AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1
I assume the bone spear at will ability is a standard action so no attadk this round Takeo looks up at the beast. Seeing no way to engage he hangs on with one are am extrudes a spear of bone into his right hand. He looks up again repaired to throw the spear at the beast.
AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1
Takeo clinches himself close to the wall trying to avoid the horriable image falling at him. reflex: 1d20 + 6 ⇒ (6) + 6 = 12 climb: 1d20 + 15 ⇒ (5) + 15 = 20 Unable to avoid the image it slams in to Takeo knocking him loose of his holds he falls 20' to the floor landing with a dull thud. dice are not liking me, doesn't look like I'm making it out of here :)
AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1
Takeo will use a pole Should we open all at once? Or one at a time. If its a trap of some sort maybe they need to be all opened at one time to avoid it. There are four pannels and there are also four poles. What say the rest of you?
AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1
It does provide the +2 dodge bonus, but it went before me so I was flat footed. The bite this attack did miss though. Takeo feels the cold claws rip again at his skin, tearing away at his life. He will take a 5' step to gain the flank with Kichiro before attacking. claw 1: 1d20 + 12 ⇒ (18) + 12 = 30
damage claw 1: 1d4 + 3 ⇒ (2) + 3 = 5 +1 damage DC 16Fort
AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1
I'm assuming that it is attacking our touch AC so I take 17 damage correct? Takeo winces at the claws ripping his skin through his armor. He stumbles a moment before gaining his footing for a counter attack. claw1: 1d20 + 10 ⇒ (14) + 10 = 24
damage claw1: 1d4 + 3 ⇒ (3) + 3 = 6 DC 16 fort or +1damage
AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1
Very nice these things should aid us nicely. I think we should search the other two walls as well. If I'm getting the layout of this place right. There may be two more secret rooms. Maybe not, but its worth a check. Takeo will take Backpack
AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1
Take walks over to a suit of the black leather armor. I will wear this one if there is no objection. He starts to done a Kitsune-kage suit. Yes I do think the other room could be a weaponry, but we should be carefull. This place doesn't want us to leave.
AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1
Trap seems to not have been reset. We should be fine to go on. I will leed the way and look for more traps as we go. Grab a spear if you need it. I suggest we move out. Takeo will be advancing slowly and looking for more traps as we move.
AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1
Round 2 Takeo takes the punch in stride, and continues his assault on the beast. claw attack1: 1d20 + 12 ⇒ (13) + 12 = 25
damage claw1: 1d4 + 3 ⇒ (1) + 3 = 4DC 16 fort or 1 negative energy damage
AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1
Takeo steps to E9 With a quick step Takeo raises his bone claws and slashes out at the abomination. claw1: 1d20 + 12 ⇒ (3) + 12 = 15
damage claw1: 1d4 + 3 ⇒ (2) + 3 = 5 DC 16 fort or 1 negative energy damage
AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1
I'm going to try out the necrotic warrior, so Akio if you want the samurail instead go for it. @DM at first glance this class is pretty strong. Full BAB I assume, and casting. How many necrotic strikes do you get a day? 1d4 ⇒ 3 roll for missing stats
AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1
Takeo will move to the door to his left and start feeling around the seem. Trying to figure out a way to open the door. Anyone any good at this type of thing He looks to the group as he fumbles around the seem trying to pry it open with his fingers.
AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1
This one is dead... Thinking to himself womb, and tomb. Ritual type burial. Seems like somthing may need our life force to be born or made. This all seems bay, should probably get out of here. So you guys found possible doors. I say we try that one. As he points to whatever one may be to his left. always left, always together ;)
AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1
Hajime, I am Takeo. I know not were we are. I remeber fighting in the shade of arrows over head before waking here. I feel somthing happened to the shogun. Thouhg not with any certainty. Do you remember anything? Takeo loosens up a bit not acting so defensive.
AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1
DM: Takeo stumbles forward wiping his eyes. Hello... What is your names? Were you trapped as well? Does anyone remember anything? He talks in a hopefull manner, but hesitates just a bit wanting to know if everyone is actually "Alive"
AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1
Baldwin: Takeo realizing he may be in some sort of coffin, or sarcophagus would brace himself as well as he could and attempt to slide the lid off.
Take 20 and struggel and push and grunt for the next 2 mins hoping 21 is enought to move the lid |