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I am not sure how useful this is, but the Fly Free or Die AP has Side Jobs in volumes 2 through 5. They are small extra encounters that start at 5th level and end at 10th. They seem a lot like Bounties to me if you are looking for higher level options. Volume 1 has an article on Galactic Trade and volume 6 has some Continuing the Campaign encounters that look they they could stand alone just as well as Side Jobs. An AP is a bigger purchase than these new Bounties, but the whole AP is gold. :)

David knott 242 |

David knott 242 wrote:Please give it time. Our webstore coordinator tells me new images sometimes "seem to be having some trouble coming down the pipeline."
So when will there be a non-broken image of this product?
Thanks -- it looks like we have it now.

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I am not sure how useful this is, but the Fly Free or Die AP has Side Jobs in volumes 2 through 5. They are small extra encounters that start at 5th level and end at 10th. They seem a lot like Bounties to me if you are looking for higher level options. Volume 1 has an article on Galactic Trade and volume 6 has some Continuing the Campaign encounters that look they they could stand alone just as well as Side Jobs. An AP is a bigger purchase than these new Bounties, but the whole AP is gold. :)
All these are great ideas, but I think a lot of the enthusiasm for bounties is coming from the Org Play crowd where a bounty can provide a nice short adventure in a store's tight time slot, or at a non-gaming convention where newcomers are more likely to give you an hour of time than 4 hours of time. I'm also excited by the ability to decouple quest packs in Organized Play now.
But you are right that the Side Jobs are incredibly awesome, and Fly Free or Die as a whole looks like a ton of fun!
Hmm

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Aaron Shanks wrote:I am not sure how useful this is, but the Fly Free or Die AP has Side Jobs in volumes 2 through 5. They are small extra encounters that start at 5th level and end at 10th. They seem a lot like Bounties to me if you are looking for higher level options. Volume 1 has an article on Galactic Trade and volume 6 has some Continuing the Campaign encounters that look they they could stand alone just as well as Side Jobs. An AP is a bigger purchase than these new Bounties, but the whole AP is gold. :)All these are great ideas, but I think a lot of the enthusiasm for bounties is coming from the Org Play crowd where a bounty can provide a nice short adventure in a store's tight time slot, or at a non-gaming convention where newcomers are more likely to give you an hour of time than 4 hours of time. I'm also excited by the ability to decouple quest packs in Organized Play now.
But you are right that the Side Jobs are incredibly awesome, and Fly Free or Die as a whole looks like a ton of fun!
Hmm
I'm happy the Org Play community is interested! Bounties are hybrid products designed to serve both them and non-Society players. Definitely entry level. I've just heard a lot of Pathfinder players and streamers looking for higher level experiences, so I mention them. Backstory: I've been looking for content we've already created that can be converted into "Paizo Presents" liveplays next year.

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Aaron --
This is a serious question. Would you ever consider a Wayfinder adventure for this? I wrote Wandering Waterbear for Wayfinder 20. It's all Paizo IP, runs in 4 hours, and has had great reviews from players.
Hmm

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Aaron --
This is a serious question. Would you ever consider a Wayfinder adventure for this? I wrote Wandering Waterbear for Wayfinder 20. It's all Paizo IP, runs in 4 hours, and has had great reviews from players.
Hmm
Oh! I'll look.

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1/4 XP? Better than 0 but annoying for book keeping. I missed a memo or blog post on this, how often are these coming out?
This blog post might answer some of your questions.