself as Zo!

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Grafz wrote:

For good GMing.. there are a lot of examples on discord. One thing I'm particularly impressed with are people who have a lot of props or images to really set the tone. I'm pretty good with text (and imagination) but I think it's really helpful if done well (and it's something I'm not particularly good at)

Two examples have been zeebevs's port peril pub crawl on Roll for Combat where he developed a 3D map of a pub. It really set the scene. Another was Deneve Callois' PF2 goblins game on Find the Path; he really set the scene with pictures, he'd post a 'scene-setting' picture every day or so. It breaks up the text and helps players reorient themselves toward the game visually.

The visual aspects to PbD are definitely an aid, and help break up the wall of text that can (and does) often result from a typical text based game. It's something I've just started working with and it seems to be working out fairly well also. I think I'm also going to include it in VTT games, just to give players something to look at, as well as to hep the immersive experience.

Vigilant Seal

Redelia wrote:
I'm sorry that you didn't get the GM school experience I offered you, but in a world turned upside down, this is the best I can offer.

2020 has been nothing but one big Bugs Bunny style curveball. There was no preparing for this year. I think you've done an admirable job in a difficult and constantly changing situation.

The mere fact that you started and attempted this had me re-examine the way that I GM and look at games I'm playing in from a more critical perspective. So, thank you for that.

Vigilant Seal *

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The insisting on all characters on having a Home Region is creating an interesting ..... mess RAW. By this I mean the language that we refer to as Common.

If my leshy character is from Katapesh, then *my* Common is Katapesh, then I would *only* be able to speak with people who speak Katapesh or Sylvan. I would not be able to communicate with people who have Taldane as their "Common".

So in effect, we now have a Society of people who have a world full of languages that are all *their* Common.

That's a headache waiting to happen, when people start to assume that language X is Common when in fact it's Language Q.

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