Jakardros Sovark

Takeo, Samurai's page

50 posts. Alias of Ashe.


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AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

can any of us see them, I thought we all are human? If we see them I will recoment Kichiro to move and channel negative energy to hit them all. I will do the same if his does not drop them all


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

Takeo rears back and throws his spear at the beast

attack: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20 -4 for shooting into combat
damage: 1d6 + 3 ⇒ (1) + 3 = 4 DC 16 fort save or +1 damage


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

I assume the bone spear at will ability is a standard action so no attadk this round

Takeo looks up at the beast. Seeing no way to engage he hangs on with one are am extrudes a spear of bone into his right hand. He looks up again repaired to throw the spear at the beast.


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

I think we should all stick to one shaft again.


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

will save: 1d20 + 4 ⇒ (16) + 4 = 20

Masumi, Hajime, are you two ok. Those memories, did they rush through your head as well?


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

Takeo stands up and looks up.

So which one we wana go up?


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

Takeo clinches himself close to the wall trying to avoid the horriable image falling at him.

reflex: 1d20 + 6 ⇒ (6) + 6 = 12

climb: 1d20 + 15 ⇒ (5) + 15 = 20

Unable to avoid the image it slams in to Takeo knocking him loose of his holds he falls 20' to the floor landing with a dull thud.

dice are not liking me, doesn't look like I'm making it out of here :)


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

Sounds like we have a plan then. On 3 we all pull. 1...2...3!!!


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

Unless the others disagree or it will be all at once. I do believe


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

Takeo will use a pole

Should we open all at once? Or one at a time. If its a trap of some sort maybe they need to be all opened at one time to avoid it. There are four pannels and there are also four poles. What say the rest of you?


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

missed edit window

climb: 1d20 + 15 ⇒ (20) + 15 = 35


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

Takeo follows and starts to climb

[dice=climb]1d20+15[/climb]


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

Takeo cautiously walks up the stairs behind Masumi.

What do you make of this, Seems to be a room with no exits. Is it possible there could be a door in the ceiling?


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

sorry for the inactivity, bussy weekend

So now I guess we go up? I would like to get out of this place as soon as we can.


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

Well there should be one more door, but I don't think its in here Masumi, but I will help

perception: 1d20 + 10 ⇒ (20) + 10 = 30

We should move and checke the south wall, it may be the weaponry we are looking for


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

It does provide the +2 dodge bonus, but it went before me so I was flat footed. The bite this attack did miss though.

Takeo feels the cold claws rip again at his skin, tearing away at his life. He will take a 5' step to gain the flank with Kichiro before attacking.

claw 1: 1d20 + 12 ⇒ (18) + 12 = 30
claw 2: 1d20 + 12 ⇒ (12) + 12 = 24

damage claw 1: 1d4 + 3 ⇒ (2) + 3 = 5 +1 damage DC 16Fort
damage claw 2: 1d4 + 3 ⇒ (2) + 3 = 5 +1 damage DC 16Fort


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

I'm assuming that it is attacking our touch AC so I take 17 damage correct?

Takeo winces at the claws ripping his skin through his armor. He stumbles a moment before gaining his footing for a counter attack.

claw1: 1d20 + 10 ⇒ (14) + 10 = 24
claw2: 1d20 + 10 ⇒ (3) + 10 = 13

damage claw1: 1d4 + 3 ⇒ (3) + 3 = 6 DC 16 fort or +1damage
damage claw1: 1d4 + 3 ⇒ (1) + 3 = 4 DC 16 fort or +1damage


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

Sounds good, once the other grab some gear Masumi can check for traps then we will open it.


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

Looking at L7

perception: 1d20 + 10 ⇒ (11) + 10 = 21


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

Very nice these things should aid us nicely. I think we should search the other two walls as well. If I'm getting the layout of this place right. There may be two more secret rooms. Maybe not, but its worth a check.

Takeo will take

Backpack
blanket
5 candles
50' twine
2 uses of caltrops
chalk
100' silk rope
crowbar
shovel
pick
hammer
10 pitons
flask of acid
2 flask of alchemist fire
5 tindertwigs
thieves tools
bamboo pole


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

Take walks over to a suit of the black leather armor. I will wear this one if there is no objection.

He starts to done a Kitsune-kage suit.

Yes I do think the other room could be a weaponry, but we should be carefull. This place doesn't want us to leave.


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

sounds good, I read through and caught up. Thanks


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

hey all I'm back, great looks like we are fighting shadows :)


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

ppsstt. Masumi, you find a door, this way seems to wrap around the room we came out of.

Takeo walks over to H19

perception: 1d20 + 10 ⇒ (9) + 10 = 19


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

Hello everyone. I will be leaving today and will have no internet access until the 18th. Will be camping in Mississippi. SCA event. Talk to you all soon.


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

is he dressed in any colors, or bears any symbols that mean anything?

perception: 1d20 + 10 ⇒ (19) + 10 = 29


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

Takeo hugs the wall going through Hexes F17,E17,D17. He stops in D17 to look around.

perception: 1d20 + 10 ⇒ (16) + 10 = 26


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

if there was an extra torch I would grab one, if not then no.

I say we keep moving cautiously. Anyone know what those symbols may be? I'm going to go left if there are no objections.

Takeo will advance and go to the left hallway.


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

Takeo will take the lead


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

Trap seems to not have been reset. We should be fine to go on. I will leed the way and look for more traps as we go. Grab a spear if you need it. I suggest we move out.

Takeo will be advancing slowly and looking for more traps as we move.


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

Takeo will examine the stairwell, trying to see were the spears came from, do they come out of both sides of the wall or just one? Are there visable holes they came out of?

perception: 1d20 + 10 ⇒ (18) + 10 = 28


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

Round 2

Takeo takes the punch in stride, and continues his assault on the beast.

claw attack1: 1d20 + 12 ⇒ (13) + 12 = 25
claw attack1: 1d20 + 12 ⇒ (9) + 12 = 21

damage claw1: 1d4 + 3 ⇒ (1) + 3 = 4DC 16 fort or 1 negative energy damage
damage claw2: 1d4 + 3 ⇒ (4) + 3 = 7DC 16 fort or 1 negative energy damage


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

Takeo steps to E9

With a quick step Takeo raises his bone claws and slashes out at the abomination.

claw1: 1d20 + 12 ⇒ (3) + 12 = 15
claw2: 1d20 + 12 ⇒ (6) + 12 = 18

damage claw1: 1d4 + 3 ⇒ (2) + 3 = 5 DC 16 fort or 1 negative energy damage
damage claw2: 1d4 + 3 ⇒ (1) + 3 = 4 DC 16 fort or 1 negative energy damage


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

I'm going to try out the necrotic warrior, so Akio if you want the samurail instead go for it.

@DM at first glance this class is pretty strong. Full BAB I assume, and casting.

How many necrotic strikes do you get a day?

1d4 ⇒ 3 roll for missing stats


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

Takeo reaches to grab the lever, just as he hears the rustling. He looks around for what it could be.

perception: 1d20 + 1 ⇒ (18) + 1 = 19


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

Takeo will move to the door to his left and start feeling around the seem. Trying to figure out a way to open the door.

Anyone any good at this type of thing He looks to the group as he fumbles around the seem trying to pry it open with his fingers.


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

I'm good either way, If Kichiro is here I can stick with Takeo. Not a problem.


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

I wouldn't be opposed to tying new character. I like samurai for the feel, but I'm not an archery fan. I don't like yay I shoot again each round, gets boring to me.


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

[b]Ah yes, good keen senses. Let us get this lid off.[b]

Takeo moves to help Maumi remove the lid.


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

This one is dead...

Thinking to himself womb, and tomb. Ritual type burial. Seems like somthing may need our life force to be born or made. This all seems bay, should probably get out of here.

So you guys found possible doors. I say we try that one.

As he points to whatever one may be to his left.

always left, always together ;)


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

ah yes more light, I guess we should see how many others fell to our fate.

Takeo will start opening other tombs, looking for more survivors.


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

Takeo looks over to Akio

Calm yourself friend. We have all found ourselves awakening here today, but none have the memory how ans why. I do not believe us to be enemies, but you are right to be cautious. I am Takeo, and you are?


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

Hajime, I am Takeo. I know not were we are. I remeber fighting in the shade of arrows over head before waking here. I feel somthing happened to the shogun. Thouhg not with any certainty. Do you remember anything?

Takeo loosens up a bit not acting so defensive.


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

DM:
Takeo stumbles forward wiping his eyes. Hello... What is your names? Were you trapped as well? Does anyone remember anything? He talks in a hopefull manner, but hesitates just a bit wanting to know if everyone is actually "Alive"


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

dm:
perception: 1d20 + 1 ⇒ (17) + 1 = 18


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

dm:
there was a battle. The shogun? What happened? Why was I trapped here? He thinks to himself as he climbs out of the tomb and makes his way toward the light


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

DM:
Takeo will slowly stand again feeling around making sure he doesnt wack his head again because he is in an alcove or somthign. He again will speak out.

Hello. Anyone else here?


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

Baldwin:
Takeo realizing he may be in some sort of coffin, or sarcophagus would brace himself as well as he could and attempt to slide the lid off.

Take 20 and struggel and push and grunt for the next 2 mins hoping 21 is enought to move the lid


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

Takeo will compose himself as well as he can. He will then start to feel all around to see if he is traped or if he has a direction he can move in.


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

Takeo sits up rubs his eyes. Taking a few moments to adjust.

Hello, Any one else here. Where is here. Hello

He thinks a moment, What happend, where am I?