Alastir Wade

Tavius's page

75 posts. Alias of Philo Pharynx.


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They say to be memorable, you should either be first or last.


Yeah! I'm ready whenever you are. Looks like we just have a couple finishing up.


Ana Brunas wrote:
HAHA do we seriously have one of every theme on our hands?

If you are on the fence between different themes, it makes sense to pick one that's not already chosen. I expect that having a good variety of the character themes will be one of the factors when selecting a party.


Slyness wrote:

Definitely not finished, but here is an update on my submission.

Ayreth is a doomsayer, convinced that technology will bring the end times and that people need to return to nature.

Mechanically, she is a Spirit Mender Druid/Hedgewitch with the Logos theme. She will mostly be support, providing buffs for the party and debuffs for our enemies. Also, some healing.

Ooh, I see some interesting synergies between Ayreth and Tavius. I can see interesting discussions about the signs given by the heavens.


Interesting take on kineticist. I'm not sure if I'd go with this or another way of getting the destruction talents in. But I'm glad that people have that flexibility.


Between called shots and x4 gun crits, I am so glad that I have a get-out-of-crit-free card!


Gearmaster of the Turning Age wrote:
Precise Marksmanship is allowed, as is just flat-out making Called Shots in general.

Okay, everybody needs to be aware of this. When we have a fight with a sniper or specialist, it is going to be Brutal.

Look at ways to get fortification, cover or concealment.

Gearmaster of the Turning Age wrote:


@Tavius: This bald alchemist wouldn't happen to have been a science professor named Walter White, would he? Sorry, had to make a Breaking Bad reference when I saw a bald alchemist dealing drugs mentioned.

I have no idea what Emmy-winning television show you are referencing. This is a completely original creation. *Whistles innocently*


Gearmaster of the Turning Age wrote:
@Tavius: Oho, so that's the character you mentioned? Have you got any fun mysteries in mind that the good detective ended up solving? Not necessary, of course, just curious if you have any in mind.

Well, there are any number of minor thefts and cheating around both universities. When he thought that they might change their behavior, he wouldn't report some infractions.

Some of the artifacts in Pardwight's collection ended up being quietly taken off display for being forgeries.

But the most significant case was involved with some alchemical drugs appearing across the city. It was set up by a crafty character who used several magical and mundane techniques for avoiding detection. He started with the distribution networks and over about a year eventually tracked down the alchemist. He was using a cart with an extradimensional space that he kept in the nettles close to the wards of Cauldron Hill The wards and restless spirits made it hard to track, as well as contributing to the contamination of the final product. Tavius found him, but he notified the RHC to take the bald alchemist down.


Here is my submission Tavius. His primary function in the group will be investigation. Divination is his primary sphere of magic, and he have several benefits to knowledge and perception. When it is a detective mission, he will shine. He is decent as a face character and won't hold the party back for stealth. (besides not having darkvision yet)

In combat, he has a few types of destructive blast to help out. He can also provide some rerolls to help others, and channel energy for healing afterwards (though he doesn't have the other effects of a primary healer). He has 30' celestial auras that boost allies. Normally he will use the stars aura which provides +2 initiative and perception. After combat starts, he'll generally switch to the moon aura, which gives +2 fort and 5 temporary hit points that refresh at the start of his turn.

Description:

Tavius is a Deva, with mostly light mauve skin with a darker oval looking to be a third eye. If he were human, he would appear in his mid-forties. That would be closer to twenty-five, as Devas are reborn as adults. He wears fine clothes in whatever style is fashionable at the moment. He wouldn't be out of place with the upper crust of society. With the tight cut on his slim frame, there is no armor underneath his outfit. The more martial types will notice that his cane is solid enough to be used as a cudgel, and he wears a mithral blade. But they will also notice that he carries and wears these more as a last resort than as a primary defense.

Observers will notice that his eyes are constantly scanning, taking in everything, including your observation. What's more, he always seems to be in the right place and angle to observe interesting events. He never seems surprised by them.

Magic Tradition:Astromancy:

His magic tradition is based on channeling the energy of the planets and stars. It involves being aware of the exact configuration of the heavens and gesturing to draw power from the appropriate celestial bodies.
Consciousness linked
Skilled casting: Kn:planes
Somatic casting x2
Easy Focus

A Conversation with Stover Delft:

Ah, Inspector Delft, pleased to meet you. I am Doctor Tavius Vincelli, and I feel myself called to serve Risur. I have lived here for over a century, spread among a few lifetimes.

I see your look, a mixture of curiosity, confusion, and perhaps a bit of suspicion. I'll admit that my curriculum vitae may make it look like I am an odd fit for the Royal Homeland Constabulary. Few people give up over two decades in Academia and a professorship at Pardwight University to go into law enforcement. I am fluent in ten languages, have a doctorate in Astronomy from Mitchell University, and degrees in law, history, magical and natural sciences. It seems that I have a knack for recalling knowledge from previous lifetimes. I posit that there will be some crimes where having such an intellectual background will help find clues that others miss. Likewise, my studies in divination are not purely theoretical and this magic enhances my perception. Very little gets past me.

Of course being a constable is rather more dangerous than spending time in a library. While divination is useful for defense, sometimes one must subdue criminals. So I have spent the last few months being tutored in combat magic. I project various elements as weapons. Both against individuals and small groups. Thus giving me the capability to defend myself or others.

But I have been circling around my motivations. I am a skyseer, though with a more logical bent than some of my druidic peers. The heavens have been presenting troubling portents for the last few years. All of my fellow brethren have been trying to figure out what the skies are trying to tell us. While I have no more insight into that than the others do, I have been guided to the RHC. I feel very strongly that I have some part to play in what is coming, and that joining the RHC will help deal with the events coming up. I realize that this may sound a bit excessive, but it is what I see in the heavens.


And in the other table, the GM has called this one. *sigh*


Tavius will enter and begin chipping away at the ice.

will save #1: 1d20 + 11 ⇒ (13) + 11 = 24
will save #2: 1d20 + 11 ⇒ (17) + 11 = 28

Once it triggers off, he'll call the others in.

initiative: 1d20 + 4 ⇒ (10) + 4 = 14


I haven't been able to get on. It seems there was some sort of technical glitch bringing the site down.


"If we all get scattered, that doesn't help us. If only I get scattered, they you two can finish it. It looks like we don't go far, and I may find the others." He seems confident. "It will only be for a moment."


"The mummy had nothing. Which at least means we wouldn't have to clean it off from their foul disease." He says as he examines the ring.

spellcraft: 1d20 + 13 ⇒ (12) + 13 = 25

He will slip the ring on. "It should be just a gesture like this." and with that a gleaming disc of slightly bluish force appears. "It's the equivalent of a full sized shield, simply much more convenient." He'll take it off and offer it back, to either of them.

"Given that it has taken some time, I suspect we should kill it before it arrives. I expect that it's teleport will only affect those in the room with it. How about I break the ice with you two in the next room? then if I disappear or tell you I've broken through you can come up. I think I almost avoided it last time. What say you?"


Hello? Hello? Hello?

Is there anybody in there?
Just nod if you can hear me
Is there anyone at home?


"Please step aside."
Tavius will begin tearing the door apart. A steel door will take about 2 rounds, 1 for a wood.


Tavius will call out loudly, "Andros, though here. The mummy is dead." He expects that if there are other enemies, they'll find him, but so will the allies. He will stand in the center of the room and prepare himself.


Tavius will listen at the doors next to the mummy, and then check to see if he has anything useful.

perception: 1d20 + 19 ⇒ (12) + 19 = 31
perception: 1d20 + 19 ⇒ (19) + 19 = 38


Well, as soon as everybody is decently equipped, then I won't seem so out of scale.


Ah, but he did not cast defensively.


As the mummy casts, Tavius strikes.

AoO: 1d20 + 13 ⇒ (20) + 13 = 33
damage, magic, slashing: 1d6 + 12 ⇒ (5) + 12 = 17

Confirm: 1d20 + 13 ⇒ (13) + 13 = 26
crit damage: 1d6 + 12 ⇒ (6) + 12 = 18

He then retaliates with a full array of strikes.

attack: 1d20 + 13 ⇒ (8) + 13 = 21
damage, magic, slashing: 1d6 + 12 ⇒ (1) + 12 = 13

attack: 1d20 + 13 ⇒ (4) + 13 = 17
damage, magic, slashing: 1d6 + 12 ⇒ (5) + 12 = 17

attack: 1d20 + 13 ⇒ (8) + 13 = 21
damage, magic, slashing: 1d6 + 12 ⇒ (6) + 12 = 18

attack: 1d20 + 13 ⇒ (4) + 13 = 17
damage, magic, slashing: 1d6 + 12 ⇒ (3) + 12 = 15

attack: 1d20 + 13 ⇒ (1) + 13 = 14
damage, magic, slashing: 1d6 + 12 ⇒ (3) + 12 = 15

attack: 1d20 + 13 ⇒ (13) + 13 = 26
damage, magic, slashing: 1d6 + 12 ⇒ (2) + 12 = 14


I think I'm waiting to react to the spellcaster.


Fort save: 1d20 + 9 ⇒ (18) + 9 = 27
sickened for 1d4 ⇒ 1 rounds

He smiles as he steps forward, "Oh, I've willingly exposed myself to worse than this." He raises his hands, and once more the troll skeleton bashes into him.

The troll gets another DC 18 will save to escape

attack: 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21
damage to both: 1d8 + 5 ⇒ (1) + 5 = 6


It's usually best when the GM rolls everybody's initiative all at once. Otherwise it takes most of a week just to get it.


Perhaps we should go back into initiative.


Tavius smiles. A simple skeleton. A big one, but not strong. Vulnerable to bludgeoning damage. Or being used as one. "Thank you for providing me a weapon."

I'm using telekinesis to bludgeon the mummy. The skeleton gets a will save, DC 18 to avoid this.

fortitude, painful magic: 1d20 + 9 ⇒ (4) + 9 = 13 By the skin of my teeth.

attack on mummy: 1d20 + 12 ⇒ (19) + 12 = 31
damage to both creatures: 1d8 + 5 ⇒ (8) + 5 = 13


It's best to have all of the facts before choosing an option.

knowlegde:religion on the skeletal troll: 1d20 + 13 ⇒ (11) + 13 = 24

As for my phrasing, when one is searching for experiences extreme enough to gain power from, gender is such a small distinction.


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Tavius will come out of the closet.


I will exit and follow the scent of the hound Archon.


Oh, and are there any magic auras in the closet? If so, I'll check them out first.

spellcraft: 1d20 + 13 ⇒ (5) + 13 = 18
spellcraft: 1d20 + 13 ⇒ (15) + 13 = 28
spellcraft: 1d20 + 13 ⇒ (1) + 13 = 14


Tavius will open the door. Unless it was airtight, I should have smelled the presence of things that were smellable.


I'll take my second will save to see if I teleport.
will save: 1d20 + 11 ⇒ (5) + 11 = 16


Tavius did explain about the breastplate and ring. But apparently the beast that lies beneath the forums ate it.

"The breastplate generates light in addition to its protective properties. The ring absorbs force energies and can redirect them."

He then turns to the figures. "If you believe that this is more important than finding the others, then let's do it quickly. We'll start with the one on the left. Ready yourselves for a finishing blow as soon as the ice is made thin." i.e. I'll chip away at the ice and then we get coup de grace. Then I'll continue my attacks.

When the others are ready, he'll start in on the icy figure.

attack: 1d20 + 14 ⇒ (7) + 14 = 21
damage: 1d6 + 12 ⇒ (3) + 12 = 15

attack: 1d20 + 14 ⇒ (16) + 14 = 30
damage: 1d6 + 12 ⇒ (2) + 12 = 14

attack: 1d20 + 14 ⇒ (14) + 14 = 28
damage: 1d6 + 12 ⇒ (5) + 12 = 17

attack: 1d20 + 14 ⇒ (3) + 14 = 17
damage: 1d6 + 12 ⇒ (1) + 12 = 13

attack: 1d20 + 14 ⇒ (19) + 14 = 33
damage: 1d6 + 12 ⇒ (4) + 12 = 16

attack: 1d20 + 14 ⇒ (9) + 14 = 23
damage: 1d6 + 12 ⇒ (5) + 12 = 17


"Let's find the others and kill the mummy. It'll be a couple of minutes before these two become a threat. We can come back and kill them one at a time and take their items."


Tavius will take the papers for later evaluation and sniff out the other members of the group.

are there any exits in this room other than the tiny holes?

perception: 1d20 + 19 ⇒ (2) + 19 = 21


AoO attack: 1d20 + 14 ⇒ (3) + 14 = 17
damage (magic, slashing): 1d6 + 12 ⇒ (6) + 12 = 18

Given that the mummy is gone, he will focus his energies on the crypt thing not entombed. "Ignore the ones in the ice, we'll have a few minutes to get back to them."

Tentacle attack: 1d20 + 14 ⇒ (5) + 14 = 19
damage (magic, slashing): 1d6 + 12 ⇒ (1) + 12 = 13

Tentacle attack: 1d20 + 14 ⇒ (10) + 14 = 24
damage (magic, slashing): 1d6 + 12 ⇒ (6) + 12 = 18

Tentacle attack: 1d20 + 14 ⇒ (10) + 14 = 24
damage (magic, slashing): 1d6 + 12 ⇒ (1) + 12 = 13

Tentacle attack: 1d20 + 14 ⇒ (20) + 14 = 34
damage (magic, slashing): 1d6 + 12 ⇒ (3) + 12 = 15

confirm crit: 1d20 + 14 ⇒ (2) + 14 = 16
crit damage: 1d6 + 12 ⇒ (1) + 12 = 13

Tentacle attack: 1d20 + 14 ⇒ (17) + 14 = 31
damage (magic, slashing): 1d6 + 12 ⇒ (6) + 12 = 18

Tentacle attack: 1d20 + 14 ⇒ (11) + 14 = 25
damage (magic, slashing): 1d6 + 12 ⇒ (3) + 12 = 15


I'm waiting on my knowledge result to post my action


Do the transported people know the general direction they went? Do the non-transported people have any idea? Does seeing magic auras help?


We have not yet identified the spellcaster. I should probably do this.
knowledge:religion: 1d20 + 13 ⇒ (14) + 13 = 27


Doh, I forgot my bless ability
1d2 ⇒ 2
As Kjell freezes up, he feels a flash of pain that distracts him for a moment.
Kjell, reroll your will save


Reflex Save: 1d20 + 14 ⇒ (20) + 14 = 34 Evasion, no effect
Will Save 1/2: 1d20 + 11 ⇒ (14) + 11 = 25 I will use this roll, no effect.
Will Save 2/2: 1d20 + 11 ⇒ (10) + 11 = 21

Tavius twists his body, moving even before the sand comes out. He is likewise nonplussed by the undead creature's horrific appearance. The things he studied under to gain power had showed him such refined levels of fear. This mere panic was nothing. Except that some of his group fell for it.

"Ah, I see I'm going to have to take you down first. You will need to bring much more than this charade to deal with me."

As he attacks, he keeps his hands folded together in front of him. His body moves as if he was attacking and his foe registers impacts.

Tentacle attack: 1d20 + 14 ⇒ (13) + 14 = 27
damage: 1d6 + 12 ⇒ (5) + 12 = 17
Damage is magic and slashing for all attacks

Tentacle attack: 1d20 + 14 ⇒ (12) + 14 = 26
damage: 1d6 + 12 ⇒ (3) + 12 = 15

Tentacle attack: 1d20 + 14 ⇒ (15) + 14 = 29
damage: 1d6 + 12 ⇒ (3) + 12 = 15

Tentacle attack: 1d20 + 14 ⇒ (20) + 14 = 34
damage: 1d6 + 12 ⇒ (5) + 12 = 17
Confirm crit: 1d20 + 14 ⇒ (1) + 14 = 15
crit damage: 1d6 + 12 ⇒ (3) + 12 = 15

Tentacle attack: 1d20 + 14 ⇒ (7) + 14 = 21
damage: 1d6 + 12 ⇒ (3) + 12 = 15

Tentacle attack: 1d20 + 14 ⇒ (3) + 14 = 17
damage: 1d6 + 12 ⇒ (2) + 12 = 14


More targets that aren't us is always good.


Initiative: 1d20 + 4 ⇒ (10) + 4 = 14


As Laurelin opens the door, Tavius charges at the one opposite the door. "Prepare to end your unlife."

attack, piranha, charge, serendipity: 1d20 + 16 ⇒ (6) + 16 = 22
damage, magic: 1d6 + 12 ⇒ (6) + 12 = 18


Tavius will step up, "I'll go first. My magics protect me and arm me."

Just before we open the door, Tavius will unleash an aura of good fortune.

fort save: 1d20 + 9 ⇒ (16) + 9 = 25
1 spell point for Serendipity for 7 rounds. All allies within 20' of me get +1 luck bonus to attack rolls, skill checks, ability checks, and saving throws.


While I can see it being a feat to use it as a double-weapon, it should be pretty easy to just beat people with the stick part. Heck, I can figure out how to do that, and I don't have martial weapon proficiency.


hmmm... so, how do you treat polearms when trying to use them as staves, Tumbler? In real life, people used the smacky bits as much as the choppy and stabby bits.


Cerberai work well. Three attacks and bites also count as bludgeoning. Now that I look at it, it can keep them from using their teleport ability. Plus rend and they are decently meaty.


"Excellent ideas, Druhir!" His praise in genuine and enthusiastic. "Ideally, you should summon something that slams over something that tears. Blunt damage or enchanted damage is needed to harm them. Many such creatures are big, which will let them block the way on one side. If they can occupy one or two for long enough to let us kill one of the others it will be a great advantage and give us a weapon to pick up."

At Andros' comment, he will nod. "We will get you blades when we can. I believe That Iomedae's words were'I will learn the weight of my sword. Without my heart to guide it, it is worthless-my strength is not is my sword, but in my heart. If I lose my sword, I have lost a tool. If I betray my heart, I have died.' There will be pain and suffering in this maze. Do not let it break you. Use the pain to strengthen yourself. Your body may fall, but keep your soul strong and you shall never be defeated."


"Fists will harm these creatures better than swords. My chains are magic and they extend five paces in any direction from me. I can stay in the center and try and keep their focus." he offers. He seems confident despite the fact that none of you see any chains on him.

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